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On Videogame Characters And The Poochy Effect

Thanks to GamerDad for its editorial discussing videogame characters/settings that excessively ape popular culture. The writer summarizes: "A new evil is spreading throughout the industry to stifle gameplay and original game characters, the need to set games in 'cool' or 'hip' settings that meet with mainstream approval", and points to Ubisoft's Beyond Good & Evil, which he says underwent a "...last minute change in the main character to make her more Gen X compatible." He continues: "For Jak II, developer Naughty Dog seems to have wanted to incorporate every possible 'hot thing' in gaming, from a goateed main character to dark themes." But he concludes by lauding some "breakout successes" in terms of original characters, including Halo's Master Chief and Viewtiful Joe.

23 of 59 comments (clear)

  1. You Know You've Been On Slashdot Too Long When... by jantheman · · Score: 5, Funny

    ..in gaming, from a goateed main character to dark themes..

    Hands up who thought this meant something else when you first read it?

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  2. Won't matter in the long run... by Danse · · Score: 2, Insightful

    This is just another stupid marketing fad that will eventually fizzle out like all the rest. If the game is good, buy it. If not, don't buy it. That's how you tell them how you feel. It's the only thing they understand.

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    1. Re:Won't matter in the long run... by richie2000 · · Score: 4, Insightful
      The problem is they don't understand that anymore. If sales are down, they won't for a second think it's due to a problem with the thing being sold, instead they blame it on getting bad reputation online, piracy, the phase of the moon, too little legislation or whatever.

      This is increasingly becoming a problem but I have no idea how to fix it short of starting to put CEOs up against walls...

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    2. Re:Won't matter in the long run... by August_zero · · Score: 3, Insightful

      You mean a fad like boy-bands and crappy pop music? or maybe like crappy movies that flash some tits to keep the audience interested?

      I like what you are saying, the world would be a great place if dumb ideas just went away when it was obvious that they don't work, too bad the marketing execs of the world don't have the same insight you do.

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  3. Is it just us by tsa · · Score: 2, Insightful

    I'm wondering. There must be a reason the industry does this. If you want to make a lot of money you have to appeal to the large majority. So apparently the large majority likes the games that we, as /.-ers think are way too 'overproduced'. This proves that we are but a small, insignificant community. Sad but true.

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    1. Re:Is it just us by gl4ss · · Score: 2, Insightful

      i don't think them as 'overproduced', i just view quite a lot of them produced into the wrong way.. take 'nfs: underground' for example. it's obvious that makers of nfsu had some idea that buying stuff for your car is cool, but what they did was that you can only buy what they let you buy(upgrades being locked) and you have to race the races that are pre-chosen until you win in them all and you get few more races. now, upgrades like that have little point since they could come on automatically(i've yet to have any money trouble in it buying them things) instead of going through the burden of going to the shop menu and buying everything to the max you're allowed. street rod 1 & 2(and mco) still remain the kings on pc in the car tinkering genre when with very little changes nfsu could be the new classic of that genre(ffs, gt1/2/3 on ps(2) do upgrades a lot better and they don't even market it that way).

      as for halo, the (almost only) reason i know people(normal people, 20-23years) have liked it on the xbox is because the coop play is so goddamn fun(consequently, it lacks it on pc). master chief is HARDLY a character to remember, anymore than the 'doom guy' is.

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    2. Re:Is it just us by SScorpio · · Score: 2, Informative

      There are several companies that do this.

      You should check out Atlus: http://www.atlus.com/ and Working Designs: http://www.workingdesigns.com/ (Who's web site appears to be down at the time of this posting).

      Both of these companies offer more nitch games that the general public normally wouldn't go for. Due to this their releases are normally done in a limited run where a small number of units are produced, I keep hearing around 10,000 as a minimum print run.

      Eidos also experimented with a "Fresh Games" label which released wacky Japanese games that almost possitive, they wouldn't sell well. I'm not sure if they are keeping this label going; however, as I can only seem to find a UK link for it.

      Even if all of these companies went alway, unique fun games would still be created by the fan scene. While they may be more on the level of modding of current games like counter strike to half-life, or the race car, and water slide mods for Unreal Tournament, there will also be creative games being made as long as there are creative people in the world.

  4. Halo's Master Chief? by Anonymous Coward · · Score: 5, Insightful

    The Master Chief is an original character? Since when? He's a man in a suit of armour - that character goes back to the Middle Ages. Or you might get excited that it's powered armour, which dates back to the '60s at the very very latest. Soldier held in hibernation until he's needed? That's Joe Haldeman's Forever War, at the very very latest, which is the '60s again. He's not an original character at all. He's a good character, but he's not original.

    1. Re:Halo's Master Chief? by Mantrid · · Score: 4, Insightful

      Beat me to it! I agree - Halo is a fun game (MP anyways) - but the Master Chief an original character??? He's a soldier in a suit of powered armour! You can't even see his face. The computer AI chick in Halo is more original - kind of like one of David Drake's "control crystal" type characters (Lord of the Isles or Northworld).

    2. Re:Halo's Master Chief? by SuiteSisterMary · · Score: 2, Insightful

      Master Chief isn't a 'hip modern' character; he's an archetype. He's the calm, capable, competant non-com who holds his shit together and gets done whatever needs doing.

      In Rome, he'd be a Centurion. In the dark ages, he'd be a paladin. In any modern army, he'd be the career sargent major, or in the navy, obviously, a master chief.

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    3. Re:Halo's Master Chief? by DerekLyons · · Score: 2, Informative
      In Rome, he'd be a Centurion. In the dark ages, he'd be a paladin. In any modern army, he'd be the career sargent major, or in the navy, obviously, a master chief.
      The funny part is, in the modern Navy, it's not the chiefs who hold the game together, it's the second classes. (E5's.)

      Chief's (E7-E8) have more experience in toto, but they are managers, not techs, and frequently political. By the time they make Master Chief (E8) it's frequently been years since they actually stood a watch in-rate. First classes (E6's) come in largely two flavors; Those working admin and featherbed jobs trying to look good so they can make Chief. And those marking time until they get out.

      It's the second classes that stand watch on the gear, do the maintenance, haul the fire hoses, carry the stores, etc.. etc..

      If every E7-E8 in the Navy mysteriously vanished, operations would continue with almost nary a bobble. If even 20% of the E5's vanished, the Navy would grind to near halt.

  5. All over the place by bugbread · · Score: 4, Interesting

    I'm sorry, but this article is so all-over-the-place I can't begin to really understand it.

    First, can anyone tell me what they did to Good And Evil to make it more Gen X? I haven't played it, and he helpfully fails to provide any examples.

    Second, since when is a goatee Gen X? If I remember, goatees went out of style like 4 or 5 years ago.

    Third, how does Viewtiful Joe not meet these criteria of evil that he describes? It's based on an amalgam of movie and TV characters, and the author of the article himself says in his Viewtiful Joe review that "Joe, the star of the game is a Fred Durst (Limp Bizkit's singer) look alike".

    1. Re:All over the place by oskillator · · Score: 2, Informative
      First, can anyone tell me what they did to Good And Evil to make it more Gen X? I haven't played it, and he helpfully fails to provide any examples.

      I'm not certain, but I've looked at a few screenshots and I noticed that the earlier ones have her wearing jeans and the latest ones have her wearing patchy cargo pants.

      Second, since when is a goatee Gen X? If I remember, goatees went out of style like 4 or 5 years ago.

      So did Gen X -- Generation Xers are now in their 30s :). Goatees still convey "attitude," though, at least in fiction.

      Third, how does Viewtiful Joe not meet these criteria of evil that he describes?

      Good question... I'm guessing because Viewtiful Joe is played as a satire.

  6. hey kids, remember, always recycle by jeffehobbs · · Score: 2, Funny

    ...TO THE EXTREME!

    ~poochie

  7. Well, it's cool anyway..... by IM6100 · · Score: 2, Insightful

    ....for jive-ass 'cool' culture to be seen for what it is.

    Young people have a need to rebel against something. The important thing is to get through the damn-fool years without taking it too far.

    Commercial games that latch on and make 'cool' seem not so cool help nudge people into a reaility. It helps keep people from going too far. Though sometimes the feeling that they way you've been acting is jive-ass nonsense can drive people further.

    It's all fun, kids. Have yours, but try not to permanently damage the tissue.

    --
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  8. Article is a bit off by cgenman · · Score: 4, Informative

    First of all, comparing FMV gaming to making stylish games is like comparing a nuclear blast to a firecracker. FMV gaming, as a mechanic, had no redeeming qualities. It removed control from the player, limiting gameplay to a choose-your-own adventure game with extremely few options. Adding pop cultural references to a game, however, simply risks diluting the original vision. Many games have been both hip and great, but no games have been both FMV and great (Dragon's Lair fans... Watch a video).

    To support this assertion, the reviewer points to Jax and Dexter 2 and THPS. Jax and Dexter 2 is generally viewed as one of the year's best games... Adding liberal cultural references hasn't hurt the gameplay one bit. And Tony Hawk wasn't cool or hip until it was so embraced that it defined culture. Even so, gameplay has not been hindered one bit, and the series continues a surprising streak of great games.

    Second, Jade from Beyond Good and Evil's original incarnation was hardly a socially ackward girl. Pictures of the original Jade are available here. As you can see, she went from a trendy, hip early 20 something wearing a t-shirt and jeans (look at that off-kilter waist bag), to a trendy, late 20 something dressed like an undercover reporter. She had large breasts, a visible buttline, a waistline like a carrot, and a midriff. The only non-stereotypical aspects of her character are the short hair and short body. Her second incarnation has the same pants, a lower-cut shirt, a green jacket, and a green headband. The last time I went to a club, headbands were not trendy. Though a little desexualization wouldn't hurt, the character is hardly a cash-in.

    Licensed games are largely ignored by gamers in-the-know, and are hardly a new scourge. ET on the 2600? Simpsons on the NES? Lethal Weapon for the SNES? Anything THQ touched before the Playstation? If anything, the proportion of licensed drivel on consoles has gone DOWN, if for no other reason than the expense of developing 3d games has reduced the cash-in opportunity.

    Breakout characters, and characterizations, are a rarity based more around great games than great design. The Master Chief as the pinnical of character design? One or two new games destined for legend come out every year... And as such we get one or two new characters in our vocabulary. That's not a weakness of the industry so much as a reality of shared experiences. Otherwise we would have Bubsy 3D 11 shoved down our throats. Characters are born, they live, and they die. It is one of the few motivations to create original content.

    And as a final note, XIII wouldn't be anywhere near as engrossing an experience if designers had kept the comic book people away. The Final Fantasy series wouldn't be great if they had kept the movie people away. Embrace the artistic qualities and abilities of other forms of communication. Don't use them in inappropriate places, just as they wouldn't put footage from a House of the Dead game into a movie. But don't push them away. We are all entertainment brothers and sisters.

  9. Master what? by JimPooley · · Score: 4, Funny

    I don't know about anyone else, but at a glance I always seem to read "Master Chief" as "Master Chef" - which would be a whole different game...

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    "Information wants to be paid"
  10. the joy of franchising by kisrael · · Score: 2, Informative

    It's hard to make new characters that players will take a serious interest in, back-story or no. One of Nintendo's strengths (especially as seen in a game like Smash Bros) is a roster of characters that gamers are more likely to find a bit more interesting just because they've 'grown up with them'.

    As for the originality of Master Chief...eh, maybe, but probably not. Actually, a lot like the Marine from DOOM, come to think of it...and with voice acting that reminded me a bit of Duke Nuke 'Em / Bruce Campbell. Still, (despite its Marathon roots) at least Halo was definately not a sequel, just an excellent genre game.

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  11. Jak & Daxter by JWhiton · · Score: 2, Interesting

    This is why when I first saw Jak and Daxter (or however you spell their names) on a magazine cover I just cringed. They were obviously designed to appeal to as many focus groups as possible. I think the Poochie comparison is a good one because they must've drawn them up with 10 people all saying what they wanted in the characters, creating a bizarre amalgamation that doesn't look very good in the end.

    I guess there's a lot of pressure to create franchise characters these days. There's lots of money in creating the next Mario, but somehow I don't think you'll get there if you just combine all the current popular characters into one frankenstein character.

  12. Characters don't make the games, but... by bersl2 · · Score: 2, Insightful

    Characters don't make the games, but they certainly can make money. Not only are good characters a boon for fanboys, but if the mainstream really likes the character, there are marketing opportunities. For instance, take venerable Sonic the Hedgehog. There have been five cartoons, three comic book series, and countless products other than the video games. Result: lots of dollars (and especially yen).

    Relevant article

  13. Re:Viewtiful Joe? by CashCarSTAR · · Score: 2, Insightful

    Exactly. Joe is supposed to be anything but hip. A complete and total dweeb. A guy who would rather watch an old cult movie than make out with his GF. A guy who references EVERYTHING in old movie cliches.

    That said, he has more personality than a whole lot of more fleshed out characters.

    Actually, most of the characters in that game were very well done. Sylvia may be the best DiD (Damsel in distress) ever. As well, Alistor is just cool. I really hope they come out with a sequel, just longer this time with more direct movie parodies, more moves and more playable characters (With bigger differences between them)

    Viewtiful Joe and Sylivia:The Return of Alistor.

    Wishful thinking:p

  14. Hunh? by borg1238 · · Score: 3, Insightful

    But there are plenty of other games to pick on here with Ratchet & Clank getting a similar "darker" makeover in its sequel.

    Am I missing something here? What in Rachet & Clank was "dark?" It seemed like the same tone as the previous game.

    Of course most of these games are now story driven with plenty of cutscenes and dialogue that most gamers could care less about. How do I know they don't care? Most folks still claim they skip the cutscenes on a regular basis whether they're good or not.

    Most folks? Who are these folks? I never skip cutscenes (unless they are just really poorly done). Some of them are almost movie quality (the animation in Jak and Daxter is amazing). I think of them as a reward for making progress in the game. Plus they usually only last about minute. I think I can control the ADD for that long.

  15. I'm not sure I get it... by mabinogi · · Score: 2, Insightful

    So basically...it can't be a Good Game if it's designed to appeal to the audience it's being made for?.

    The only Good Game is one that no one else wants to play, because then you can feel like a Real Gamer?

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