Xbox - Past, Present, And Future
Thanks to EGM for their interview with Microsoft's Ed Fries, discussing the state of the Xbox. He talks about the specialization of Microsoft's first-party Xbox publishing efforts, saying: "When we were starting, not only were we learning about how to be a console publisher, but we were also trying to make sure we had games in every genre because we really didn't know what kind of third-party support we were gonna get." Fries also quibbles with Nintendo's lack of voice acting in their games, mentioning: "someone asked [Miyamoto and Iwata] why none of their games had voices. And they talked about cost and the time and trouble to localize it... and I just felt like I was listening to silent-movie directors talking [about how films work fine without sound]", and arguing: "I feel like that's just part of the price of doing business nowadays, and it's something everyone should be doing."
Games without voice acting can be cool too ofcourse, it's just that in some games it adds up to the action. When you're making millions on a game, i'm sure you can fit in a few people to say something...
On the other hand, my game experience is not dependent on voices, it's dependent on the look and feel of a game...
I pretty much agree with the speech issue.
If a game has a lot of people saying things, then I want either of two things - 1) Have everything spoken like in KoToR, Baldurs Gate 2 and Shenmue or 2) Have no speech, but make it so I can skim read and skip ahead as I want like in Baldurs Gate 2, Morrowind or Neverwinter Nights.
In something like Zelda, you can only read a couple of lines at a time and it is far too slow to try and skip ahead with what they are saying, especially if you didn't mean to talk to that person again.
I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
Voice acting is great! - *IF* you can skip it ;-)
PC Games, PC Games and PC Games
Compare this with some of the excellent writing on Animal Crossing. I'm 100% behind spending that money on good writers and not on mediocre voice talent.
m.
"Sebastian you're in a mess. They called you King of all the Hipsters, is it true or are you still the Queen?" -- B
Nintendo has quite a lot of niche games like Zelda and Metroid -- neither of these has any voiceovers (apart from a few sentences in the intro to Metroid Prime), and they work just fine without them.
Many would probably think that Zelda was just plain wrong if it had voices. Zelda has such a long history that you've made yourself a picture of Link in your mind, and a voice would disturb that picture. The Wind Waker works just fine with just grunts and shouts for expressions, since the faces of the characters are incredibly good at showing emotion.
And in the Metroid games there's never anyone to talk to anyway. :-)
A very underrated game is Eternal Darkness for the Gamecube, witch has voiceover. And it's not crappy Resident Evil-style voices either, it's real good. Characters actually sound like they care for what they are doing, though the main bad guy does get a bit over the top sometimes...
Leveling up builds character.
Localization is difficult and expensive to get right. The only real way to do it is to get someone who's very fluent in both languages AND regional dialects and get them to translate. Then, if your not using synthesized voices, you have to hire voice artists (who also speak the target language and possibly the dialect so you get the pronunciation right) to re-record every line. Some of these games have HUGE voice files. Thankfully, software to render voices in real-time is comming along pretty well.
Oh, and All Your Base Are Belong To Us!
You have no chance to survive make your time. ;-)
Play a Sega game that has voice acting. Say a Sonic Adventure game. You're going to cringe every time someone talks.
Sega's hires two types of voice actors: those who do not know what inflection is, and those who use it in all the wrong places.
I will say though, the House of the Dead games wouldn't be as fun without the really bad voice acting.
As to voice acting and Nintendo games, I think a large part of the problem is if Nintendo did give Link a voice, if it came out any less than perfect, the bitching they'd hear would make the cell-shading complaints look like nothing.
The reviews that said Samus needed a voice are just plain stupid. There isn't anyone she could possibly talk to.
I think whenever Nintendo finally gets around to making some new characters, that's when they should go with voices - if it fits the game.
"The question for me is how much are Sony and Nintendo really going to be [competing] head-to-head. Because the more and more I hear about [the PSP], it sounds like a [more] expensive machine. They've gotta spin that disc [media], which means they've gotta have good battery technology. They're gonna have [wireless networking], the screen, and everything else...it sounds like an expensive device." Sounds like this guy doesn't think the hand warmer is going to be very successful against the GBA.
The part of the article that grabbed my attention was when he was talking about Psychonauts. Here is what he said: "...it's great to have something in our portfolio that's just really unique and artistically challenging and not so blatantly commercial.".
This is an attitude I would like to see expressed more often by the people holding the purse strings. One of the ways that Hollywood maintains legitimacy and dodges censors is by having some portion of its annual output be more 'artistic' films. It gives the medium legitimacym and you never know when one of the art films will become a blockbuster.
It would be nice if the majoy games studios took a similar attitude and funded a certain number of art games a year. It would help in the arguments about whether or not gaming is a legitimate artistic medium, for sure.
I have a lot of opinions about Cyborgs and Architects
just call this site nintendo games? does every submission have to have some kind of nintendo tie in or what? enough already. you do know nintendo doesnt even make the gamecube anymore right?
...for voice localization: translate the subtitles, DON'T CHANGE the japanese voices. Not only it's cheaper, but it also keeps purist h4rdcore gam3rz happy!
Circumcision is child abuse.
Some games make good use of VAs, most don't. I really don't find VAs to be a selling point of a game. I'm prefectly fine with just hearing Link scream as he races towards the bottom of a canyon in OoT.
And if there's voice acting, how can I quickly get through the scene if I'm playing through again? In Zelda games I just press A or B repeatedly so I can continue playing... will that end if it starts using VAs?
(Slightly OT: I've found that if you hold R + B (could be A, I sold my copy a while back) and using the alternating button to move while reading text in OoT, the text pops up a lot faster. Or maybe I just got bored waiting for it to do that and I forced myself to believe that.)
Heh, I can't believe no one's pointed this out yet (maybe everyone's forced themselves to forget), but Zelda HAS had Voice Acting!
Anyone recall a little defunct system called the CD-i (IIRC) made by Phillips? It had not one, but THREE Legend of Zelda games, all of which were apparently quite bad. I know one, and I think another, had voice acting.
Or maybe we should just sweep that one under the rug and pretend the games were meant to be fire fuel.
Has there ever been an interview with a Senior XBox staff member in which that member didn't take some pot-shot at Nintendo? Seriously, is the XBox staff more obsessed about Nintendo than its own product?
Nintendo is right. Most of the voice acting in games is terrible. I'd rather have none than have to listen to half-assed voice over. Look at anime. 99% of the dubs are terrible, grating messes. Even Disney has a hard time creating a good anime dub. Until people are willing to take the time and spend the money to create excellent vocal tracks, they should just skip it.
(1) Them attempting to have Xbox games in every genre is *driving away* 3rd party publishers. There's no incentive to develop a type of game for that platform if Microsoft already has it covered. A competent game development team would probably be able to make a better *game* than a Microsoft internal team (who are a bunch a monkeys, I tell ya) - but they have no hopes in competing based on the *marketing* and money that MS likes to throw at their own titles. 3rd parties can't even compete on the branding: for example, Microsoft's "Xbox Sports Network" titles. At least Sony had the decency to separate theirs ("989 Studios").
What's worse is that Microsoft games are notoriously bland. Everything's "okay" about them. Graphics, sound, gameplay - nothing special, nothing that would offend *anybody*. Nothing that would be funny either.
(2) Microsoft's Xbox team repeatedly and consistently ignored 3rd party developer input when they were designing the Xbox. Witness - the Xbox controller. Nobody outside of Microsoft liked it. Microsoft asked developers repeatedly, developers repeatedly told Microsoft that it sucked. And they were completely ignored - probably because some high up egomaniac like Ed Fries greenlighted it and their underlings were all "yes" men and didn't want to say that it sucked.
(3) Xbox Live. You have no option of ignoring Microsoft's "Live" system if you want to make an online game. Everything *must* go through Microsoft, and gamers must pay Microsoft $5 a month for the ability to play online. Which immediately makes trying to develop or sell an online game far, far worse for a developer. Doubly so for a persistent online game or MMORPG because MS scalps $5 a month before you get a chance to ask customers to pay for access to your game. And Xbox games aren't allowed to talk to other systems. Which means no cross-platform Xbox and PS2/Gamecube/PC games to boost online population.
Oh, and have you played Xbox Live with the headset? A great idea - in theory - but in every game I've tried so far it's either total silence or a bunch of 9 year olds swearing at each other.
(4) Voice acting. In multiplayer games there should be no voice, other players is all you should hear talking. In single player - fine, whatever. I don't hate it, but don't care for it either. I don't care what language it's in (with subtitles), so long as it's not *bad* acting and I can have them shut the hell up when I'm tired at the end of the day and just want to kill something.
I'm sure that no developer has faith that Microsoft cares for anything but their own success.
Among game manufacturers, MS has the unique position that several of their top tier developers and titles were envisioned in English. They can begin development of the game in English, and not have to worry about alienating a significant number of game players who they could otherwise easily reach, nor do they need to worry about staffing people proficient in english. This comes at the cost of ignoring markets like Japan, which are smaller and have protective tarrifs in place.
Contrast this with Sony and Nintendo. They have a solid market in Japan, which they cannot simply ignore. There's less taxes, less headaches, and they have far more public access. But they cannot ignore the world market as much as the American film industry does. So they can either make the voice acting in all Japanese and leave it up to their foreign subsideraries to localize, they can alienate their home market and start out in English and do english only, or they can design to reduce the amount of localization needed.
This isn't just about voice, its about affordable universal appeal. One of the best movies ever was made in Japan, but the language in which it was filmed has certainly harmed its marketablity and audience appeal.
I Browse at +4 Flamebait
Open Source Sysadmin
I guess that explains why every game involves either throwing a ball around or shooting stuff!! Every genre my ass.
For games that need it, voice overs really help lend to the immersion. While there is a prevalence of bad voice acting in the industry, I think that will change with time as it becomes more commonplace.
For a game that needs it, to avoid it because of the hassle is stupid. There are plenty of talented amateur and professional actors that can do this work for much less than the cost of hiring some big name movie star. Local theatre groups or college drama departments are good places to look.
I'd love to do voice over work, but I have no contacts in the game industry nor a resume of voice work. I do have a great deal of stage experience and a voice I'm told records well. I don't really know where to start to get into this kind of work, though. I'd certainly work for less than Dennis Hooper!
...and still don't know what they're talkin' about. I skipped all that blabla crap because it reminded me so much on boring TV.
The second rule of Slashdot: Nothing good regarding MS can be mentioned on Slashdot.
That INCLUDES the XBox, people!
Manipulate the moderator system! Mod someone as "overrated" today.
Just remember to salt the fries.
Manipulate the moderator system! Mod someone as "overrated" today.
Nintendo kind of shot themselves in the foot by opting for those tiny discs. Developers end up having to sacrifice content in order to fit a game on one disc. So voice acting... BYE BYE!
EXAMPLE FOR: Frankly, can anyone imagine playing a game like "Final Fantasy X" without VO? I can't. The voices, though not the best of voice acting, all made MAJOR contributions to the character development. You really got a better sense of the kind of people each character was. (Yuna's shy demeanor for example).
EXAMPLE AGAINST: On the flip side, while Voice Acting adds alot to any game's plot and character development, the one area where I am usually AGAINST using any voice is when it's the character I'm in control of. The perfect example of this would be "Grand Theft Autio III" where your player character never said a word. Why? YOU were that character. Then along came Vice City, and now your character had one-liners. In my opinion, it just didn't work. I was so used to hearing the world's inhabitants saying phrases all the time, that when my PLAYER was saying something, it's not always obvious that he was saying it. It just sounds like yet another phrase being uttered.