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Warp Pipe Launches With Mario Kart Support

jkeyes writes "The Warp Pipe project for playing LAN GameCube games online has just released Beta 0.3 for Windows. This is the first release to support Mario Kart: Double Dash!!, contains significant optimization, and even has region-free play, so you can battle against gamers from Japan or Europe - the first Macintosh beta is planned for next week."

9 of 28 comments (clear)

  1. Re:Now I might buy a gamecube by NanoGator · · Score: 4, Insightful

    "Seriously, the entire Nintendo not believing in online play... wtf?"

    Nintendo has stated before that they don't feel the on-line world is quite ready yet. What they want to do is avoid a re-occuring cost for the players. If on-line pay means a subscription, and the service isn't like top-notch (lag?), it's not interesting to Nintendo.

    I want on-line play too, but at least Nintendo's thinking about their gamers here.

    --
    "Derp de derp."
  2. Re:Now I might buy a gamecube by August_zero · · Score: 2, Insightful

    I want on-line play too, but at least Nintendo's thinking about their gamers here.

    Well maybe, I applaud them for not rushing into some half-assed online service that sucks as well as it blows. What worries me though, is from everything that I have heard about the next Nintendo console, The big N has no intention of pursuing any sort of online plan. This might be ok, but they need to leave the option available to their 3rd party developers.

    I say include a broadband/modem option(or sell them seperately) and let the 3rd parties forge the online services. Even if Nintendo themselves don't want to make online games they are going to regret it if they castrate the online possiblity entirely.

    Having said this, If Nintendo does go after the warppipe developers they are making a very grave mistake. As pigheaded as they can be about some things, I doubt they would do anything that stupid.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  3. Re:Now I might buy a gamecube by Sancho · · Score: 2, Interesting

    Is the limitation on online play within the Nintendo Gamecube Broadband Adapter? Or is that just a glorified network card that depends upon the game to use?

    As pigheaded as they can be about some things, I doubt they would do anything that stupid.

    Like going after the original Game Genie, a device that takes nothing away from games, but extends and expands them? Of course, that was years ago, Nintendo has probably learned their lessons. And on all those GBA mods they tried to C&D.

  4. This news by zr-rifle · · Score: 3, Insightful

    ... made me seriously consider buying a gamecube instead of an xbox this xmas.

    For 99, I'd get the latest in home entertainment technologyl, complete with online play (even if still buggy, as I presume it is since it's a beta).

    Before unleashing the wrath of the DMCA upon these hackers, Nintendo should think about the advantages brought to it's console at absolutely no cost whatsoever.

    --
    Hack your mind out of its sandbox.
    1. Re:This news by Dave_B93 · · Score: 2, Informative
      Actually if you go to Wal*Mart Tomorrow, you can get one for $78

      For more info, check out this blurb at GameSpy

      or are you counting the cost of a broadband adapter ( approx $35US) in your total?

  5. Warp Pipe GPL release... by Anonymous Coward · · Score: 2, Informative

    The last GPL'd release of Warp Pipe (including sources) is available here for download.

    1. Re:Warp Pipe GPL release... by Dave_B93 · · Score: 3, Informative
      That version is 2-3 weeks old and doens't work very well with MK:DD, also it isn't being maintained by anybody. (not to mention the fact that the source is still availible from sourceforge CVS for now which has a fatter pipe, or that they thought they'd gone closed source a few months ago, so having that code is kind of questionable)

      There's already 2 projects working on GC tunelling warppipe and X-Link, so I don't see how starting a new fork of warppipe off 3 week old code is going to help unless you're a lot better at network algorithms than I am, or you're just a roll-your-own kinda guy.

      Personally I'm going to try Warppipe tonight, then keep playing it till X-Link Kai comes out and compare the 2. I don't feel like hacking together someone's old code in hopes of getting my own solution working... but then again, I'm just lazy ;-)

  6. Re:for how long? by zr-rifle · · Score: 2, Informative

    possibily forever, since it does not infringe on the DMCA.

    It makes no attempt in circumventing secuity protection mechanisms nor does it hack in anyway the machine itself.

    What it does is route the packets to and from the internet, acting as a gateway (or better, router) from one machine to the other.

    Basically, the gamecube thinks it's routing packets to a machine in it's own LAN, while actually it's routing packets to an ip thank to the the Warp Pipe software. Warp Pipe works like a simplified Gamespy Arcade allowing players to accept connections or connect to a specified ip, chat in a dedicated chatroom and forwards packets from and to all machines connected. You should check out Kaillera, a frontend for MAME and other emulators that allows people to play online with games that were developed way before the term "multiplayer" went mainstream, to get an idea of what this cool lil' piece o' software does.

    I have some reserves on the quality of the online gameplay since these games weren't designed to played online. Differences in packet size and packet rate greatly affect gameplay in terms of ping and lag, and the values differ if you are playing on a lan or on the internet. Warp Pipe devs can't change these values, finetuned for LAN play, because they don't have access to the game source code. I guess they'd have to pry it from Mario's cold, dead hands. What they *can* do is work out a proxy that snips and trims packets on the fly, but that would require a massive work sniffing the game packets and a specifical implementation for each game.

    Still, it's better than nothing. A big thumbs up to the dev team.

    --
    Hack your mind out of its sandbox.
  7. Frankly, I'm glad Nintendo doesn't do much online by Man+In+Black · · Score: 2, Troll

    Considering the way Nintendo whores out it's GBA-GC link cable with the promise of extra content (most of which really should have been enabled from the start), I can only imagine how much stuff they'd force you to go online for... they'd probably end up giving you only half a game. The other two quarters would be unlocked via the internet and GBA link respectively... No thanks!

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH