From RPG Shortcomings To A RPG Renaissance?
Thanks to GameSpot for their 'GameSpotting' guest editorial, focusing on the alleged inferiority of the RPG genre, and the 'hybrid' games which use these RPG elements to great effect. The writer suggest: "Unlike most games, there is almost no skill required in RPGs - no hand-eye coordination, no button-timing", and while calling RPGs "inferior to other kinds of games", still finds addiction and praise in the "sense of power and accomplishment that comes from seeing your puny character grow from a weakling into an ass-kicking machine." But he finds hybrid titles, such as "first-person shooters [that] are starting to incorporate upgradable skills and character classes", to be examples of a "RPG renaissance", suggesting: "Game developers are starting to realize that almost every game can include and would benefit from RPG elements."
renaissance..
that started almost 3 years ago with deus ex?
one that started in '92 or whenever ultima underworlds(followed by system shocks) came out.
though rpg has been for years(forever) been meaning "a game where you level up when you kill monsters" so it's not like it would matter. crying about a genre is fucking useless. a game is never good just because it belongs to a certain genre, like a movie never is(scifi books aren't automatically good either). if you're just buying into things because they're labeled as something you want to show that you're fan of then congrulations, you have masterd consumer whore 101.
world was created 5 seconds before this post as it is.
You mean repetative tasks that appeal to our compulsive and obsessive natures with modest (usually random) rewards can find followings!? This is so increadible. Hi, game designers? The early 20th century called, they want their psychological observations back.
Seriously, if They Might Be Giants has written a song about it, and a centeral historical figure, you might get it to pass for interesting, but not news by any stretch.
Consider the following introductory quote:
The RPG is the most peculiar genre of games, simply because it carries the least amount of actual game attributes. Unlike most games, there is almost no skill required in RPGs--no hand-eye coordination, no button-timing.
Here the author plainly admits to not understanding any other aspect of gaming than purely skill or twitch-based games. If he thinks a game that does not require quick button-pressing is strange, then surely, by the authors opinion, Chess, Go, Sim City, Trivial Pursuit, A large fraction of the puzzle games ever invented, practically 100% of all card-games ever invented, practically all strategy games ever invented and so on are lacking "actual game attributes".
This is true only if your definition of "game attributes" is so narrow that only things depending on precise and quick button-pressing are "gaming attributes". This was never true, and it's mind-boggling that anyone could believe it to be true.
It's more a FPS renaissance rather than an RPG one.
There's been RPG's that contain more skills with the controls than your normal ones (Ultima Underworld, and Stonekeep as examples)
However, it's not a new thing. System Shock 2, Darkforces II: Jedi Knight (and the Jedi knight II and III) all contain upgradeable skills of one sort or another.
GameSpot has declared Chess an inferior name, declaring that "Unlike most games, there is almost no skill required in Chess - no hand-eye coordination, no button-timing".
I agree that the RPG genre is in dire lack of innovation, but so is the entire gaming industry, it doesn't mean RPG is an inferior genre any more than it means videogames are an inferior medium. Declaring a genre is inferior because it challenges your intellect only is ludicrous.
I don't want to defend RPGs against FPSs or action games, simply because I love both for different reasons, it's like comparing tomatoes and cucumbers, cars and trains, a videogaming genre and an other.
So this article takes a look at different aspects of RPG games, such as Story, Strategy, and Puzzles. Then it goes on to say that movies and books are better for Story, RTS or turn-based Strategy games better for strategy, and Puzzle games better for puzzles.
The obvious counter is, isn't it sometimes fun to have a light mix of all of these elements? The amount of top-selling RPG games such as the Final Fantasy series suggests yes.
This guy must be living in a cave. It has been like that ever since the first RPG I played (Dragon Warrior I).
RPGs are fun because they integrate many great elements, yes you can read a book with a better story, but you won't get any interactivity. You can find better strategy games, but you won't get as good a story. Get it?
"If it doesn't have stats and random encounters, it's not a real RPG."
You are, in my opinion, absolutely and completely wrong. Stats and random encounters are NOT what defines an RPG. By your definition, Diablo II would be a better RPG then and Fallout II. Fallout II has very few random encounters, and if they were to be entirely removed they would not be missed. In fact, it is possible to eventually avoid all encounters. If Fallout II had no random encounters at all this would NOT mean it is not an RPG. Stats and random encounters are a crutch that RPG makers have fallen on to prop up game play.
RPGs are, at their heart, games that have a story. A 'good' RPG is a game that centers around its story and the development of the characters within that story, AND does this in a manner which is fun (game play). Diablo II is a good game because the game play is appreciated, but it is a shitty RPG in that its story elements are nearly non-existent and more an excuse to up stats and kill more creatures. You can have a game that is a bad RPG but a good game, and there is nothing wrong with that, however, such a game is by no means the pinnacle of RPGs.
RPGs are about their story and character development (which really is just another piece of story). The point of an RPG is to immerse yourself in an alternate reality more then in any other genera. The limits of current technology make it very hard to build entire worlds with interesting stories, and so this takes a backseat to game play. This is not an entirely bad thing simply because as it is we struggle so much with the game play aspect of RPGs. It is very difficult to make a game based around a story 'fun', and so the game play is the element that sees some of the greatest work. The real golden age of RPGs will be when technology opens the door to great game play quickly and easily for developers so that they can truly work on the story. When groups of real writers use RPGs as a medium to tell stories and flesh out beautiful and elaborate worlds, then you will know that you have hit the golden age.
Until that time we will continue to struggle simply creating the most basic of worlds with the crudest of game play. The golden titles of RPGs will be few and far in-between, like the Fallout games, Planescape: Torment, and other such games that built great worlds for great stories. The greatness of these games had nothing to do with the fact that they had 'stats and random encounters'.
I don't know about this...
Most people I know that claim that Zelda is an RPG are people who don't play RPG's and think RPG's suck. "Zelda is the best RPG ever," quoth someone I work with!
People that tend to play more RPG's (such as myself) tend to insist that it's an "Action/Adventure" game.
Not that classifying games has much use for me.
-B