Protests, Politics And Parties In MMORPGs
The Importance of writes "LawMeme's James Grimmelmann has written an interesting piece on protests, politics and parties in MMORPGs. In particular, he talks about the 'tax revolt' in Second Life."
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He's definitely a talented designer also knowing the importance of a good mix of playerbase is essential to sustaining a in-game society. I can't vouch for any of the graphical MUDs he's been part of but I will always remember LegendMUD and late late nights doing quests, rescue parties, and infamous clan wars. (Knights and Grendels baby!)
The article makes a good point about so-called "progressive" taxation.
People who contribute more to society through judicious use of their increased wealth are punished for having that wealth in the first place. As a result, being wealthy is less desirable, and there will be fewer wealthy people able to finance large projects that benefit society as a whole. The result is a mediocre, stagnant society where only the state, rich at the expense of hard workers, can engage in large projects which will be burdened by the inefficient nature of government-run programs.
Therefore, if there is to be taxation at all, it should either be a flat tax, or the wealthy should be taxed even less as they a smaller burden on society than those who don't produce as much wealth, and thus make use of social services paid for by all the taxpayers.
Credit card requirement is used by game publishers in these environments largely to prevent muling where people create limitless trial accounts and strip them of resources which are transferred to their main account
Taxes are levied in Second life because of finite server resources(ALL content is server-side, the client download is a mere 11mb). A server can handle x amount of objects, and tax levels are calculated based on things like total available land, and other factors.
For example, i have an empty "sim" (one game world unit, in an interconnected grid of sims), and i first want to buy some land in that sim. I buy a 32x32m plot of land for x amount of money. Now, you get taxed for that land, since its a limited server resource. Now i want to build say a house. I "rez" in 4 cube primitives, shape them to form walls. Each item costs y money to bring in to the world, then has a tax for stying in the work for an extended period of time, based on a variety of factors. Basically anything that costs server ram and CPU cycles, you get taxed for. You would have to play the game to fully understand the results this actually has, but as the base of it.. is theres a finite amount of resources, and the rules keep them form being exploited.
Second life is a game where the players make their own content. Theres a scripting language and primitives based modeller. You can import textures and sounds, and create what you like. Dont want to create? no problem. Its a game you play as you like. Its a paradigm shift, and worth your time to take a look at if you want a truly new gaming experience.
"Stuff... In my home!? NEVER!" - Zim on Invader Zim
"I want the toilet seat!" - Little Dog on Two Stupid Dogs
I tried out "A Tale In The Desert" and it has a free 24 hours of playing trial with no credit card required.
I highly recommend the game.
smeat"Let's not bicker about who killed who." Monty Python
I remember back about 6 to 7 months ago a protest by the players occurred in DAoC (Dark Age of Camelot).
The complaints were regarding a particular faction (hibernia to those who know the game). Players encouraged other players in the same faction to join a particular server for a protest regarding the issues.
The problem being, the Hibernia realm was the last developed realm and this does show rather well when compared against others.
Class balance issues, some monster/mobile issues and general complaints were all held. Interestingly enough it did get some attention, but I believe most of the answers weren't exactly concrete.
None the less, a protest is a protest, and it is worth mention.
"You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
As a member of the group who created the tax protest, I can tell you very well what it was about.
In SL, each region is a server with clearly defined limitations - 10 thousand prims, which stands for primitive shapes (cube, sphere, cylinder...)
Instead of getting a fixed amount of space, like what happens when you purchase some space for a webpage, the developers thought it would be better to create a virtual economy to distribute resources to everyone.
Just to give you an idea, a prim costs 10 Linden dollars and is taxed at $1 per week, more if its far above the ground, if its very large, or if it is a light.
Taxes are meant to prevent rapid resource depletion. Without an economy in place, a malicious user could fill up a server in seconds, and a particularly creative user playing normally could very well fill it up on his own.
As you can see, the limits imposed by the game constraint our imagination a bit, and force us to learn some efficient 3d design techniques, keeping the details in the textures and doing only the basic structure with actual polygons.
This is what everyone's angry about. They came to SL with the expectation that they could build to their heart's content, and started doing so, but quickly hit a wall where their income could not pay for their taxes anymore. So naturally they felt frustrated because they didnt want to delete anything. The tax system has been tweaked a bit and now everything is going fine.
If you guys have any questions about SL or the tax protest I'll do my best to answer them.
>Life's real stories of youngsters abandoned shows something quite different. In the Polish ghettos, Nazi camps, streets of Rio and of >Kinshasa... children form groups and look after each other.
Watch some documentaries of the street kids of Rio and you do see that they band together, but the strong in the group abuse and use the weak (younger) members... Naked cruelty that breaks the heart.
Remember, Amateurs built the ark. Professionals built the Titanic
You do not work for Nintendo. Please stop trying to pass yourself off as a Nintendo employee, troll.
Everyone else: Read this joker's comment history to see what I mean.