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Bungie Celebrates 2-Year Anniversary Of Halo Release

Thanks to Bungie.net for their feature commemorating the second anniversary of Halo's Xbox debut. The piece starts: "What started life as a pseudo real-time-strategy game for the Apple Mac has turned into the number-one-selling Xbox game of all time and a driving force behind much of the console's overall success", and goes on to elicit Ed Fries of Microsoft's remembrances of the scary moments ("Our first E3 press event went REALLY bad. The Xbox didn't even power up. Halo was the grand finale and we had some serious framerate issues and hiccups"), and the Bungie developers, fans and media's favorite anecdotes ("Halo rage is a beautiful thing. My plaster walls are free from damage now, but the amount of controllers I go through is atrocious.")

93 comments

  1. I was playing it today... by bigman2003 · · Score: 1

    I was just playing Halo today- it is still a fantastic game, and has legs that will carry it until the end of the Xbox (first version).

    Halo has its detractors, but I have yet to play a first person shooter that I ENJOYED more.

    Other games may have better graphics, better levels, etc, etc- but overall, Halo is a great game.

    --
    No reason to lie.
    1. Re:I was playing it today... by Anonymous Coward · · Score: 2, Insightful

      Halo is so utterly repetitive and tedious. Oh, wow, another corridor exactly the same as the last corridor with Flood jumping out exactly the same air conditioning vents! How exciting!

      If you want a good FPS, play Medal Of Honour or Call Of Duty.

    2. Re:I was playing it today... by AlexMax2742 · · Score: 2, Insightful
      I agree. The single player isn't so hot.

      But in all seriousness, those who hate Halo's multiplayer mode have probably never played it with a large group of people. It is an absolute BLAST!.

      --
      I'm the guy with the unpopular opinion
    3. Re:I was playing it today... by Goldberg's+Pants · · Score: 1

      Have to agree with Call of Duty. The first FPS... Actually, scratch that, the first GAME in years to make me go "WOW!" There's something that happens in one of the early missions that had my jaw drop it was so cool.

      Halo... Call me in 2001, when I still gave a shit...

    4. Re:I was playing it today... by lvdrproject · · Score: 1

      Yeah, i agree. I'm not a big fan of FPSes, and i can't stand Halo on the Xbox, but Halo is a riot on PC, especially when you get certain vehicles going in there (not the cheesy ones). Doing flips in the buggies is hilarious. Me and my friends just play for hours crashing into each other and stuff, heh.

    5. Re:I was playing it today... by CashCarSTAR · · Score: 1

      The problem is that the multiplayer mode, quite frankly is not fully developed.

      In a nutshell..

      Where's the bots?

      Just playing 1v1 or even 2v2, is frankly boring.

      Now playing 2v2 while each commanding 6 bots..that's fun.

      No set of multiplayer mode challenges, no bots..

      It's a good game, and a good engine. Not the best 'tho. Timesplitters 2 was overall a much better game.

      (Although I'll stick to Day of Defeat if it's ok.)

    6. Re:I was playing it today... by Mike+Mentalist · · Score: 0

      1 vs 1 is always boring in any multiplayer FPS, but 2 vs 2 is good in Halo.

      The only thing missing from Halo multiplayer is the bots. At first, Halo deathmatch does feel rather lightweight - it takes time to get into it.

      However, to say that TS2 is a better game overall I have to disagree with. I found TS2 to be utter crap for the most part. Only two or three of the single player levels were any good and everything else was boring. It may have had bots for multiplayer, but give me Halo any day. Perhaps the single worst part of TS2 is the weapons - they are truly AWFUL and just so weedy it's pathetic. Not to mention that it feels like you are controlling a floating gun when playing the game.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    7. Re:I was playing it today... by Nexzus · · Score: 1

      Agreed. We've been able to get a few full 8 on 8 games going in our lab, and nothing beats the fun of a co-ordinated attack of two full Warthogs, a Scorpion tank and air support provided by a Banshee, going against the like, in that big snow level.

      --
      Karma: Can only be portioned out by the Cosmos.
    8. Re:I was playing it today... by AlexMax2742 · · Score: 1

      If you're not talking about one of the new-to-PC levels that I don't know about, it's called Sidewinder.

      --
      I'm the guy with the unpopular opinion
  2. Just one question... by Stormwatch · · Score: 5, Interesting

    When - if ever - is the Mac version coming out?

    1. Re:Just one question... by MonaXier · · Score: 4, Informative

      According to Inside Mac Games, December 3rd is the currently planned date.

  3. Ugh by aphexbrett · · Score: 4, Insightful

    This serves as a bitter reminder of how bungie used to be before being acquire by M$. Instead of continuing their tradition of super-kick-ass indy games (started at first by marathon and eventually myth), they ended up selling incomplete games (Oni) and putting all future effort towards lining M$'s pockets in a sector of the market they shouldn't even be in. And now they are gonna release Halo for the PC? Please. Releasing Halo now is a slap in the face.

    1. Re:Ugh by Black+Hitler · · Score: 1
      they ended up selling incomplete games (Oni)


      Oni was released before the MS buyout. MS didn't distribute it either.
    2. Re:Ugh by DaveCBio · · Score: 1

      The minute you spell Microsoft as M$ your point goes out the window as a anti-fanboy.

    3. Re:Ugh by djNocturne · · Score: 3, Interesting

      Amen, brother. And MS will continue to have a noxious effect on the entire gaming industry. Don't expect it to end with Bungie, by any means.

      For those of us who don't like MS and won't own an XBox, the fact that we missed out on the whole Halo thing is not even the full extent of the problem. This business of console makers buying large, successful developers/publishers outright ... that's a road we don't want to go down. Not only will it inevitably affect the creativity of indie development houses (which is reason enough to avoid the situation), but on the console side of things it's worse. One is locked out of all future games from those developers unless he/she owns the proper console.

      So not only did I miss the Halo phenomenon, sadly, I will also be missing the sequel---along with any other quality games the Bungie crew happen dream up. The above poster is absolutely right. Releasing Halo on the PC at this point is simply an insult. He's also right in pointing out that the glory days of Bungie are now behind them, with the acquisition virtually guaranteeing that.

      As a momentary exercise in completely extraneous hypotheticals, and to drive the point home with much more force (given the audience), imagine for a moment that MS had decided to acquire Squaresoft instead of Bungie ... *shuter*

      --
      /* Pleurez, pleurez, mes yeux, et fondez vous en eau! La moitie de ma vie a mis l'autre au tombeau. - Corneille */
    4. Re:Ugh by Wyatt+Earp · · Score: 1

      Actually, no.

      Oni was delayed, Bungie went to MS, Oni was spun off and shipped by someone else other than Bungie, as was Myth III.

      I bought Halo for the PC, and wow I was underwhelmed by the game. The single player game pretty much sucked including terrible levels like all the crap in the Library.

    5. Re:Ugh by Anonymous Coward · · Score: 0
      imagine for a moment that MS had decided to acquire Squaresoft instead of Bungie ... *shuter*
      Their crappy derivative games would be on the Xbox instead of the PS2? ONO THE HORROR
    6. Re:Ugh by Anonymous Coward · · Score: 0
      Oni was delayed, Bungie went to MS, Oni was spun off and shipped by someone else other than Bungie, as was Myth III.
      Oni wasn't really "spun off." It was developed entirely by Bungie; the only things "spun off" were the development of the PS2 version and the publishing and distribution chores, which were handled by Take 2. Myth III was a very different situation, since Bungie didn't have anything to do with it.
    7. Re:Ugh by Anonymous Coward · · Score: 0

      Oni, however, was developed by Bungie's other studio which contained few (none?) of the FPS gods who crafted PoD and Marathon.

    8. Re:Ugh by otuz · · Score: 1

      Actually, Pathways into Darkness was the first Bungie game. It was released in early nineties, in Wolfenstein 3D era. The Marathon series kicked ass in gameplay compared to Doom. IMHO the Marathon levels kicks Quake ass too.

    9. Re:Ugh by Mike+Mentalist · · Score: 0

      Amen, brother. And MS will continue to have a noxious effect on the entire gaming industry.

      Yawn. People say the same crap about Sony as well.


      Not only will it inevitably affect the creativity of indie development houses (which is reason enough to avoid the situation), but on the console side of things it's worse.

      So how is a developer having financial security such a bad thing? And what about the developer deciding to sell out in the first place?


      So not only did I miss the Halo phenomenon, sadly, I will also be missing the sequel---along with any other quality games the Bungie crew happen dream up.

      That is your own fault entirely. If you cannot let go of your silly, childish little principle then you have no one else to blame.


      As a momentary exercise in completely extraneous hypotheticals, and to drive the point home with much more force (given the audience), imagine for a moment that MS had decided to acquire Squaresoft instead of Bungie ... *shuter*

      Yes, just imagine! We would have to put up with endless sequels of an RPG series that have no bearing on past episodes!

      Oh, hang on a second...

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    10. Re:Ugh by aanand · · Score: 1

      Halo outshines pretty much every other game Bungie ever made. The fact that it was made for and under the supervision of Microsoft changes nothing - if anything, it means the game's far more polished than their earlier work. Bungie are well and truly alive and kicking. It's just that now they have a marketing team and an unlimited supply of blank cheques. Why is that a bad thing again?

      (and dude, writing "M$" is so 1999.)

    11. Re:Ugh by inkless1 · · Score: 1

      " Halo outshines pretty much every other game Bungie ever made"

      Most people who are familiar with the Marathon series would argue that notion heavily (and probably accurately)

    12. Re:Ugh by Exitthree · · Score: 1

      That's actually not the first Bungie game either. The first was called "GNOP" and it was a Pong rip-off. What followed was an RPG game (of which the name slips my mind) and another game (which I believed involved tank warfare.) All of this information is available in the Marathon Scrapbook which was included in the Marathon Trilogy set.

    13. Re:Ugh by Anonymous Coward · · Score: 0

      I played both extensively, and while Marathon was more impressive compared to its competitors at the time, I think Halo is a better game overall.

      Game preferences being highly subjective, feel free to disagree.

    14. Re:Ugh by aanand · · Score: 2, Informative

      I'm an absolute Marathon freak, but while its story may well be the best story (and the best-told story - Bungie communicated an amazing amount of information purely through those terminals) in any game ever, it's not the magnum opus of design and balance that Halo is.

      It's the little things. The huge variations created simply by approaching a fight from the other side, or using different weapons. The complete disregard for the Doom mentality that's plagued PC shooters since forever (weapon x is better than weapon x-1! your health starts at 100 and is chipped away tediously bullet by bullet!) in favour of a far more revolutionary and interesting system (each weapon is equally good, and the tremendous differences between them create wonderful interplay between you and the enemies, depending on what you're equipped with. Your shield recharges, so you're forced to make use of every scrap of cover that's around, and the level designers clearly realised this from the outset). The stunning, unpredictable AI. It's genuinely one of the most important games ever made, but no-one can stop shouting "console-selling mediocrity" and look at the big picture, save a few (hence the vitriolic reaction from most corners when Edge magazine rated it 10/10).

    15. Re:Ugh by Black+Hitler · · Score: 1

      It's probably worth noting at this point that Bungie has admitted that Halo is basically an unofficial sequel to the Marathon games and even takes place in the same game universe.

    16. Re:Ugh by aanand · · Score: 1

      To an extent. From what I've been able to garner (with more than a little help from these people), it's a very tenuous connection (343 = 7*7*7, Marathon fans!).

      Halo 2 is supposedly going to expand on the story in a big way, and will probably reinforce that connection (as well as - Bungie tell us - making us realise just how many Secret Clues were left around Halo. Oh well, any excuse to play the game again...)

  4. So umm... by exick · · Score: 1

    Didn't Microsoft say they had some big ass announcement for today? Well, we're waiting.

    1. Re:So umm... by Anonymous Coward · · Score: 0

      Its apparently just a new splinter cell downloadable level

  5. and it just came short while ago for pc.. by gl4ss · · Score: 1

    and people wonder why the pc crowd think it sucks?

    i mean really, take the games best gameplay feature away(co-operative), release it 2 years late(a game that depends somewhat on it being 'fresh' too) and wonder why people don't like it. and add a couple of gfx bugs they had 2 YEARS to figure out and test.

    i'm sorry but they really should have been doing some improvements to it during that time(the game ain't nothing special even, quite frankly even if unreal 2 is kinda short it kicks halo's ass soooooooo far in the "shoot some aliens in first person with few ai partners" category).

    --
    world was created 5 seconds before this post as it is.
    1. Re:and it just came short while ago for pc.. by MMaestro · · Score: 1
      I think some logic is in order here.

      IF X is a company owned by/associated with Microsoft
      THEN X and anything it makes/produces sucks

      Bungie didn't develop the PC version of Halo. Gearbox did.

      And the graphic bugs were mostly because people were trying to run the game on old Voodoo5, with all the settings turned up, playing on a 16 player non-dedicated multiplayer server using a 56k modem, while playing Winamp in the background, while downloading pr0n off Kazaa. When it comes to extremely high performance games like Halo PC, people WILL bitch that they're minimum specifications computer can't get a smooth 60 FPS in 1600*1200 resolution, 2x anti-aliasing.

    2. Re:and it just came short while ago for pc.. by AvantLegion · · Score: 1
      I had it for Xbox when it was fresh, and the game still wasn't great.

      TERRIBLE, TERRIBLE level design screwed up a game that had beautiful graphics and pretty solid play mechanics (nothing special or innovative, but very streamlined, and play control was amazing for a gamepad-controlled 1st person shooter).

    3. Re:and it just came short while ago for pc.. by gl4ss · · Score: 1

      dude, there were textures that showed off as transparent making some objects invisible, on cards that had been out those 2 years. graphic BUGS != graphic slowness, there were blatant bugs that they should have catched in q&a. it was ok performance wise on my computer.

      it's nothing to do with ms being the publisher(mechwarriors with ms logo aren't bad), the pc version of halo just sucks even though they had it sort-of ready 2 years ago.. you got any good reason for them dropping the co-operative gameplay from it? except to make it suck? i don't fucking care who makes the games(if i did, i wouldn't be using a pc with windows as the game platform in the first place).

      though you sir, are just flamebaiting.
      -

      --
      world was created 5 seconds before this post as it is.
    4. Re:and it just came short while ago for pc.. by fowlerserpent · · Score: 1

      No, that is not the case.
      The game runs poorly on new video cards.
      The GeForceFx 5200 doesn't run it well.
      Geforce 4 Ti4200 can only run it at 800x600.

      Gearbox said it was because of the DirectX 9 effects and pixel shader 2.0 effects. However if the game is run in pixel shader 1.1 mode with the -use11 switch, hardly any performance gain is noticed.

    5. Re:and it just came short while ago for pc.. by MMaestro · · Score: 1
      'you got any good reason for them dropping the co-operative gameplay from it?'

      Yeah, its called LAG.

    6. Re:and it just came short while ago for pc.. by Firehawke · · Score: 1

      And that's stopped them how? I mean, they could have easily just said "LAN Only" for cooperative and it STILL would have been a hell of a lot better than taking it out entirely.

    7. Re:and it just came short while ago for pc.. by MMaestro · · Score: 1

      Well excuse the majority of gamers who don't have supercomputers for gaming. Even with recommended specs and up, a 2 person multiplayer PC version game of Halo still can't reach the solid lag-free framerate of a 16 player Xbox Halo multiplayer game.

  6. Re:When's the next app for Xbox? by Anonymous Coward · · Score: 0
    Networking? Sure, there's an Ethernet jack built in, but you need to buy a $50 service for any post-Halo game to work with it.
    No you don't. You're the worst troll ever..
  7. Re:When's the next app for Xbox? by Anonymous Coward · · Score: 0

    Name one Xbox game that supports multiplayer online gaming without Xbox Live and without some kludgy GameSpy hack.

    Thanks.

  8. Re:When's the next app for Xbox? by DaveCBio · · Score: 1

    Nice troll, but try looking at the top 10 Xbox titles and try again. There are some awesome games out on the Xbox these days.

  9. Your cut & paste troll is out of date. by Inoshiro · · Score: 1

    Halo for PC came out a while ago. Please update your template to say "Halo for Macintosh."

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  10. Re:When's the next app for Xbox? by Anonymous Coward · · Score: 0

    Oops! You altered the entire argument by adding the qualifier "online," which wasn't used in your original post. (There are a number of post-Halo games that support multiplayer via LAN, which is not "online" play.) So basically you're conceding that you can't back up your original point without completely changing it. You lose again, fagmo.

  11. Halo PC, not MAC by thirty2bit · · Score: 2, Interesting

    IIRC, Halo was first promised as a PC game, poised to be the next Starsiege/Tribes multiplayer/coop. What's hard to believe is that the Xbox (purportedly) runs a stripped-down version of Windows 2000 and DirectX APIs--- so why couldn't Halo have been ported sooner? Bugs crept in during the port which have yet to be addressed, but again why? The PC graphics are crisper/cleaner than those on the Xbox, but in two years, it could have been polished a lot more. Did Microsoft deliberately hold Halo PC back in order to let it remain the 'killer app' for the Xbox?

    1. Re:Halo PC, not MAC by Anonymous Coward · · Score: 0
      Halo was originally announced as a simultaneous PC/Mac release, just like Oni and the Myth games (not sure about Myth III, but Bungie didn't make that).
      Did Microsoft deliberately hold Halo PC back in order to let it remain the 'killer app' for the Xbox?
      If they did they didn't try very hard, since the PC version is still better.
    2. Re:Halo PC, not MAC by Nexzus · · Score: 1

      From Next Generation game magazine, December 99, (the first I ever read about it):

      By far the most exciting prospect is of multiplayer battles between console and PC players. While Bungie kept tight-lipped about the prospect of a Playstion2 version, Sony insiders have mangaged to confirm that the title will indeed be one of the earlier releases on the its supersystem after it debuts in the fall of 2000.

      --
      Karma: Can only be portioned out by the Cosmos.
    3. Re:Halo PC, not MAC by Daetrin · · Score: 1

      Might have had something to do with having the game ported from XBox to PC by an entirely different company while they told Bungie to focuse on Halo 2.

      --
      This Space Intentionally Left Blank
  12. Re:When's the next app for Xbox? by Anonymous Coward · · Score: 0

    How many of them are exclusive to the console?

    Of those, how many will remain exclusive?

  13. Re:When's the next app for Xbox? by StocDred · · Score: 1
    Yeah, remember when Splinter Cell for Xbox was first released as an "Xbox Exclusive"? SC was the Best Game Evar, (released right alongside Metroid Prime for GameCube and Vice City for PS2, both of which turned out to be much better games.) SC was supposed to be the game that raised the Xbox to new heights, with snazzy lighting effects and stealth gameplay that was everything you loved about MGS2 without without you hated about MGS2.

    And then two months later we get a PS2 version and a GameCube version, and everyone stopped talking about Splinter Cell entirely... particularly Xbox fans.

  14. You better hope the performance is better than the Windows version.

    --
    Ironically, the word ironically is often used incorrectly.
    1. Re:And by Anonymous Coward · · Score: 0

      It will be. They had to rewrite the engine.

    2. Re:And by Anonymous Coward · · Score: 0

      The PC version didn't suck because they didn't rewrite the engine, it sucked because it was made by incompetents. I admit I have no clue who is actually handling the Mac port but if they're as terrible as Gearbox (which is probably impossible) it'll blow goats as well. Obviously I hope that won't happen.

  15. Re:When's the next app for Xbox? by GreyWolf3000 · · Score: 1
    Lose the debate...yes...hence you must have the bigger dick...

    The fact that you need to spend 50$ to play any non-XBox games online kind of ruins the "coolness" of the built in network adapter. At least for me.

    Of course, on /. it's far more important to "win" "arguments" than to actually discuss anything. Arrogant prick.

    --
    Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
  16. Re:When's the next app for Xbox? by Anonymous Coward · · Score: 0
    Arrogant prick.
    Dangerous levels of unintentional irony detected, Gay Post Containment Team Alpha now sealing off the area!
  17. Re:When's the next app for Xbox? by Anonymous Coward · · Score: 0

    (Yes it is the parent speaking)

    Look buddy, people that see discussion as a way to prove their mental l33tness are arrogant pricks.

    It might be wrong of me to be upset at the grandparent and call him a name, but perhaps that's the result of being annoyed, and not because I really love insulting people.

  18. WOOP WOOP WE ARE AT DEFCON 1 by Anonymous Coward · · Score: 0

    ALERT: Anonymous Coward attempting to engage in rational debate with other Anonymous Cowards, violating six federal ordinances and all known rules of logic. It's too late to save the thread. GPCTA recommends immediate and violent fumigation. STAND BY FOR FURTHER INSTRUCTIONS

  19. Re:When's the next app for Xbox? by Anonymous Coward · · Score: 0

    (Yes it is the parent speaking)

    You're not the parent! I am!

  20. Re:When's the next app for Xbox? by DaveCBio · · Score: 1

    They stopped talking about it because they had already played it. Exclusives are important, but timed exclusives can work well for everyone. The publisher gets more value out of the dev dollar and the console maker gets a boost for a while. Look at GTA III and Vice City. Also, the PS2 and GC version didn't look nearly as good as the Xbox version and the GC version was painful to play on the standard controller.

  21. other anniversaries by Anonymous Coward · · Score: 0

    It was also the two year anniversary of xbox and the one year anniversary of xbox Live, not that anyone cares. Halo was a launch title for xbox.

  22. Okay class! by Anonymous Coward · · Score: 0

    Can you point out the logical fallacies for me please?

    1. Re:Okay class! by Anonymous Coward · · Score: 0

      The fact that Halo is objectively awesome renders his entire post pretty much moot.

  23. Yawn by Anonymous Coward · · Score: 0
    the number-one-selling Xbox game of all time

    Is that supposed to be impressive? Tomb Raider is the number-one-selling game of all time on the N-Gage. Is that supposed to be impressive? Now it is only one of two million sellers on the Xbox but that could be taken as praise for Halo or an insult to the Xbox game library overall...

  24. YOU FAIL IT! by Anonymous Coward · · Score: 0
    Now it is only one of two million sellers on the Xbox
    Nope. Sorry.
  25. Re:When's the next app for Xbox? by bigman2003 · · Score: 4, Insightful

    But see- here is the thing that a lot of people fail to understand.

    Xbox Live is WORTH the $50.

    Going online with Live is easy, seamless, and painless. It works.

    Having a DSL connection is more expensive than dial-up. But I pay for it because it is worth it.

    I could get television reception using a standard antenna- but to me Dish is worth it.

    Sometimes its okay to spend a little money to get something that's good.

    --
    No reason to lie.
  26. Re:When's the next app for Xbox? by AvantLegion · · Score: 2, Interesting
    Have you actually played on Xbox Live?

    I was unhappy with the whole idea too, until I tried it out. Nowhere, nowhere, nowhere has a better online gaming service. Very reliable, very browsable, and the lowest kiddie-to-human being ratio I've seen (partly because of the pay nature, and the very real penalty of having an account closed - instead of being to simply create an account with a new name). Plus, have you played online games on some other consoles? Games like SOCOM were completely ruined by rampant cheating - every kiddie online had a GameShark and it worked for online play!

    Xbox Live just keeps improving, and does everything right. It will continue to bilk the $50 out of this MS-disliker each year, because it's a great product on all fronts, developed with some true innovation and problem solving (instead of problem creation). If only Windows were developed the same way.

  27. Hey Bungie by metamatic · · Score: 1

    What we really want to know is, have they spent their thirty pieces of silver yet?

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  28. Re:When's the next app for Xbox? by JFMulder · · Score: 1

    If it's not written ONLY FOR XBOX on the game, then it's not an exclusive. I have my copy of Splinter Cell here and it doesn't say ONLY FOR XBOX. It never was an exclusive. It was only released on the XBOX first, like so many crossplatform games come out on the PS2 a month or two before coming out for the Xbox or the GameCube.

    Now, you could argue that Halo has ONLY FOR XBOX on it and it came out on the PC, but I think that 2 years exclusivity for a game is justifies the ONLY FOR XBOX because these days there are better FPSs people might want to play on their computer, it's not as if I was ripped of my money, since there are plenty of great games I can play on my Xbox that I can't play anywhere else like Amped, Project Gotham Racing (and the sequel which comes out this week), KOTOR (well, it just went gold last week, but hey, I've been playing this game since july and it's one of the best RPGs I ever played, and best SW game ever) and a few others.

  29. Re:When's the next app for Xbox? by Anonymous Coward · · Score: 0

    Okay. Let's look.

    1. Grand Theft Auto III+Vice City
    Wow. I guess Xbox fans really want to play PlayStation 2 games.

    2. Halo
    No surprise here.

    3. Lord of the Rings: Return of the King
    More licensed pap that's available on every game system and is equally crappy on all.

    4. Madden NFL 2004
    Whoop-dee-doo. A crappy American football franchise that stupid jocks will buy every year for any platform.

    5. Tony Hawk's Underground
    More boring skater games. Available on every system, equally crappy on all of them.

    6. Tom Clancy's Rainbow Six 3
    Shouldn't that be "Rainbow 9"? Seriously, though, this game hasn't changed since the first installment was released on PC six years ago.

    7. Star Wars: Knights of the Old Republic
    Oh goody, another licensed game for dumbass 11-year-olds who don't know the difference between SF and Sci-Fi. Available on every other system, too.

    8. NBA Live 2004
    They ought to call this game NBA Rapist 2004. At least then it would be entertaining to a select few perverts.

    9. The Simpsons Hit & Run
    For when Grand Theft Auto III is too real. Available everywhere else.

    10. True Crime: Streets of LA
    For when Grand Theft Auto III isn't real enough. Boring and formulaic.

  30. Good grief. by superultra · · Score: 5, Insightful

    Please. Lest us forget that $ony and, um, $intendo aren't exactly laissez faire either. They've done their share of buying out (and not just console devs), and while certainly not as noticably large as either Bungie or Rare, they are guilty as charged. I guess what you're saying is that Microsoft should stick to PC applications, right? Well, Sony should stick to walkmen, and Nintendo to playing cards. Welcome to the video game industry jube. Maybe if you'd bought more dreamcasts, we wouldn't have lost the only pure video game hardware maker. Oh wait, you're a PC l33t gamer. Just know that Dreamcasts were cool, and that you should've bought more.

    And so M_S_ bought out Bungie. Whoopie. I'd think Bungie far more qualified to decide what's best for Bungie than, say, you, and Bungie doesn't seem too upset about the whole deal. In fact, they've said in every interview I've read with them regarding MS that MS leaves them well enough alone, save for random visits by Ed Fries and Ken Lobb who just walk around with their jaws on the floor and then leave. Which seems to work out fairly well, since Take 2/GODgames bugged the hell out of Bungie and the result of that was the abysmal pre-MS Oni.

    Microsoft saw an opportunity to snag a great game franchise, and they took it. Why is that inherently evil? Wouldn't anyone else have done the same thing? Don't think for a minute that someone at Sony wasn't kicking themselves in their proverbial business casual slacks for not having bought Bungie first.

    What's the difference between super-kick-ass indy (sic) games, and super-kick-ass non-indie games? If both are super-kick-ass, what's your problem? Shouldn't good game developers like Bungie be rewarded with the big bucks only the big dogs can cough up? I'm all for indie gaming (hey, I bought Mutant Storm and Starscape), but I'm more for indie gaming developers making it good than indie game developers making $1000 a game. So should you. Return to your comraderie of anti-M$ fanboys at main.slashdot.org, and save the karma for gamers who care about the games. And thanks in advance.

    1. Re:Good grief. by Dutchmaan · · Score: 1

      Coming from the perspective of a former mac gamer.. I can defintely see this being a slap in the face. Bungie was one of the cool and original game makers on the mac platform.. and had great progress on the mac version of Halo before they were bought out by MS.. now, years later, not only (as I humbly predicted) have they released Halo for the PC as Halo2 was in the works... mac users have gone from 2nd class to 3rd class citizens in the release of the game from a company that would in the past do simultaneous releases for both platoforms... ..and IMHO Halo wasn't all that great.. while visually beautfiful...it lacked the originality that Halo had exhibited in the past.. and whether that was a result of the MS buyout or not remains to be seen.

    2. Re:Good grief. by superultra · · Score: 1

      What do you mean by the "originality that Halo had exhibited in the past?" If you're referring to the RTS feel, that element had been lost long before the buyout. I think that what we see in Halo on the Xbox is very much what Bungie would've released for Mac and or PC, save for the rushed repetition in the middle (negative) and the addition of the co-op mode (positive). Even if you disagree with that, you can't disagree that Halo for PC/Mac would've been THAT fundamentally different than what we see on the Xbox. If you didn't like it on the XBox, I doubt you would've liked it on the Mac. You provide no evidence in your post for otherwise.

      Don't forget about Oni, Dutchmaan. It predates the MS buyout, and the only choice you have in explaining it is that it was the moment when Bungie "jumped the shark" and are on a downward trend (Oni-the "not all that great" Halo), or that MS actually helped Bungie instead of hurting it. Gasp! Microsoft HELPING a design studio! Linus Forbid! (Or, Jobs Forbid as the case may be).

      I won't disagree that much "remains to be seen." Indeed, Halo 2 will be much more the vision Bungie originally had than Halo 1, thanks to the removal of pressuring time constraints. But I have yet to see any kind of evidence of creative pressure on behalf of Microsoft. Really, in any interview I've read, MS pretty much leaves their established 1st and 2nd party studios alone (Bungie, Bizarre Creations, Tim Schaffer, Rare, etc) and only recently has started taking a greater interest in the non-established studios, but only because those non-established studios were making games that were not profitable (Bloodwake, Kung Fu Chaos, etc). The first example of this non-laissez faire corporate "interference" is the excellent Crimson Skies...oh no, another once PC-only franchise! What's next? Age of Empires Xbox only? Say it ain't so Ed Fries!

      As far as Mac gamers actually dropping in class in terms of game targeting; I'd say all they have now is Blizzard and ports of PC games 6 months late. I'm not sure that's in a "class" at all (as much as I myself love macs). Post Bungie, that makes one major game developer as opposed to, well, 2. Maybe - and just maybe - that has more to do with Macs than it does with game developers?

      By the way, have you played Halo on the Xbox, and if so, all the way through?

    3. Re:Good grief. by Dutchmaan · · Score: 1

      What do you mean by the "originality that Halo had exhibited in the past?"

      Typo..should have been Bungie. ..and I guess the nebulous point of this whole thread/argument... is whether MS has sapped the creativity and "soul" of Bungie as a game developer... Which begs the question what made Bungie great..and is it still there?

      I won't argue at all the Oni blew... and I'm willing to give Bungie the benefit of the doubt when it comes to creativity, however, I do have serious doubts about MS being "hands off" with Bungie... before they could probably finish a game to the level they intended.. now I fear it's get the game finished by the timetable of MS... even if MS doesn't interfere with what they are doing as far as the game creation is concerned.. which is IMHO why Halo wasn't as great as it could have been.. the repetition in parts was mind numbing..and clearly IMHO a result of MS pushing timetables and thus influencing (read lowering quality) the finished product.

      By the way, have you played Halo on the Xbox, and if so, all the way through?

      Is that question based in the fact that I didn't think Halo was all that great? Why would you think that I hadn't played it.. or all the way through...?

  31. Sucks = 85%? by superultra · · Score: 2, Insightful

    If by "sucks" you mean an overall 85% rating, then I guess you're right. I'll concede that the PC version needed some work, but I think sucks is too strong a word. Add in whatever you mean by "improvements" and the co-op to Halo PC logistically means re-writing the entire code for the single player campaign. Essentially, you're looking at at least another year in development, which is to say another year of PC fanboys whining. And I would venture to say that nearly every single one of those reviewers would completely disagree with your assertion that Unreal 2 kicks Halo's ass. My guess is that you just haven't played Halo. And I also guess that means that by Unreal 2 kicking Halo's ass, you mean getting a %78 percent at gamerankings. Whatevs.

    A note. I beta tested Halo for the PC and had somewhat of an inside look at the process, and it was a bitch to port. People have been whining about how their PC is soooo much better than Xboxes since before the Xbox even came out, but the fact of the matter is that the GPU within the Xbox is so well tailored to pixel shaders that it made porting the game from the Xbox to PC extremely difficult. Bungie did a great job with Halo, but they did do it rather quickly, so unraveling all the Xbox code for PC was a monumentous task for gearbox that they pulled off brilliantly. I wish you could see how far they came from the original alphas.

    1. Re:Sucks = 85%? by CrazyLegs · · Score: 1

      Sorry, but the gamerankings number doesn't mean jack-shit. It's not reflective of player opinions, just an amalgam of mags and newspapers. Not very scientific at all. I finished Halo for PC and I can safely say it's nothing special at all. Nice to look and efficient game design for sure. But it's basically just a 'run around and shoot aliens and flip some switches' kinda game. I have never played the XBox version, so maybe it's much better. But really, if this game is/was the killer app for XBox I will never buy that particular console. Like I say... Halo was a nice little time-waster, but it's not even close to the league of Deus Ex and the like.

      --

      CrazyLegs

      "Pork!!" said the Fish, and we all laughed.

    2. Re:Sucks = 85%? by superultra · · Score: 1

      Sorry, but the gamerankings number doesn't mean jack-shit. It's not reflective of player opinions, just an amalgam of mags and newspapers. Not very scientific at all.

      Well, I hoped that after saying how unscientific Gamerankings was, you'd follow that statement with a highly scientific statement proving that people dislike Halo. Instead, you said - and quite unscientifically - "Halo kind of sucks."

      So, before releasing any number of the witty quips that popped in my head, I'll go ahead and wait for the immeniently more scientific method of proving Halo's acceptance (or lack thereof).

      In the meantime, I'll go ahead and say that I agree that Halo is no Deus Ex. Deus Ex is fnatastic. But Halo is still really, really, really good. I've played (betatested even) the PC version, and no, it doesn't, for one reason or the other, capture magic that the Xbox version had. I can't say specifically why, maybe it was the chuggy framerate, or the fact that someone's IM crashed the program, or that my mouse would occasinally float to the second monitor of my multi-monitor setup. Whatever it was, it really didn't have the same "stuff" that the Xbox version had. So if we're talking as if the only Halo that ever existed was the one for the PC, sure, I can stretch and see your point. But not the Xbox version. The Xbox version really was magic, and while not necessarily in the same conference as Deus Ex, it was certainly in the same league.

      Nevertheless, I think it's fairly narrow-minded to think that merely because you and or a few close friends think a game sucks, that a game overall sucks. I am no fan of GTA3. I've played it, didn't like, and have a difficult time seeing the attraction. But a lot of people like it, and so I can safely say that it must be good for a lot of people. Why PC gamers can't do the same for Halo? I don't know.

      Oh right. Because they're l33t. I forgot. Anyway, I'll wait for that scientific evidence proving people don't like Halo.

    3. Re:Sucks = 85%? by CrazyLegs · · Score: 1

      All I'm saying is that the Gamerankings number is not reflective of a game's popularity with the Gamers out there - which is the ultimate arbiter of a game's goodness. I hate Tetris, for example, but there's no denying that it has been a popular game (concept). Whatever my opinion of a game is, it's just my own opinion. I played Halo and it held my attention enough to finish, but I expected more from Halo based on the XBox hype. You say that the game was 'magic' on the console, and I have to believe it. As for why the PC gamers are dissing Halo, I can't say - but I have to believe there's some of that ol' PC vs. console bigotry in there. I play PC and console games, so I think I'm pretty non-biased. Halo for PC was just a let-down for me and I would not recommend it too much based on my own experiences. It could sell a million copies and I'd still have the same opinion. Others will disagree and the market will ultimately decide.

      --

      CrazyLegs

      "Pork!!" said the Fish, and we all laughed.

    4. Re:Sucks = 85%? by superultra · · Score: 1

      Well said response.

      So, completely OT here: is it just me, or does the whole reinvention of Deus Ex 2 seem like it might be dumbed down for the masses? Maybe it's me just trying to lower my expectations from "Best. Thing. Ever," but it seems like in the recent previews of the final build I'm seeing more of a movement towards that mass market. I think in that video interview with Spector that's floating around, he said they tried to use less tri-syllabic words. Which worries me, because I sure do like hearing tri-syllabic words!

      Is it just me CrazyLegs, fellow Deus Ex Lover?

    5. Re:Sucks = 85%? by CrazyLegs · · Score: 1

      I am getting a very bad feeling about Deus Ex 2 as well. Everything I have read (which is quite a bit lately) suggests that the game is, indeed, dumbed down. Complaints I've heard include annoying HUD, the universal ammo concept, bad AI, and short missions. OTOH, I have read a few reviews that say the atmosphere of the game is very much in line with DX 1 (part of my love for the game I think was 'atmosphere'). Interestingly, I read one post somewhere that outlines .ini file tweaks to fix some of the complaints. Of course, all of this is based on playing the demo - which I've yet to download myself. Demos are notoriously bad - buggy beta code oftentimes. My opinion so far... DX 2 is very much aimed at capturing some dollars in the console market and the gameplay has been altered accordingly. That said, I'm pretty sure I will buy the PC version for myself. So I guess Warren wins on all counts....

      --

      CrazyLegs

      "Pork!!" said the Fish, and we all laughed.

  32. Re:When's the next app for Xbox? by DaveCBio · · Score: 1

    I said top 10 scoring anon troll. Try again and then report back.

  33. Re:When's the next app for Xbox? by Anonymous Coward · · Score: 0
    If it's not written ONLY FOR XBOX on the game, then it's not an exclusive. I have my copy of Splinter Cell here and it doesn't say ONLY FOR XBOX. It never was an exclusive.
    You're correct that it wasn't on the box, but the phrase was used in the TV ads.
  34. Re:When's the next app for Xbox? by Anonymous Coward · · Score: 0
    Not much point in responding (since you obviously haven't played any of these, presumably because most of them are T- or M-rated), but one thing that ought to be said:
    7. Star Wars: Knights of the Old Republic
    Oh goody, another licensed game for dumbass 11-year-olds who don't know the difference between SF and Sci-Fi. Available on every other system, too.
    If "every other system" means "PC," then yes, this is accurate. I'm 99.9% certain there are no plans to port KOTOR to any other console.
  35. Good Grief Part II by superultra · · Score: 4, Insightful

    At the risk of repetition, "Good grief." You act as if "this business of console makers buying large, successful developers/publishers outright" is a new thing. It's not. It's been happening since day one. You've suddenly noticed it because you're most likely (as I once was) solely a PC gamer, and this is the first notably large buyout of a PC game developer. If you're not, than you haven't been paying attention. My guess is that you haven't noticed this spirit of aquisition up to this point because the video game industry was largely dominated by Japanese companies who bought out - surprise - other Japanese companies. Microsoft, obviously coming from a much more PC-knowledgable position - *"bought out" Bungie. As far as being "locked out," welcome to the console world. Again: a day one behavior (biggest case in point in recent history: GTA3 - why is releasing that once exclusive PS2 game on PC not an insult, but Halo is, btw?).

    I would specifically argue that developing for one console actually enhances creativity, not stifles it. It's easier to develop for a single platform than it is to target 2 or 3, or in the case of a PC technically an infinte number of hardware configurations That's a best case scenario, of which I think Bungie exemplifies. The worst case scenario is that the now-bought-out-company produces crap (say, that crappy Microsoft first party psuedo-RPG that started with an A). Basically, I think it would be fair to say that a creative company will create more creative games, and a non-creative company will inevitably create crappier games. Ooooo.

    So sure, it's all cool and hipster to have indie game houses, but let's be frank. It's all about the benjamins. These indie guys would like nothing more than to do what they're doing, but to have driven to work in a Dodge Viper rather than a 1985 Ford Escort that's 3rd gear works only half the time.

    Two more things. First of all, who died and made you Ms. Cleo of Bungie? How do you know that Bungie's "glory days" are behind them (Oni-cough-cough)? Halo was fantastic. If Halo 2 completely bombs, I might agree with you. But since neither of us has played that, I doubt you can justifiably say that. Bungie and MS have both said that they leave each other alone, so Bungie is doing what they would've done, except that a) it's for the Xbox, and b) they drive to work in Dodge Vipers. Why is that bad?

    Secondly, if you're so adverse to playing good games merely because they might be on a certain console, consider yourself a shameful PC fanboy. You might be slightly more articulate than the forum fanboy trolls (that is to say, using multi-syllabic words and not using wtf once), but the spirit is the same. Shame on you. Good games are good games, whether they have Microsoft on the front or GarageGames. Get over your indie-fetish and have some fun.

    * Isn't it odd that it's always MS doing the buying, not Bungie doing the selling? Maybe - and stick with me here - maybe Bungie wanted to be bought out and have lots of cash for doing something they love. Just a thought.

    1. Re:Good Grief Part II by Anonymous Coward · · Score: 0

      I was looking forward to Halo since the first screenshots were released. The day I found out about the Xbox-only release, my heart sank; and as much as I tried to convince myself that the (eventual) confirmation of a PC release was a good thing, I just knew it wouldn't be the same.

      I have no problem with Microsoft publishing games. I love the AOE series. To be honest I'm more annoyed with Bungie than Microsoft, for not putting up a fight.

      Then the final kick in the balls was the PC-release which is apparently just plain aweful. Of course, I'd already lost interest by then and the whole game just looks dated.

  36. Good Grief Part II Part, Um, II by superultra · · Score: 1

    As a momentary exercise in completely extraneous hypotheticals, and to drive the point home with much more force (given the audience), imagine for a moment that MS had decided to acquire Squaresoft instead of Bungie ... *shuter*

    Oh, you mean like Sony bailing Squaresoft out of the post-movie-blues and eventually becoming the second largest shareholder of Squaresoft? That kind of completely extraneous hypothetical?

    1. Re:Good Grief Part II Part, Um, II by DeadScreenSky · · Score: 1

      I just wanted to say thanks for cutting through some of the thick fanboy BS around here.

      Much of what you wrote I already agreed with, but little details like the problems with Take 2 and this little factoid are either news to me or I had forgotten. Nice job pulling things together!

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  37. 4 confirmed, actually. by unclethursday · · Score: 1
    Now it is only one of two million sellers on the Xbox...

    Actually, the Xbox has 4 confirmed million plus selling games, worldwide, on it.

    Halo (launch)

    Dead or Alive 3 (launch)

    Project Gotham Racing (launch)

    Splinter Cell (released November 2002)

    Still, for all the talk about how much software is sold for the Xbox, you'd figure there's be more than 4 titles which have sold over a million units worldwide; 3 of which are launch titles, and the fourth released a year ago.

    The GC has been out for the same time in North America, and has something like 8-10 million plus selling titles (worldwide), and the PS2 has to be pushing 2 dozen or so million plus sellers (worldwide) since it's launch by now, if not more.

    Thursdae

    1. Re:4 confirmed, actually. by Anonymous Coward · · Score: 0

      Well, Halo sold more than 3 MILLION on its own...

      And please list the PS2 & Nintendo million sellers. If EA Sports games are included, I'll just laugh myself into a coma if you think that actually means something...

    2. Re:4 confirmed, actually. by unclethursday · · Score: 1
      Well, Halo sold more than 3 MILLION on its own...

      So has Super Smash Bros. Melee. Your point is, what? That Halo is the only consitently selling title for the Xbox?

      And please list the PS2 & Nintendo million sellers.

      I can't list all the PS2 million plus sellers, since I don't know them all. Yes, some EA Sports games are in there, but that doesn't mean their selling a million plus is any less relevant because you feel so. It's still a million or more units of a game moved.

      But I can remember FFX, MGS2, GT3, GTA3, GTAVC, SOCOM US Navy Seals, and the original Devil May Cry have all sold over 1 million units, worldwide, as well as some EA Sports games like the Madden series. There are others, but I don't know them all, and some are Japanese only titles.

      As for the GC:

      Luigi's Mansion

      Super Mario Sunshine

      The Legend of Zelda: The Wind Waker

      Metroid Prime

      Animal Crossing

      Resident Evil (Remake)

      Resident Evil 0

      Super Smash Bros. Melee

      That's the 8 games I remember off the top of my head that have sold a million units or more, worldwide. There's definitely one more for it, but I can't remember the title right now. And none of them are EA Sports games.

      Thursdae

  38. *Yawn* by MrLint · · Score: 1

    ""What started life as a pseudo real-time-strategy game for the Apple Mac has turned into the number-one-selling Xbox game of all time"

    Yeah that game that was soo cool it was never released after bungie sold out.

    1. Re:*Yawn* by Anonymous Coward · · Score: 0

      You are a gay queer.

  39. Re:When's the next app for Xbox? by Anonymous Coward · · Score: 0

    Well you need to pay 50 bucks for the ps2 adapter/headset. 50 bucks if 50 bucks... granted its a one time fee for ps2.

  40. Bungie History 101 by Squirrel+Killer · · Score: 1
    What followed was an RPG game (of which the name slips my mind)and another game (which I believed involved tank warfare.)
    The RPG would probably be Minotaur: The Labyrinths of Crete. The other game might be the Mac port of Abuse. Bungie's site has more details about their gamography. I never knew about GNOP before, looks like my Bungie collection is incomplete...