On Interpersonal Compatibility In MMORPGs
Thanks to Terranova for their post discussing how MMORPG players are pre-selected for relationship compatibility. The post references a specific part of a larger survey on relationships in MMO titles that points out that "MMORPG is a highly specific kind of entertainment... [which] effectively attracts people with similar interests and attitudes", referencing stats such as: "MMORPG players who are employed tend to work in the IT industry (36% of employed EQ players.)" It also points out that these relationships evolve in a very different way: "People like to share personal details online and you only learn the mundane details when you meet them in real life."
I suppose it depends on what MMORPG you are playing.
Ragnarok Online for instance has a much larger female population becuase it's an MMORPG with a lot of cute characters and you can collect hats, glasses and whatnot. Then it's a mostly social game. The actual/fighting becomes kinda secondary and only the way to gain levels to collect the rare hats.
Ragnarok Online (from korea) seems to have a much more female-friendly gameplay.
check out www.ragnarokonline.com to see the cuteness yourself.