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Console Games And Color Blindness

Hinoki writes "Atlus' PlayStation 2 SRPG Disgaea seems to be taking off in the console gaming community. A friend of mine strongly recommended the game, so I decided to chase down a copy and bring it home, only to find that one of the key elements is color coded. Now, this is a problem for me, since I've got color-blindness, which means under the majority of circumstances.. I can't tell the difference between red and green. The geo-panels in Disgaea are more widely varied than simple red-green-yellow-blue.. there are subtle shades and different colors altogether. How big a problem is this for other gamers, and what, if anything can be done about it? Surely it can't be that hard to code in an option that changes a color to a given shape, for those of us that're color-impaired?"

100 comments

  1. At least.. by pdbogen · · Score: 1

    It'd be cake to juse use a different shading pattern. Diamonds and checkers or something.

  2. I share your plight by BMonger · · Score: 1

    Although I don't think I could specifically tell you of a certain game off the top of my head, I've found numerous times that this occurs. Doing a quick google search and destroy, I only found one game (Bubble Ice Age) which has a color blind mode. It inserts different geometric shapes into the circles.

    I think I should start up my own company were people can rent my time so I can check things out for the color blind... :)

    Is there any sort of color blind accessability documentation out there?

    1. Re:I share your plight by shane_rimmer · · Score: 1

      Alpha Centauri has a color blind mode as well, but given the normal color scheme, it's not surprising that the option is there.

    2. Re:I share your plight by nelsonal · · Score: 1

      That's what I get for struggling through on the regular mode, you have no idea how many of those worm nests I just missed. How do you enable it? I finally started playing as the eco types so they would at least join me when I let them attack.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    3. Re:I share your plight by gurgi · · Score: 1

      you need to down load a patch from the Alpha Centari website. I also do not recommend this patch unless you are color blind becaue the colors they change to are not nice! You can not remove it with out a reinstall of the game. My friend who is completly red-green color blind loved the patch.

      http://www.firaxis.com/downloads/patch/smac_Colo r_ Blind_Palette.zip

    4. Re:I share your plight by GreyyGuy · · Score: 1

      You don't need to reinstall. The instructions for the color-blind patch reccommend making a back up of the original image files so you can just copy yhem back if you want.

    5. Re:I share your plight by Anonymous Coward · · Score: 0

      The colorblind can't read, you insensitive clod!

    6. Re:I share your plight by Anonymous Coward · · Score: 0

      Now that's funny.

    7. Re:I share your plight by xenocide2 · · Score: 1
      Frozen Bubble (a very similar game to Bubble Ice Age, but free) has a colorblind option, which puts shapes inside the bubbles for you, as well as coloring.

      Tetris Attack also used the shape-color system, presumably to help with colorblind. It pops up most frequently in games where color matters heavily, but still not nearly enough. The freely available CrackAttack (a GPL knockoff) plays much like Tetris Attack, but does not offer shapes in addition to colors on their pieces. It might be worthwhile to redo the blocks, since even the author admits they're about 500 vertices as is. After seeing this article, I found a nifty webpage discussing design issues for many sorts of disabilities. Interestingly, the author recommends ignoring adolescents, because they prefer social games. I would have thought that incorporating multiplayer aspects would have been a wiser choice, since it only broadens market appeal, and makes you look at game balance harder.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    8. Re:I share your plight by zoffimo · · Score: 1

      Some examples of games that I've had trouble with (from being somewhat colour-blind):

      On multi-player EA Hockey, the colours of players 1 and 2 are red and green (IIRC). Fortunately on the GameCube there are 4 controller slots, so I can usually find a colour that I can identify quickly enough to be competitive with (or helpful to) friends.

      The Starcraft / Warcraft series uses the bright green and bright yellow on the mini map which has caused me to be taken completely off guard on occasions.

      Well, I'm glad to hear there's more people out there that have found the same thing. It's an easy thing to fix if developers are aware of it.

    9. Re:I share your plight by Anonymous Coward · · Score: 0

      Damn rights... :)

    10. Re:I share your plight by Goldberg's+Pants · · Score: 1

      One game that does have a colorblind mode is Championship Manager. Not sure about CM4, but the later CM3's, you added "COLOURBLIND" to a config file and it remapped the colours. Very useful.

      I was supposed to be a tester for Stars! Supernova due to colorblindness problems I had with the original Stars! but sadly, it looks like that game is never going to make it now.

    11. Re:I share your plight by Anonymous Coward · · Score: 0

      Interesting.. I wonder if I could lie to a beta test of a popular game saying I was colorblind, then get in the beta based on that..

      I mean, how could they tell?

    12. Re:I share your plight by Goldberg's+Pants · · Score: 1

      Trust me, they could easily tell. You know those color dot tests? They could easily put something in one of them and ask you to, say, tell them what it says. A color blind person either wouldn't be able too, or would see something entirely different.

      Besides, most companies don't give a fuck about poor bastards like me.

      As long as I can continue to tell the difference between red and black for start lights in racing games, I'm fine:) Of course, even if I couldn't, I just wait for the others to start moving:)

  3. Worth a shot by AllenChristopher · · Score: 1
    Have you tried wearing red-green analglyph 3-D glasses? The filters would make it so that one eye saw red as black, and the other saw green as black, even though you're colour blind. You'd then have a way to tell whether a given square is red: is it black in the left or right eye?

    I hardly suggest you keep closing one eye to check, but perhaps your brain would be able to integrate the information about on which side the image is black, after time, into an intuitive feel. The brain is remarkably programmable.

    1. Re:Worth a shot by Smedrick · · Score: 1

      That's actually similar to the technique optometrists use to improve color-blindness. Usually all that's necessary is for the patient to wear a contact with a magenta dot over the pupil on the dominant eye. For more extreme cases they will put a contact with an aqua dot on the other eye. And the colored contacts are only perceptible to others if the contact shifts a bit.

      --
      "I strongly urge both the faint of heart and the faint of butt to leave the room at this time."
      - Strong Bad
  4. GBA Zelda by Samus · · Score: 3, Insightful

    In the Four Swords part of the GBA zelda game color is very important. All my brothers have some color deficiency but not me. Its nearly impossible to play that game with them because defeating the enemy bosses requires cooperation based on color. There are things like hit the red side of the monster if you are red or green side if you are green in order to damage it. This isn't too bad except that one of the monsters will only display a color of your partner and you have to tell him which of four to hit. The rest show up grey. Its bad enough that the color of the tunics is the only way to tell your character apart. Then they tie beating the game to something that 13% of males are handicapped in. One last color point to the game. You can play with up to three other people but can't pick which color you get. The first 2 colors used? Red and green.

    --
    In Republican America phones tap you.
    1. Re:GBA Zelda by Anonymous Coward · · Score: 0

      One last color point to the game. You can play with up to three other people but can't pick which color you get. The first 2 colors used? Red and green.

      By the way, if anybody missed the significance of this, the vast majority of male colour-blindness is of a form where they only have trouble differentiating between red and green.

    2. Re:GBA Zelda by dk4 · · Score: 1

      And GameCube Metroid Prime... I had to have my daughter tell me the color that the final boss kept changing to, so I'd know what gun to shoot it with...

    3. Re:GBA Zelda by Smedrick · · Score: 1

      Hah. Dude, if you beat the final boss while being colorblind, then you're my hero. I still haven't beaten that damn game...been stuck at that boss for months now.

      --
      "I strongly urge both the faint of heart and the faint of butt to leave the room at this time."
      - Strong Bad
    4. Re:GBA Zelda by dk4 · · Score: 1

      I'm only partially colorblind, and my daughter would yell the colors out until I switched to the correct gun, and it still took me 2 or 3 times. She actually had done it throughout the entire last level, as the Metroids also had the color coding issue.

    5. Re:GBA Zelda by Mortanius · · Score: 1

      This is something I've never really considered before, how color blindness would affect one's ability to play video games, it's pretty interesting. Of the comments, yours is one of the cooler ones, turning a single-player game into multi-player in a sense. :)

      I think the only game I've found that useful with was an old Atari game called the Eidolon. Again, the dragons were each different colors and required different colors of shots to defeat them. I'm not color blind, but I was pretty little and couldn't handle having to quickly press the right number then fire and all that, got my dad in on the action. Pretty fun.

  5. New error meesage... by stienman · · Score: 1

    This site uses 1.6 million colors. Your current eyes only support 256 shades of gray. Please upgrade to a version 4 or greater eyeball before viewing this site.

    -Adam

    1. Re:New error meesage... by Anonymous Coward · · Score: 0

      Colorblind doesn't mean seeing in grey, asshat.

    2. Re:New error meesage... by nutsy · · Score: 1

      Web 'designers' who are incapable of imagining modern browsers with a version less than 4 are likely to also be incapable of imagining any colour-vision deficiency short of total monochromaticity, don't you know.

  6. TV options by Anonymous Coward · · Score: 0

    Would playing the game in black-and-white help? Just turn the color down on your television. You could also futz with tint options on your TV. Some sort of hue-replacement feature on your TV sounds like a good idea and would be applicable in everyday TV watching as well as video games.

    1. Re:TV options by Anonymous Coward · · Score: 0

      Good idea, but I suggested it to a friend when he had related difficulties with Dr. Mario and it didn't work. We didn't think to try tint, though...

  7. Color Blindness by Anonymous Coward · · Score: 0

    How big a problem is this for other gamers, and what, if anything can be done about it?

    Don't ask me, I'm just a dog.

  8. Might work... but... by op51n · · Score: 1

    It'd be worth a try I guess. Only downside might be that you can only tell what the on screen colour is by knowing (and remembering) which way round the colours are on the glasses...

  9. Bad UI designers! No biscuit! by PapaZit · · Score: 1

    I'm becoming more and more convinced that UI designers should be forced to work with black-and-white monitors/TVs on a regular basis, with inconvenient access (in a test lab or something) to color equipment.

    We see this crap all the time, and it doesn't just affect the color-blind. How often do you see web sites with dark green on black or white on light blue? How about WMs that use grey text on slightly lighter or darker background? Sure, you can read it if you try, but the designers should know better.

    That said, games are the one place where I'm willing to make an exception. A game isn't strictly useful, so it doesn't need to be universally accessable. Would you argue that changes are necessary to poker because blind people can't play?

    --
    Forward, retransmit, or republish anything I say here. Just don't misquote me.
  10. Designing for CB in the first place by American+AC+in+Paris · · Score: 1
    After watching my colorblind brother-in-law struggle through one of the Puzzle Bobble variants, (the bubbles were largely pastel red, green, and blue hues, and were often tricky to distinguish for non-color-blind players,) I decided to make the graphics for my game colorblind-friendly. Here are some suggestions for making a game colorblind-friendly:

    • Shape matters. If you have things like powerups, try to make their shapes distinct, sharply defined, and easy to identify. As a test, set your monitor to grayscale; if you have trouble distinguishing between different shapes, you should try making them more distinctive.
    • Avoid red/green pairings without tying them to spatial or geometric differences. While color can play a key role in a game, it's important to realize that a colorblind player won't be able to tell when that green light on the booby-trap turns red. You can still use red and green in this fashion, but be sure to add some other distinguishing trait, like flashing the light, changing the shape of the object, or highlighting the object. Again, setting your monitor to grayscale will speak volumes.
    • Try using colors that are independent of colorblindness. You can use oranges, purples, and yellows to make an image look uniform to most eyeballs.
    • Use brightness to highlight changes between red and green. If you absolutely -must- use red and green and can't follow the suggestions above, try making one color measurably lighter than the other. While there will still be some confusion, (is this red or green?) a colorblind person will at least be able to distinguish between the two.

    It may seem like a lot of work, but it isn't as hard as it sounds, and your colorblind friends will thank you!

    --

    Obliteracy: Words with explosions

    1. Re:Designing for CB in the first place by Anonymous Coward · · Score: 0

      So why do your screenshots show the text as light green/grey on a dark green backdrop?

      If I were you I would probably switch that as well.

    2. Re:Designing for CB in the first place by American+AC+in+Paris · · Score: 1
      So why do your screenshots show the text as light green/grey on a dark green backdrop?

      There's enough contrast that it's not a problem. My QA (colorblind bro-in-law) said he could read it just fine.

      Now, had I done dark red text on a dark green background, that'd be a problem...

      --

      Obliteracy: Words with explosions

    3. Re:Designing for CB in the first place by Firetoad · · Score: 0

      There's enough contrast that it's not a problem. My QA (colorblind bro-in-law) said he could read it just fine.

      QA from one colorblind person is hardly enough to call your game colorblind friendly. Every person I have ever met who is red-green colorblind still has a varying degree of colors that they can and cannot differentiate between. Just because it looks fine to your brother-in-law does not mean that it will be easy to read by someone else who is also red-green colorblind. I took a look at your screenshots, and although they looked okay to me, I don't think that my uncle, who has a much harder time with his colorblindness than I do, would be able to see it.

      Try using colors that are independent of colorblindness. You can use oranges, purples, and yellows to make an image look uniform to most eyeballs.

      There are hardly any colors that are really independent of colorblindness. I shouldn't have to remind you about RGB color. The only color that would be independent would be pure blue. Orange and purple are definately not independent, I cannot see an orange golf ball on green grass, and there is only a small range of purple I can see, usually I mistake lighter, lavender colors for pink, and I can't differentiate darker purples from dark blues. I quite often mistake lighter greens for yellow as well. But I am still considered to be only red-green colorblind. It's not a description of the colors you can't see, it's the defective cones (the things that sense color) in your eyes, of which there are only red/green/blue.

    4. Re:Designing for CB in the first place by PainKilleR-CE · · Score: 1

      There's enough contrast that it's not a problem.

      That portion of the screen (the right hand side) is hard to read for me on this particular monitor, and I am not colourblind in the least. Of course, this type of monitor (aperture grill CRT, like a large percentage of monitors) makes images appear dark, so the game itself might be fine, but using dark colours and greys on a black background, for text no less, is not a good idea. White text would be perfectly fine, and is actually the easiest to read on a monitor for the majority of people. Bright shades of green would also be fine in most cases (like a good old monochrome monitor).

      --
      -PainKilleR-[CE]
    5. Re:Designing for CB in the first place by American+AC+in+Paris · · Score: 1

      Thanks--I'll tweak these colors for the next release!

      --

      Obliteracy: Words with explosions

  11. Statistics... by stienman · · Score: 1

    You may be surprised that 1 in 76 Americans are fully colorblind. 1 in 20, or fully 13.6 million people, are estimated to have red-green colorblindness. About 10% of Males: it does not typically affect females, since the gene responsible is tied to the Y chromosome.

    That is a huge slice of the population, and I know there are some developers who don't pay attention, but a large number of them think about it at some point during product development, though it may not make as big a difference as it should.

    People who are Red-Green colorblind can still do very well in life, but it makes many things more time consuming. It's not impossible to tell the difference between two colors - they are still a shade off in areas we can detect. It simply takes more time and staring to figure it out. Usually this is fine, but in games you don't get that kind of time.

    I got the stats from here.

    -Adam

  12. Civ 3 by Prien715 · · Score: 1, Interesting

    Civilization 3 I know has a color-blind help option. It's a really great game, but definitely not in the same vein.

    Also if you're color-blindness is red-green and you're looking for a tactical RPG, I'd highly recommend Final Fantasy Tactics as well (not the sequel, which is entirely too easy and plotless). All the text contrasts in the game are black against something else, which makes it easier (though damage is red so might be hard to read at some points).

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Civ 3 by Snowmit · · Score: 1

      The released a colourblindness patch for Alpha Centauri. It was sorely needed, what with the world being a wash of red and green.

      --
      I have a lot of opinions about Cyborgs and Architects
    2. Re:Civ 3 by Anonymous Coward · · Score: 0

      The damage in FFT is white. It uses the same funky old-style number alignment and font that Xenogears uses.

  13. Re:You are a genetic abberation by mraymer · · Score: 1
    There is a theory that the reason color blindness survived natural selection is that dangerous creatures which use camouflage (such as venomous snakes) are often more visible to those with color blindness.

    Read this interesting post from someone who is color blind. One thing he notes is that it seems people think if you point out colors to a color blind person, eventually they'll figure it out. Sadly, it doesn't work that way; color blind means can't see the colors. You're obviously either a troll or someone who failed to get a joke past the mods... but I felt like replying anyway.

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

  14. I never thought about color blindness by Anonymous Coward · · Score: 0

    It is amazing how you view the world from a particular vantage point. I have been complaining for years how very few media companies cater to my hearing loss. I never even gave colorblindness a thought. You would think it would be even easier to take into account, but as I said, so few people even think about things that they aren't familiar with.

    I don't expect something equivalent to closed-captioning for everything, but for dialog it would be nice. Freelancer is especially bad. I will have to sit through minutes of hearing/understanding nothing and then try to look at my mission log or whatever to see what I am supposed to be doing. Gamefaqs to the rescue.

  15. Planetside by rhayes000 · · Score: 1

    I for one gave up on a game due to my colorblindness. I played alot of planetsite and posted many times on there forums about the problem with the flags being a blue and puruple mixture. I really made it hard for me to figure out which base I should be attacking. My posts on the forums never attrached a developer just a bunch of flames about it. I dont know if I am the only one that had this problem but I saw a few other posts on there forum related to this. I gave up months ago so I am not sure if this is still a problem.

    --
    -= Crack Makes you SMART! =-
  16. sometimes it's not so easy by oskillator · · Score: 1
    Often, in an adventure game, the first part of a puzzle is realizing that there is a puzzle. Colors can be hidden in scenery in a much less contrived way than, e.g., geometric shapes, and I can't even think of a way to warn color-blind players about such a puzzle without spoiling it for everyone else.

    Maybe the solution is to avoid relying on color altogether, but that would be a shame. Some of the more satisfying puzzles I've met have been color-based.

  17. Get a real console by gmhowell · · Score: 1

    Get yourself a real console, kid. You know, one with a color/B&W switch.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  18. Many puzzle piece-matching games have this problem by GlenRaphael · · Score: 1
    The arcade game Klax is pretty much unplayable for me, as is the Palm game Dinomite. In both cases the programmer assumed various shades of yellow and green are more distinguishable than I find them to be. (I'm red-green colorblind).

    The Palm Game Bounce Out" solved the problem by having multiple color/pattern schemes as a preference item; selecting the "sports ball" option makes every item especially unique by pattern.

    --
    I play Nerd-Folk!
  19. *sigh* by TrebleJunkie · · Score: 1

    If Charles Darwin were alive today, he'd be rather pissed at all the holes the [insert cause here] bleeding hearts are putting in his whole Natural Selection thing.

    Let's make games easy on the colorblind.

    And when we're done that, let's make games easy on the really blind.

    The quadraplegic.

    The epileptic.

    The incontinent.

    The brain dead.

    The stupid.

    The blonde.

    The redundant.

    Death row inmates.

    MBA's.

    Lesbians.

    Twins.

    Exhibitionists.

    Lesbian Twin Exhibitionists. (Please email me. Please?)

    Immigrants.

    Antibiotics.

    Dust mites.

    Lesbian dust mites.

    Listen up now people, and listen good. Your malfunction is not my reason for being. I'm sorry it's yours to deal with, but if I take into account everything that could be wrong with you when I'm doing something, I'll either never get anything done, or the end product will basically be *useless* to anyone.

    --

    Ed R.Zahurak

    You know, oblivion keeps looking better every day.

    1. Re:*sigh* by Anonymous Coward · · Score: 0

      Being color blind could affect gameplay, whereas being a lesbain, incontinent, or even a dust mite likely won't affect your game-playing experince. The suggestion isn't to allow concessions for every conceivable individual or condition, but to focus on those which might be directly tied to playing the game. Making 1 change in this respect is really not a lot to ask and, of course, as a developer you're free to ignore the suggestion.

    2. Re:*sigh* by Anonymous Coward · · Score: 0

      When's the last time you saw a dust mite play a computer game?

      And I'm pretty sure incontinence would hinder your game-playing experience.

    3. Re:*sigh* by devnull17 · · Score: 1

      And I'm pretty sure incontinence would hinder your game-playing experience.

      Not really, but if you sit in one place for a long time, you might be in danger of electrocution.

    4. Re:*sigh* by yellow*five · · Score: 1

      The point isn't "catering to every PC special interest group", it's opening up your product to 10% of your potential audience. If minor changes would make your product more desirable to 10% more people, then companies making games should consider it.

  20. Geo Panel stats by {8_8} · · Score: 2, Informative

    For a Disgaea specific solution, look at the effects in play by pressing the triangle button. Figure out which triangle on the board corresponds to which effect, then play the game accordingly. Yeah it's kludgy, but it's probably the best workaround for this particular game.

  21. I've had that problem by GreyyGuy · · Score: 1

    One solution I came up with for a few games that had a menu I couldn't read easily was to take the red lense from a pair of cardboard 3D glasses and use it as a monocle. That let me differentiate the colors enough to play the game. It isn't an ideal solution, but it is a simple one.

  22. Re:You are a genetic abberation by kisrael · · Score: 1

    Responding to a question from Richard Dawkins at the 2003 Reith Lectures (great stuff, btw) Vilayanur Ramachandran explains about a "colour-blind synesthete"--color-blind, but he has that condition where someone STRONGLY associates certain numbers with certain colors...in his case, colors he couldn't generally see "in real life"! Crazy ideas, but seem to demonstrate the existence of qualia, the "actual sensation" in the brain of colors and what not, independent of experiencing them in the real world.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  23. What Red-Green colorblind people see by DaRat · · Score: 1

    Just to get an idea of what Red-Green colorblind people might see, take a look at the Color Deficient Vision page at Visibone: http://www.visibone.com/colorblind/. Compare the colorblind version of the web color chart to the regular vision version.

    As a UI Designer, I always tell my developers that they need to use color + something else (shape, line weight, pattern, style) rather than color alone to distinguish things.

    1. Re:What Red-Green colorblind people see by NanoGator · · Score: 1

      "As a UI Designer, I always tell my developers that they need to use color + something else (shape, line weight, pattern, style) rather than color alone to distinguish things."

      Luminosity and 'blinkies' are always good, too. We're dealing with that where I work. We're making a surveillance system. We've resisted relying on color because we need to be sure that the customers can use the system if they're color blind.

      --
      "Derp de derp."
  24. A problem in open source games by Chris+Pimlott · · Score: 1

    This is definately a problem in some games. Thankfully, most companies are pretty good at choosing easily distinguishable color combinations, as well as providing other visual cues such as different shapes and textures.

    Where I've more frequently encountered problems is in homebrew games. I'd sent off a number of bug reports to notify them of the problem. Usually, they simply hadn't considered it and are happy to make some changes.

    For example, I'm a big fan of Puzzle Bobble, a puzzle game where you have to form groups of like-colored balls. In the Windows version, each bobble has a different sort of little "face" in the middle, making them easy to tell apart. In Frozen Bubble, a linux clone, they all look the same, apart from color. Fortunately, they have added a color-blindness mode that adds different geometric shapes to the middle of each color bubble. Unfortunately, this must be specified via the command line. Why not simply make it the default? Anything to help players be able to more quickly distinguish the bubbles is helpful, regardless of whether you are colorblind or not. Having different patterns for the bubbles also makes the game look nicer, IMHO.

    1. Re:A problem in open source games by Anonymous Coward · · Score: 0
      Anything to help players be able to more quickly distinguish the bubbles is helpful, regardless of whether you are colorblind or not.

      Ah, but that makes the game easier. Some puzzle games like this use colors that are difficult to distinguish specifically to increase the challenge level.

  25. Colorblindness is complex by bluGill · · Score: 1

    Color blindness is complex. Most (all?) are tied to the X (not Y) cromoson, it normally doesn't affact girls because so long as 1 gene is good you often are fine. (I think there are exceptions where genese express themselves in different areas, but I don't know enough about this to comment)

    Some people are red-green color blind because they can't see red, so everytihing looks green, others can't see green, so everything is red. More commonly they see both colors, but one (or both!) colors are shifted from normal so they see red and green, but not the same way.

    Girls can be color blind, in fact both of my sisters are color blind! It should be no surprize to learn that my dad is color blind, and so am I.

    Just beccause someone is color blind doesn't mean they know it. Most color blind people still see colors, and they still call soemthing red "red". Red is just a name for the color, knowing the name gives you no clue that it looks different to most people, nor does it give you any clue how it is different. There are however areas where obviously differently colors look the same. Green and blaze orange are idenitical to some of my family. (and we are hunters, so consider this next time you know someone hunting with only the legaly required blaze orange on!) Other people with other color blindness won't have problems with those colors, but might with some other combinations.

    Most people who are color blind have red, green, and blue cones in the eye, but one of the cones doesn't respond to the normal range of colors. So these color blind persons might not be able to tell some combination of colors apart, but there may be another combination that most people cannot see that is clearly different to them. (My family that can't see blaze orange in the woods can clearly see most camo clothing!)

    1. Re:Colorblindness is complex by PainKilleR-CE · · Score: 1

      (My family that can't see blaze orange in the woods can clearly see most camo clothing!)

      My stepfather says that he tells green and red lights (on traffic signals) apart based on their position (red on top, green on bottom), to give some idea of what his colourblindness is. On the other hand, when we go fishing he has a much easier time seeing a fish in the river than I do (or anyone else I know), and he has the same ability to see camo clothing quite clearly. His father was in the army (in a primarily non-combat role), and occasionally his ability to see this so clearly was reason enough to send him out with a scouting party or to check a perimiter. I never thought to ask either of them how their vision handled blaze orange, though they go hunting quite often.

      --
      -PainKilleR-[CE]
    2. Re:Colorblindness is complex by bluGill · · Score: 1

      My dad tells stop lights apart the same way, which worked great until he drove though some town out west and realized there was a light with one end lit up (doesn't matter if it was left or right), and no cars except a cop on the side of the road. Fortunatly the cop wasn't watching because he has no idea if he did the right thing.

      I'm color blind, but I can see red just fine, and the "green" light is normally light blue. (this is intentional, most stoplights switched to a bluegreen a few years back to give colorblind people a clue of which is green, though I don't know if it helps for every case)

    3. Re:Colorblindness is complex by PainKilleR-CE · · Score: 1

      My dad tells stop lights apart the same way, which worked great until he drove though some town out west and realized there was a light with one end lit up (doesn't matter if it was left or right), and no cars except a cop on the side of the road. Fortunatly the cop wasn't watching because he has no idea if he did the right thing.

      I'm pretty sure the left-hand light is red in these cases, but it's been a very long time since I've been through a town that has these lights, so I couldn't be sure.

      I'm color blind, but I can see red just fine, and the "green" light is normally light blue. (this is intentional, most stoplights switched to a bluegreen a few years back to give colorblind people a clue of which is green, though I don't know if it helps for every case)

      I haven't talked to my step-father in a few years, but I'll try to keep that in mind next time I see him. I did notice that they switched to much brighter lights in the town where my father lives, mostly because they use less energy (while still being brighter) and last longer.

      --
      -PainKilleR-[CE]
  26. Here is a thought by mcc · · Score: 1

    This might not actually work, but why don't you try writing a nice letter/email/petition to the people who make the Action Replay (it's kind of like Game Genie for PS2) and ask them to write some codes for Disagea and some other games to aid color-blind players? Changing color palettes seems like the kind of thing the Action Replay could be made to do with ease.

    It is worth a shot, at least, perhaps, and it would be interesting to see their response..

  27. bust-a-move by Anonymous Coward · · Score: 0

    one of my friends can't play bust-a-move since he doesn't see the difference between yellow and orange. it's pretty simple to create shapes that don't need the color to differentiate between them - snood is a bust-a-move-clone that does it right.

  28. I think you've all got it wrong! by blahlemon · · Score: 1

    And I'm not afraid to say it! lol. Seriously though, I'm colour blind also and had a heck of a time with games like Bubble Puzzle and the like. The way I got around it, without using a colour blind mode, was to ask my wife to help me. It made the game a social event, not always convienient mind you but more fun in the end.

    --
    It take more faith to believe in evolution than it takes to believe in God
    1. Re:I think you've all got it wrong! by TiggsPanther · · Score: 1

      That does sound like an interesting way of playing games like that. And it soudns like it adds a fun dimension to otherwise-solo games.

      But I suppose it could still get irritating if you want to kill time with a solo game of something.

      Although with modern games it's nice that they can use subtle colour differences to add more of a challenge, it would probably be best if game designers put in an option to allow alternative colour differentiation. (Even if not default, but make sure it's flagged in the manual)

      "Floating text" (black or white text with visible inverted outline) colour-hex-code overlay?
      Would that work?

      --
      Tiggs
      "120 chars should be enough for everyone..."
  29. Design, Design, Design by Captain+Rotundo · · Score: 1

    This is a good reason why everyone involved with designing software should have extensive training in UI design, and accessability. Sure you may say (heck the developer may even say it) that why should they care about altering thier design for a small percentage of the market, and maybe designers shouldn't have to.

    But I find that interfaces designed for easy access to all are much better to the "non-disabled" users as well. How hard is it to say "hey maybe we should make it easier to diferentiate widget one from widget two?"

    If the designer or developer is dead set on a layout that sucks they can do it... but over all one that is easy for the color-blind, is going to be easier on the color-sited. I am not color blind, but I have actually thought about this recently because I have a son now who may be color blind (simple genetic math :) and althought he is not old enough to test I have read a bit about it and everytime I see pointers on making thing color-blind accessable I say to myself "wow that would make it easier on everyone."

    Most design choices that help the 'disabled' are simple, and don't adversly impact the non-disabled audience, I think it is a lack of training in what to look for that causes the problems, not a lack of desire to fix them.

  30. Colorblind fix? Polarized shades. by SiliconJesus · · Score: 1

    I too am Red-Green colorblind. For those of you that don't have colorblindness, let me explain something to you before you all go to the shades of grey argument. I see *most* colors fine. Red and Green tend to blur to a shade of brown. If you want to make me screen, do a red background with green letters or vice versa.

    One thing that I accidently stumbled upon to fix my problem is Polarized Sunglasses. I bought a pair as my old pair lost a side of the frame. They are basically blue blockers, which enhances 'green' to a more visible spectrum, and makes it EASY for me to differentiate between green and red. They're not dark, so even in the evenings, they're comfortable without having to strain to see properly. I'd highly recommend red/green colorblinded people to look into these at your local reputable Sunglass / Optomotrist store.

    Another recommendation that I read above was using 3D glasses. The ones that they use for Disney World, and that Coke distributed a few years ago for the Superbowl show / ads had a cool effect that RED colors are pushed 'forward', and GREEN is pushed 'back.' If you can find the non-red/green glasses, I highly recommend them as well.

    --
    Clinton made me a Republican. Bush made me a Libertarian. Trump is making me question reality.
  31. A good resource by American+AC+in+Paris · · Score: 1
    Got screenshots?

    Run 'em through Vischeck, a colorblindness simulator. It shows you a simulation of what a colorblind individual sees for three different types of colorblindness. Vischeck also works on webpages.

    --

    Obliteracy: Words with explosions

  32. COLOURS by mojowantshappy · · Score: 1

    I am color blind, and I have had a lot of problems in several games, such as WarCraft III. Also, whenever I played laser tag, there would be three teams, red, yellow, and green. I would always have to be red or else I would end up shooting my own teammates constantly. I am suprised more games don't have color-blindness options, considering most video game players are boys.

    --

    This page was generated by a Barrel of Circus Midgets, and that is the way I like it!!!

  33. Re:Bad UI designers! No biscuit! by Snowmit · · Score: 1

    If 13% of my potential userbase were blind and it would take minor adjustments in interface colouration to fix the problem, yes.

    --
    I have a lot of opinions about Cyborgs and Architects
  34. Re:Bad UI designers! No biscuit! by Divide+By+Zero · · Score: 1

    Would you argue that changes are necessary to poker because blind people can't play?

    No, but I would argue that there's a market for braille playing cards. (Bad example.)

    Companies aren't REQUIRED to accomodate anybody, but shutting out potential customers is not a good way to increase business. Accessibility arguments aside: Would adding a particular texture/shape/isobar format to replace subtle color differentiations cost more to implement than they would make back in increased sales to the colorblind? If not, there's no reason not to. If it would, the manufacturer has a decision: Maximize profit or maximize player base?

    A game doesn't NEED to be universally accessable unless it's put out by the government. But should it? That's a matter of opinion, but I think so.

    --
    Dare to Hope. Prepare to be Disappointed.
  35. DisGaea Geo Panel stats: more clarification by ottergigas · · Score: 1

    I was going to suggest this myself, but you beat me to the punch.

    It should be possible to get through some of what I call the story "puzzle" stages by using this solution -- the ones where you have to destroy geostones/panels in certain order, or navigate around difficult ones.

    However, the poster will have some trouble with the randomly generated "item world" levels. Some of these stages can have up to six different colors of panels, and not all of them are associated with specific effects -- if you hit the triangle button, any panels without geostones one them will just say "none." Why is this a problem? Because you have to create large combos of geostone explosions to get the best items from the bonus meter in each stage. Without being able to see what all the colors are, you won't be able to set them up for the big kaboom. Just wanted to post two possibilities, though: one is that you can use a unit of the Scout class to shuffle the geopanels until you get a setup that you can figure out without using colors; second, you can always just look for the same types of items you'd get from the bonus meter on monsters, and steal them using a high level Rogue. Hope this helps! Apologies to anyone who doesn't play the game, but I just wanted to assist a fellow player out there.

  36. Makes no difference by prototype · · Score: 1

    Doesn't matter to me. I have monochromatic vision so I only see black, white and shades of gray. Makes it hard to play any game but especially if the clues are color coded (like blue keys in Doom).

  37. Dead Sea Trolls by Anonymous Coward · · Score: 0

    Folks, this is another good reason not to send your kids to public schools.

    Or maybe you were trying to be funny? Perhaps you are sense of humor impaired?

    1. Re:Dead Sea Trolls by blahlemon · · Score: 1

      I thought it was fucking funny!

      --
      It take more faith to believe in evolution than it takes to believe in God
    2. Re:Dead Sea Trolls by Anonymous Coward · · Score: 0

      I think it's more logical to assume that you're the one who's sense of humor impaired.

  38. Reminds me of "Sam & Max Hit the Road" by nutsy · · Score: 1

    The great adventure game Sam & Max Hit the Road has a 'film noir' (black and white) mode that can be toggled off. Nice gimmick-- but it quickly becomes useless because, argh!, one of the puzzles requires discerning colours (for those who've played the game, I'm referring to the puzzle with the coloured doors and underground magnets). Sure, it could be solved by trial and error, but there's already an element of trial-and-error tedium in pretty much having to try every door in turn.

    Of course, one could make quite reasonably and accurately argue that games are not a requirement for daily living, and further argue that a more serious problem is unnecessary use of colour coding in application software. I recall being interviewed for an industrial job which involved using VNC software with a function menu in the form of a circle divided into coloured quadrants. Not only was this needlessly fancy, it probably caused problems for colour-vision-impaired users. Some sort of legacy interface, probably.

  39. Companies need feedback from color-blind gamers by ottergigas · · Score: 1

    The original poster writes: "Surely it can't be that hard to code in an option that changes a color to a given shape, for those of us that're color-impaired?"

    It may not be hard, but it could potentially add more time to the production of the game. Keep in mind that many games are already released without proper play-testing or bug-fixes; adding another feature which will go unnoticed and unappreciated by many users may not fit with many game companies' bottom lines.

    I'm not condoning the game companies, and to be honest, I think that the lack of color-blind display options is mostly due to ignorance rather than genuine neglect. Thus, I think the appropriate resonse is for color-blind games to contact these companies, explain their concerns, and support those companies and games that do address their needs.

    Another poster wrote about how he's annoyed at having to accomodate the needs of so many users. However, there are a lot of color-blind gamers out there, including a few friends of mine. If a game is unplayable for them, they won't buy it. This is true of board games as well as PC/Console games. Adding these sorts of features could result in more sales without causing any problems for other users, but until the game companies realize this, they won't add them.

    One last reflection: isn't it somewhat noteworthy that most of the truly timeless gaming components -- dice, cards, and such -- rely on symbols as well as (or rather than) colors? Perhaps the history of gaming has a lesson there.

    1. Re:Companies need feedback from color-blind gamers by key45 · · Score: 1

      A few months ago, someone suggested in a "wishlist" thread on the Planetside message board that the developers should include options for customizing the HUD colors in order to better accomodate the color-blind.

      It was both fascinating and scary how rabidly the author was attacked. Tons of l33t H4x0rs ranted about not screwing up their game with funky colors just to cater to one guy's disability. This despite the fact that the author clearly wanted only the ability to set the colors on his own display, not to change them for everybody.

      Given the reaction, I'm not at all suprised that SOE hasn't made color-blind friendly displays a priority.
      But I sure hope that sampling was not a good reflection of society's overall tolerance for difference.

  40. How about the hue knob? by Descartes · · Score: 1

    I know it's not a perfect solution, but have you tried just sending the colors on your TV out of whack until you can tell the difference. If the game isn't completely color depended you could just do it when you need to.

    I guess it could push other colors into the red or green range but it might just be a little tweak.

  41. Even worse by Apreche · · Score: 1

    than video games are board games. Imagine playing risk with someone who can't tell red from green. Or even something like El Grande. They can't tell the difference between who's pieces are whos and it messes up everything.

    Yes, I'm talking about you Colin.

    --
    The GeekNights podcast is going strong. Listen!
  42. Re:You are a genetic abberation by NihilSmurf · · Score: 1

    I read about synesthetes in the May 2003 issue of Scientific American. The color blind ones indicated that some forms of color blindness may have to do with flaws in the "interface" of the retina, and not the "logic" deeper in the brain.

  43. Colourblind-friendly schemepicker by sbszine · · Score: 1
    There's a similar colour chart here which lets you try out different schemes and emulates the following types of vision:
    • Normal vision (cca 85,5 % of population)
    • Protanopy (1 % of men)
    • Deuteranopy (1 % of men)
    • Tritanopy (cca 0,003 % of population)
    • Protanomaly (1 % of men)
    • Deuteranomaly (5 % men, 0.4 % women)
    • Tritanomaly (as good as 0 %)
    • Full colorbindness (0,005% of population)
    • Atypical monochromatism
    --

    Vino, gyno, and techno -Bruce Sterling

  44. Re:You are a genetic abberation by sbszine · · Score: 1

    There is a theory that the reason color blindness survived natural selection is that dangerous creatures which use camouflage (such as venomous snakes) are often more visible to those with color blindness.

    Apparently the Australian army uses colour blind snipers for this reason. No shit.

    --

    Vino, gyno, and techno -Bruce Sterling

  45. Useful information on developing... by Qzukk · · Score: 1

    I threw together some sites I use at work when developing websites for clients.

    Visibone has some extremely useful color palettes and educational links.

    Vischeck can convert individual images or entire websites to simulate one of three forms of color blindness.

    I was going to throw in some more educational sites about color blindness, but I think you all can search Google yourselves.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  46. Re:Bad UI designers! No biscuit! by Gregg+Alan · · Score: 1

    If 13% of my potential userbase were blind and it would take minor adjustments in interface colouration to fix the problem, yes.

    No doubt!

    --
    Here before all but 8486 of you.
  47. Uneducated designers by unholy_sz · · Score: 1

    As several percent of the population are color-blind, it is very bad business to design a game so that color-blind people have difficulty playing them. If it really is so important to the visual designer to make the game look just such-and-such, at least they should make an option that allows one to change the colors so that they can be viewed by anybody. Maybe the designer should be educated about this ? At least the marketing _should_ care.

    1. Re:Uneducated designers by DigitalSpyder · · Score: 1

      At a glance, it is easy to peg this as bad design. And based on the university courses on GUI design, I've had drilled into my head, I'm led to believe that this is the case.

      However, we know that this is something very very easy to overlook. How many developers are going to be playing in monochrome realistically? And just how feasible is it? That said, what is wrong with making a game reliant on color differentiation in order to beat it? I don't think I've seen Tetris in monochrome.... original Gameboy notwithstanding....nobody would argue that Tetris is a poorly designed game.

      We can't fault developers for not catching EVERYTHING. Only as much as can be reasonably expected. With an award winning game like this one, imagine the bugs and glitches they DID eliminate as opposed to the ones they missed....and this isn't even so much of a glitch as perhaps a slight error in design.

      Not saying that nothing is wrong here, only that you have to keep it in perspective.

    2. Re:Uneducated designers by unholy_sz · · Score: 1

      I just thought that this is a thing that while easy to overlook, also easy to correct...

  48. Other considerations. by SpookWarfare · · Score: 1

    I've heard that developers try to always make sure to use subtitles for the hearing impaired and make sure that all important text is read aloud for the (believe it or not) visually impaired.

  49. That really sucks by wardomon · · Score: 1

    In the 70's and 80's I was a lightman for various rock bands. Some musicians have perfect pitch, I have absolute hue. It's a gift.

    --

    - - - If the sun is a star, why can't I see it at night?
  50. Only once I had a Problem by Zangief · · Score: 1

    I played videogames as far as I can remember, and from the atari to the gamecube (nes, genesis and playstation also, and lotsa computer games). I remember having a problem only once, on a playstation, in the game Alundra.

    I get to this cave, in which a door stopped me. There were a lot of green tiles on the floor, I stepped on them and they maked a -click-. No color change. I was there for an hour, and then called my sister; she told me that the tiles changed from green to orange when you walked over them, so took the controller and in a minute flipped them all over.

    Obviously, the door opened. I didn't buy Alundra 2.

  51. Colour blind women? by geoswan · · Score: 1
    Are there forms of inherited colour blindness that can be passed on to a woman if her father is not colour blind?

    Years ago, coming home from college, I was sitting next to a gal who was colour blind. Her two boys were colourblind too. But when I said something about her father being colourblind she said he wasn't colourblind.

    Maybe he really was colourblind, but was hiding it because he was ashamed. Or because he was a cop, and colour vision was a job requirement. Or perhaps he wasn't her real father?

    I decided to drop the subject. It would be pretty embarrassing to learn your father wasn't your real father from a stranger on a bus.

    But I am still curious.

  52. Re: CB tied to the X chromosome by Psykechan · · Score: 2, Interesting

    The gene for colorblindness is tied to the X chromosome and is recessive. The reason that more males have colorblindness is that the Y chromosome is treated as having the gene.

    On topic; Color difficulties usually come into play with puzzle games. I wish that Capcom would release a playable version of Super Puzzle Fighter II X someday. I've been able to play Puzzle Bobble and Columns by using shapes and got pretty good with Klax by using sound as an assistance, but SPFIIX is completely unplayable. For a game that only uses 4 different colors they could at least make them somewhat different.

    For a better solution, check out Triptych which has a color select mode. I personally think that they should list that as one of their main features.

    BTW, I am a colorblind female who plays games and frequents Slashdot. (How's that for rare)

  53. Re:Bad UI designers! No biscuit! by Anonymous Coward · · Score: 0

    I wonder if a game tester would be out of line stating that they're color blind on their resumes.

    Maybe they could just say:

    - Tested games for accessability modes, including color blindness, ...

    Seems like that'd be a big selling point. But then, what do they do when they get sued for picking one person (color blind) over someone else (able to see all colors)?

  54. Battle Isle had color blindness options by PsyQ · · Score: 1

    Battle Isle, the first game to make console-style hex-based strategy games popular on the Amiga and PC already had options for color blind people. The default colors for the units were red and green, I believe. You could switch them to yellow and blue in the options menu, and it was even explained as a feature specifically for color blind people in the manual.

    Makes you wonder why a very small and at the time not very well known company could afford to spend some resources on this while today's million-dollar game developers can't.

  55. Re:Bad UI designers! No biscuit! by PapaZit · · Score: 1

    13%? You assume that 100% of your potential userbase is male. Lousy assumption. Let's run with it, though: Should they change the game to make it more color-blind friendly (increasing the userbase by 1/6) or change it to make it more female friendly (doubling the userbase)?

    I hate it when people lie with statistics to make their problem look bigger than it is. I don't care whether it's the RIAA lying about CD burners or color-blind gamers overstating their numbers.

    --
    Forward, retransmit, or republish anything I say here. Just don't misquote me.
  56. Re:Bad UI designers! No biscuit! by Snowmit · · Score: 1

    No no you miss my point. Whatever the percentages, if it took a very simple adjustment to my design decisions (and no adjustment at all if I thought about it in advance) I'd go for it. If there was some super-easy way to appeal to female gamers (whatever that means) then sure make the change. The point is that it's stupid to reduce your consumer base needlessly.

    --
    I have a lot of opinions about Cyborgs and Architects