The Making Of Halo Illuminated
Thanks to Gamesradar for their Edge-reprinted feature on the making of Bungie's seminal Xbox FPS, Halo. According to a Bungie producer, the team "...decided they wanted to go back to the roots of a game like Marathon, combining it with some of the things we learnt from Myth." Other topics include the originally impossible tutorial level ("I actually had several play testers decide they wanted to quit playing the game and go home, rather than go through the opening level"), and the relative disappointment of The Library level ("A lot of the little things like that added up to make the Library a lot less than what we wanted it to be.")
Sure, it's a good game. But there are other good games that have been made in the two years since. How about a little interview with someone who's working on Halo 2? I'm sure people are a lot more interested in how that production is coming than how the creation of Halo has gone.
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Someone should do an article on how, when Bungie sold out to M$, Alex and Jason were quoted as saying that M$ wouldn't tell them what games to make, or what platforms to make them for.
So, after two years, Halo is the only thing Bungie made, and it was only available for the XBox. That sure is a big choice in platforms, and demonstrates how Bungie could tell M$ what games they were going to make. Sell Out indeed.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. (Einstein)
Perhaps I'm missing something, but I thought that Quake I was much, much better than Halo, and that's even counting the visuals in both games. Of course, I didn't play it when it came out for the X-Box, I never played it in co-op, and I played it three years after it was released. Understandably, my view might be a bit skewered, but Deus Ex came out around the same time (as well as Max Payne), and I'd much rather play either of those two games right now than Halo.
Condemnant quod non intellegunt.
Uhhh, with a gushing background piece like that, did anyone else notice that GamesRadar is an MSN-UK hosted site?
Just thought I'd ask.
"Lawyers are for sucks."
- Doug McKenzie
I played all the way through Halo and I really, really loved it... except for the Library. I got lost so many times inside, and found it so utterly incomprehensible, that I almost gave up on the game. I'm glad I trundled on, but I have to agree with other posts: even though Halo is a great game, the Library is one of the worst levels I've ever played in any game.
No
Halo wasn't original, it was a 'slightly' modified Larry Niven set with a terrible storyline and repetative, boring, levels. If it's seminal because they stole Niven's (admittedly cool) idea, or because they wrote a graphics engine that delivers lower fps at lower effects levels than more modern games on hardware that didn't even exist back then!
If it had come out 3 years ago I would have been impressed with the graphics, but even then... 'eh'.
Half Life was a better game. More variety, better action. I don't think the bots were as good (they seemed indecisive at times), but overall it was a much more enjoyable experience.
Yes, I was dissapointed with Halo. Maybe that's an appropriate name. You get everything at the edge, NOTHING in the core.
I completely agree, I'm pissed as hell that Final Fantasy 10, Fatal Frame 2, Silent Hill 3 and numerous others aren't for the Xbox, my solution? I've decided to buy a PS2 after a few years of holding it off. Am I mad, not really - I've accepted the nature of the game, and instead of bitching and whining about it and not playing the games I want, I purchase the hardware for a small fee. Voila. Instant fun! And seriously, a $~200 console is not much compared to the fuckload of money I just spent upgrading my PC to run games "decently".
For some reason, it doesn't seem to translate well over to the PC as well (You can't exactly punch someone in the arm if they are a few hundred or thousand miles away), but tha mount of fun you have with three other (or fifteen if you're at a LAN party) people is some of the most fun you'll ever have on a console. The multiplayer game has a surprising amount of depth, with the two weapon limit, the vehicles, easy access to grenades, and the melee attack.
The better the players you are playing with, the more one begins to realize this. Not only this, the game is an easy pick for LAN parties because face it, who has an Xbox but doesn't have halo?
I'm the guy with the unpopular opinion