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Jenkins On War And Videogames

Thanks to the MIT Technology Review for their Henry Jenkins-authored opinion piece on the use of recent wars in videogames. Jenkins, an MIT professor and much-interviewed game-related academic, argues: "If the idea of turning war into games is so intrinsically offensive, why has there been so little public outrage over the use of playing cards as a way of representing the search for and capture of Iraqi leaders?" He concludes: "Given the divisiveness of current sentiments toward the war and the newness of games as a rhetorical medium, it is hardly surprising that these games offend some and disappoint others."

17 comments

  1. Iraqi leader playing cards by PeteyG · · Score: 4, Insightful

    why has there been so little public outrage over the use of playing cards as a way of representing the search for and capture of Iraqi leaders?

    Because the whole idea behind the deck of cards... was that US troops would carry them around, play games with them in their spare time, and memorize the faces of these guys so that if they happened to spot them... they could nab them.

    The media really latched onto the idea, but the original purpose was to promote awareness among the troops of what they should be on the lookout for. NOT some crazy Right-wing warmongering wargasmic ploy. THAT is why there has been no public outrage.

    Agree with most of the other stuff he says, though.

    --
    no thanks
    1. Re:Iraqi leader playing cards by Spleener12 · · Score: 1

      And I beleive that that they also did the cards because it saved them the trouble of trying to pronounce the names of the people they were trying to capture (which was difficult for some of them)- they could refer to them as the 2 of hearts instead of masahhala al-quday.

  2. Can't be offended by Apreche · · Score: 1

    If you are offended by something, there is something wrong with you.

    There are only two types of things that someone can say. True things and False things. If someone says something false, then it's all BS and you can just shrug it off. Like if someone calls you a retard and you're not, it can't offend you. If it's true, then you should fess up to it with no regrets. Like say you're gay and someone calls you a fag, just be like "yeah I am, so what?".

    So let's say I make a video game where you're a terrorist and you try to crash planes into buildings. That game doesn't actually hurt anyone. Nobody will die or suffer physical injury as a result of the game. And it might even really be good gameplay-wise. There might even be someone out there who has fun playing it. While the game is indeed made in very poor taste you shouldn't be offended by it. It is someones self expression that is covered under free speech, and free speech over all.

    If the existance of this game offends you, then all that offense is actually on your end. A more correct way to say it is that you become offended by the game, you. Nothing can offend me, so obviously it's not the game. If it was the game then every single human being would be offended by it. Nobody is forcing you to buy it. Nobody is forcing you to like the game either. But you can't go around saying games like this shouldn't exist thereby depriving others of their right to make and play such a game. The games existance doesn't infringe upon any of the rights of the offended person, but censoring it or getting rid of it infringes upon the rights of the people who made it. Nowhere does it say you have the right not to be offended.

    Sticks and Stones can break my bones... You know the old saying. But lately, especially in the US, people have been pussified by adding on "but words do hurt..." No, people are just pussies, wusses and cowards. People can't deal with their own personal emotional problems, lack of self esteem and lack of confidence. And anything that reminds them of their shitty lives and wussy ways "offends" them. Those people suck. They aren't even real people to me. Those are the extras in the movie of life. A real person wont be emotionally disturbed just because some idiot made a 9/11 simulation. Just think about how stupid it is for 1 minute.

    then read my roomates related journal entry.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Can't be offended by Anonymous Coward · · Score: 0

      Ahh. An ego inflated retard. People such as you are all talk, but cry like a baby when attacked. Your a textbook case really.

      Oh my god. Look at your journal! You really don't have many friends do you? Where you get the time to write essays like that, sheesh.

      A slashdot bunny, you are definatly a "player" in the movie of life. Oh yeah.

    2. Re:Can't be offended by Anonymous Coward · · Score: 0

      Someone already made a game on newgrounds where you crash planes into buildings.

  3. games and war by HughsOnFirst · · Score: 4, Insightful

    "Given the divisiveness of current sentiments toward the war and the newness of games as a rhetorical medium,

    Gee, isn't the relationship between games and war only a few thousand years old? Chess and playing cards originated in India and are both supposed to be modeled on war.

    1. Re:games and war by bj8rn · · Score: 2, Insightful

      It's not only games like Chess. War has always been a kind of game in itself, with its own rules and code of honour. Samurais and the knights in medieval Europe are probably the best known examples of this, but war was a game already in very archaic cultures (read "Homo Ludens" by Johan Huizinga, for example) and, in a way, still is. The code of honour and ideals are still there -- hasn't Jessica Lynch been turned into a mythical hero just the same as Achilles or Cid or "Red Baron" von Richthofen?

      --
      Hell is not other people; it is yourself. - Ludwig Wittgenstein
  4. The forgotten approach? by MMaestro · · Score: 1
    'For one thing, we use games to work through the intense anxieties surrounding modern warfare, to bring it at least momentarily under our symbolic control.'

    I guess this mean we shouldn't shun current events (Iraq, Afghanistan) since it causes more psychological damage rather than avoid.

  5. Is this guy the new John Katz? by MBraynard · · Score: 2, Interesting
    Is this a flame-bait post? Is it automatic -1 to question whether a guy with some letters after his name sets off your BS meter?

    Seriously, this is a totally lame topic and you would think MIT wouldn't put up with this kind of BS, but I guess it even does.

    First, lets review how what is written being a totally media (or Jenkins) manufactured story. Recall a Christmas Carol. What did SCrooge's assistant give his kid? A toy soldier. What game did your parents play as children? Cowboys and Indians or maybe Axis and Allies. Or the game Risk with it's similarities to WW2/1. Ever been to a Civil War re-enactment? Games and entertainment - electronic or not - have always been combat inspired.

    Second, consider that this is a commentary that attempts to SERIOUSLY analzy something that isn't meant to be serious at all - electronic entertainment. He's not looking at the business aspect of it (is it profitable or not) but trying to take an unserious topic and discuss it in a serious way. Sort of like a lot of sports writers do - discuss a game as they would a legal case.

    This article is totally irrelevant.

    1. Re:Is this guy the new John Katz? by bj8rn · · Score: 1
      You really should RTFA (F=fine) before starting to lament like that. Jenkins isn't saying that you shouldn't play war games or anything flamebaitish. He just talks about different games about war that have been made recently, and why is there such a public outrage over them. If someone is flamebaiting here, it's simoniker. Unlike in the Slashdot blurb, Jenkins' conclusive paragraph sums the article up very well:

      Each game reflects different understandings of this war and its moral consequences. And each explores the potential of digital games as a vehicle for shaping public opinion. Given the divisiveness of current sentiments toward the war and the newness of games as a rhetorical medium, it is hardly surprising that these games offend some and disappoint others. Can you really make a kickass game about what has been a less than kickass war?

      --
      Hell is not other people; it is yourself. - Ludwig Wittgenstein
    2. Re:Is this guy the new John Katz? by Doctor_Jest · · Score: 2, Insightful

      I don't understand why any game, "realistic" (no game can be realistic unless you feel the bullets hit you) or abstract can, or needs to, give us an impression of what a battlefield is like.

      Make no bones about it, war is not pretty. I just think Jenkins needs to lay off moralizing a genre that is not meant to teach but to entertain. Games are supposed to be fun, escapist fantasy. The fact that the game deals with a relatively new war is irrelevant. The "artists" who made such things like "Velvet Strike" and the other mentioned in the article are doing nothing but making themselves look humorless and intolerant. It's a game. It's not a training tool (even "America's Army" isn't a training tool.... despite what people may think. It's a "Top Gun" for the FPS generation. In other words: a recruiting tool.) Anyone who thought "Top Gun" reflected actual military life was sorely disappointed after enlisting. The same holds true for people who enlist solely after playing America's Army. :)

      Games do not shape my opinions about war, and they never have. Just like "Sands of Iwo Jima" doesn't shape my view of WWII soldiers, I do not look to a game for explanation of world events or political opinion. I think Jenkins reads too much into a game. Moral consequences? I don't get it. It's just a game. The fact that it isn't a bunch of X's and O's (or hex maps) doesn't change the fact that it's JUST a game.

      Jenkins' last quote is very telling of his limited view. "Can you really make a kickass game about what has been a less than kickass war?" Yes, you can. Just keep your political opinions in the real world. Games are not the real world. Despite what marketeers and game opponents want you to think.

      Jenkins' mention of the following is puzzling as well:

      **
      "videogame designer and theorist Gonzala Frasca argued that today's games are an inappropriate medium for dealing with such serious matters. He cites two reasons: first, video games focus on winning and losing but not the deeper ethical implications of modern warfare."
      **

      So? These games are not, will not, have not, and never will be a way of dealing with the matters he mentions.

      Repeat after me:

      "It's just a game." If someone begins to think otherwise, they need to turn off the console and go outside for a while.

      --
      It's the Stay-Puft Marshmallow Man.
    3. Re:Is this guy the new John Katz? by bigbigbison · · Score: 1

      I want to say that I don't really agree much with Jenkins. However, I really disagree with the sentiment of your message.

      To say that something is "just a game" is the same as saying that a film is "just a movie." but movies make people cry, laugh and think. Why is it so impossible that games can do the same thing?

      I am not saying that games of war can or particularly should be full of meaning. However, doesn't it seem signifigant that war games are popular? Doesn't it seem to say something that we keep returning to WWII games --arguably the last war where there was no real ambiguity of who was the good guys and the bad guys.

      Because games are very popular, because people spend hours a week playing them, it seems that they should be worthy of examination. It seems that something that people, myself included, spend so much time with them we should stop and look at the signifigance of that. What does it say about us what do these games say about our culture.

      Now don't assume that I am in any way making a stament about violence. I am not particularly interested in the violence in games. There is so much more to examine about games than violence, I get very weary discussing violence in videogames. Personally, I am not interested in how games shape opinions, but how they reflect them. These things are products of our culture and thus they reflect our culture.

      Bookstores, especially large ones, have entire sections devoted to book that analyze films. Why should games be any less worthy of analysis?

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    4. Re:Is this guy the new John Katz? by MBraynard · · Score: 1
      Your assumptions are invalid. I did read the article, all friggin 3 click through pages.

      The entire article was unoriginal literary masturbation. Meaningless. It really comes down to "some people think this, yet others think this." Duh, so what. We already know that.

    5. Re:Is this guy the new John Katz? by bj8rn · · Score: 1
      However, doesn't it seem signifigant that war games are popular?

      They have always been popular. War games were popular even before there were computers or even TV-s. Of course it's significant, but what does it signify? At the moment, I have no idea.

      ...arguably the last war where there was no real ambiguity of who was the good guys and the bad guys.

      No real ambiguity? Tell me, were the Russians the good guys or the bad guys?

      Because games are very popular, because people spend hours a week playing them, it seems that they should be worthy of examination. It seems that something that people, myself included, spend so much time with them we should stop and look at the signifigance of that. What does it say about us what do these games say about our culture.

      That reality sucks and we need means of escaping it?

      Games have always been important, it's nothing new. Quite a few books (or chapters of books) have been written on the subject. Probably the most extreme answer to the question about the importance of games and playing was Johan Huizinga's, who said that every aspect of culture has a play component to it. I don't think he was right, though -- if everything is play then there'd be no play at all.

      I'd say something more, but due to sleepyness, I'm having troubles with formulating meaningful sentences, so I'll finish for today.

      --
      Hell is not other people; it is yourself. - Ludwig Wittgenstein
  6. True dat! by Schezar · · Score: 1

    He's right. To put it bluntly, it's YOUR fault if you're offended by anything, because all meaning in communication is symbolic and interpreted by the receiver.

    If something offends you, take a deep breath and pull the stick out of your arse.

    --
    GeekNights!
    Late Night Radio for Geeks!
  7. And the moral of this story is... by Guppy06 · · Score: 1

    "it is hardly surprising that these games offend some and disappoint others."

    There is no such thing as bad publicity. This is one of the main reasons these game companies try to make games out of the wars to begin with. It's essentially an Acclaim marketing tactic.