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Games Are Better Educators Than We Think

Thanks to the IGDA for their new Culture Clash column, which discusses how education can work through gaming, and suggests that "mainstream, top-shelf games - especially story-driven games" are already letting us "learn volumes from our game experiences." As an example, it's argued that "Any one of us who played through Morrowind could easily ace a quiz on Vvardenfell geography, religion, politics, flora, whatever", although there's one major snag to those wanting all their classes playable: "Corporations and schools interested in educating through games look at the price tag, project length, and lack of scalability in a Fallout or Morrowind and cringe."

1 of 47 comments (clear)

  1. Educational Games by MadocGwyn · · Score: 2, Informative

    A lot of money and research goes into a lot of games for 'historical' accuracy, but in the long run its mostly 'fun' thats chosen over 'accuracy' Although a morrowind type game encompasing a real time period/geographical area would be interesting to me, its prob not very 'main-stream'. An interesting observation but unlikely to produce any actual games in the near future.

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    Jesus saves, everyone else takes full damage from the fireball.