On Videogame Characters And The Poochy Effect
Thanks to GamerDad for its editorial discussing videogame characters/settings that excessively ape popular culture. The writer summarizes: "A new evil is spreading throughout the industry to stifle gameplay and original game characters, the need to set games in 'cool' or 'hip' settings that meet with mainstream approval", and points to Ubisoft's Beyond Good & Evil, which he says underwent a "...last minute change in the main character to make her more Gen X compatible." He continues: "For Jak II, developer Naughty Dog seems to have wanted to incorporate every possible 'hot thing' in gaming, from a goateed main character to dark themes." But he concludes by lauding some "breakout successes" in terms of original characters, including Halo's Master Chief and Viewtiful Joe.
..in gaming, from a goateed main character to dark themes..
Hands up who thought this meant something else when you first read it?
-- Mod me down. I am not a karma tart. ffs,gag
This is increasingly becoming a problem but I have no idea how to fix it short of starting to put CEOs up against walls...
Money for nothing, pix for free
The Master Chief is an original character? Since when? He's a man in a suit of armour - that character goes back to the Middle Ages. Or you might get excited that it's powered armour, which dates back to the '60s at the very very latest. Soldier held in hibernation until he's needed? That's Joe Haldeman's Forever War, at the very very latest, which is the '60s again. He's not an original character at all. He's a good character, but he's not original.
I'm sorry, but this article is so all-over-the-place I can't begin to really understand it.
First, can anyone tell me what they did to Good And Evil to make it more Gen X? I haven't played it, and he helpfully fails to provide any examples.
Second, since when is a goatee Gen X? If I remember, goatees went out of style like 4 or 5 years ago.
Third, how does Viewtiful Joe not meet these criteria of evil that he describes? It's based on an amalgam of movie and TV characters, and the author of the article himself says in his Viewtiful Joe review that "Joe, the star of the game is a Fred Durst (Limp Bizkit's singer) look alike".
First of all, comparing FMV gaming to making stylish games is like comparing a nuclear blast to a firecracker. FMV gaming, as a mechanic, had no redeeming qualities. It removed control from the player, limiting gameplay to a choose-your-own adventure game with extremely few options. Adding pop cultural references to a game, however, simply risks diluting the original vision. Many games have been both hip and great, but no games have been both FMV and great (Dragon's Lair fans... Watch a video).
To support this assertion, the reviewer points to Jax and Dexter 2 and THPS. Jax and Dexter 2 is generally viewed as one of the year's best games... Adding liberal cultural references hasn't hurt the gameplay one bit. And Tony Hawk wasn't cool or hip until it was so embraced that it defined culture. Even so, gameplay has not been hindered one bit, and the series continues a surprising streak of great games.
Second, Jade from Beyond Good and Evil's original incarnation was hardly a socially ackward girl. Pictures of the original Jade are available here. As you can see, she went from a trendy, hip early 20 something wearing a t-shirt and jeans (look at that off-kilter waist bag), to a trendy, late 20 something dressed like an undercover reporter. She had large breasts, a visible buttline, a waistline like a carrot, and a midriff. The only non-stereotypical aspects of her character are the short hair and short body. Her second incarnation has the same pants, a lower-cut shirt, a green jacket, and a green headband. The last time I went to a club, headbands were not trendy. Though a little desexualization wouldn't hurt, the character is hardly a cash-in.
Licensed games are largely ignored by gamers in-the-know, and are hardly a new scourge. ET on the 2600? Simpsons on the NES? Lethal Weapon for the SNES? Anything THQ touched before the Playstation? If anything, the proportion of licensed drivel on consoles has gone DOWN, if for no other reason than the expense of developing 3d games has reduced the cash-in opportunity.
Breakout characters, and characterizations, are a rarity based more around great games than great design. The Master Chief as the pinnical of character design? One or two new games destined for legend come out every year... And as such we get one or two new characters in our vocabulary. That's not a weakness of the industry so much as a reality of shared experiences. Otherwise we would have Bubsy 3D 11 shoved down our throats. Characters are born, they live, and they die. It is one of the few motivations to create original content.
And as a final note, XIII wouldn't be anywhere near as engrossing an experience if designers had kept the comic book people away. The Final Fantasy series wouldn't be great if they had kept the movie people away. Embrace the artistic qualities and abilities of other forms of communication. Don't use them in inappropriate places, just as they wouldn't put footage from a House of the Dead game into a movie. But don't push them away. We are all entertainment brothers and sisters.
The ______ Agenda
I don't know about anyone else, but at a glance I always seem to read "Master Chief" as "Master Chef" - which would be a whole different game...
"Information wants to be paid"