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Midway Arcade Treasures Released, Rated

Thanks to GamerFeed for their news that Midway Arcade Treasures for the PlayStation 2 has shipped, with the "next-generation console offering of more than 20 classic arcade games" also due on November 24th for Xbox and December 17th for GameCube. This budget-priced compilation, previously mentioned on Slashdot and including Gauntlet, Paperboy, Marble Madness and Robotron: 2084 among many others, is basically well-received by IGN PS2, who suggests that "many of the games on the disc retain their fun and addictiveness, even to today's standards", but GameSpot is somewhat less impressed, commenting: "Games that feature analog input feel very loose and are hard to control", although noting that "...almost every game... is completely and totally enjoyable once you get a handle on how they play."

38 comments

  1. Yes! Marble Madness. by The-Bus · · Score: 1

    A game I was never able to beat on my NES. Perhaps this time around I'll fare a bit better with analog controls.

    --

    Small potatoes make the steak look bigger.

    1. Re:Yes! Marble Madness. by SamSim · · Score: 1

      My first console being a Sega Genesis, I have no experience with these ageing games - nor do I know anything of "Nintendo Hard" games. Still, I have seen and conquered Ikaruga, and Super Monkey Ball... I feel confident. Bring them on.

    2. Re:Yes! Marble Madness. by Mandoric · · Score: 1

      Marble Madness had a Genesis release.

    3. Re:Yes! Marble Madness. by h0mer · · Score: 1

      I would've loved an NES controller, when I was playing the game on a Apple IIC. The joystick for that machine was the worst thing ever.

      And I had to carry the CPU in snow, with a dog biting my leg, etc... /cliche

      --


      I'm on top of my game like I'm standin' on Xbox.
    4. Re:Yes! Marble Madness. by Anonymous Coward · · Score: 0

      I also doubt he "conquered" Ikaruga....

      I've beaten it, but wouldn't say 'conquered'.

  2. Now... by Anonymous Coward · · Score: 0

    So know I'm not living in the past, right?

  3. Blatant linkola by jvmatthe · · Score: 3, Informative

    Interview with Jeff Vavasour, one of the developers of Midway Arcade Treasures, in three parts:
    Part 1 on technical questions about emulation
    Part 2 on the business of emulation
    Part 3 on personal questions and the future of emulation

  4. Gauntlet and Spy Hunter rock by Chexsum · · Score: 0

    Im surprised Spy Hunter wasnt included in the ./ article [whats Robotron - heh]. :\

    --
    Pixels keep you awake!
  5. Gamespot vs. IGN by shoptroll · · Score: 1

    Eh...

    These guys often differ on things by quite a large margin...

    IGN raved about FF X-2, while Gamespot seemed only slightly impressed by it.

    Go figure.

    --
    Insert Sig Here
  6. cheap games? by Anonymous Coward · · Score: 0

    Does anyone know where you can find a list of games under a certain price point. like all the games under 20$(including Greatest Hits and like this midway compilation) ... ive searched and haven't found one

    1. Re:cheap games? by metamatic · · Score: 1

      gamepricezone.com

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    2. Re:cheap games? by ash*embers · · Score: 1
      Many of these games used to be featured on shockwave.com, playable for free. They must have generated enough traffic from us wisty-eyed sots to call this a feasible plan.

      Score one for the online playable demo - if anyone is still doubtful after Doom's success.

  7. Competitor to MAME? by Slider451 · · Score: 1

    Though MAME is free and ROMs are cheap, this is a good collection of games for $20.

    I suppose you lose the satisfaction of building your own MAME box, but if access to your old favorite games is the goal, this provides them with little effort or cash.

    --
    Nostalgia isn't what it used to be.
    1. Re:Competitor to MAME? by roche · · Score: 1

      This collection is legal though. Possessing a rom without accually owning it is still illegal. Even if the company that made the rom is no longer in buisness.

      --

      roche
      Bah Humbug!
    2. Re:Competitor to MAME? by Anonymous Coward · · Score: 1, Informative

      Ahhh, there's a company out there LEGALLY selling licensed ROMs for download. This was reported on /. last month. Where have you been?

    3. Re:Competitor to MAME? by bsartist · · Score: 1

      Been right here. The company is StarROMs. They have have quite a few Atari ROMs, but none from Midway. The point still stands - not only is this collection a bargain at $20, it's the only legal way to play these games on your PS2.

      --
      Lost: Sig, white with black letters. No collar. Reward if found!
  8. Gamecube Release Date? by Saige · · Score: 2, Interesting

    GameFaqs still has the Gamecube release of Midway Arcade Treasures listed as Dec. 1st, unlike the 17th listed here - anyone know of any statements by Midway or whoever that can confirm the release date for it?

    I am planning on getting it the day it comes out - regardless of the fact that I already have all of these games for MAME on my PC - and not only do I have all of them, for many of them I have mutliple different romsets. Gauntlet, for example, seems to have as many as 15-20 romsets, with various releases as they developed the game, foreign versions, often with multiple releases, and even 2 player versions. I can wish they'd have multiple versions available, as the final version of Gauntlet is overly hard, probably the only release of the game where it is pretty much impossible to play forever on one credit when you get good enough. (Don't believe you can do it at all? The MAME Action Replay Project has various recordings of people playing Gauntlet for a hundred plus levels on one credit.

    But even though I already have it on the PC, I want the comfort of being able to sit on the couch and play these games, using the incredibly well-designed Gamecube controller, and enjoying the larger screen and sound piped through the stereo system. I want to be able to play 4 player Gauntlet without having to crowd people around a PC keyboard. And it's a way to further encourage companies to release compilations of their older games, so we can enjoy them again.

    But why-oh-why did they not include Gauntlet II in this compilation? The MAME folks could surely tell us that it wasn't hard to add Gauntlet II after they had Gauntlet in there. It's not like it was a big hardware change from the first one...

    --
    "You know your god is man-made when he hates all the same people you do."
    1. Re:Gamecube Release Date? by MilenCent · · Score: 1

      It's not easy, but it's possible to use analog sticks to give the same kind of fine-degree control of trackballs.

      Gauntlet II: I guess they've got to give people at least *one* reason to buy a sequel?

  9. Problem w/ marble madness? by nobodyman · · Score: 2, Insightful

    I wonder how Marble Madness translates given the fact that interfaces are so different-- the arcade version had a single trackball for movement as opposed to the control pads of today. Part of the difficulty of the arcade game was overcoming the intracacies of the control mechanism. To a lesser extent the same goes for paperboy.

    1. Re:Problem w/ marble madness? by esswedl · · Score: 1

      I just hope I can get a custom controller when the next compilation features Tapper.

    2. Re:Problem w/ marble madness? by ip_vjl · · Score: 2, Interesting

      Part of the difficulty of the arcade game was overcoming the intracacies of the control mechanism.

      The trackball was the most sensible control that could have existed for that game. You had a direct relationship to direction and speed with your marble.

      Digital controls are awful for this because they're always 100% at certain direction. Analog sticks are better because you can have varying pressure, but even then it's possible to do things like quick reverses with the stick that just don't make sense with the marble.

  10. Why not PS1? by JonoPlop · · Score: 1

    Can anyone tell me why they're not bringing this out for the Playstation 1? Doing that will open it up to a much larger audience. I hardly think the games require the power of the PS2!?! Strange.

    1. Re:Why not PS1? by simoniker · · Score: 1

      I believe Midway have already released a bunch of these retro-styled titles for PS1 - one of them is Arcade Party Pak, and there are a few others.

      As for why they've targeted PS2, I think people like the idea of buying a new PS2 game with the content, even if it could theoretically be done on a PS1. Also, Xbox and GameCube don't have such decent backwards-compatible options, heh.

    2. Re:Why not PS1? by Anonymous Coward · · Score: 0

      Please, we need to move FORWARD not back...
      PS1 shouldn't even be in stores anymore.

    3. Re:Why not PS1? by PainKilleR-CE · · Score: 1

      PS1 shouldn't even be in stores anymore.

      With all of the stories of PS2s breaking, I've actually considered picking up a PSOne because I buy and play so many PS1 games. With that in mind, I hope that the PSOne remains in stores for a long time to come.

      As for moving forward, not back, that's a pretty pointless argument since all of these titles were available for much older systems than what we have currently. If moving forward were the idea, these titles wouldn't even be available except in their original formats.

      --
      -PainKilleR-[CE]
    4. Re:Why not PS1? by The_dev0 · · Score: 1
      With all of the stories of PS2s breaking, I've actually considered picking up a PSOne

      Why not pick up a gamecube? The price drop to $99 should make it seem quite attractive, and the performance and quality of games strips the hide off a PSOne. Just a suggestion ;o) No, I don't work for them, just when my PS2 broke I bought a Gamecube and wondered why the hell I bought a PS2 in the first place.

      --
      Never fight naked, unless you're in prison...
    5. Re:Why not PS1? by randomizer9 · · Score: 1
      Actually, many of the games on the collection have been released before on the PS1 on one of the following collections:

      William's Arcade's Greatest Hits
      Arcade's Greatest Hits: The Atari Collection 1
      Arcade's Greatest Hits: The Midway Collection 1
      Arcade's Greatest Hits: The Midway Collection 2
      Arcade's Greatest Hits: The Atari Collection 2
      Arcade Party Pak
      Atari Anniversary Edition Redux
      and there's also Konami Arcade Classics

      FYI A few of the games also don't work on the PS2

      --
      A little nonsense now and then, is relished by the wisest men... --Willy Wonka
    6. Re:Why not PS1? by PainKilleR-CE · · Score: 1

      I actually just bought a second GameCube a couple days ago for the bedroom (primarily so my gf can play Animal Crossing in there, freeing up the TV in the living room so I can play other Cube games, or PS2, XBox, DC games, watch movies, etc; secondarily for the Zelda Classic bundle).

      Unfortunately, the Cube can't keep up with the PS2 in terms of Japanese RPGs, at least for now, and the Cube isn't going to play all of the PS1 games that I still enjoy playing.

      --
      -PainKilleR-[CE]
    7. Re:Why not PS1? by The_dev0 · · Score: 1

      I know what you mean about Animal Crossing :) I just bought it for my GF last month to soften the blow of the 4 games I bought for myself, and now I can't get near the bloody thing to play my new games! The Zelda classic bundle hasn't come on sale here in Australia yet (that I can find, anyway) but I think your on to something... a second GCN will solve all my problems.

      --
      Never fight naked, unless you're in prison...
  11. About the Gamespot review. by Mogomra · · Score: 3, Insightful
    1. From the article: Stargate (called Defender II in this and most other classic game packages for some mysterious reason). There's no mystery about it. Stargate's name was changed to Defender II for home versions because of legal issues. The KLOV entry is here, but I believe this was even in the notes of previous compilations.
    2. The reviewer gripes about the quality of the interview videos that were carried over from previous releases. I wonder if he would complain more or less if the videos weren't included.
    3. Overall, I think the whole review is a little too harsh, considering you're getting more than twenty cames for $20! Come on...
    1. Re:About the Gamespot review. by Anonymous Coward · · Score: 0

      Overall, I think the whole review is a little too harsh, considering you're getting more than twenty cames for $20! Come on...

      20 cames for $20 sounds pretty good, until you figure that the last 15 of them will be dry. I've never came more than 10 times in 24 hours, and even then I was basically coughing out sperm dust by number 7.

  12. Another purchase for my collection by Rudy+Rodarte · · Score: 1

    I have the classic collections for my GBA and this one looks like a keeper as well.
    Maybe more game companies will see there is still some $$$ in their classic games, and release them again, for the cube, gba, PS2, etc.
    I, for one, would love to see Rampage, N.A.R.C. and other arcade classics comeback.

  13. The games, rated by MilenCent · · Score: 5, Interesting

    Spy Hunter: Cool, but I consider it overrated.

    Defender: *EXTREMELY* cool, but very, very hard. Can you believe people have gotten over 10 million points on this game? I can't break 50k, and I know what I'm doing dammit!

    Gauntlet: There are no words for how cool this is. Unless you count the pretty-cool (yet misguided) home versions of Gauntlet Legends and Dark Legacy, this is the first home version of "real" Gauntlet since the Genesis. Why are home versions of G:L and G:DL misguided? BECAUSE THEY LEFT OUT TIMED HEALTH LOSS! That broke the design in so many ways, and slowed down their pace tremendously.

    Joust: Extremely cool, though not the first emulated commercial version. (The Dreamcast has the best, I think.) Excellent learning curve, I can get past ten waves without much difficulty, and is less frantic than, oh, Defender or Robotron.

    Paperboy: A nifty game, but there have been many home versions. I've never had the chance to go up against the arcade version.

    Rampage: One of the biggest draws on the disc, this is a game I never really got into. Three-player play, however, you can't fault that.

    Marble Madness: Very hard, but very cool. This is one of my favorite arcade games of all time, but these days I feel like I'm in the minority here. Maybe it's because I spent so many hours on the Commodore 64(!) port.

    Robotron: 2084: The coolest game on the disc! Hard but fair. This is probably the most classic arcade game in existence. Dual joystick controls will make this almost the same experience as in the arcade, for the first time at home.

    Smash TV: This is basically a reprise of Robotron with much better graphics, power-ups and two-player co-op play. This makes it very cool. But the game lost a little of the purity of the original design. Also, collecting keys is kinda annoying. There is a lesser-known sequel to this,
    Total Carnage, with much more varied gameplay that was heavily influenced by the first Gulf War. Maybe for the sequel, though it may strike some as horrendously politically-incorrect.

    Joust 2: The little-known sequel to Joust, this is probably the first time most gamers will see it outside of MAME. Not bad, but I like the original much better.

    Bubbles: A severely underrated Williams game, I got well-acquainted with it on the Dreamcast compilation. I'd say it's impossible to play this one indefinitely, but what do I know, I've never finished eight waves of Defender.

    RoadBlasters: I know very little about this, except that it was originally made by Atari.

    Stargate (aka Defender II): Defender's more complicated cousin, an upgrade in almost every respect. I'm actually better at this than Defender, because the player has an extra weapon (Inviso), and because with more enemies the player can earn more points, which means more extra lives. I've finished ten waves of this before, but never fifteen, again, very cool but very hard.

    Moon Patrol: Memorize the patterns and you can play forever. Very cool music and sound effects, and they say there's no sound on the moon (check Overclocked Remix for a great take on it). This is actually an Irem game, I believe, that Williams licensed.

    Blaster: I know absolutely nothing about this?!

    Rampart: THE best multiplayer arcade game, hands down, in my opinion. Three players trying to kill each other in this wonderful action-strategy-puzzle-war game is an unequaled experience. If Atari kept putting out games like Rampart maybe they'd still be around. I dearly love this game, and I personally rank it above Robotron, but I've already ranted about it on Slashdot enough times already, I think. Fun fact: This is the *TENTH* home version of Rampart, and every single ever-lovin' one of them, it seems, has had slightly different rules. Especially the freaky Japan-only Konami port for the Famicom, yowza.

    Sinistar: Another game I can't play well for the life of me, but still enjoy. Like rubber Asteroids with a malevolent planet cha

    1. Re:The games, rated by Anonymous Coward · · Score: 0

      Super Sprint: A distant connection to Atari's Pong-era days, the original Sprint was played on B&W hardware, if my facts aren't hopelessly skewed. This version has much better graphics (for the time). A quick, fun game for up to three players.
      This game is the racing one where you could do most corners by spinning the steering wheel in just the right way. They had this game on the ferry you have to take to get to Vancouver from here and I got pretty good at it as a kid! I have to agree with you on Rampart definetely a gem. I probably spent a couple hundred dollars on Rampart and Super Sprint alone. Now I'll have to go out and spend another $20!

    2. Re:The games, rated by WebGangsta · · Score: 1

      IIRC: Satan's Hollow was like Galaga/Space Invaders, but the object was to build a bridge to escape to the next level while you shot down the flying insects that carried the bridge parts.

    3. Re:The games, rated by MilenCent · · Score: 1

      Yeah, I was thumbing through a book with an interview with Ed Logg in it (or I think it was him), and he said that spinning the wheel was what *made* the game. We played it a little. Thanks for the follow up by the way, I was purposely not dwelling on much concerning each actual game, my post was long enough as it was.

  14. Thanks for the laugh... by justMichael · · Score: 0, Offtopic

    Maybe it's just me, but that's gotta be one of the funniest sigs I've seen. Who knows, maybe I took it out of context.

  15. [OT] +1 Insightful, that sig! by leonbrooks · · Score: 1
    You know your god is man-made when he hates all the same people you do.

    +1 Informative for the MAR link too, had I the points; but the tagline is outstanding! (-:

    I wonder, do you happen to have another tagline kicking around on the topic of man-unmade gods?

    --
    Got time? Spend some of it coding or testing