Harrison On Nintendo's Shortcomings, Hopes
Thanks to EGM for their interview with Nintendo vice-president George Harrison, discussing the current state of the GameCube, as well as plans for the future. Harrison is surprisingly honest, commenting: "I think we've had individual successes with things like Zelda: The Wind Waker and Smash Bros. and others. If there's a shortcoming for us on GameCube, it's not delivering enough consistent breadth and variety of software. That really is the key." He also explains the exact reasoning behind the GameCube's recent price drop: "We see people buying it for $99 as a second system; potentially someone who has owned a PlayStation 2 for three years already and know that they have another two or so years to wait [for the next console hardware generation]."
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George Harrison: If there's a shortcoming for us on GameCube, it's not delivering enough consistent breadth and variety of software. That really is the key.
It's going to take time. A whole lot of precious time. It's going to take patience and time. To do it, to do it, to do it, to do it, to do it, to do it right.
" I think that, clearly, the improvement in graphics and presentation by the systems is reaching diminishing returns. We've talked about this before, but the reason for a consumer to buy the next generation of hardware, for many of the competitors, is not going to be because the graphics are prettier. It'll ultimately come back to what is a unique gaming experience."
I think he's got that point nailed. Every generation, the artists have fewer and fewer limitations for creating realtime 3D graphics. We're at a point, even today, where the artist's style and vision are relative easy to achieve. How can the next generation of graphics be to the GameCube what it was to the N64? Beyond a few more polys and real-time shadow casting, not a whole heck of a lot. Whatever happens for the next systems, there's got to be a new dimension of gaming.
Nintendo's aware of this. And since it's not so obvious what the next breath-taking move is (i.e. with the N64, it was faster frame rates and higher resolution) I'm damn curious what Nintendo comes up with.
"Derp de derp."
I begin thinking that something alien like a Nintendo branded X-Box is in the work...
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I reckon this is an excellent move, as all the nintendo fanatics bought one in the first few weeks, but this allows them to get a chance in the homes of those with a PS2 and/or XBox, and let the games do the talking.
I think Nintendo is taking the right steps to disprove the misguided notion that the GCN is a kiddie's system, and for 99 bucks, a lot more people would take an interest. I could definitely justify buying a PS/2 for 100 bucks with a couple of titles, and the same goes for the XBox. I reckon Nintendo are counting on people buying a 100 buck GCN, one or two of their really huge titles, and giving any financial loss on the discount back to the big N in game sales.
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To begin with, Sega is and was never nowhere near as big as Nintendo to begin with. The only reason Sega suceeded in the 80's and 90's was because they had several 8,16,32, 64 and 128 BIT gaming systems ending with the Dreamcast, and they had their own brand names like Sonic for example.
Seeing as the DC was the first 128 bit console it had actually beat out PS2/Xbox/Gamecube. Alas, seeing as Sega didn't do nearly enough promo and ad work on the DC, it died off and they decided to go into the software business for all 3 consoles.
Nintendo won't go the way of Sega, not since they've been around since the 1890's making everything from card games at first, then later arcade boxes in the late 70's and 80's, and then the NES from 1985 onward to today with the Cube.
You must master your joystick like a fisherman masters bait! - Gimpy
The XBOX and PS2 consoles are flooded full of crappy, boring titles with
A) Poor gameplay
B) Poor Graphics
C) Both
Sure, the Xbox and PS2 have some good titles (Halo on Xbox and I guess GTA series on PS2) but otherwise they are few and far between.
Whereas in the last year and a half alone Nintendo has dome some damn fine updates to classic games with sequels. Let's see, Metroid Prime, Zelda: Wind Waker, new Mario Kart next month, Mario Sunshine, F-Zero GX, Super Smash Bros Melee, Kirby Air Ride, and more. Some of those games will even have more sequels next year as well.
Heck, now you can even play Kirby and hopefully Mario later next month over the internet with the Warp Pipe Project, using a BBA (Broadband Adapter) a Windows or Linux box and your set.
You must master your joystick like a fisherman masters bait! - Gimpy
But seriously, anyone who is bashing the Xbox''s library at this point in the game needs to find a new platform to troll on. There are many many awesome Xbox games, some of which don't get all of the media attention, but are still great. Games like Mechassault and Moto GP 2 may not be the most popular, but they're hella fun. I'm currently occupied with Crimson Skies and Tony Hawk's Underground (GOD DAMN NEVERSOFT FOR NOT SUPPORTING LIVE!!!! Why can't they at least give us online play...don't care if we cant download anything...), Amped 2 and Rainbow Six 3 just came out, and and coming out in mrere weeks is Counterstrike and Projet Gotham Racing 2, two eagerly anticipated titles (especially by me). And of course, next year, Halo 2 and True Fantasy Live are going to occupy all my free time. Now granted, if you're not an online gamer like me, it's not nearly as great, but hell at lesat give Xbox a little credit...
It is a very good time to be an Xbox owner at this point in time. Find a new platform to troll about.
Historically game console sales have always been driven by realtively few "must have" games. The SNES sold because people WANTED to play Super Mario World, and especially Street Fighter II (before some smart ass goes and says that the Sega Genesis had SF2 also, you're right and wrong. SNES had a long exclusivity period, and this really boosted sales. Eventually the Genesis got SF2 Turbo.)
To a large degree Sonic was a "must play" on the Genesis.
What are "must have" games these days? For me, there are few if any games that I'm really itching for like I did back in the day when I wanted Super Mario World and SF2. The closest thing to a must have today is Half-Life 2. Am I just getting old and jaded? Or are games just not as fun anymore?
I don't really game all that much, and I don't own a current generation console. but with the drop to 99$ I will be picking up a gamecube soon.
Don't underestimate non-fanatical gamers, I see $99 and think even if all I ever do is play mario kart or what ever with my wife and its not that expensive. at $200 or $300 PLUS game price your starting to think "am I really going to play it that much, maybe I should just upgrade my computer..."
The biggest problem I see with Console gaiming is the difficulty with FPS control. That's First Person Shooter not Frames per Second. I bought the Gamecube when Metroid Prime came out and I was skeptical of the whole FPS aspect of the game. But I found it to be done very well. They used auto aiming to aid in the controls and didn't sacrifice any difficulty. While this works for a single player game, I don't see how it could be incorporated successfully into a multiplayer realm. This seems to be the pressing issue for console systems. Consoles are going to contuinue to support online gameplay, and the most successful system will be the one that finds a way to solve the FPS control issue. Because I for one find a keyboard and mouse much easier to use than a controller in a FPS environment.
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So not only is your argument flawed - a company can survive by just selling to a young demographic - but it's also wrong in assuming that Nintendo only makes games for 10 year olds. Super Smash Brothers, Mario Golf, Metroid Prime, and Zelda all appeal to gamers over the age of 10. I own GTA III but don't need to be able to shoot hookers in order to enjoy a video game - sometimes just rescuing the princess is enough. I always find that the mature gamers who say that Nintendo has kiddie games and they will only play GTA III-like games are the least mature gamers.
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Good to see that acceptance of the truth is begining to leak through the denial. The online capabilities have been a big selling factor for the XBox, even though most people don't use it. PS2 is holding steady, they've got online play although not out of the box. GameCube however has been getting slammed by the press and message board junkies for their lack of online support.
It doesn't matter that most people won't use the online capabilities much, they still buy into the hype. If someone thought that two consoles were equally valuable for the price, and then you added online capabilities to one and not the other, that would probably influence their decision.
Plus of course there's always the gap between impulse and follow-through. Even if someone is never going to do much online play, they might like to think that they will. I'm a friendless geek (well, not entirely friendless, but all my friends who play games live in other states, so close enough =) but i'll still let multiplayer capabilities of games influence my purchasing decisions. I'll be more likely to purchase a game with cool multi-player aspects in the vain hope that i'll find someone to play it with sometime.
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Nintendo was never the only game in town and has always had to fight. First they had to knock off Atari (easily done because of the gaming bust in the early 80s), then they had to fend off Sega (which really meant they tied with them between the SNES and the Genesis). The break with Sony (imagine if that project had come through - GTA on the N64 and the GC?!?!) and the stupid choices made for the N64 is where they stumbled, and that stigma has affected the GC. The GC is definitely a more balanced system (do you see a Pikachu edition of the GC?), and there are more games on it for 30-year-olds than 10-year-olds. I think many people are starting to notice that.
When you consider that the Famicom has been around for 20 years now, and that the GBA is as readily available as water, you have to admit that Nintendo isn't going anywhere. They're the only ones to have lasted this long. Atari's gone, Sega's out of the game, 3DO is dead and buried and Bandai is almost out of the running. So people may buy a GC as a second and not primary console - that's okay! Once they've firmly established themselves in second place (and, remember, we're talking in the US, not worldwide), then they can start working on how to take the top spot again. this is precisely where Sega fell apart. They were so focused on taking the #1 spot that they didn't focus on the places and things that mattered (the DC is a great system, it's just missing a lot of great exclusive games...sort of like the Xbox). Nintendo is looking at bettering itself step by step. Not a bad idea, really.
There may come a point where there is not a console being developed by Nintendo, and we all have to admit that, but when that happens, it just means more creativity going into handheld gaming. :)
Yes you're right, but SNES exclusively had the original Street Fighter II first for at least a year. LOTS of consoles were bought just for that game (it was damn near arcade perfect).
It's refreshing to see someone as 'important' as a VP admitting thier shortcomings. Usually the higher-ups try to dismiss the thought that their company might not be doing so well, and try to make you believe it is, when you know its just a ploy. This kind of honesty will earn people's trust, and more companies should do this.