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Games Are Better Educators Than We Think

Thanks to the IGDA for their new Culture Clash column, which discusses how education can work through gaming, and suggests that "mainstream, top-shelf games - especially story-driven games" are already letting us "learn volumes from our game experiences." As an example, it's argued that "Any one of us who played through Morrowind could easily ace a quiz on Vvardenfell geography, religion, politics, flora, whatever", although there's one major snag to those wanting all their classes playable: "Corporations and schools interested in educating through games look at the price tag, project length, and lack of scalability in a Fallout or Morrowind and cringe."

9 of 47 comments (clear)

  1. Great... by Osmosis_Garett · · Score: 2, Insightful

    This will give more ammunition to the segment of society which points their fingers at video games as the blame for school shootings, increased crime rates, and any other number of childhood problems which COULD NEVER be caused by poor parenting.

  2. I've been saying that for years... by Creepy · · Score: 3, Insightful

    I'm not sure how much benefit Morrowind has in of itself, but Fallout was a trove of cultural information... then again, it was an M rated game, so the kids shouldn't be playing it (tho there's nothing explicit...)

    Games like Medieval Total War make excellent history lessons. I probably learned more about the 1300-1400s playing that game than I did in a history class where several weeks were devoted to that era... kinda scary (the classes were also very Euro-centric).

  3. What is the cost benefit? by Anonymous Coward · · Score: 3, Insightful

    Sure, I've played a lot of Morrowind. But given the 100+ hour scope of the game, could I have learned just as much by cracking a book and studying Morrowind culture, geography, etc for 10 hours.

    I think games can be a great transparent way of learning, but the absorption ratio is very low compared to the time you play. In order to get that transparency, the game has to be the focus over education, and in that case, it will always lose out to activities where learning is the primary task (and by this I don't mean it isn't fun, just that reading a history book can be both informative and entertaining, but simply prefers informing first, then entertaining.)

    Outcast

  4. Re:Educational Games by Trillian_1138 · · Score: 2, Insightful

    I don't want to say history isn't interesting, but it's hard to compare Morrowind or Knights of the Old Republic to European geography. Morrowind is fun for reasons unrelated to the geography or history, although they both make the game feel like a real world.

    But it's going to be hard to make wandering around Europe that exciting. Especially because it'll be hard to justify giving the player magic or Force powers.

    There is definatly a possibility for Age of Empires type games to succesfully teach history, but it would be difficult to apply many real world situations to enjoyable games.

    -Trillian

  5. About time. by Thedalek · · Score: 3, Insightful

    Now if only they'd go about it the right way.

    The typical approach of education through gaming works like this: "Let's make education fun! We'll make a game-like program, only instead of having an exciting game-like theme, it'll be educational! Kids will learn and have fun!"

    The result: Edutainment. Be honest, given the choice between an edutainment title (any edutainment title) and a good non-educational game, which would you play?

    The approach they should be using is this: "Kids are playing a lot of this game. What concepts does it convey, and how could those be applied to learning?" Almost everything is educational in some way, so all you really need to do is figure out how you're learning from the things you enjoy.

    Resource management relates directly to economics. Tech/Research trees relate directly to the fundamentals of Sociology (which, when you understand them, make History easier to understand). Most any luck-based game has an observable level of probability and statistics. Lots of card games (Pokemon, Magic: The Gathering, MagiNation) have algebra in them. There's high-school level material in Monopoly, but any 10-year-old can play and understand it.

    Someone really ought to take all the education checkpoints for K-12 (that's Kindergarten through High School in the US) and cross reference them to popular "non-educational" board, card, and video games. As an educational resource, that would be gold.

    --
    Happiness is relative, Based upon the way we live.
  6. Isn't this obvious? by August_zero · · Score: 2, Insightful

    Expose somebody to something for even 2 or 3 hours and they are going to absorb some of the information. Can you remember which brick in the first stage of Super Mario Brothers held the mushroom? If you grew up playing it probably. In fact, by your 2nd or 3rd game you knew where the powerups on the first stage were, its just simple memorization.

    I would be more alarmed by people that played 30+ hours of Morrowind and didn't know some of the games culture and geography.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  7. another major snag by andy_fish · · Score: 3, Insightful

    This article is forgetting about another major snag. The material we learn in video games is easy to learn simply cause it is fun material. The politics of Morrowind had all kinds of rival houses fighting for control, and stuff like that - I'm sure if our party system was a little more dramatic and violent, we'd all be paying more attention. The fauna in Morrowind was worth knowing because you could use the ingredients to make magic spells - but real world herbology is not quite so interesting.

    In general, all of the existing commercial video games have had the convenience of designing the material to be as fun and engaging as possible (you may point at historical games as a counterexample, but notice that historical games are only based on the interesting moments in history). Games designed for education would not have this convenience.

    --
    & I wish I knew the password to your heart . . . &
  8. Re:sure... by NanoGator · · Score: 3, Insightful

    ", but they don't/can't/won't replace the learning experience you get from researching a paper or listening to an interesting lecture. "

    I don't think the suggestion was to replace education with them. I think the point of this article is to say "your kids are not necessarily wasting time playing that thing."

    I know that's true in my case. I wanted to know how games worked, so often I played them while making observations about how I'd accomplish that in programming. Also, I've paid careful attention to how a game lets you know what's happening. I'm a 3D artist now. My interest in programming has made me effective in using the scriping and expression features of my 3d app, and my attention to UI has gotten me a promotion at work. They have me test the software and suggest changes/additions to the UI to make it easier to use.

    I don't know if other kids have gotten this from gaming or not (though I'm sure a lot of programmers today have, it's all about interest level) but I can say that if my parents were Dr. Lauara'esque in keeping me away from games, I'd probably still be in retail.

    --
    "Derp de derp."
  9. The American Army is certainly aware of this by Danny+Rathjens · · Score: 3, Insightful