Slashdot Mirror


Game Reviews Not Stuck In Pac Man Era?

Thanks to GameSpot for their 'GameSpotting' column discussing critics who say videogame reviewing is still much too basic an art. Quoting a subscriber-only Wall Street Journal article with similar comments to a recent Slashdot story, the author warns against overly conceptual game reviews: "Look at it this way: Would you prefer for me to wistfully tell you how Final Fantasy XI made me feel, or would you prefer for me to tell you how it works, what about it works well, and what about it doesn't work well?" And, although he thinks the WSJ piece has many good points, he takes issue with comparisons between game reviewing and film reviewing: "When was the last time you decided to see a movie based on a movie review? Film critics write to each other."

56 comments

  1. Feelings? by Anonymous Coward · · Score: 0

    Wakka Wakka Wakka

    1. Re:Feelings? by Anonymous Coward · · Score: 0

      "Wakka wakka chewbacca wakka wakka chewbacca wakka wakka chewbacca wakka wakka chewbacca."

      Now say that out loud five (5) times.

  2. film reviews by ArmorFiend · · Score: 2, Insightful
    "When was the last time you decided to see a movie based on a movie review? Film critics write to each other."
    I use film reviews to filter the claptrap from the servicable, especially in the ever-stupidity-beset summer blockbuster genre. Based on the reviews, I saw Spider-Man, but passed on The Hulk. Now that the latter is on video, I can say I made the right decision.

    Now why, oh why, didn't the reviewer come right out and say Kill Bill sucked, instead of dancing around it. (/me holds head in hands)
    1. Re:film reviews by aWalrus · · Score: 1

      Now why, oh why, didn't the reviewer come right out and say Kill Bill sucked, instead of dancing around it
      uhmmm... because it's brilliant? It was the most fun I've had at the movies in ages.

      --
      Overcaffeinated. Angry geeks.
    2. Re:film reviews by fuzzybunny · · Score: 1

      uhmmm... because it's brilliant? It was the most fun I've had at the movies in ages.

      Well put--I agree thoroughly. It was hilarious. Good thing I got to go see Matrix: Revolutions to dampen my fervor for movies for a long time to come.
      --
      Cole's Law: Thinly sliced cabbage
    3. Re:film reviews by Goldberg's+Pants · · Score: 2, Insightful

      So you say you use reviews, but then go on to say the one for Kill Bill was wrong. This kinda invalidates your theory. (And I don't understand why so many people hate Hulk.)

      I only trust one reviewer. Roger Ebert. He's the only critic whose taste seems to match mine.

      Well, of course there's that stupid wanker Leonard Maltin. I like his reviews. If he hates a movie, I know it must be good because he's an idiot.

    4. Re:film reviews by BTWR · · Score: 1

      The worst reviewers around have GOT to be Lisa Schwatrzbaum and Owen Gleiberman in Entertainment Weekly. They are such "film snobs" - you can predict what movies they will like and which they'll pan. They love all movies you're "supposed" to love that others just aren't deep enough to get (Evil Dead, Pitch Black, Rushmore) and hate basically anything mainstream.

      Don't get me wrong, I like those 3 movies too, but I don't like everything that comes to Independent Movie Theatres and stuff.

    5. Re:film reviews by bitrott · · Score: 1

      Because Kill Bill didn't suck. It entertained on every level. The only people I know who didn't love that film were people who were not into cinema in general. It was the best of several genres of film that havn't been seen in decades. If you didn't enjoy it, you didn't know what you were supposed to enjoy: a witty director and his stylish film. It was at least as good as Pulp Fiction... or are you too easily entertained?

    6. Re:film reviews by DAldredge · · Score: 1

      "If you didn't enjoy it, you didn't know what you were supposed to enjoy"

      You must be a real asshole in the real world.

    7. Re:film reviews by ArmorFiend · · Score: 1

      Beats me. I guess I'm a too easily entertained simpleton dimwit, because I thought the movie was crap. I couldn't suspend my disbelief, when the Yakuza fail to have any, y'know, guns. They're not a knitting club, they're the Mafia, that solely exist through their ability to do violence.

    8. Re:film reviews by nathanh · · Score: 1
      Now why, oh why, didn't the reviewer come right out and say Kill Bill sucked, instead of dancing around it. (/me holds head in hands)

      Kill Bill Vol 1 was brilliant. Easily the best movie I've seen since... well, to be blunt, since Pulp Fiction. What didn't you like about it?

  3. reviews are worthless by musikit · · Score: 1

    with movie reviews and i believe other reviews (books, games, etc) most critics either take it from a technical approach or from an artistic approach. while this is all well and good. movie, books, games, etc were ment to entertain. i have yet to find a critic who reviews based on entertainment value (i don't actively look however) of course with a large majority of games today being carbon copies of other games is there any real entertainment left?

    1. Re:reviews are worthless by chrismcdirty · · Score: 2, Interesting

      I was actually surprised when I read a review from The Rundown with the wrestler the Rock, and the reviewer (Ebert, I think) gave it like 2 1/2 to 3 stars. He said it wasn't a good movie, but it was solidly entertaining and kept him interested.

      --
      It's like sex, except I'm having it!
    2. Re:reviews are worthless by the+morgawr · · Score: 1
      > reviews based on entertainment value

      That's really what any review is about. The theory is that there are general charecteristics that make for a "good" (e.g. entertaining) book, movie, or whatever, as well as charecteristics that make for a "bad" one. Thousands upon thousands of pages have been written over hundreds of years about what these charecteristics are for speeches and books. A lot less has been written about movies. Almost nothing has been written about video games. As the article mentions some academics are trying.

      I think the fundamental problem is that the world of games covers a lot more bredth then books or movies. In some cases (usually story-driven games like FFX) almost every metric that one could draw from a movie or book will apply. On the other hand, what do you do about a game like Quake? Mario? FlightSimulator? Zelda? Everquest? These games focus not on the presentation of a plot but on the interaction between the user and the world. Right now we don't really have good metrics to compare these games. As the genre progresses that will change.

      >a large majority of games today being carbon copies of other games

      The same can be said of books and movies. With any work there are two approaches:

      One way is to try something new. Because it is new you won't get it perfect but because you are forging ahead you can be forgiven for imperfections. A good example of this would be Homer's Odessy.

      The other way is to refine what's already there. The goal here is get as close to perfect as possible. Running with our Odessy example, Vergil's Aneid would fall into this catagory.

      While there are a lot of worthless games that don't do either, most games fall squarely into the second catagory. Occasionally a game comes out that's in the first catagory. The reason you don't see more is that the industry moves so quickly. As soon as someone makes a truely "new" game, everyone else will make a better polished game that falls into the second catagory.

      --
      The policy of the United States is worse than bad---it is insane. -- Ludwig von Mises, Economic Policy(1959)
    3. Re:reviews are worthless by bigman2003 · · Score: 1

      I do agree with that review of The Rundown. The movie was crap.

      But it was funny.
      It held my interest.
      It was fun.

      So- it was very watchable crap. Along the lines of Triple-X.

      --
      No reason to lie.
  4. when I see movies by Artifex · · Score: 3, Interesting

    I hardly ever pay to see movies any more; since our local art houses have gotten into the "business" (think internet bubble) of pre-release screenings, I get several invitations a month to go to free shows. Not to mention that my local film festival gets me other invites, simply for being a member.

    I actually do read reviews, mostly online, when I can get them, simply because there's no local word of mouth nor advertising for these things, before I get the invites. Otherwise I just have to rely on what the email or card says about the plot of a movie. Basically in the last month I've turned down "Sylvia" because of horrendous reviews and "Texas Chainsaw Massacre" because I don't do horror stories. This week I have 3 free movies to go see, including "Bad Santa," which I'll see ONLY because it got good reviews, "Shattered Glass," which sounds interesting but which I may pass up for an astronomy club meeting (don't laugh), and "Mona Lisa Smile," which sounds sappy, but which I'll probably watch anyway.

    If I do pay to see movies, it's usually because of trailers I've seen in the theater that pique my interest, like "Veronica Guerin," which I'll pay for if I don't get a pass.

    --
    Get off my launchpad!
  5. I use film reviews and game reviews... by JMZero · · Score: 3, Insightful

    ..all the time. In either case, you have to find a specific reviewer that enjoys the same kind of things you do. Once you do, you can avoid a lot of crud you wouldn't like, and find stuff you may have otherwise missed.

    Right now, there's game reviewers that talk about the things important to me. The WSJ guy may be interested in other stuff about games, or discussion from other angles. I can see that, but it's silly to pretend that this different coverage he wants would be better across the board.

    Similarly, I'm happy with Ebert for film. Others may want more esoteric information or deeper analysis than Ebert provides. Or more shallow. But that doesn't mean that Ebert is somehow wrong - he gives many people (including me) precisely the information they want about a picture.

    If you look beyond the mainstream, there's plenty of different review sources for games out there - just as there are for film. You can't review criticism based just on the Eberts of the world. To do so is just lazy.

    --
    Let's not stir that bag of worms...
    1. Re:I use film reviews and game reviews... by Anonymous Coward · · Score: 0

      Yep, I won't see a movie until I find out what David Stratton from the Movie Show thinks about it.

  6. Maybe it's tangential to this issue... by metallicagoaltender · · Score: 2, Interesting

    I always find reviews extremely useful on the nuts and bolts side to decide what platform would be best to get a given game for. Frequently, the PC/PS2/GC/XBox versions will have certain advantages/disadvantages that you just flat out can't tell from reading the package or watching someone play it for 5 minutes. Since reviewers usually point out the differences between versions of a given game, it allows me to make a much better decision on how I can most enjoy that game.

    But more to the subject, I absolutely would rather know how a game works, how the controls are, how the graphics are as opposed to how it makes someone 'feel.' If I'm bothering to read a review on something, the odds are good I'm already interested in it, and am basically making sure there's nothing terrible about it. Besides, everyone is going to derive different feelings from games...what one reviewer is bored by, I may get really into. However, playability, graphics, and other technical aspects are much more objectively measureable, and therefore a better focus for reviews.

  7. Film reviews? by Violet+Null · · Score: 3, Informative

    "When was the last time you decided to see a movie based on a movie review? Film critics write to each other."

    I use film reviews all the time. Unless I'm already heavily predisposed to see in the movie (eg, Bubba Ho-Tep), if a movie comes out where the reviews are real stinkers, I won't go see it.

    (Notice that that's reviews, plural. Rotten Tomatoes is your friend.)

    Granted, word of mouth is more important than reviews, but that doesn't make reviews useless.

    Back on the subject of game reviews, though: I certainly want reviewers to tell me about the game, not about their interpretation of the game. The worst offendor I think I've ever read is here. Allow me to quote:

    Sigmund Freud argues that all living things are governed by two basic instincts: the life instinct called Eros or the death instinct called Thanatos. Eros is the energy that tries to build social ties, fueled by the body, which floods the mind. Thanatos destroys ties and is the wish for destruction and death. All social activity can be reduced to complex forms and interaction of these two instincts. However, when civilization and socialization disrupt the normal ebb and flow of instinctual living, the mind breaks up under the demands. The threefold self is the id, the collective genetic inheritance of the species; the ego, which acts to meet the demands of the id; and the super-ego, which represents the internalization of the demands of society. Humans struggle to find an outlet to meet the demands of their instincts, but in ways that are socially acceptable. War is a perfect justification when Eros fails to tame Thanatos. Grand Theft Auto: Vice City is another.

    And that's just the beginning, folks.

    1. Re:Film reviews? by Kirby · · Score: 1

      >Granted, word of mouth is more important than reviews, but that doesn't make reviews useless.

      What is word of mouth, other than amateur reviews? If your friends tastes are similar to yours, then they're probably more useful. I tend to find that my tastes run closer to certain film critics than my friends (I need new friends, I guess!) and that tends to influence what I see (or add to my netflix queue) a lot more.

      But the trick is to know how to be a smart consumer. Understand what you like about movies, and what flaws don't bother you. I really don't like bloody graphic violence, so obviously am giving Kill Bill a pass, based on what the positive reviews were saying. I don't mind movies that focus on character development, so ended up liking Ang Lee's Hulk - and the negative reviews didn't disuade me, as I clearly like the kind of thing many find tedious.

      Find some good reviewers (that say _why_ they liked it in clear terms), and decide if you tend to like those elements, and you end up seeing a lot fewer movies you don't enjoy.

      (I suppose someone whose tastes ran very close to that of a Hollywood Producer might not have to be so discriminating. But, I'm definitely not that person.)

      (And yes, Rotten Tomatos is a wonderful site.)

      I've got a Tivo pass to Ebert & Roeper, and it's caused me to catch some wonderful films that I might have otherwise missed, like Whale Rider, and to steer clear of some things that had good marketing departments, like Dreamcatcher.

      --
      -- Kate
    2. Re:Film reviews? by jermyjerm · · Score: 3, Informative

      Rotten Tomatoes is handy for deciding what movies to see, and I often consult Game Rankings when trying to decide on games, as well.

      Oh, and I find the GTA:VC reviewers logic hilariously absurd. That entire passage is hard to follow, but if I'm right in thinking he's trying to say that playing Vice City, like fighting wars, is giving into man's basest desire for violence... I'd have to vocally disagree! It could be easily argued that a game like VC is another manifestation of man's desire to find an acceptable and safe outlet for violence, whereas fighting wars is very unsafe and often unnacceptable for those involved.

      Reviewers shouldn't confuse their roles with critics. Rotten Tomatoes is a review site, and so that person's attempt at analysis seems out of place, although I guess this underscores the fact that there really is no acceptable forum for video game criticism yet.

      --
      --- "Yeah, I'm a bit stressed out. I have a research paper due tomorrow and it has to be +5, Insightful."
    3. Re:Film reviews? by Kulic · · Score: 1

      Find some good reviewers (that say _why_ they liked it in clear terms), and decide if you tend to like those elements, and you end up seeing a lot fewer movies you don't enjoy.

      This is very true. A reviewer in my local paper does this most of the time. I have almost the opposite taste in movies, so if this reviewer loves it, I'll most likely pass.

      The same thing goes for game reviews too, although that tends to work more on a per site basis than individual reviewers (at least, that's what I've found).

  8. Bah by JMZero · · Score: 1

    There's actually very few remaining of the snooty critic you describe - and more people who are interested in this kind of review than you probably think.

    Who's the most popular film critic right now? Probably still Ebert. And look at his reviews. Sure he scores some movies high that you might find boring. But he also gives good scores to movies that are technical and artistic voids - if they're done well and entertaining.

    If you haven't found a critic out there that likes the same things you do, you're just lazy. If you think that critics are retarded or art-snobs because they like movies you don't, you've yet to realize people like different things.

    of course with a large majority of games today being carbon copies of other games is there any real entertainment left?

    You've conflated originality and entertainment value. They're different things. Starcraft wasn't terribly original - was it a bad game? Star Control II was a sequel for heaven's sake - I suppose that means it had no entertainment value.

    --
    Let's not stir that bag of worms...
    1. Re:Bah by Anonymous Coward · · Score: 0

      Unfortunatly the last one that I found died an early death, RIP filthy. Those reviews were generally more entertaining than the movies were.

  9. Got Causality? by ArmorFiend · · Score: 1, Interesting

    Personally, I could not enjoy it because it just didn't make any SENSE! 200 bodyguards in a powerful crime syndicate, and none of them bring a gun!?! Trained assassin comes in by the front door, politely waits for her enemies to get organized before attacking?!? Sorry, without some sort of rational underpinnings, an internally consistant system if you will, I can't enjoy a movie. For this reason I found Kill Bill 1 to be a waste of time, and definately won't be seeing the second one.

    1. Re:Got Causality? by aWalrus · · Score: 1

      I think you missed the point. Many dialogs were corny and ridiculous, parts of the fights looked staged to dance-like proportions (I half expected the "WHAM" "CRACK" onomatopoeias from the Adam West's Batman to show up) but that's the intent. The movie aimed for fun and hit it squarely. It wasn't supposed to be believable. It's a direct-to-live-action translation of Comic Book/Manga action (it pays homage to a lot of Manga cliches/visual styles). To tell the truth, I was giddy like a schoolgirl while watching it.

      --
      Overcaffeinated. Angry geeks.
  10. critics write to each other by Anonymous Coward · · Score: 1, Insightful

    Film critics may write to each other, but game reviewers carry a different purpose.

    If you see a film because the previews made it look interest, but it turns out sucking, you're only out $9 - maybe $4.50 during an economy showing. If you get a game because the box looks good and it turns out to be a piece of crap, you're out $45 to $75.

    1. Re:critics write to each other by gamgee5273 · · Score: 1

      With the exception that you can regain some (not all) of your cash on the game by selling it on Half or going to EB Games or Game Stop and selling it back to them. Once you spend the money on the ticket at the movie, that money's long gone...

  11. Missing the Point by Snowmit · · Score: 2, Insightful

    A lot of this discussion seems to be missing the point that there are (at least) two kinds of movie critics. One kind is the Ebert kind, who tells us which movies to go see. The other kind is that academic kind like Cahiers du Cinema which doesn't serve as a viewing guide but acts as a way to analyse films beyond their entertainment value for the dollar.

    Both kinds of critics are valuable. They are valuable at different times. During the times when you are standing around in a store with money burning a hole in your pocket, the Ebert kind are the ones you want to listen to. During the times when you want to increase your appreciation for the artform, or see trends or underlying symbolic themes that some movies might share, or learn about the artistic effect of certain new techniques and technologies, or consider the relationship between the story of a film and the political environment that spawned it, or weigh the merits of attributing a collaborative medium like film to the vision of a single director, then maybe Ebert isn't your man.

    It's partially true that the academic critics are mostly writing to each other, but they are also writing to students of film and to creators of film. You can learn a lot from them. It would be nice to learn similar things about games. By all means, let's continue to have buying guides like GameSpot and so on. But maybe it would be nice to have the other kind, too.

    --
    I have a lot of opinions about Cyborgs and Architects
    1. Re:Missing the Point by PainKilleR-CE · · Score: 2, Interesting

      During the times when you are standing around in a store with money burning a hole in your pocket, the Ebert kind are the ones you want to listen to. During the times when you want to increase your appreciation for the artform, or see trends or underlying symbolic themes that some movies might share, or learn about the artistic effect of certain new techniques and technologies, or consider the relationship between the story of a film and the political environment that spawned it, or weigh the merits of attributing a collaborative medium like film to the vision of a single director, then maybe Ebert isn't your man.

      Still, Ebert does tend to give light to some of the deeper form of criticism. In fact, it tends to get in the way of his judgment on films from time to time, where he spends too much time analyzing how the movie fits in it's genre or how it made him feel rather than telling people it's a good movie (or he doesn't notice it's a good movie because he pigeon-holed it wrong at the start).

      I think that's the point, though, because current game reviewers don't even bother trying to be Ebert, they don't ground their reviews well in context, they simply review the points, and in many cases a particular magazine's (or site's) review system will get in the reviewer's way as much as anything else (score on graphics, sound, etc).

      Part of the problem is simply that games aren't ready for this yet. We still read reviews to find out whether or not a game is buggy (or well-executed) rather than whether or not we want to play it. In fact, most of us know we want to play a game before we read a review of it. If the technology can mature to a point where we aren't worried about the mechanics, I think it will be much more likely that reviewers can go a little deeper in their reviews and give us more information than simply whether or not the developers screwed up the controls and the game crashes 5 times in 10 minutes (hell, I had no problems with C&C Generals, but with the expansion I get a crash to desktop every 3rd game or so), and whether or not the game engine takes advantage of the technology, or whether or not the game actually runs on that minimum system listed on the box.

      With more developers sharing and re-using technology, as well as productions costs rising for games, it's very likely that things will become more stable (as people realize they don't need to build their own engine every time they make a game), and then reviews can get away from the mechanics and talk about the game, for once.

      --
      -PainKilleR-[CE]
  12. Game reviews are really off center by BrookHarty · · Score: 2, Insightful

    I noticed a trend lately that reviews will actually downgrade a game if it's too normal. FPS's (first person shooters) are extremely susceptible to this. The game play can be great, the weapons a good variety, maps decent, but the game play is solid, it gets a mid range to sub-par rating. Not everything had to be ground breaking to be a good game, and game reviewers are biased on personal experience to such a degree, that games can be rated negatively just on its genre.

    I agree with the article, that some standards should be put in place, more technical than feeling should be the first rule, then give a mandatory Fun factor.

    Also, I'd like to see a review site with more on 3rd party budget games, ones that cost 9.99, kid games, educational, more complete, and links to buy. And a link to the developer and distributor, may sites seem to skip putting who made the darn game.

    1. Re:Game reviews are really off center by Anonymous Coward · · Score: 0

      Woohoo! Lots of mediocre FPSes and budget games! I wanna come play games at your house!

    2. Re:Game reviews are really off center by blueskatz · · Score: 1

      Also, I'd like to see a review site with more on 3rd party budget games, ones that cost 9.99, kid games, educational, more complete, and links to buy

      Try Blowout. Its only $9.99 for ps2. Its pretty cool, especially for the price. Be warned though - I'm a little biased because I was one of the developers.

    3. Re:Game reviews are really off center by JFMulder · · Score: 1

      then give a mandatory Fun factor
      Gamespot has this in their rating system, it's called "Tilt". You can see how much tilt they give to a review after the point by point rating of the game in the score chart.

  13. I like EGMs format by darkmayo · · Score: 1

    They have multiple people giving there two bits about the games. Each reviewer has various game genres that they like and dislike..

    The guy who loves FPSs is going to review a RPG alot different than the guy who loves RPGs.

    The personal angle shouldn't be removed from reviewing but it definately should take the backseat to the actual game play aspects.

    --
    "I am a kernel in the linux army"
    1. Re:I like EGMs format by Blackknight · · Score: 1

      Is Sushi-X still a reviewer there? I always agreed with his opinion on games.

  14. Simple Philosophy for Game Reviewing by MBraynard · · Score: 3, Insightful
    I use to write game reviews for the now defunt Well Rounded. It was very challenging to write for some games, especially games that I didn't like, but keeping a simple philosophy in mind was a lighthouse that helped guide me.

    Specifically, the purpose of a game review is to allow the reader to determine whether or not to plunk down ~$50 for it. If games were free, there would be no need for reviews - people could try them out and keep or discard them at whim. But since $50 is real money to most people (and EB Games is cracking down on it's generous return policy), folks need to be careful not to spend their money on something they wouldn't enjoy.

    And there's one other thing I kept in mind: there are games that some people will enjoy but others will dislike, and a review should be of use to both people. In other words, the same review must both clue-in people who will enjoy the game and ward off those who will not.

  15. what's the problem exactly? by h0mer · · Score: 1

    I really don't see a problem with the game reviews I read. Now I know some of you may disagree with their ratings and opinions, but IGN has well-written reviews that cover just about every aspect of the game. A high profile game like Final Fantasy X-2 or Prince of Persia will usually be around 5 pages.

    On the other hand, smaller fansites like Insert Credit have reviews that aren't based on the normal categories, but unfortunately the reviews are not timely enough to make the important purchasing decision on release day.

    While on the subject, let me just say that print magazines are worthless now that GameFan is gone. EGM has gone downhill quite a bit, and is now trying to be Maxim for gamers.

    And thanks for no goddamn Penny Arcade links, it's becoming the goatse.cx of the Games section and people are getting fucking modded up for it.

    --


    I'm on top of my game like I'm standin' on Xbox.
    1. Re:what's the problem exactly? by Anonymous Coward · · Score: 0

      The IGN writers need to take a 6th grade English class. Seriously.

  16. Reviews by Anonymous Coward · · Score: 0

    ??? I can count on one hand the number of movies I saw this year that didn't get well-reviewed. (Best this year: Lost in Translation, Mystic River, The Station Agent, Finding Nemo, American Splendour. Sadly, two of them were the horrid Matrix movies. Why oh why did I not just trust the critics there?

  17. on game reviews by nelsonal · · Score: 1

    I think the biggest difference is that the game industry is still in its infancy, unlike books or movies which are either refining a craft that is ancient, or building on a legacy of past success into new areas. The reviews that focus on technical aspects are there becuase many games have terrible post production. Imagine the reviews if a movie had several scenes with production cast visible, obvious edit marks, and other pretty uncommon errors. It would be soundly blasted, except of course if it were by a director of such high regard that it was seen as the deconstruction of the artform or something similar to what the art world is experiencing. Many games are released with flaws that in twenty or so years will be unthinkable, just as technical flaws would be in a movie today. At that time, game reviews will be more about the experence.

    --
    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  18. it's difficult... by jermyjerm · · Score: 2, Insightful

    As much as I'd like to watch movies or play games for a living, I don't really envy reviewers their job, because no matter what a reviewer writes, there's always going to be a number of people who disagree (and will be inclined to share their feelings with the reviewer in question).

    I assume this is why sites like IGN write long winded reviews detailing every technical aspect of a game, while often avoiding subjective claims such as whether it's actually fun to play or not. While this will keep them out of trouble with their advertisers, I find it pretty unhelpful when I'm trying to determine whether I should buy a game or not. I'd much rather have someone tell me whether an RPGs battle system (for example) is enjoyable or tiresome to use, rather than detailing every minute detail of how it works. Of course, it helps if the information is coming from someone with similar philosophies on gaming as myself.

    It's important to recognize the difference between reviews and criticism of films and games. It seems that NYT article is decrying the lack of actual video game critics, but unfortunately they're not really in high demand (yet). Gaming hasn't been around long enough to really develop any schools of critical thought, although I'm sure that will change.

    In terms of film, the majority of the criticism I've seen usually focuses on movies that are at least 10-20 years old, and games have only very recently begun to reach the level of movies in terms of story telling capacity (although I think they still often fall short).

    I would very much like more "high brow" game criticism available to me (I'd even consider writing some myself in the future), but I don't think such critics have a place in game magazines or web sites that are dependent on game industry advertising revenue. That would be like film academics writing for People magazine.

    Also, any game critics who crop up will immediately face negative stereotypes from the majority of gamers who just want to get in a game and shoot things (or build things) and have a good time. Just look at Gamespotting article. I know it's for humorous effect, but the article presents critics as stuffy old men wearing monocles.

    Anyway, I think video game reviewing is still a basic art because games themselves are still relatively basic (despite their constant stretching of technical barriers). From a film perspective, game designers have to constantly reinvent the "camera" rather than just using an already-made camera to redefine storytelling.

    There will always be reviewers who only treat games as a commercial product, since to many developers they will always be just that; but I agree with the article that as time passes we will see an increase in academic writing on videgames. I'm glad that Kasavino treats this as a positive thing.

    --
    --- "Yeah, I'm a bit stressed out. I have a research paper due tomorrow and it has to be +5, Insightful."
  19. the point by ArmorFiend · · Score: 0, Flamebait

    I agree, I missed the point.

  20. offensive statement by Savatte · · Score: 1

    When was the last time you decided to see a movie based on a movie review?

    Listening to a film critic is much more informational and elightening than going based on what the previews look like. The film critic's job isn't to appear snooty and elitist, but to know about film what makes the movies work.

  21. I don't know... by Saige · · Score: 1

    It seems telling to read that guy's column, and hear him discuss how anything under an 8.0 on Gamespot is considered a "bad game". What kind of skewing is this? That leaves no room to truly distinguish between good and great games. The average game should be right at a 5.0. That leaves plenty of variation for worse and better games to be categorized. As it is, yes, you can tell a game is a stinker if it gets a 2.5. But when a difference between 3.0 and 4.0 is less than the difference between 8.6 and 8.9, then something is off.

    It's due to the skewing of all reviews toward positive, that seems likely to come from any game reviewing media that gets most of its' revenue from the game companies. How can we expect them to be unbiased? They have to watch the bottom line, and, well, honest reviews with no financial backing aren't going to last, while biased reviews with financial backing will - if the bias isn't too blatant.

    I don't trust the reviews that much, other than to realize that if THEY say it sucks, then it must. If they say it doesn't, that doesn't mean the game is good.

    --
    "You know your god is man-made when he hates all the same people you do."
  22. There are other options. by BenSnyder · · Score: 1

    Personally, the more I think about it, the more I like the Neversoft guy's idea of a blog style review.

    Let's face it, we don't really know much about a game review past what it says. We don't know the conditions under which the game was played. We don't know if it was a preview build that the reviewer played in a warehouse for 20 minutes somewhere or if he got to spend the 80+ hours it takes to go through some of the longer RPGs. And isn't that important?

    The obvious difference between a game and a movie also comes into play. Go see a movie and you've seen it. You're in and out in 90 minutes and you've had the complete experience. But with a game, it's a much more personal experience. Either you reduce the game to its mechanics (which plays into the stereotypes that the gaming industry claims they want to get away from) and speak of it in those terms, which ISN'T THE POINT of why people play games, or, the reviewer can talk about his own experience.

    When you try to boil games down to their mechanics you end up with dumb ass statements like "In the end, ESPN NFL Football is truly the best playing football game available for the PlayStation 2 and Xbox." Why is that a dumb statement? To put it in context, he parsed that sentence to allow that Madden could really be the better game.

    Well, lemme ask you a question. Would you rather play the most fun game or the better game? And how is a less fun game actually better? Do we get the answers? Nope. But with blogs we could. Matter of fact, lemme quote again from the same GameSpot review. "If you're on the fence, trying out both games is really the only way to know for sure..." I have an idea, why don't you do that, write about it, and let me know. Because right now, you're just undercutting the rest of your review.

    I'd trust something Gabe or Tycho recommended before I'd trust anybody at IGN or GameSpot. And I have to think that it's because they've basically blogged their way into having an opinion that I know I can trust to be consistent.

    If I knew the personalities of the GameSpot crew with the same clarity that I feel I do of the PA guys, then YES I WOULD want to hear how the game made them feel. After all, the point of a game is how it makes you feel, not how technically advanced (or not) it is. Besides, I think that info can also be covered in a blog style. Am I alone here?

  23. Who's the audience again? by Carch · · Score: 1
    If movie reviewers are writing to each other, then game reviewers are writing to the game publishers who payola them. I have yet to see an awful game savaged the way it deserves in an online review, and only occasionally in a print review. Bad movies, on the other hand, garner plenty of bad reviews:

    "At the risk of understatement, The Matrix Revolutions sucks."
    - Peter Travers, Rolling Stone (review online)

    --
    _/\ - Sturgeon's Law: 90% of everything is crud.
  24. why I hate the hulk by ArmorFiend · · Score: 1

    Here's my beef with Hulk. I just didn't care about any of the characters. The crazy old dad didn't seem rational enough to be a good villian. Plus the material-morphing super-guy was, well, totally lame, not a good matchup for the Hulk to fight at all. Looking back on it, the best fight of the movie was Hulk versus the stupid CGI dogs. And that was just silly, too.

    Ultimately, the Hulk's enemy was "the military industrial complex". Did the Hulk confront it? No, he moved to Columbia instead. Reasonable real-world behavior. But a boring movie plot.

    1. Re:why I hate the hulk by Goldberg's+Pants · · Score: 1

      I don't think it was any less silly than Green Goblin in Spiderman. And the effects were just incredible. I don't care what anyone says, the first time I actually saw Hulk (as in the creature in the movie) I was totally marking out like I did when I first saw the TV show when I was about 7:)

  25. Ass by Anonymous Coward · · Score: 0

    My boss didn't like that much.

  26. 3 Not-So-Easy Steps to Better Reviews by superultra · · Score: 2, Interesting

    Delaney's absolutely right, but he didn't seem to offer any solutions. Here's one:

    First of all, there needs to be a sort of academic overhead to video game analysis. I think our great hope in this is the imminent rise of Ludology and video game theory. By and large, video games are still generally regarded within the academic community as, well, non-academic. This notion needs to be challenged, by academics and professional review writers alike. When this "aura" of justification occurs, it will result not only in better writing within game reviews, but also a focus on critique, or true critical analysis, and less focus on screenshots or graphics. At a recent video game developer's conference, the head of Naughty Dog stated that the industry had reached a point of diminishing returns in respect to graphics, and that the focus now ought to be on storyline and character development. Likewise, so too should reviewers begin to shift focus away from the technical aspects of the game, despite Kasavin's insistence that these are "indelible qualities of gaming." He's technically right, but he's also wrong. They're indelible, true, but only because the entire focus of the game media (Gamespot very much included) is on these same indelible qualities of gaming. Don't believe? Open up your favorite gaming magazine or website, and see how much of a focus there is on screenshots. That kind of visual attention doesn't even happen in film media, which is at least as visual as gaming. When it does occur, it is done so with focus and intent by the studios, not the sprawling bi-daily update of screenshots that is so emerged within the game industry.

    Secondly, we need a new word. Moving pictures found the word "film" to escape the pure entertainment association, video games need something akin to "film" but still connotative of the properties of video games. I know there are some, including John Carmack, who think that video games cannot and should not attain to anything higher than entertainment. And indeed, entertaining games is no less noble than games "with purpose." Nevertheless, saying that video games' sole purpose is to entertain is like saying that all paintings should be pretty and nice to look at, or that all books should be "fun" to read. Video games are a method, a medium, a means unto an end, and not the end itself. Can they communicate "entertainment"? Obviously, but the realization among game developers should also be that they can communicate or impart other abstract ideas as well, apart or alongside entertainment.

    Thirdly, the industry itself needs to allow padding for games that are not purely entertainment driven. I think that the Japanese have this idea, hence games like REZ or Pikmin; games that I'm sure the publishers knew won't sell GTA3 numbers but they publish and develop as an expression rather than an attempt to make sales. The Japanese, and European to some degree, do this with intent, whereas American gaming companies do it completely unintentionally. This needs to change.

    Basically, the entirety of the industry needs a swivel towards an overall awareness of "abstract gaming." Reviewers, whether they are aware of this or not, lead the vanguard in this respect. Why is there a need of, for lack of a better term (and the complete aversion to using the word "artistic"), purpose-oriented or abstract gaming? Because the gaming industry is at a crossroads now. The comic book industry found itself at very much this same point in its journey and it took the wrong path. Instead of creating what was considered "niche" titles, as a whole the industry instead moved towards a purely sales-driven strategy. The end result is that it quickly quarantined itself within a subculture that it has never really moved out of, requiring nearly 20-30 years and Frank Miller and Alan Moore to deconstruct the genre so it could be reinvented. The movie industry was also at the same point, much earlier than comic books of cour

  27. hmmm by deus_X_machina · · Score: 1

    Maybe this is why Electronics Botique has gotten so into promoting pre-ordering games. It seems like everytime that you pre-order a game, you get some kind of incentive, usually more store credit for trading in old games. Just recently, I received an additonal 3$ trade in value for every game I traded in, and since I traded in 10 games, well, you can do the math... and all I had to do was pre-order SSX3 (which I didn't even purchase, I know it had great reviews, I just don't like snowboarding games). Maybe they assume that once you pre-order it, you somehow feel locked into purchasing it, or maybe you'll purchase it before the reviews even come out. I refuse to purchase a game that gets below an 80% on Gametab.

    From a business standpoint, you'd think this would be a bad idea. Though I pre-purchased Medal of Honor: Rising Sun (FINALLY a game based on the Marine Corps), if it ends up getting bad reviews, I'll use my store credit towards something else AND keep my extra bonuses. I'd imagine a lot of people will do the same thing, and EB will be left with a huge overstock of a crappy game.

    As for the value of reviews, some games are worth every penny. Goldeney, Age of Mythology, Warcraft, Halo, Madden, Neverwinter Nights, Grand Theft Auto 3, Final Fantasy... at 100$ these games still would have been a bargain, due to the countless hours spent playing them. All of these games received phoenominal reviews. Frankly, with the exception of a few games, I usually buy games soley based on the reviews they recieve. If I'm going to shell out 50$, it had better damn well be a good game, especially for the console, because of the limited online capabilities. If everyone bought games soley based on reviews (provided the reviews weren't overly biased), then it would force companies to release only very high quality games.

    --
    "In a Democracy, people get the kind of government they deserve." -Winston Churchill
    1. Re:hmmm by bigman2003 · · Score: 1

      I've also benefitted from the $3 bonus at EB Games. But they also give you that bonus if you buy a game off their 'New Releases' list.

      If you have a bunch of crappy games laying around the house, gather up 5-10, and bring them to EB Games when you are going to buy one of these 'bonus' games. Even a game that they were going to give you $1 for, suddenly becomes a $4 game.

      What I *really* hate is not game reviews that are bad- but all the game preview hype. I don't care what the concepts sounded like while the game was at build 7. I want to know how those came out on the final build. I've seen games get hyped for months, only to score a 70% when they come out. (Which, as this thread has mentioned, is actually a mediocre game)

      Also- I think that reviewers rush to get their review out- to be first, or at least not to be last.

      This means that a reviewer has played the game for one day- and we are really getting his initial reaction. Simpsons Hit and Run is a good example of this. The game is really good- for a while...then it seems to get very boring. (Others may have different opinions- but people I know who have played it feel the same way)

      But- as flawed as reviewers might be- I need to rely on them to determine where to spend my next $50.

      --
      No reason to lie.
    2. Re:hmmm by deus_X_machina · · Score: 1

      That's the beauty of video games, that the reviews pretty much make them or break them. I highly doubt Ico would have sold so well if not for it's critical acclaim. You can pretty much alwasy skip the hype and the BS, because the game is always hyped to death, but then the reviews tell it like it is.

      Also- I think that reviewers rush to get their review out- to be first, or at least not to be last.

      Oh no doubt, but they also receive games before they get released. I'd imagine if a developer thinks a game is going to be well critically received, it'd be in their best interest to get the reviews out as soon as possible just to start a buzz. I mean, if a game is getting 9's on every website on it's release date, chances are I'm going to pick it up. On the other hand, if the game isn't going to be that good but can sell on name alone, then it's probably in their best interest to keep it out of the hands of reviewers for as long as possible.

      This means that a reviewer has played the game for one day- and we are really getting his initial reaction. Simpsons Hit and Run is a good example of this. The game is really good- for a while...then it seems to get very boring.

      HA! Thats the game I just traded in for Medal of Honor. It got boring REAL fast. I'm a huge Simpsons fan, don't get me wrong, it just got spent. Even GTA3/Vice City got spent, but I kept them both for awhile because my friends liked them. It defenetly lacked substance after the initial Simpsons thrill wore off.

      --
      "In a Democracy, people get the kind of government they deserve." -Winston Churchill