Max Payne 2 Shows Bullet Time Squared?
Thanks to IGN PC for their new preview of Remedy/Rockstar's Max Payne 2:The Fall Of Max Payne, as the October-due PC, December-shipping console title unveils a little more, particularly Bullet Time 2.0, the key new gameplay feature which "...will reward Max for good performance by increasing his action speed during Bullet Time. What this means is that you can start to move proportionally faster while in Bullet Time simply by killing multiple enemies." Elsewhere, GameSpot also get to "visit with the older, wiser Max Payne", particularly mentioning the "game's implementation of Havok physics", as this middleware physics engine also gets used in games such as Half-Life 2 and Starcraft: Ghost.
It's no wonder kids are so violent these days. Violence feeds on itself: real world violence is mimicked and increased by the media, the violence reflected by the media is mimicked and increased in the real world, and so on and so on.
While we as individuals can only control the violence within ourselves, we must look to controlling the violence in media (be it games or the news or music) to put an end to the circle of violence.
While I enjoyed the graphic novel in Max Payne, I kind of hope it is a little less melodramatic this time around.
"To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking
Thank god I can visit slashdot and see news of great technological importance such as the latest minor features of max payne 2. I'm sure this will change the face of computer gaming - or in fact of IT as a whole, and thus the world! - completely!
Next on slashdot - front-page article series on each of the weapons and ammo types in Doom 3 - one article per weapon. Plus, bonus article, usage of the "shift" key in Half-Life 2.
Daniel
Carpe Diem
Didn't I see the guy from Max Payne in one of those "It's not delivery, it's DiGiorno" commercials? The one set in Phoenix or some such?
Life kinda sucks for video game actors huh? Maybe that's why hes older and wiser/
with the creation of all the new physics engines such as the Havok system, i find that things get a little stupider in games. they seem to throw random objects in the game just so you can bounce them off the walls... the ragdoll physics on the models pretty much looks completely fake. it may look cool, but if you throw a body it wouldnt do that. there are points that you cant physically stretch past that they have the models go past. they turn all the joints into these springy balljoint's and it looks really....dumb. in the HL2 videos, the only stuff i didnt like was when he picked up the guy and he bounced all over the place. it just looked fake.... cant they add some resistance to the joints and a little stiffness like is natural???
Stupid:
"The team won't be implementing any sort of penetration model"
So that means I could be on the other side of a cardboard box with the bad guy on the other side behind the box. Both of us facing each other unloading clip after clip into the box to kill each other yet noone will get hit or die because the developers were lazy?
I didn't like the first max payne and it looks like this one will just be more of the same. Bullet time was just a gimick, it got old very quickly. In the end its just a soldier of fortune type game. Ultra violent but no substance.
Not only do they have too many gaming stories, it's usually about something academic or relatively insignificant. An obscure theory, or in this case, a single feature.
Considering that the Games section here averages less than 6 stories a day, it's hard to see your point, unless the other sections you don't ignore are putting out far less. As for obscure theories, well, as far as I'm concerned that's what most of Slashdot deals with in the first place. Just because the games section deals with game theory rather than rocket science or some such theory doesn't make it any less interesting to those few that can understand and discuss it.
As for the 'single feature', the article is 2 pages long and discusses 'Bullet Time 2.0' in one paragraph near the end of the 2nd page. It also discusses the physics engine, which is the same one many other games have licensed, and the story line. In fact, if I were to pick 2 things this article spent the most time discussing besides the story, it'd be the lighting effects and the things allowed by the physics engine, and related design choices (such as the decision not to allow bullets to penetrate wooden crates, though they will spin the crates according to force).
But no, instead of commenting on the article, we get a handful of people that feel the need to comment on the fact that Slashdot has a games section with a half-decent output, which most people visiting Slashdot won't even see because most of the (relatively few) stories don't show up in the default preferences for the main page.
-PainKilleR-[CE]
After following the links to the Havok website, I managed to get to a page featuring videos which show off what their physics engine can do.
.avi files are since they seem to make up random sizes.
I'm just wondering if they actually know or care how big their
Video #1 - listed as 6.9MB, actually 9432KB (9.2MB)
Video #2 - listed as 7.9MB, actually 7218KB (7.0MB)
Video #3 - listed as 7.9MB, actually 6764KB (6.6MB)
You'd think they could at least come a little closer to the truth.
The arms look disproportionately long to me. Has anyone else noticed this?
So, to summarize, your theory is:
"Bullet Time 2.0 = Increased Violence in Children"
I can never tell when people post crap like this if they're just trolling or just illogical.
-etone-
1) 6 stories a day is a lot. I have a numer of sections enabled, but the games section somehow stands out by its numbers and by its irrelevance.
2) If bullet time is a small paragraph at the end then blame the story submitter for having the editorial sense of a piece of used toilet paper. No, I did not read the article - mainly because of the stupid story title.
Daniel
Carpe Diem