Game Innovators Pick Their Favorite Titles
Thanks to Ludology.org for pointing to the Georgia Tech game morphology project, which, although still in development, has asked famous creators and academics for their favorite games of all time. Interesting picks include Warren Spector's kudos for Ultima IV ("Wait, you mean games can be about more than just killing
things? Whoa! This game, with its ethical underpinnings, changed my life"), Henry Jenkins' choice of Myst ("not a great game from the perspective of game play... [but influential because] it brought some degree of middle class respectability to games"), and Will Wright's picking of Pinball Construction Set ("[a] heavy influence for me - construction is fun.")
Saying TuxRacer will not give you cool points.
I was really sorry to see Grim Fandango and Homeworld not make anyone's list (aside from a passing mention for GF's art direction). In fact, very few of those interviewed had anything to say about games with decent plots (possible exception: Spector on Ico).
Even games that excel in playability and immersiveness are frequently saddled with sub-par storytelling. Game producers hire professional musicians and artists to do the soundtrack and graphics in their titles, but all to often think anyone can write a damned story and turn in something that a "slash fiction" author would ashamed of.
Grim Fandango had a more polished script and thematic originality than most Hollywood movies. The freakin' manual that came with Homeworld was better than most science fiction novels that get published.
Have a decent plot and story certainly isn't the most important element of a videogame (everyone seems to agree that the ambiguous quality of "playability" is central), but it's probably the most overlooked factor. Game publishers need to stop asking Bob in Accounting to write their scripts and farm out the work to novelists whose books aren't selling because all their audience wants to read are Star Trek and Babylon 5 licensed books.
// I will show you fear in a handful of jellybeans.
I still play Ultima IV.
No, I mean _I'm_still_playing_Ultima_IV_.
I've been stuck in the Stygean(sp) Abyss for about 15 years now.
This is not a game for playing, it is a game for turning off and avoiding.
Hilary Rosen's speech was about her love of money and her desire to roll around naked in a pile of money.
Super Mario Bros. 3, Metroid Prime, Zork, Ultima VI, Resident Evil (cube remake), Tempest 2000, Dig Dug, Knights of the Old Republic, Space Quest III, Kings Quest IV, Planetfall, Beach Head, Alice In Wonderland, Wing Commander, Star Wars Arcade, Paperboy, TRON, Zelda, River Raid, Miner 2049'er, Street Fighter II, Super Mario Kart 64... Most likely missing a few.
If you've never played Ultima IV, you should, even if you don't like RPGs. It's worth your time. Luckily, Richard Garriott (aka Lord British) has made this easy to do by releasing Ultima IV as freeware. You can download the game here and the documentation here. Also, an upgrade patch has been created that improves the graphics and sounds without mucking with the game mechanics. You learn more about Ultima IV as well as download the upgrade here.
One other thing, it's a long game and even if you don't have the time to play it, download it and play through the introduction (10-15 minutes tops). There are a series of ethical/moral questions that determine your character type and they're really interesting. So interesting in fact that fans have reproduced the 'quiz' on the web so if you're really not into downloading the game, you can still take the Ultima Personality Test.
The memorys that stirs uup.
I remember playin with Pinball Construction Set at around age 5 or 6, on a TI-99-4A.
As you continued through your life, you would have the opportunity to go to school/college and affect your performance there; get a job; meet members of the opposite sex and maybe get married. There were even morally questionable things like the possibility of having an affair, where you might end up being forced to decide whether or not to admit your infidelity, and it could end your marriage. The morally ambiguous actions were the most interesting to me because it made Alter Ego a truly adult sort of game - not because it was trying to arouse but because it was attempting to convey a realism that was lacking in virtually every other game available at the time.
I know that this has been off-topic in the sense that it doesn't address directly the story, but, as in my topic title, I feel like this game gets ignored in terms of innovation and genre. Heck, most people I talk to have never even heard of it, and I consider that a shame. If you have the opportunity (through emulation, for example) to play Alter Ego (there are two versions - male and female), I highly recommend it. For me, it was a lesson that a game didn't have to be filled with nonstop action and violence to be compelling - a lesson that was all but ignored for a VERY long time, and one which some developers still need to learn.
Not only was it a great game -- when I worked at NASA Ames for a summer internship, my boss (who specialized in human-computer interfaces) said he believed it was the first instance of an iconic drag-and-drop interface ever written.
Of course, you had to use the joystick -- no mouse support!
Innovation in my book is games that did things that were new and fresh, take games like The ancient art of war or the later Dune][, the basis for all C&C/starcraft games of today.
And how can you forget Wolfenstein 3D as a revolution in digital killing...
I gew up playing on a BBC Acorn, but games memories of the original cga Test drive and Paratrooper all made games what they are today...IMHO that is.
It's always funny until someone gets hurt. Then it's just hilarious. -B.Hicks-
Escape Velocity takes the cake for the best open-ended gameplay ever and the seamless integration of strategy, action/adventure, and RPG elements.
Repeal the DMCA!
where is he now?
.. love the cover art too.
That was an awesome program though
Jeff Minter rules! Afterall, what's a 2D / 3D shoot-'m-up worth without:
- halucifying sounds and graphics
- gameplay
- sheep!
And now, for something completely different. Go XCruise your filesystem!
Well, that's my 5c :)
i-name =twylite [http://public.xdi.org/=twylite], see idcommons.net
The new one, Nova, is very good. But if you feel this way, its granddaddy "Elite" was one of the most progressive games of its time. Immersive 3-D space trader with a gigantic universe and plenty of things to do, completely non-linear and open ended, and you could play it on an Apple IIe. 3-D polygon "line" graphics like asteroids come to live but still you felt it when the ships flew over your cockpit.
Unless I missed something, this whole article seems to have completely overlooked fighting games.
Fighting games may not have amazing storylines, but ignoring them seems to be a pretty big oversight. Are they really that non-influential in the big picture?
The original Street Fighter 2 would have to be the earliest influential game in the genre. Do fighting games have any influence in genres beyond their own?
My stupid web site
I have to admit that Ultima IV's system of ethics, now years old, still affects me to this day. I really do tend to think in terms on honesty, compassion, valor, justice, etc.
... it all wove a spell so thick and believable, I still yelp and jump at certain points. Even the little service marks of the various megacorps, branding their accoutrements of the ship (like door switches or pump equipment) lend an air sci-fi believability.
I would have to add, though, that System Shock 2 receive intense kudos for being one of the all-time greats as well. SS2 captured the essence of science fiction horror, distilled it to a mighty level of proof, and sold it for about 50 bucks a pop. The bleeps of consoles, the baleful gaze of Xerxes (the master computer), the groans of your possessed crewmates (who apologize as they pummel you), the darkened corridors, the tortured monkeys
I've played it about once a year every year since it came out. Which reminds me, it's about time to fire it up again.
I'm disappointed that Guantlet wasn't in anyone's list.
Blue Wizard needs food!
To this day I can play Guantlet and Choplifter for hours on end.
Sure, Elite sort of got the ball rolling, but Escape Velocity perfected the formula. It's kind of like the relation between the original Warcraft and Starcraft, or between Wolfenstein 3D and Counter-Strike.
Repeal the DMCA!
http://bsd.slashdot.org/comments.pl?sid=78182&cid= 6949247
Parent admits to having a 2 inch penis! GROSS!!
sure it was an improvement in many respects, but for top games of all time I'll be more inclined to grant the title to the original rather than a refinement. Plus elite was 3-D where EV is not, with vastly inferior hardware to run on, that's pretty impressive by itself. Originality and progressiveness need to be taken into account IMHO :D
If you still have a DOS setup anywhere, try to get a copy of the original System Shock as well. The graphics aren't great but in many ways it has better game play than the sequel because they didn't try to do a role playing aspect which didn't work too well in SSII IMO. The game is also less linear as there is a central elevator which takes you pretty much anywhere in the game so you have more choice in the order you accomplish your goals. With the plot level at its highest difficulty setting it is extremely challenging as there are time limits on the tasks and you have only 8 hours to complete the whole game. The first time I finished it I required 28 hours (I know because it is displayed after the winning sequence)! That doesn't include restoring saved games either.
In SSII you gotta love the graphics of the inside of the many. It came from video of a stomach scoping of one of the developers!
The envionmental aspects of both games, the music, the sounds, the stories are very memorable. More memborable than some movies. There are some MP3s around of level music and some montages of music, sounds and the little audio stories sprinkled throughout the game. I enjoy it more than most movie soundtracks.
System Shock III, please someone make a SSIII!
$#!^ happens, but why does it always have to happen to me???