History Of The King Of Fighters Explored
Thanks to 1UP for its feature charting the history of SNK's cult King Of Fighters series. The piece starts: "From 1994 until now and counting, SNK's King of Fighters... has almost as consistent a track record as EA's Madden football, and Madden didn't have to survive the protracted buyout and collapse of its owners." The yearly versions of these Neo Geo-originated 2D fighters are then analyzed, from KOF '94 ("Two dozen characters in a fighting game doesn't sound like much nowadays, but it was a hell of a cast in 1994") through the controversial KOF '99 ("a pretty daring move on SNK's part, delivering a complete overhaul of the series' tested gameplay"), to the present day, where a separate article delivers new details on the forthcoming KOF '03, revealing new rosters and "a tag battle system" for this latest arcade-bound iteration.
I do not know of one person that would prefer KOF over capcom's street fighter series.
Have people actually played this game. It's the most overhyped 2D fighter. Not much to offer.
If you haven't played any of the King of Fighters games then you don't go to the arcade very much, or at least a very good one.
King of Fighters doesn't get many home console ports, but it's a solid series with greatly polished gameplay and much tighter control than it's Capcom competition. It has a huge following in the arcades, but I don't see many people that know of it outside of that environment.
Sweet stuff, check it out.
Unfortunately, the game series is much less popular in the US than it is in Japan - the same goes for many, many of SNK's games.
But Capcom treats their games differently. Street Fighter Zero/Alpha is not a sequel to SSF2X/Turbo.
They generally only increment full version numbers with complete engine overhauls, which are also accompanied by storyline changes. So, talking only about 2-D Street Fighter-branded games, we have:
Each series is distinct enough in gameplay to merit differentiation from the others. Even a master of the games in one series MUST learn new skills to perform well in the others, especially in areas concerning defense.
Now, similar things can be said of KoF moving from one edition to the next, but since it's SNK routine to bring out a new KoF game every year according to tradition, it makes sense that they name their annual game series according to the year. Big deal, this is just how SNK works. If Capcom's release schedule were so rote, it would probably make sense for them too.
Me, I like Capcom's infrequent, multi-series release strategy. It provides focus and stability to the competition scene.
< tofuhead >
It is still the dark of night.
...but SNK's *other* 2D fighting franchise; Fatal Fury has always been the better in my opinion.
:-)
The line change cabability of Fatal Fury Special and the earlier games was a unusual feature, but one which, imo, works well.
The later games, Real Bout, RB2 and RB Special took the series and gave it a really slick and cartoony fluid style, more towards the Capcom style of things (thinking Darkstalkers/MVC/X-Men).. something which reached its pinnacle in the guise of Mark of the Wolves; the latest in the Fatal Fury line.
Probably one of the most advanced 2D fighters yet.
However, the ultimate 2D fighting game has got to be the ultra polished Last Blade games. Even now, LB and LB2 have got gameplay and game mechanics to die for.
Rumours are that there is another sequel coming in 2004 and it is NOT KOF or Samurai Shodown (already available on MVS cart). We're guessing either another Mark of the Wolves (fab!) or a third Last Blade game (excellent!). A second SNK v Capcom game would be unlikely, but would definitely kkep the Neo Geo alive for a few more years yet (the thing just refuses to die!).
All of this assumes the use of SNK hardware (home console or MVS/arcade)... the games are *good* on other systems, but just seem to lack something in the translation
I prefer the roughly-yearly installments that actually have notable changes, for better or worse, to Capcom's "do a 'new' installment with a few tweaks every year or two" method. Not that I don't love SF3, but come on. Capcom also hasn't done an honestly new Street Fighter game in ages. All we've got is SF characters appearing in a number of other games.
Oh, and storyline changes - The King of Fighters series has always had a hell of a lot more story in the SF games - and more importantly, more of it IN GAME. SNK also didn't feel the need to go back and change story elements to fit their whims. (Cammy becoming a clone, anyone?)
Indeed. Nobody but a few stupid fanboys still give a damn about Madden games!
Circumcision is child abuse.
..since KoF '03 is featuring MoTW characters.
The news that '03 will be on the Atomiswave gives me goosebumps..and a not a small bit of regret for the MVS, the "BSD is dying!" of the console world.
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Mmm. probably. That means that mocap is cheaper than hand drawing.
I said "easier", not "cheaper". Motion capture has higher initial costs, but it is far less work-intensive than hand-drawn animation.