New GameCube Network Loader Runs Homebrew Games
An anonymous reader submits: "Cube Hacker is reporting that a new network loader has been released which allows you to execute retail code by exploiting a known bug in Sega's online game, Phantasy Star Online. Obviously piracy is not condoned but this certainly opens the door for future home-brew development! Linux on GameCube anyone?" Update: 10/13 23:33 GMT by S : Previous update removed, due to it only referencing retail titles.
www.maxconsole.com has lots more information about this subject matter.
Maxconsole shows a tutorial on how to actually use this and explains it in more depth! maxconsole has lots more information on this , I don't know why cubehacker was mentioned at all.
Article is /. but one thing worthy of note is that the copy protection on Gamecube also involves spinning the CD the wrong way round. To make a Linux distro you are going to need a very special CD burner
I thought it spun normally, but instead the laser reads from outside to inside and not inside to outside?
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The entire point of the system being discussed here is that it bypasses any need for using the special GameCube formatted discs. The system in question uses an exploit someone found in Phantasy Star Online (a networkable GameCube game) to download executable code over a network. Someone exploited this to make a loader which will stream in game data over a network from some other system, such as a PC. The only disc that will be in your GameCube is an original copy of Phantasy Star Online, everything else will be streamed in from the other networked system, whether it be a Linux distro or warezed GameCube games.
A while back, someone hacked the GameCube disc format. They found a way to get the raw data off of GameCube discs. This data then could be posted to the internet or saved on your computer hard drive. However, that was a pretty useless trick, piracy-wise. You couldn't burn that data to a blank CD and put it into a GameCube and play your pirated games. GameCube discs are custom sized. You can't get a spindle of GCD's at CompUSA, and conventional burning software wouldn't write to it properly if you did. So it was a neat mental excercise, but with no practical applications.
Until now. Now these guys have hacked the GameCube broadband adapter. These adapters are hard to find, and currently the only game that supprots them is Phantasy Star Online (although the new version of Mario Cart coming soon will support it, and they should make more broadband adapters available for that). So now, you can load a game over the GameCube broadband adapter.
Those GameCube discs you previously could rip to your computer, now you can load them to your GameCube over the broadband adapter. That opens the door for piracy pretty wide. It also opens the door for you to load just about any code you want to the GameCube, hence the remarks about a Linux version for the console. So now it is possible to play pirated games our custom software on the cube. It is still a pretty involved and difficult process, involving hard-to-find hardware and requiring a lot of technical know-how, but it is possible.
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Here's the link to the article about breaking the GameCube disc format:= 03/06/16/ 119233&tid=213
http://games.slashdot.org/article.pl?sid
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The copy protection scheme works in several ways. You DO need to have a special DVD burner, since the LENS is what's different on the Gamecube. It can't read regular DVDs. Also, the retail discs use a special barcode imprinted on the disc to prevent the cube to be tricked into reading fake discs.
There's a special debugging Gamecube which can read burned games, it's called the NReader, and you can only get it from Nintendo if you are a) a developer b) an important gaming news house.
The catch is, this NReader can't read retail discs, it can only play those burned specially for beta testing or magazine reviews.
Also, the PSO loader works by tricking PSO into loading special code by resolving the DNS of the Sega PSO server to your own PC. Then you have access to the GCN. Animal Crossing is a port of the same N64 game, so it fits on the GCN's memory without having to read the disc more than once, that's why it's completely playable.
The situation is far from the "retail games pirated!" outcry.
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Arrhhhggg! when will this stupid myth die?!? Everyone, please do me a favor. Turn on your gamecube (well, assuming you own one) and then press the 'open' button....which way is the disc spinning? That's right! clockwise!
Not only that, but loaders like these allow those of us who look forward to games which will never be released in the US or who want to get their hands on them early play them without voiding warranties or paying twice as much for a second copy of essentially the same hardware, only with the "Japan" bit set instead of "US".
Freeloader- nice little boot disc that allows a US Gamecube to play Japanese games, and without requiring any modifications or (as far as I can tell) voiding your warranty. Much better than trying to shoehorn code onto the Cube via a bug.
I own a GameCube, and I've never opened the cover to see a disc spinning counterclockwise. GameCube discs seem to store the boot sector on a data layer that goes outside-in (like the second layer of a DVD) rather than inside-out (like a CD or the first layer of a DVD), and this may be how the myth started.
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Actually, they aren't. They're 80mm DVDs, which is a standard size. While I couldn't find any at CompUSA, the media is a standard format. You can place a GameCube disc into your PS2, if you really want to. Pop open your CD-ROM drive. Look at the smaller circle groove. That's for 80mm discs. A GameCube disc will fit nicely in there. I haven't actually tried reading one through a DVD drive, but it will fit.
[C]onventional burning software wouldn't write [a GameCube game] properly if you did.
This is probably true. As far as I know, they do something screwy to the way tracks are written so that while conventional DVD pressing facilities can handle the GameCube games, a DVD-R/+R can't write them. But I could be wrong, I don't really know and don't have any urge to find out. But the size of the disc is a standard size, there's nothing "custom" about the small discs.
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Factor 5's "Star Wars: Rogue Squadron II: Rogue Leader" uses the ARAM as a "swap file", paging code and data to and from main memory. We did something similar at Pandemic for "Star Wars: The Clone Wars", and it worked fairly well. That 16MB came in handy. :)