Blender Conference Closes, Version 2.3 Released
Qbertino continues: "The cool stuff and cool people I've met are so numerous I get dizzy even trying to sum them up. Notable for all should be the conference release of Blender, Version 2.3. A major release with, among other improvements and updates, a serious redo on essential parts of the interface. At last: No more cliff-wall learning 'curve.' Blender n00bs rejoice! An interesting piece of conference buzz was the entire development team of Newtek/Lightwave defecting and founding their own company with a flagship 3D Subsurf modeler called 'modo'. It sports an interface arguably influenced by Blender and advertised as the hottest GUI-thing since sliced bread. Talk about ripping of the OSS community and not giving credit where credit due ... We were ranting about this, but Ton Roosendahl of Blender fame himself was pleased to see his baby inspiring the industry. We'll beat them all with 3.0 anyway. :-) Get the new original here. And go easy on those servers ... err ... forget it."
At last: No more cliff-wall learning 'curve.'
I tried Blender long ago, and was consistently frustrated by the unneccesarily obtuse and convoluted interface. Can't wait to see if they have made some real progress.
Now, since every Blender story had dozens of people who immediately said that "changing Blender's interface will make it useless!" whenever somebody brought up how difficult it was to use: are you sticking with your old version?
How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
Someone needs to create some 3d software which is INCREDIBLY simple...I mean, something even I could use(I am a web designer). If I could create quick 3d objects for use in images on the fly, that would be awesome.
So why can't the 3d software development companies create something for a guy like me, who just needs basic features and simplicity? I use a Mac, so I expect simplicity from my software anyway...
Alan Hastings and Stuart Ferguson, the two people behind Lightwave (all the way back to when it was called Aegis Animator 3D and ran on the Amiga) founded Luxology in 2002. They've not been a part of NewTek for at least a year now.
Yes, Modo is a new program, but the "defection" you mention isn't anything new. Or, was the buzz at the conference about the people NewTek brought into keep Lightwave going also leaving to go work with Hastings and Ferguson?
Having used Blender since something like 1.8 I would say that everything past 2.26 has been a minor update, but this is a very good step in the right direction. I love Blender. Open source projects often fail, but Blender will still rule the amature 3d market. The cool thing is, though, that recent Blender work is rivaling the Big Boys (3ds Max, Maya). For some great artwork and examples visit elysiun.com and check out the forums.
We're only gonna die from our own arrogance, that's why we might as well take our time...
If the format spec is available, Blender can do it (If you can find someone to write a script). Import/Export is handled by Python plugins.
Go ahead
It's nice but one thing I noticed with the Windows version is that the parts of the GUI that aren't selected are out of focus. That actually makes the interface hard to use. Do you click on this smear, or that smear?
In starwars Episode I, all the grass on the hills were animated. Sure there were some basic "motions" defined, but then the coders came along and wrote a mathatical model so that the computer could calculate each indivdual blade's movment.
I worked as a systems admin at a local architechture/Graphics design firm and they actually hired a civil engineer that had his BS in Physics along with a newly gradute in mathatics & computer science who wrote some nice AI programs for an undergrad to program scripts for modelling buidling and anaylize stress patterns. They actually chose Blender 2.23 because Python was pretty damn easy to use.
In LOTR: TTT, the battle scence was constructed by using a "learning" computer program that calculated the battle. There were indivudal actions model, then they used a mathmatical script/program to have the computer AI simulate the battle. Each time they ran it, the elven arcahers got more accurate, etc. The one scene where it looks like they used just "store actions" was if you look closely, the last two riders when aragon and Theadon are riding down the path, they are swinging at nothing and doing the same actions as the two in front of them.
Scripting and the use of Computer AI in animation is becomming a large part of the CGI industry. The artist just make things look good for close ups with modelling and texturing. Most of the actual animating is being done with scripts.
The money in CGI is also on the math end. Starting out, our guy with a BS in math & comp sci was making more than the senior GA that had been there 10 years. I learned how to use some of the 3D applications (two were special software they had created that ran on Alpha's). They also had some Lightwave and several 3D studio stations to take their Autocad specs from the architects and have the GA's make cool 3D virtual walk throughs.
When I left to take a job at a consulting company, they were taking a serious look at blender for replacing their Lightwave system. Why? Yes, Blender lacks a raytracing engine, however you go use third party applications if you need to, but modelling buildings and its intergated game engine (on older version) and at least the python scripting language ment that mathmatical programs can quickly be written to simulate various aspects.
And then there is Blender's ablity to read and write .dxf and the fact that blender does do a damn good job for rendering buidlings if you have a good GA with some talent.
Blender was hurt by that year of non development with NAN was in bankruptcy. However, Blender is worth a good look.
"The problem with socialism is eventually you run out of other people's money" - Thatcher.