History Of The King Of Fighters Explored
Thanks to 1UP for its feature charting the history of SNK's cult King Of Fighters series. The piece starts: "From 1994 until now and counting, SNK's King of Fighters... has almost as consistent a track record as EA's Madden football, and Madden didn't have to survive the protracted buyout and collapse of its owners." The yearly versions of these Neo Geo-originated 2D fighters are then analyzed, from KOF '94 ("Two dozen characters in a fighting game doesn't sound like much nowadays, but it was a hell of a cast in 1994") through the controversial KOF '99 ("a pretty daring move on SNK's part, delivering a complete overhaul of the series' tested gameplay"), to the present day, where a separate article delivers new details on the forthcoming KOF '03, revealing new rosters and "a tag battle system" for this latest arcade-bound iteration.
I do not know of one person that would prefer KOF over capcom's street fighter series.
Have people actually played this game. It's the most overhyped 2D fighter. Not much to offer.
I've never heard of this legendary series of fighting games until now.
If you haven't played any of the King of Fighters games then you don't go to the arcade very much, or at least a very good one.
King of Fighters doesn't get many home console ports, but it's a solid series with greatly polished gameplay and much tighter control than it's Capcom competition. It has a huge following in the arcades, but I don't see many people that know of it outside of that environment.
Sweet stuff, check it out.
Unfortunately, the game series is much less popular in the US than it is in Japan - the same goes for many, many of SNK's games.
'94? '99? '03? Unlike Capcom, SNK at least appears to know how to count.
...but SNK's *other* 2D fighting franchise; Fatal Fury has always been the better in my opinion.
:-)
The line change cabability of Fatal Fury Special and the earlier games was a unusual feature, but one which, imo, works well.
The later games, Real Bout, RB2 and RB Special took the series and gave it a really slick and cartoony fluid style, more towards the Capcom style of things (thinking Darkstalkers/MVC/X-Men).. something which reached its pinnacle in the guise of Mark of the Wolves; the latest in the Fatal Fury line.
Probably one of the most advanced 2D fighters yet.
However, the ultimate 2D fighting game has got to be the ultra polished Last Blade games. Even now, LB and LB2 have got gameplay and game mechanics to die for.
Rumours are that there is another sequel coming in 2004 and it is NOT KOF or Samurai Shodown (already available on MVS cart). We're guessing either another Mark of the Wolves (fab!) or a third Last Blade game (excellent!). A second SNK v Capcom game would be unlikely, but would definitely kkep the Neo Geo alive for a few more years yet (the thing just refuses to die!).
All of this assumes the use of SNK hardware (home console or MVS/arcade)... the games are *good* on other systems, but just seem to lack something in the translation
Oh, it's had a consistent track record, all right. Consistently since 1994, nobody has cared about it but you.
I don't know anything about this KoF game. Can someone please make some comparisons of the important features to Street Fighter? You know, stuff like whether any of the fighting chicks have better bodies than Chun Li, whether there is a nice selection of ethnicities (don't want them all to be asian babes -- unless they all look like Chun Li), do the cries they make sound kinda erotic, etc.
Actually, to be honest, I haven't even played Street Fighter the game. But I have read an awful lot of Street Fighter erotic fiction and *ahem* enjoyed a lot of fan art featuring characters from the game in non-fighting situations.
..since KoF '03 is featuring MoTW characters.
The news that '03 will be on the Atomiswave gives me goosebumps..and a not a small bit of regret for the MVS, the "BSD is dying!" of the console world.
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Mmm. probably. That means that mocap is cheaper than hand drawing.
I said "easier", not "cheaper". Motion capture has higher initial costs, but it is far less work-intensive than hand-drawn animation.