Elite Creator On Attracting Mainstream Gamers
Thanks to BBC News for their article featuring a counterpoint to the view that games are just for 'geeks and guys', a point of view recently given publicity by Microsoft's Laura Fryer. The respondent, David Braben, co-creator of seminal 3D space title Elite, argues for the importance of empathy, and suggests that "the 'shoot-it-if-it-moves' mechanic of games like Quake [is] a fundamentally empty experience, unless you're fighting people you know well", even commenting that "...in Elite, we made shooting another space craft illegal, so the player had to think before opening fire." He also discusses his company's forthcoming Sony-published PS2 title, Dog's Life, a mainstream-aimed title which "seeks to create [an] emotional bond with the player" through cute, endearing dog interaction, and, uhm, a 'Smell-o-vision' mode.
"in Elite, we made shooting another space craft illegal, so the player had to think before opening fire."
Unless you'd chosen the path of a pirate, which although risky did have the rewards you'd expect for trashing a Python inbound to a rich system.
Mind you, I don't think that many games will reward trading narcotics in these slightly moral times.
Oddly Draconis
Too cynical to live, too stubborn to die.
I'm not sure where they come up with the idea that mainstream gamers like going around sniffing other dog's asses.
Surely they aren't basing their conclusions on the little amount of research they did at Slashdot HQ.
However in this case I do not necessarily agree with him. I think his point of communicating emotion by body language is a very interesting one and I will certainly have a look at Dog's Life but I do not agree with him that "pointless killing and death" is keeping women away from gaming. He is right that games like the Quake series are not necessarily babe-magnets but he should watch women playing other games. Pocket tanks is the example that I always think of because my fiancee and her colleagues are hooked on it. No shortage of death and killing there but that doesnt seem to bother them.
In my view the hurdle is not in the games themselves but in the delivery, quite simply the industry markets to young males not young females.
Oxford Dictionaries Online
Oh man, I am so looking forward to an updated version of Elite.
Elite was groundbreaking...Frontier (Elite 2) was also an excellent game.
But I want an updated version. I buy one, maybe two games a year: if Elite 3 ever comes out (and assuming it lived up to it's pedegree), it would be the one. There's just so much they could do with it now given the advances in hardware since Frontier. Gimme-gimme-gimme!
(Spudley Strikes Again!)
Aww, I don't remember how these were called
Harmless, Mostly Harmless, Poor, Average, Above Average, Competent, Dangerous, Deadly, Elite!
Guess you must have been Dangerous
Independence War (1 and 2), X, the upcoming X2, Hardwar, Freelancer (cough, choke)...
These are just some of the modern and recently modern games that continued the Elite legacy, albeit unofficially.
"In Elite, we made shooting another space craft illegal, so the player had to think before opening fire."
Works that way in GTA too, you shoot someone, you get arrested.
You've gotta be somewhat covert.
the 'shoot-it-if-it-moves' mechanic of games like Quake [is] a fundamentally empty experience
This is a discription of a deathmatch. Does anyone actually play deathmatch anymore? It gets boring very quickly.
Quake 3 really shines when you play a team-based game like freezetag or CTF. There's a lot more to it than just killing. Hell, even a 1v1 game is deeper than just "kill it if it moves" because you've got to learn to work the map and time powerups. Anyone who just comes after me with no thought to strategy in a FPS is going to lose.
Sorry, I just love quake.
EVE owes much of its being to Elite. Multiplayer mind you, with player conflict sorting out space territories. It's not bad assuming you can handle the PK aspect of the game. www.eve-online.com for the official web presence.
the 'shoot-it-if-it-moves' mechanic of games like Quake [is] a fundamentally empty experience
So instead of promoting his own style of game on its own merits, he does so by turning up his nose at another style of game. I love it when people who are in a field like gaming that is looked down upon by elitists become elitists themselves by denegrating the work of others in the field.
http://www.popularculturegaming.com -- my blog about the culture of videogame players
...check out Void , a PalmOS game patterened after Elite!
It's pretty faithful to the original, and is very fun to play!
My mom always said, "Jim, you're 1 in a million." Given the current population, there are 7000 of me. God help us all!
smell-o-vision?
Samir Gupta, I'm sorry I ever doubted you!
Just kidding. You're still a jack-ass troll.
Robots are everywhere, and they eat old people's medicine for fuel.
Here's a link to a java applet port of Elite:
http://www.spectrum.lovely.net/Elite.html
And did someone say market research? SurveyComplete can get your web survey programmed and ready for interviewing today! 500,000 interviews conducted so far this year. Alternately, you can sign up as a member of our consumer panel to take surveys for cash and prizes (i.e. support your habit.)
"Too much pie! That's your problem."
http://www.emptylogic.com/suprnova/torrents/299/sm b3.torrent
Bittorrent file for an amazing video of Super Mario Bros 3. It's pretty sweet, I'm spreading the .torrent link everywhere that I can.
"And did someone say market research?"
Regrettably yes, although I wasn't expecting a kind of marketing research inquisition...
Oddly Draconis
Too cynical to live, too stubborn to die.