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Max Payne 2 Shows Bullet Time Squared?

Thanks to IGN PC for their new preview of Remedy/Rockstar's Max Payne 2:The Fall Of Max Payne, as the October-due PC, December-shipping console title unveils a little more, particularly Bullet Time 2.0, the key new gameplay feature which "...will reward Max for good performance by increasing his action speed during Bullet Time. What this means is that you can start to move proportionally faster while in Bullet Time simply by killing multiple enemies." Elsewhere, GameSpot also get to "visit with the older, wiser Max Payne", particularly mentioning the "game's implementation of Havok physics", as this middleware physics engine also gets used in games such as Half-Life 2 and Starcraft: Ghost.

11 of 45 comments (clear)

  1. Payne Freeze by mraymer · · Score: 4, Funny

    While I enjoyed the graphic novel in Max Payne, I kind of hope it is a little less melodramatic this time around.

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

  2. Re:Such emphasis on violence by MadMoses · · Score: 4, Interesting

    Dear Santa,

    Generally, I'm a nice guy. I will only get violent if you try to tell me what I can and cannot watch, play or hear.

    --

    Do not be alarmed. This is only a test.
  3. Re:Such emphasis on violence by Dancin_Santa · · Score: 2, Funny

    Generally, I'm a nice guy

    Who are you fooling? I've got the list. I checked it twice.

  4. Thank god by KDan · · Score: 3, Insightful

    Thank god I can visit slashdot and see news of great technological importance such as the latest minor features of max payne 2. I'm sure this will change the face of computer gaming - or in fact of IT as a whole, and thus the world! - completely!

    Next on slashdot - front-page article series on each of the weapons and ammo types in Doom 3 - one article per weapon. Plus, bonus article, usage of the "shift" key in Half-Life 2.

    Daniel

    --
    Carpe Diem
    1. Re:Thank god by gedanken · · Score: 2, Insightful

      Don't like reading about games? Why not simply disable it?

      Bullet time is one of the few original concepts to come out of the shooter genre in a while, I think it is great that they are improving it.

  5. ragdoll physics by rwven · · Score: 5, Interesting

    with the creation of all the new physics engines such as the Havok system, i find that things get a little stupider in games. they seem to throw random objects in the game just so you can bounce them off the walls... the ragdoll physics on the models pretty much looks completely fake. it may look cool, but if you throw a body it wouldnt do that. there are points that you cant physically stretch past that they have the models go past. they turn all the joints into these springy balljoint's and it looks really....dumb. in the HL2 videos, the only stuff i didnt like was when he picked up the guy and he bounced all over the place. it just looked fake.... cant they add some resistance to the joints and a little stiffness like is natural???

    1. Re:ragdoll physics by rwven · · Score: 2

      agreed. i think there are some places when it's not over abused. in some parts of the HL2 vids it's rediculous, like where the guy is shot off the top of the light pole in the Barricade vid. the physics overreact so much that arms and legs do flailing everywhere and the body bounces and really looks dumb. but then there's the part in the same vid where the guy is blows up by the grenade and flies toward the player and bounces off thhe car. This part almost looks like there IS that resistance that is needed. the body lands exactly how you'd expect. i wonder if this is just coincedence or if there really was a difference in the two... i just thing they need to stop making a tech demo out of games and make the games realistic and fun.

      i say: a unbelivable movie can be really good when presented in a believable way. (IE: the matrix) but if's so chock full of rediculous over-special effects, then it gets a little stupid. (IE: Minority Report (IMHO)) I think this goes for games as well. time will show that you need to have moderation in things like these... time will tell in any case...

  6. No shooting through objects by Zed2K · · Score: 2, Informative

    Stupid:

    "The team won't be implementing any sort of penetration model"

    So that means I could be on the other side of a cardboard box with the bad guy on the other side behind the box. Both of us facing each other unloading clip after clip into the box to kill each other yet noone will get hit or die because the developers were lazy?

    I didn't like the first max payne and it looks like this one will just be more of the same. Bullet time was just a gimick, it got old very quickly. In the end its just a soldier of fortune type game. Ultra violent but no substance.

  7. Re:Bestoweth your Mod Points upon this Man! by PainKilleR-CE · · Score: 2, Interesting

    Not only do they have too many gaming stories, it's usually about something academic or relatively insignificant. An obscure theory, or in this case, a single feature.

    Considering that the Games section here averages less than 6 stories a day, it's hard to see your point, unless the other sections you don't ignore are putting out far less. As for obscure theories, well, as far as I'm concerned that's what most of Slashdot deals with in the first place. Just because the games section deals with game theory rather than rocket science or some such theory doesn't make it any less interesting to those few that can understand and discuss it.

    As for the 'single feature', the article is 2 pages long and discusses 'Bullet Time 2.0' in one paragraph near the end of the 2nd page. It also discusses the physics engine, which is the same one many other games have licensed, and the story line. In fact, if I were to pick 2 things this article spent the most time discussing besides the story, it'd be the lighting effects and the things allowed by the physics engine, and related design choices (such as the decision not to allow bullets to penetrate wooden crates, though they will spin the crates according to force).

    But no, instead of commenting on the article, we get a handful of people that feel the need to comment on the fact that Slashdot has a games section with a half-decent output, which most people visiting Slashdot won't even see because most of the (relatively few) stories don't show up in the default preferences for the main page.

    --
    -PainKilleR-[CE]
  8. Re:Max Payne actor by waaka! · · Score: 3, Interesting

    The Max Payne guy (at least the one whose face was used in the first Max Payne) wasn't an actor at all. He was Sam Lake, one of the writers for Remedy, which is based in Finland. You can actually see Sam in the picture of Remedy's staff at the back of the Max Payne manual.

  9. Pretty Much Offtopic by exick · · Score: 2, Funny

    After following the links to the Havok website, I managed to get to a page featuring videos which show off what their physics engine can do.

    I'm just wondering if they actually know or care how big their .avi files are since they seem to make up random sizes.
    Video #1 - listed as 6.9MB, actually 9432KB (9.2MB)
    Video #2 - listed as 7.9MB, actually 7218KB (7.0MB)
    Video #3 - listed as 7.9MB, actually 6764KB (6.6MB)
    You'd think they could at least come a little closer to the truth.