Cost of repair through Apple is $280 flat rate for an iBook, as long as it doesn't require repair as the result of being damaged (ie: water spill, dropped, etc).
http://www.info.apple.com/support/applecare_produc ts/service/ibook_service.html
The shipping and phone caost don't apply if you go to an Apple store.
Also, the $99 gets you a NEW IPOD! They don't replace the battery, they send a new version of whatever model you have (ie 5gb for 5gb, 10 for 10, etc.). So for your $99, you get an iPod that hasn't been ripped apart.
I think a couple important points that most people are missing is what made the original good. Deus Ex was a jack of all trades and master of none. It wasn't a tactical shooter, nor was it a pure stealth sneaking game either. It had elements of all, which added to a greater whole. I tend to agree with IS about many things, and am reserving judgement until the final game is released.
That aside: I see a lot of people asking for a downloadable higher-res texture pack for PCs, and to have the bump-mapping and specular highlighting apparent in early screenshots returned. In the same breath, they'll also demand that the game have a higher framerate. These things are mutually exlusive, and the expectation puts IS in an awkward position where they cannot possibly address people's desires with a patch. Basically people seem to want the original game, but with extremely advanced real-time graphics, that will run on a low-end 2 year old system.
Prerendered cutscenes. It is not necessarily "live acted", although Red vs. Blue is. It can be scripted and keyframed. It's defined by being "in engine", meaning rendered at one point in real time by what is typically a game engine. This is most often seen in cutscenes in action games that don't cut out to some prerendered or animated sequence.
When a community as tech savvy as/. doesn't really understand what machinema is, I think it's a little early to worry about how seriously it will be taken.
The point isn't "catering to every PC special interest group", it's opening up your product to 10% of your potential audience. If minor changes would make your product more desirable to 10% more people, then companies making games should consider it.
They announced a 2006 Intel switchover in early 2005. How much advance notice do you want beyond that?
Public Broadcasting Station, I believe. It's public television, meaning, funded by grants and viewer donations as opposed to advertising revenue.
Yeah, except it's not available for the Mac! :sob: :sob:
Apple will cover it if it is bubbling and is under warranty. If it is out of warranty, you're out of luck.
Cost of repair through Apple is $280 flat rate for an iBook, as long as it doesn't require repair as the result of being damaged (ie: water spill, dropped, etc). http://www.info.apple.com/support/applecare_produc ts/service/ibook_service.html
The shipping and phone caost don't apply if you go to an Apple store.
Also, the $99 gets you a NEW IPOD! They don't replace the battery, they send a new version of whatever model you have (ie 5gb for 5gb, 10 for 10, etc.). So for your $99, you get an iPod that hasn't been ripped apart.
I think a couple important points that most people are missing is what made the original good. Deus Ex was a jack of all trades and master of none. It wasn't a tactical shooter, nor was it a pure stealth sneaking game either. It had elements of all, which added to a greater whole. I tend to agree with IS about many things, and am reserving judgement until the final game is released.
That aside: I see a lot of people asking for a downloadable higher-res texture pack for PCs, and to have the bump-mapping and specular highlighting apparent in early screenshots returned. In the same breath, they'll also demand that the game have a higher framerate. These things are mutually exlusive, and the expectation puts IS in an awkward position where they cannot possibly address people's desires with a patch. Basically people seem to want the original game, but with extremely advanced real-time graphics, that will run on a low-end 2 year old system.
keep dreaming....
The Mac OS comes with dev tools. It isn't too outlandish to believe that he didn't bring it to work with himself.
Prerendered cutscenes. It is not necessarily "live acted", although Red vs. Blue is. It can be scripted and keyframed. It's defined by being "in engine", meaning rendered at one point in real time by what is typically a game engine. This is most often seen in cutscenes in action games that don't cut out to some prerendered or animated sequence. When a community as tech savvy as /. doesn't really understand what machinema is, I think it's a little early to worry about how seriously it will be taken.
The point isn't "catering to every PC special interest group", it's opening up your product to 10% of your potential audience. If minor changes would make your product more desirable to 10% more people, then companies making games should consider it.