Half-Life 2 Delayed Following Code Leak
jhol writes "CNN is reporting that Half-Life 2 is delayed "by at least four months, that is to April 2004.", due to the code leak. VU Games has already suffered a 29% fall in revenue and an operating loss of $61.36 million this year. A Christmas release of Half-Life 2 would probably have been most welcomed." Update: 10/07 20:38 GMT by S : CNN Money are now reporting there's a newly public leak, allegedly involving a partially playable, Beta pre-release of the game.
I have to wonder how long until people start to realize that for truly critical (read millions of dollars) work, you're best off having the production machines OFFLINE.
It would be a pain in the ass only being able to code on one machine, but even something as simple as a KVM switch would make it tolerable.
No internet, and none of this stuff is a problem. Not to mention you can keep working while various worms/viruses make their rounds.
The 'net is just too insecure these days, especially if you're running some version of Windows.
Are you serious? How much money do you think Valve makes off of the sale of a game? How many MILLIONS?
Do you HONESTLY think that they would even make 1/10 of that solicting for donations from the good of one's heart?
How much money do you think cdex + xiph + bittorrent + scorched3d + blender + tons o' other donation-based projects get per year? Answer) A mere fraction of a fraction of a fraction as much as Valve does.
Yeah, or they could consider free copying of the games as promotion for their concerts, where they make the real money.
When will Slashdot users grow up?
Games, movies, and even songs from the Backstreet Boys cost huge amounts of money to produce. You will be charged for copies, one way or another.
If people can't figure out how to slow down this ridiculous level of IP theft pretty damn soon, I guarantee you that we will have DRM shoved down our throats. In this case already, the delay of several months is probably to put in place with is effectively DRM, in order to cut down on multiplayer cheats.
It's not because the game leaked, but because the underlying systems that ensure that players can't easily cheat, warez the game, or access the personal information of other players.
Part of what was compromised was probably the code that handles CD key authentication, user online authentication, etc. So clearly warez and such for this game could be hugely rampant.
Part of what was compromized was probably the code that handles Valve's anti cheat system. So clearly the cheats that override that system could be hugely rampant.
Part of what was compromized was probably the code that is the game's engine. So clearly there could be cheat authors easily creating wall hacks, aim bots, and any number of other cheats.
Part of what was compromized was probably the code that handles purchasing the game over Steam. So clearly there could be some risk of credit card and online commerce fraud, personal information leaks, etc.
Look at it this way. The blueprints and plans for the bank got stolen. Thieves are studying them now. The bank is going over the blueprints with a fine toothed comb to fix the obvious (and not so obvious) weaknesses which are more clear when you have the plans.
"Why would this cause any sort of delay?"
One possible explaination is that the network code will need to be made incompatible to prevent cheaters. APIs may need to me moved around and renamed to prevent see though wall cheaters. Stuff in the code may need to be hidden to make it harder for cheaters to mod the dlls.
Just a guess....
Burn Hollywood Burn
How many whiny posts do there need to be on: "Why did they have to delay it? This is BS". Well, here is a reason. If your company just got hacked in to and important information was stolen and leaked, instead of working on the product, you have to find what the vulnerability was, how to do damage control, how to re-structure how you do business so it doesn't happen again (i.e. redesign the network and create new security policies), and then have to get back to work on finishing the product while trying to make sure that anything cheaters would have gained from the source is fixed. I would say that is pretty large amount to do in a few months. Don't you think they would love to get it out so they can make money? Just use some freaking common sense here. If you are surprised by these delays, then you didn't think very hard. If you are upset by the delays, join the crowd, hunt the hackers, whatever. Just relax, it's a game, go buy a different one. It's not the end of the world.
Support a great indie game: http://www.abaddon360.com
When will Slashdot users grow up?
When people realize that when one slashdot user speaks, he doesn't speak for all slashdot users.
moreover, IT'S A SINGLE PLAYER GAME mainly. and fuck, some id's games can be played pretty decently still on public servers when the source has been out for years
No one would still be playing Half-Life if it was selling for single player only (that being said, it's sold about 140x as many copies as there have been people playing it online).
As for id's games, Quake was completely pointless to play after the source was released. It may be significantly better now, after people have spent years working on anti-cheat software for the game, but for the year after release you couldn't join a game without at least one person using a blatantly hacked client, and who knows how many others using more subtle cheats. I didn't even bother trying Quake 2 after the source release, as I was already playing TFC (and by that time dealing with cheaters there, too).
That being said, I can only see the source release being a fairly minor delay, depending on how heavily Steam and the CD key verification need to be rewritten. For the rest of their code, they just need to be extra careful in reviewing their code for exploits, as now they have plenty of other eyes looking for anything that might be missed in the final code, and probably at least a dozen little utilities being developed to scan the HL2 binaries for anything found in that code.
-PainKilleR-[CE]
I bet Slashdot wouldn't be so smug if the attacker had gotten in via the also patched SSH exploits that were out recently.
Yes we would be.
It is one thing to have a bug (i.e. buffer overflow) which can be exploited. That can happen to anyone.
It is a whole different thing to have software that is not designed with security in mind. SSH is designed to be secure. Outlook is not. IIS is not.
You're comparing a bug (which anyone can have) to a security design problem (which Microsoft seems to have plenty of).
Running a web server under the System account? Executing strange code merely by receiving e-mail? Showing spammer's links to external graphics by default? A web server that allows dot-dot-slash URL's to serve (or execute) files outside the WWWRoot directory? The people who wrote this were NOT thinking the slightest about security.
Um, yes we would still be as smug. And rightfully so.
I'll see your senator, and I'll raise you two judges.
It's already in place and seems to function.
It's called paying for the damn game.
It's not offtopic, dumbass. It's orthogonal.
Next you will tell me that XP is so full of holes because someone "stole" it's source code before M$ sold it to China and the former KGB. That's almost as good as them swearing that revealing the source code to Windoze would be a national security disaster. Give me a break, will you?
Warez only needs to hack a binary copy.
Cheats only need to watch their traffic.
None of this makes a difference if the system is well made to begin with. This is why OpenSSH is a secure system despite open publication of it's source code.
This is just more anti-open and anti-free FUD. Shame on VU for using Outlook and M$ for anything they wanted to keep to themselves. Shame on them for blaming software and the philosophy behind it for their own failures and shame on them for not being able to get their shit together. ID games rules, VU drools under Bill Gates thumb.
Friends don't help friends install M$ junk.