Why Consoles Overwhelm PC Games At Retail
An anonymous reader writes "With the GameCube at $99 and PlayStation 2 sales still huge, people are
starting to really notice the shrinkage of PC games at retail. Why? What does
the future hold? An article at JoeUser.com asks that question and looks at what is likely to
happen to PC games as consoles slowly take over most of the retail space for
games." This piece, written by Brad Wardell, creator of Galactic Civilizations, argues: "The issue isn't whether the PC game market will die. It won't. The issue is whether PC games will be able to keep up with console games from a production values point of view."
Well, PC games are more likely to be tipware (information that is free! but donations accepted). Since consoles are less likely to do this, PC games will dominate.
-Libertarian secular transhumanist
If I had a nickel every time I heard"PC GAMES ARE DEAD!"...
Condemnant quod non intellegunt.
Look, while most homes have PCs, most of those PCs aren't able to play games very well, and so the situation that many people who are just either jumping into games for the first time or casual gamers have, is the decision to buy a $1000+ PC that can play PC games well for a while(until it is obsoleted), or a $200 console that will always be able to play games well that are designed for it(which should be for at least 4-5 more years into the future).
Thus, you see the more economical, frugal players going with consoles, and the much higher-end players going with PCs.
Not that consoles aren't made for "serious gamers", however they hit the mass market, every kind of gamer, much better than a PC, which plays high-end games for players who are more serious at gaming.
A while back I had to help a friend choose between a $600 PC and a $200 PS2 and he chose the PS2, and although skeptical of its capabilities/staying power at first, he is very happy with it today, over a year later, and he says he will continue to use it instead of upgrading his old PC for games for quite some time.
One of the things I have always liked about PC games is their ability for players to expand the game. Take a look at Counter-Strike. Noone would have been able to do that with a Console based game. Enjoy D&D, play one of many player made modules that are available online, SP or MP. There are tons of games like that. I think many game makers do themselves a diservice when they don't allow players to create their own missions, or characters, anything to make the game different or fun. If NWN were to just sell improvements to the game engine and keep it compatible with current modules I would pay for it.
You cannot do the same thing with a console, you play through the adventure and that is it. You spent your 50 bucks and got 20 hours of game play, your done. Maybe you can play the whole thing over with *SHOCK* another character! How is that for flexibility from a console!
Consoles are easy to setup and get going, but they lack that ability for people to truly attach themselves to it and expand upon it.
I mainly buy console games because, as opposed to pc games, I know they'll always work... and I know that I'll be getting the same experience (except for differing TV/sound quality) that everyone else is getting.
- colin
This is funny considering that consoles are becoming more like PCs all the time. The X-Box especially, with its hard drive and modified Windows OS, is a herald of things to come. As users demand more complexity and sophistication from console games, the consoles themselves will become more sophisticated, which means more chances for things to go wrong.
I have a friend with an X-Box who's already had to exchange it because the HD on it went kablooey. Remind you of any PC users you know?
Also, I've often predicted that once internet connectivity becomes the norm for consoles, game companies will slip into the "ship now, patch later" mentality that so far console gamers have escaped from -- but I believe those days to be numbered.
I bought a laptop off ebay with a PII 300Mhz and 256 Mb of RAM. I was bored and tried to find anything at Microcenter that would run on it. I gave up after only finding 4 year old lame knockoffs ("Classic Arcade") that my system would meet. My Dell 1.3 GHz that's only about 2 years old is borderline in terms of playing any RPG nowadays. This may be a dumb analogy, but could you imagine if your 3 year old car couldn't find gas anymore that allowed it to run above 55mpg.
Consoles turned me off for similar reasons. I might have had unrealistic expectations, but I expected games to be similar to DVDs. Expensive at release and then decline to a reasonable ~$30 level (like PC games were). No, instead even games for obsolete boxes are still >$50 often times. Although I played my freinds' Segas, Ataris, Com64, etc, my first console I plumped down hard cash on was the Super NES. Not even a year or so later its EOL. Pissed is an understatement.
I know this post sounds like a rant, but these are the reasons I stay away from both. I would like to get back into an RPG, but I don't want to spend $100-300 for a box that will EOL within 2 years or be forced to constantly upgrade.
John
The writer of this article doesn't appreciate that Warcraft III's strength is not in its graphics. I'd be surprised if his hypothetical team of 5 programmers could match its carefully balanced and varied gameplay or even its AI.
Sure, cool graphics rocks... but I wish more game producers would realise that good games are more than just cool graphics.
A lot of them can be done better on PC
Such as? The only ones I can think of that benefit greatly from being on a PC are FPS games, RTS and perhaps flight simulation games. But this is only because of the mouse/keyboard issue which a console can easily make use of.
Some of them can be done the same (platformers, racing games maybe, etc...)
The likes of platformers and racing games can be done far better on a console because they all have the same controller. This means that the developers can fine tune the handling to that controller.
I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
Some suggestions for the PC games industry to help pull itself out of the rut:
1.Modablility Modability Modability.
This means releasing Map Editors.
And this means releasing 3D modeling tools (e.g. plugins for 3D packages like GMAX)
And (depending on the game), it means releasing Source Code for the in-game scripts, Source Code for some parts of the game itself or whatever. For example, C&C Renegade is a good game that could have been top-notch if they had:
A.fixed the bugs in the game and the editing tools
and B.released the source code to the gameplay scripts.
Look at Unreal, Doom, Quake & Half-Life. Those games wouldnt be as popular if it wasnt for the various source code releases.
2.get over the obsession with Stupid Copy Protection Schemes (Safedisk, Securom et al).
They do not work and probobly never will.
Finding "no-cd" cracks for any current game is dead simple.
Some better ideas to help prevent piracy:
1.CD-Keys/Serial Numbers that are linked to online play (i.e. if you dont have a valid serial number, you cant play online)
2.Have things like patches, updates, extra content, online messageboards and the like linked to the CD key. No valid CD key, no access to the online content.
3.Better testing. Typically, PC publishers tend to have a "ship it out the door as fast as possible and fix bugs through patches" attitude. They need to do more testing (in particular, they need to do testing on older operating systems, testing on older hardware and testing on slow connections).
4.More variety.
One idea of a game that I know I would play:
A game similar to Diablo II but set in the future with laser guns, starships and so on. Actually, the game I am thinking of would be very much like a cross between Diablo II, Star Trek Away Team and an old game called Future Magic.
and 5.emphasize Gameplay over Graphics.
For example, there are too many FPS games where most of the game is about shooting anything that moves. If you want to do a good FPS game, have other elements such as puzzles that need solving, keys to find, new powers to find and acquire and so on.
If you want to see what I would consider a good FPS, check out C&C Renegade and TRON 2.0. I consider both of those good FPS's. Or check out the older game Strife. That was also a good FPS.