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On Interpersonal Compatibility In MMORPGs

Thanks to Terranova for their post discussing how MMORPG players are pre-selected for relationship compatibility. The post references a specific part of a larger survey on relationships in MMO titles that points out that "MMORPG is a highly specific kind of entertainment... [which] effectively attracts people with similar interests and attitudes", referencing stats such as: "MMORPG players who are employed tend to work in the IT industry (36% of employed EQ players.)" It also points out that these relationships evolve in a very different way: "People like to share personal details online and you only learn the mundane details when you meet them in real life."

2 of 15 comments (clear)

  1. The 'net is simply not complete. by torpor · · Score: 3, Funny


    Go to 'ichatters.com', for example, and see if you can find someone 'compatible' to chat with. Unless you are gay, enjoy 'frumpy' comp-sci types, and are willing to spend most of your time talking about technology, you won't be in your demographic for 'social ichatting'...

    There are no chicks on the 'net, or if they are, you gotta pay for them.

    This fact, plus the conclusions made from this MMORPG's, lead to the simple observation that the 'net is simply not complete. It needs more chicks.

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  2. I suppose... by jimius · · Score: 4, Interesting

    I suppose it depends on what MMORPG you are playing.

    Ragnarok Online for instance has a much larger female population becuase it's an MMORPG with a lot of cute characters and you can collect hats, glasses and whatnot. Then it's a mostly social game. The actual/fighting becomes kinda secondary and only the way to gain levels to collect the rare hats.

    Ragnarok Online (from korea) seems to have a much more female-friendly gameplay.
    check out www.ragnarokonline.com to see the cuteness yourself.