Blender Conference Closes, Version 2.3 Released
Qbertino continues: "The cool stuff and cool people I've met are so numerous I get dizzy even trying to sum them up. Notable for all should be the conference release of Blender, Version 2.3. A major release with, among other improvements and updates, a serious redo on essential parts of the interface. At last: No more cliff-wall learning 'curve.' Blender n00bs rejoice! An interesting piece of conference buzz was the entire development team of Newtek/Lightwave defecting and founding their own company with a flagship 3D Subsurf modeler called 'modo'. It sports an interface arguably influenced by Blender and advertised as the hottest GUI-thing since sliced bread. Talk about ripping of the OSS community and not giving credit where credit due ... We were ranting about this, but Ton Roosendahl of Blender fame himself was pleased to see his baby inspiring the industry. We'll beat them all with 3.0 anyway. :-) Get the new original here. And go easy on those servers ... err ... forget it."
I use truespace, I hear a lot of people say that has a "unneccesarily obtuse and convoluted interface." For some reason it just sat right with me.
Same thing when it came to blender. After understanding the keyboard shortcuts I was able to create objects, animate them, and add in particle effects.
UI design is wholy dependant on the programmers abilities and their knowledge of UI design. I don't think 3D manipulation and rendering of objects in realtime has any real "defined" widget set yet. Because there is no "Law" for designing UI for the 3D we usually end up with all these whacky interfaces. You just have to hope your userbase's minds can hum along with it.
I know I was initially over-whelmed by the interface when I first checked it out too. The trick that makes it all come together, and incredibly fast to work in to boot, is hotkeys. Keep one hand on the keyboard and one on the mouse.
If you haven't checked out Blender in a while, now is the time to do so. It has changed alot, and is advancing QUICKLY.
what?
An interesting piece of conference buzz was the entire development team of Newtek/Lightwave defecting and founding their own company with a flagship 3D Subsurf modeler called 'modo'. It sports an interface arguably influenced by Blender and advertised as the hottest GUI-thing since sliced bread
:)
:D
Influenced by Blender?? Influenced by blender??(Love , apperntly, really DO make people blind
Seriously, You got to be kidding me. The layouts on those screenshots are ALL ligtwave inspired baby(with different icons to mimic lightwave, Max and Maya looks if im not mistaken). The fact that blender TRIES to be ligthwave'ish in its design might have been the point of confusion here. But even though Blender tries to mimic LW, its still not 10^-3 the 3D app lightwave is.
Main differences? Lightwave have allways been created to be as simple/intuitive as possible, because they target artist. Not techtypes.
I think the blender teams definition of a artist is pretty is pretty clear if you look over the the Blender confrence schedule, especially this one stands out:
15:00-17:30
Python scripting for artists
I know a few professional artists, primarily from a job i had at Denmarks national TV channel DR(Who had a bunch of hardcore Pixelwizards, to make special effect etc). I think its safe to say that none of them have scriptet a darn thing in their life, heck.. the most talented FX guy there had his SGI workstation start Softimage automatically because he is so afraid of the desktop. To us geeks this is hard to understand, but the guy was a artist. Not a computer buff, he saw the computer as a tool to assist him in producing art. And there was'nt really anything he could'nt draw/model/create with a computer (or with a simple pencil for that matter), but belive me, he wound'nt be able(nor interested) to script ANYTHING.
I've tried lobbying Blender to a few of these guys and lets just say, i haven't gotten all that positive feedback. One described it as "a dated lightwave with a post-apocalypse interface". I actually found that pretty funny