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GameSpy Sends DMCA-Based C&D To Security Researcher

chowbok writes "Luigi Auriemma has found several security holes GameSpy software over the past few months. He has reported them all to GameSpy but never got a response... until today, when he got a threatening letter from their lawyers. It says he's violating the DMCA, he needs to cease-and-desist, yadda yadda yadda." Update: 11/12 21:09 GMT by S : GameSpy has now posted an official response from the company's founder, Mark Surfas.

18 of 479 comments (clear)

  1. Damn those lawyers! by HebrewToYou · · Score: 3, Insightful

    Always hating on the guy trying to enforce rigid security standards. Can't we all recognize that the only real harm caused would be by *not* reporting on these security holes. C&D letters only cause anti-corporate sentiment due to their rather accusatory tone. For shame. Good thing I don't use gamespy...

    --
    I'm not popular enough to be different.

    Homer Simpson, The Simpsons

  2. Hear that? by Pxtl · · Score: 4, Insightful

    That's the sound of nobody being surprised.

    Note for future reference: hackers, if you want someone to improve their security, don't go to the admin with your 'sploit, but anonymously release it into the wild. After all, the constant cease-and-decist letters _obviously_ say that that's what today's software companies want.

    1. Re:Hear that? by GoofyBoy · · Score: 5, Insightful

      > anonymously release it into the wild

      Unfortunately thats what is going to happen.

      A "nice" person would contact the company and inform them before it becomes a note-worthy problem. But what do these "nice" people get? A threat from lawyers.

      So the alternative is to release something that would create a note-worthy problem, and due to media/customer base screaming, fix the problem.

      Its a shame that it is coming to this. This use of the DMCA is turing "nice" people into "not-so nice" people.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  3. Send some love by Del+Vach · · Score: 5, Insightful
    1. Re:Send some love by orthogonal · · Score: 3, Insightful

      There are other things going on that demand one's attention and you just can't fight every battle that comes into your life.

      True enough. But if you've got the time to complain about GameSpy, take the time to complain to GameSpy.

      Or if you had the time to respond to my post....

    2. Re:Send some love by mbbac · · Score: 5, Insightful

      How is he harassing them if he hasn't contacted them?

      --

      mbbac

  4. it's not that he just reported them, though... by Corporate+Drone · · Score: 4, Insightful
    From Gamespy's email: "In contrast to simply advising GameSpy of these vulnerabilities, by publishing this software to the world at large you are clearly facilitating the intentional crashing of GameSpy's server by others".

    so, incredulously, he asks whether bug research is a criminal act and bug researchers criminals.

    Unfortunately, the answer today in America is a simple "yes". that is, unless you feel like researching and then hoarding your findings.

    --
    mmm... yeah... You see, we're putting the cover sheets on all TPS reports now before they go out...
  5. Re:Not a US citizen by Brahmastra · · Score: 3, Insightful

    and the Italian government will GUBO (Grease Up and Bend Over) and hand him over to the US unfortunately

  6. Confused by LizardKing · · Score: 4, Insightful

    Does the DMCA apply outside the US? How can this guy be breaking US and Federal law while carrying out his research in Milan, Italy? Chris

    1. Re:Confused by IthnkImParanoid · · Score: 3, Insightful

      A certain college undergraduate (well, probably graduated or moved on now) in Norway would probably like to know the same thing.

      Companies attempting to enforce the DMCA outside US jurisdiction isn't new. The first high profile DMCA case I remember (the one I alluded to above) was just such a case. The question is then "Does gamespy have enough clout to pull this off like the MPAA did?".

      --
      It's nothing but crumpled porno and Ayn Rand.
  7. Message rec'd. Loud and clear. by Anonymous Coward · · Score: 5, Insightful

    Publish all the exploits underground, as anonymously as possible. This way the exploits are in the wild and the sloppy code has to _fixed_ instead of covered up with a mountain of legal manure.

    This is not what GS wants, nor what they mean. It is, however, what they are apt to get. Had they thought (ha!) things through this mistaken mistreatment of someone sending friendly warnings would not have occured.

    Hey, GS. Why not try shooting at the real target? You just hit your foot.

  8. Free (as in beer) work by Just-A-Buck · · Score: 3, Insightful

    I'll never get it:

    Those guys researching security flaws in your software are working for free for your company. You just saved some money for security audits...
    Be grateful, perhaps offer them a contract for more research, but don't threaten them with lawsuits. Some people may not like it and won't contact you before spreading an exploit.

    --
    Tread softly because you tread on my dreams. -- Yeats
  9. Gamespy does a good job publicizing their bugs... by _Sharp'r_ · · Score: 5, Insightful

    What better way to get your bugs known by every technically literate person on the planet than to send a C & D letter like this, leading to a reference that gets posted on Slashdot as a home page story?

    I congratulate Gamespy on their great word-of-mouth campaign to get all of their exploitable bugs known by the widest possible audience...

    --
    The party of stupid and the party of evil get together and do something both stupid and evil, then call it bipartisan.
  10. Actually, he did publish/release it by GFW · · Score: 4, Insightful

    All his proof-of-concept exploits are on his website ... BUT, he did notify the company AND gave them lead time to fix each problem before publishing. Sounds like a perfectly responsible approach, similar to that used by university researchers here in the US.

  11. Re:Not a US citizen by TamMan2000 · · Score: 4, Insightful

    Heck, even murderers often don't get handed over

    What scares me is that the US probably care less about the murders than the DMCA violators, and they will try to get him handed over...

    The corporations that influence the government so heavily don't really care when one of the people of the US gets killed, but when their profits are in danger... watch out!

    --
    "I'll have a Guinness, no wait, make that a Coors Light" -Grad student I work with, who shall remain anonymous...
  12. What a dipshit by frenetic3 · · Score: 4, Insightful

    I don't blame Gamespy at all. This jackass has basically enabled untold numbers of 12 year old pricks to tie up public game servers for their shallow amusement.

    The general method of DoS he employs is not a "security flaw" but a byproduct of how multiplayer games are typically designed. You could theoretically do the same thing by going into an office and starting up a bunch of instances of the game on a bunch of PCs and logging into a server and leaving them there -- the "proofs of concept" that this guy Luigi wrote just automates this, simulating clients and hanging them.

    The "problem" is that lots of games (hell, most network services of any kind) inherently require one TCP connection or UDP stream that stays alive throughout the entire multiplayer game and that begin with some authentication process, and most games only maintain a small number of slots (listening sockets).

    Generous timeouts are also often needed to support spotty connections/freezes without disconnecting, so simply checking for timeouts might not help servers get past this issue. (However, maybe they could add some simple limit on how long a client can stay in the preliminary authentication/non-'playing' stages before booting them, requiring a prohibitively large amount of additional reverse engineering/sophistication to simulate a playing client.)

    Getting around it will force game devs to play a stupid game of cat and mouse and to implement complicated challenge/response and other antispoofing mechanisms (IP banning, timeouts, etc.) -- time that could be, and ought to be spent on making fun games.

    Too bad that Gamespy invoked the DMCA but that's probably the only legal leg they can stand on. Furthermore, Gamespy has nothing to do with the implementation of various game developers' servers.

    Perhaps a better avenue would be for game devs to sue the guy for posting key gen algorithm internals and other shit like that.

    I think though that breaking both his legs and giving him a donkey punch (#3) or dirty sanchez (3rd from bottom) would be more fitting, and funnier.

    -fren

    --
    "Where are we going, and why am I in this handbasket?"
  13. Narf? by Chibi+Merrow · · Score: 4, Insightful

    The exploits I read were for the most part buffer overflows... Which are the result of improper bounds checking and just general sloppy coding. This has NOTHING TO DO with Gamespy's servers, and everything to do with their client software. The guy claims he informed them, they claim he didn't. If he did inform them, then tough luck. They deserve any negative publicity out of this. If he didn't inform them, then he needs to be dealt with.

    Proof of concept code often is the only way to force a company to do something about its security problems... It's specifically because 12 year old script kiddies are exploiting the vulnerability that the company fixes it. Suing a security researcher for bringing this about is silly. Spend the money on fixing the problem, not on a Lawyer's retainer.

    --
    Maxim: People cannot follow directions.
    Increases in truth directly with the length of time spent explaining them
  14. Think for a second before you take his side... by James+Lewis · · Score: 5, Insightful
    It seems most of the posts here take the side of the "hacker" which isn't surprising given this is Slashdot. But if you go look at his site, he is posting working source for DDos attacks for various games and exploits. Here is one description:

    "Half-Life 1.1.1.0 client's "Unknown command" format string bug test 0.1 This is a tool to test a format string bug I have found in the Half-Life client. I have not released an advisory because at the moment I don't know if this bug lets remote code execution or not. Feel free to check it (in the zip file there is also the mail I have sent to vuln-dev that contains some details)"

    In this case he's posting source for the exploitation of a bug before HE EVEN KNOWS WHAT THE BUG DOES. This makes me doubt how responsible he is in informing companies of bugs in their products. How about this changelog in the source of his UTDDos attack:

    "CHANGELOG: - Now supports UT2003 servers!!! - better allocation method (now it's not limited, and the memory used is very very small!) - big code optimizations - a lot of bug fixes (libnet name resolution and other little problems)"

    Why would these changes be necessary for a proof of concept? Sounds more like he wants anybody to be able to easily compile and use his programs to exploit not just UT servers, but UT2003 servers as well.

    I think hackers should have as much restraint as possible in releasing "proof of concept" programs. Because really, what do these programs do? It does exactly what you are afraid people will do with the bug you found, exploit it. When you release that to the public, you are ENSURING that the bug will be exploited. Only in extreme cases should this be used to force a company to fix a bug, because at best the result is a brief period of time in which the bug is exploited widely, before the company fixes it. However, I think there is a serious risk of more harm being done in this period of time than would have ever been done if the proof of concept program had never been released, and the bug taken longer to be fixed or perhaps not fixed at all.

    This guy is obviously not using proof of concept programs as a last resort. In fact, check out this comment:

    "CD-Key hash changer for UnrealTournament 2003 v2225 for Win32 0.1 practically this proof-of-concept lets you to use a custom cd-key hash. The main idea was to find a cd-key theft bug but fortunally this bug doesn't exist so this tool can be considered only a test just for fun"

    He wants people to use it "for fun"? What kind of white hat hacker releases a proof of concept program for "fun"? If I read this right, he was hoping to be able to steal CD keys with this, which he probably would have released as well. That would of been a huge mess, and is what I mean when I say there is serious risk of a concept program doing a lot more harm than good. So, it turns out it only lets you use other people's CD hashes, which you can get just from joining a game. This would allow you to steal someone's CD hash that you didn't like, and then go make a total ass of yourself on a server and get him banned. Sounds "fun" don't you think? Gamespy may not be my favorite company, but this guy give hackers a bad name.