Savage Demo Lets You FPS/RTS On Linux & Windows
Ant writes "According to Blue's News, there's a playable demo for S2Games' FPS/RTS hybrid, Savage: The Battle for Newerth now available, providing the chance to sample multiplayer under either Windows (143 MB) or Linux (155 MB)." There are also BitTorrents of the Windows demo and the Linux demo, courtesy GameTab, for this welcome Linux-friendly title, recently cause for controversy when GameSpot pulled a review of it after "...allegations by the game's developers that the reviewer of the product did not play it for a sufficient length of time."
There's no ebuild, and I'm too lazy to compile stuff manually.
this is NOT flamebait. i was a beta tester for this game and such and i can honestly say i am not impressed with the final product. it's just kinda uninspiring... but in any case, you're welcome to have your own opinion ;) cool in concept but bad in implementation IMHO
.. what does it take to install this game in Linux? Is it like RPM, or do you have to run a Make script or something? Just wondering if it's any different than running setup.exe and hitting OK a couple of times in Windows.
"Derp de derp."
You're an idiot. It's a self-extracting binary. No one wants to support Linux if it comes with pompous fanboys like you who just bitch about every little thing. Don't install it. Don't use it. Don't share your idiotic opinions with the rest of us.
"I assumed blithely that there were no elves out there in the darkness"
to me it's been a lot of fun. a game where your strategist is a person, and the units you have to work with are people.
all in all very nice. of course, a bad commander and you're hosed, so the key is to get folks who are good on both ends, the FPS and the RTS angles.
it just stuck me as the perfect solution to really crappy AI problems that have plauged games since the beginning.
The demo only lets you play as humans? Is it because the beasts are overpowered, and no advanced user wants to play them?
Im DLing it at a measley 25 kb/sec.
Bah should be called something more like
BitDrip
..........FULL STOP.
At http://linux.warcry.com
I got the linux demo from gamer's hell at like 150k/s. Its a pretty fun game, except that every time I get killed and respawn, the mouse is all screwed up so the screen spins like mad. Also when I try to quit the game just hangs there and I have to manually kill it. I'll try it again in a week or so, hopefully those issues will be sorted out quickly.
Tried to get it to work on my Gentoo Linux install, using a Radeon 7200 with xfree drm... Ran it as root to make sure it wasn't a problem with anything in a normal user blocking it, and it rendered like complete crap. The mouse cursor was a block, none of the graphics had color or textures, and it was completely unplayable. Anyone able to make it work with an older Radeon?
That's scary.
A very pretty game and it has nice music, but not really my type of game. It did remind of Natural Selection mod: http://www.natural-selection.org ... I like its aliens vs. humans with science fiction theme better. :)
Good job, S2Games! Nice work especially with a small company and Linux support. I hope to see more games out of you, guys.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I got this game the other day on a whim and I am rather impressed. It has several features going for it that I rather like. The first feature has to do with obtaining the game. You can go to the store and buy it or you have the option of saving $10(US) and downloading it. The download is available as an installer or as an ISO.
The second big feature that I really like is that since you have a commander the team oriented features work a lot smoother (with a good commander). There is nothing in life as simple as following a glowing beacon to where you need to accomplish some goal, or attack an invading enemy unit.
For my part I have had no problem running this in Linux but then I am also running an Athlon XP 2800+ with 256M of Ram and a GeForce 4ti with 128M of ram. I have found that most players are quite helpful and it is always nice to see that the developers are in there playing the game along with you. Also did I mention that the game does come with a map editor and the developer has also promised an SDK for modders?
So, from what I've read of the EvilAvatar article, they knew exactly how long the Gamespot reviewer played for:
"an allegation supported by specific server-side player logging that apparently measures exactly for how long the player's account was active."
I've been playing off and on for the last 12 hrs (nice to be able to do that when you want). After an hour or so of playing it does really start to shine.
Pros
graphics are superb
gameplay is smooth
netcode is a bit better then good
Balance is well thought out
get into some incredibly complex strategy when the team is communicating well
Cons
not being able to go to the armory and change weapons on the fly.
a building of healing, regeneration
lack of bots when in command mode. Nice for single player or 1 on 1.
*snip*
Couldn't sleep last night, got started on the Savage demo. It annoyed me at first, it didn't like the screen resolution I had chosen and needed to be beaten to play at first. My first couple of games I was pretty horribly confused and mostly just seemed to be respawning. The game doesn't feel much like an FPS to be honest, it actually kinda feels like you are playing one of those animated figures from an RTS game. For people who are expecting Quake slammed into Warcraft, you'll be a bit disappointed, the graphics and physics aren't terribly up to par for modern FPS games.
But then again, if you wanted to play a modern FPS game - you would be already. The novelty here of being part of a large scale battle that slowly evolves with new buildings, units and techs is pretty invigorating and fun. Once Savage becomes familiar, it becomes very entertaining. The graphics might not be mind blowing, but they do keep the lag down to a serviceable (although sometimes not very fluid) level. I would definately be interested to see what the game is like with all it's features and commanders who have actually played for more than an afternoon. Try this one for a couple hours, there's a decent chance you won't walk away disappointed.
( cathodetan.com )
Totally reminds me of the half life mod Natural Selection, after trying the demo i really am dissapointed with it, I hope this is just part of the mediocore unpolished demos trend... It looks like it could have potential for some very nice mods in very different themes tho, the commander/fps idea is pretty cool, I think I saw it first on Natural Selection tho, who did it better IMHO.
Inside Mac Games has a small write up on Savage coming to Mac OS X.
According to S2 Games' member Sam McGrath "Companies that say porting to Mac is hard don't know how to write good code."
Pretty cool.
Can somebody please post up some screenshots, preferable from both Linux and Windows version. If you've got a GeForce card with NVidia's accelerated driver, it should run/look quite nice in 'nix