New GameCube Network Loader Runs Homebrew Games
An anonymous reader submits: "Cube Hacker is reporting that a new network loader has been released which allows you to execute retail code by exploiting a known bug in Sega's online game, Phantasy Star Online. Obviously piracy is not condoned but this certainly opens the door for future home-brew development! Linux on GameCube anyone?" Update: 10/13 23:33 GMT by S : Previous update removed, due to it only referencing retail titles.
what if you could exploit x-box in this manner? imagine a beowulf cluster of these things!
peace,
-Grokent
Holy cow, that's the fastest slashdotting ever! Less than 10 comments and the site's already gone.
:)
Take THAT! all you RTFA folks
"I want to get more into theory, because everything works in theory." -John Cash
Shitty. So 8 player gameplay, but really isn't that much better since fitting 8 people in a single loungeroom is pretty bloody cramped.
What I always thought would be neat would be transporting these 'link cable'-like protocols over IP, so you could get free net access for things like trading Pokemon or playing those games which you just can't rally up enough people to play normally (like Mario Party, that's screaming for it.) There's a hack someone should work on. Hook a PC up to the serial out and figure out the protocol.
Karma: It's all a bunch of tree-huggin' hippy crap!