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Game Piracy Results in Lower Prices?

meejahor writes "The BBC reports that Sony will soon launch the PlayStation 2 in China, following Nintendo's lead with the GameCube. Most interesting about the story is the news that, because of widespread piracy in China, PS2 games 'will cost far less than they do in the US or the UK, but still be slightly more than pirated discs.' We've always been told that pirate games push prices up, but doesn't this news suggest that piracy in China has in fact pushed prices down? The story also notes that 'only two or three games will be available at launch' which seems crazy considering the likelihood that people will pirate imported games instead of waiting for them to be released officially." While the Chinese launch of PS2 has been known for a while, the pricing of Chinese games is pretty interesting, given their long history of piracy. I imagine this sort of thing would be considered in the U.S. and other countries were pirated games as widespread as they are in China.

41 of 453 comments (clear)

  1. Lower prices by Pingular · · Score: 4, Insightful

    come from competition, not piracy.

    --

    When anger rises, think of the consequences.
    Confucius (551 BC - 479 BC)
    1. Re:Lower prices by Lemmy+Caution · · Score: 5, Insightful

      Piracy is competition.

    2. Re:Lower prices by saden1 · · Score: 5, Insightful

      maybe, just maybe, the games are way overpriced to begin with?

      --

      -----
      One is born into aristocracy, but mediocrity can only be achieved through hard work.
    3. Re:Lower prices by trompete · · Score: 4, Insightful

      Hopefully, we will break the circle of piracy. By this, I am speaking of the battle between consumers not being able to afford software and creators jacking up the prices to make up for the piracy rate.

    4. Re:lower prices by Sexy+Bern · · Score: 5, Insightful
      I think a lot of people think this way. The gap between a legitimate product and a pirate copy is too wide.

      It's a bit of a smack in the face to the rest of the world though. Play by the rules, stay legitmate, get shafted (price-wise). Pirate to your heart's content, get discounts. Nice.

    5. Re:Lower prices by Raindance · · Score: 4, Insightful

      Other than the obvious answer,

      "No, lower prices do come from rampant copyright-infringement, RTFU",

      It seems you're trying to apply canned economic theory to this situation. Is that a good idea? I'd assert that:

      1. What people call 'intellectual property' breaks canned or conventional economic theory, and that
      2. China, in particular, is hardly the playground of Western Economic Theory.

      RD

    6. Re:Lower prices by TheSunborn · · Score: 4, Interesting

      Are you sure about that? Console games which are diffucult to copy have always been more expensive then normal pc games. It's been that way as far as I can remember and the only explanation I have found is that they lower prices to combat piracy. And based on the games I have bought it might even work.

    7. Re:Lower prices by Troed · · Score: 5, Insightful

      Not really. The problem is gamers expecting motion capture animations, life-life textures, life-like physics etc - without wanting to pay for the amount of person-time that has to be put into such a project.

      It's easy to do the math. The only way out if you want cheaper games is to accept simpler games. Look at toonshading on the Gamecube - or games as simple and fun as ZooCube, Super Monkey Ball etc.

      If you want a life-like Star Wars : KotOR - expect to pay a _lot_ for that pleasure. Development takes time, and costs a lot of money.

    8. Re:Lower prices by Tim+C · · Score: 5, Insightful

      Open Source isn't more efficient, it's just cheaper, because (almost) no one is being paid.

    9. Re:Lower prices by Junior+J.+Junior+III · · Score: 4, Insightful

      Obviously, using the law to combat piracy hasn't worked. So now we're on to economic solutions.

      The idea behind economic solutions to piracy is to make the technical challenge of pirating the games so difficult that it is both easier/cheaper to buy the game from the legitimate manufacturer. This can be done via copy protection and product activation, but these anti-piracy measures have technical countermeasures which, once discovered, return the advantage to the pirates once more.

      However, if the cost of the pirated game is not a great deal cheaper than the cost of the legit copy, then it makes sense to just buy the game and forget about pirating it. This kills piracy as a business model.

      Of course, if the anti-piracy technologies hamper the legitimate purchaser's ability to, for example, play the game or make backup copies of the media, then from a consumer standpoint it may still make sense to make use of piracy.

      So the pirate's tools may yet have some legitimate uses even for players who bought legit copies. Ironically, it's for the very techniques the manufacturers use to deter piracy!

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    10. Re:lower prices by cnkeller · · Score: 4, Interesting
      It's a bit of a smack in the face to the rest of the world though. Play by the rules, stay legitmate, get shafted (price-wise). Pirate to your heart's content, get discounts. Nice.

      It worked for music. Thanks to Napster and other P2P systems, I can legally get virtually all of the music I'm interested in for $.99/song or $9.99/album at iTunes. Beats the old days of Record & Tape Traders, Waxie Maxies, and the incredibly price-bloated Tower Records.

      --

      there are no stupid questions, but there are a lot of inquisitive idiots

    11. Re:Lower prices by GigsVT · · Score: 5, Informative

      Some gamers might jizz their pants over the eye candy, but I think a lot of people would much rather good gameplay to life-like graphics. I know most of the people at LAN parties turn down the graphics options to get smoother gameplay, even the ones with high end video cards.

      The graphics might be what sells a game, but it's not what keeps people playing it.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    12. Re:Lower prices by segmond · · Score: 4, Interesting

      Greed is real.

      The creators are greedy for profit, their excuse of jacking up prices because of piracy is bull! If they can sell a $5 item for $500, and people will pay, why not?

      The consumers likewise are greedy, afterall the best things in life are free, their excuse of stealing because of high cost is bull! If It is worth $50 and you sell it for $25, and they can get it for free with little effort and without getting in trouble with the law, they will do it guilty free!

      Greed is the problem, has been with us since the beginning of time, and it is not going away, anytime soon, so wishful thinking.

      --
      ------ Curiosity killed the cat. {satisfaction brought it back | it didn't die ignorant | lack of it is killing mankind
    13. Re:Lower prices by GoofyBoy · · Score: 5, Insightful


      >Is there any way openness could be less efficient than closed?

      Set timelines. (Closed: I can set a deadline and everyone will work towards that goal. Open: Its done when its done.)

      Definite commitment to the project. (Closed: people have alot invested to make sure that the project is a sucess. Open: I can leave the project at a drop of a hat and have very little repercussions)

      Startup (closed: I just have to convince upper management that people should be working on my project. Open: I have to convince everyone that they should work on it)

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    14. Re:Lower prices by Anonymous Coward · · Score: 5, Insightful

      So suppose you have a store which sells TV's. On the nearest street corner, a guy sells stolen TV's from the back of his car for half the price of yours. He's committing a crime, does that mean he's not competition?

      What the original poster meant was that piracy is competition, not that the competition commits piracy (there's a difference). Just the basic fact games in china will sell for less is proof that piracy IS competition.

    15. Re:Lower prices by Lemmy+Caution · · Score: 4, Insightful

      Dead on. Also, consider that the prices of goods like games are not determined strictly by the cost to produce them, but by a complex network of considerations, including the size and wealth of the target market (costs are substantially lower in China, which puts them in the odd situation of having electronics hardware made locally which are far, far cheaper than the imported software and media products that get played on them) and the effect that a price-point has in communicating market expectations (if people get - legally, even - a great game for $3.00, it will be harder to sell them another one for $40.00).

      After all, the SRP for a game in US is higher than the average monthly salary in most of China - or in much of Latin America, for that matter. You might think that would mean the game companies would simply give up on those areas, but insofar as the marginal costs of a game are virtually negligible, there's real reasons why they might not want to.

      It's a tricky situation for game developers, who want to access the economy of scale on those other markets while still protecting the high mark-ups in cash-rich countries like the US and Japan.

    16. Re:Lower prices by Raindance · · Score: 4, Insightful

      To respond to each of your attacks,

      1. "Economic theory is very happy with property rights... property in the abstract including IP, your house, the local park or the outback."

      You missed my point, friend. I'm saying that the existence of non-material, non-intrinsically-scarce, copyrighted works challenges the very idea of property.

      2. "This is the same 'Western Economic theory' that came up with Marxism (err, Marx was the economist in question) which led to consumism [I believe you meant communism- RD] etc... and that China in its communist heydey, the USSR etc employed orthodox economic theory just as the FED or EU does today."

      Perhaps my point is that Classical Economics, as the above poster appeared to be using, has difficulty during periods of transition- doubly applicable to China, as both China itself and the items we're talking about, copyrighted works, are undergoing significant change. If this was a long-established, unchanging-in-nature market item in an economy and system not undergoing rapid evolutionary change, I'd give you your point. As is, I withhold it.

      I appreciated your comment on the nature of economics. For your first and last snide comments, however, STFU Troll.

      RD

    17. Re:Lower prices by Coryoth · · Score: 4, Insightful

      The creators are greedy for profit, their excuse of jacking up prices because of piracy is bull! If they can sell a $5 item for $500, and people will pay, why not?

      The consumers likewise are greedy, afterall the best things in life are free, their excuse of stealing because of high cost is bull! If It is worth $50 and you sell it for $25, and they can get it for free with little effort and without getting in trouble with the law, they will do it guilty free!


      Yes, both sides a greedy for their own gain. The principle is, however, tht there is some agreeable middle ground where supply and demand meet nicely.

      Currently either side is busy pushing the extremes. The publishers keep pushing prices up, and the consumers keep balking and pirating. Someone needs to take a step back, realise this is a self perpetuating cycle, and agree to step into the middle ground. It looks like this is what is happening in China. Sony may make a loss having to sell their games a little below cost, but the people might decide it's worth spending the few dollars extra to get a proper version of the game. Eventually, hopefully a balance can then be struck.

      Jedidiah

    18. Re:lower prices by kscguru · · Score: 4, Interesting
      Nobody is sitting outside the Whitehouse with a wireless laptop, downloading music, and getting arrested in front of the press.

      Well, maybe someone should :-) (perhaps a mass of a thousand college students? I'm sure that would at least make a splash in the press...).

      But I'd be quite happy to get slapped with a tort for violating copyright. I would go to court to fight it, probably lose, then happily pay the fine. Can I look "sympathetic"? Maybe, maybe not: I'm just a college student downloading the music he can't hear over the radio, because I don't have a radio and I can't find a good webcasting radio station I like; downloading to the tune of maybe twenty songs. The way I figure, if I lose I'm out a whole $20 (if that's the cost of downloading those 20 songs off iTunes legitimately) - I believe I could argue (in a civil court) that that's the value of the songs. And it would make for a rather entertaining story: "student sued for listening to music you're listening to on the radio right now". I feel that the potential punishment to me (getting hit with that tort) is worth the statement I'd be making - even if only to a small-time local newspaper.

      I'm not saying copyrights are completely wrong, and I won't advocate ignoring them without cause. But I will break the parts of the law I feel are wrong, and I am prepared for the costs of that belief. I ain't Gandhi and I ain't trying to go to jail, but I am not going to roll over and let a monopoly dictate how much I have to pay for music I can hear over the radio for free. That price is for market forces (e.g. iTunes) to determine.

      --

      A witty [sig] proves nothing. --Voltaire

  2. lower prices by tuggy · · Score: 5, Interesting

    i think that piracy will actually help to sell more. i prefer to have a original boxed game with manuals and stuff than a pirated cd... only if the price is too high.. i'll get the pirated version.

  3. what an idot by bobbagum · · Score: 5, Insightful

    They are pusing down the price to combat the pirated games that's available cheaply, thus puttinng on the cost elsewhere ie. the western world, buy yourself some clue

  4. Same differential pricing game as drugs by swb · · Score: 4, Interesting

    If the Chinese market makes enough money for selling there to be profitable, then you can be sure that the overall margins are being propped up by extremely high margin sales in richer countries.

    Isn't this also the same rationale used for region coding with DVDs? They're sold in high piracy markets for much lower prices, which are still profitable for their makers, and the region coding protects their high margin markets from imports.

    And the same is true for drugs and a host of other things sold overseas. Have the US/Japan/Europe make the real profit and subsidize low-margin (but not unprofitable) Third World markets. Use legislation to enforce this model. Profit!!

    1. Re:Same differential pricing game as drugs by GoofyBoy · · Score: 4, Interesting


      And just like how local US governments are going to Canada for cheaper drugs, so will they import these games to the US.

      Get ready to crack open that Manderin/English dictonary! :)

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  5. Profiteering by fleener · · Score: 4, Interesting

    >We've always been told that pirate games push prices up,
    >but doesn't this news suggest that piracy in China
    >has in fact pushed prices down?


    Ever hear of profiteering? It's easy to compete with pirates if your prices are bloated to begin with. In the bygone era, profiteering was a dirty, ugly word. Today it is heralded because it makes shareholders happy.

  6. China is communist by BillsPetMonkey · · Score: 5, Insightful

    and only capitalism details that IP and copyright are capital goods. Sure, they might make some concessions to attract investment but ultimately if it suits China they'll tear up any agreement to recognise Western-derived copyright. This is how it's always been.

    Piracy effectively becomes "exercise of the People's right to pool and share resources".

    --
    "It's not your information. It's information about you" - John Ford, Vice President, Equifax
    1. Re:China is communist by tehanu · · Score: 4, Insightful

      China is effectively a capitalist country now. Granted a very very very corrupt capitalist country but the Communist (as in party) in China has always been extremely corrupt from its earliest days (as my grandmother likes to put it, it was basically "Pay us, or we'll beat you to death."). Copyright and IP and capitalism are not necessarily tied together you know. Neither is democracy and capitalism.

      The reason why China doesn't really recognise copyright and IP laws right now is because it doesn't suit their developing economy. Just like why they don't float their currency. If you look at the past history of Europe and America, when those economies were developing, they had very loose IP laws (or loose enforcement). For example British authors used to be totally pissed off with the very widespread and blatant piracy of their books in America. It was only when their economies were developed enough to actually make them think they have something worth protecting from new upstarts that they started getting concerned with copyright. Stealing IP from smuggling plants out of a country to pirating entertainment seems to be the common way for developing nations to get a step forwards...

  7. Naming conventions for piracy by EmCeeHawking · · Score: 5, Funny

    A pirate has come to mean something too cuddly and innocuous. In fact, the loose use of the term to describe otherwise ordinary people engaging in distribution of material copyrighted by others has done much to diminish the proud tradition of "pirate".

    From now on, all official BSA pronouncements will obide by a new naming scheme. Opponents of BSA will be referred to as "digital terrorists", "hackers", and "pedophiles", preferably in the same sentence

  8. Piracy does lower inflated lower prices by nodwick · · Score: 4, Interesting
    We've seen this in North America in the music industry. Look at iTunes and their 99c pricing. Before the music industry ran into the file-sharing phenomenon, the concept of a 99c single would have been inconceivable.

    It's only for products that are correctly priced that prices will rise, because costs will rise enough that the company can't afford not to raise prices. For products which have previously held monopoly-like protection, piracy essentially serves as market competition. I'd tend to think that video games are a competitive enough market that this doesn't apply here -- chances are it's just going to raise the price of games in Western markets, and the revenue from China will just be treated as found money -- but there certainly are cases where we've seen piracy lower prices.

  9. Money grubbing bastards by Anonymous Coward · · Score: 4, Interesting

    This shows that they CAN afford to make game prices cheaper. I was led to believe that almost every last penny is going into developing and distributing the product where there is very little profit. This shows that they actually have the power to make games cheaper. So the question now is, 'Why don't they?'

    And the most obvious answer is they're money grubbing bastards, which is why I'm happily pirating games. Prove me wrong and maybe I'll stop.

  10. It is not about piracy! by segmond · · Score: 4, Informative

    DUH!
    What next, Sony reduces the price of PS2 games in Africa by a factor of 100 compared with US! If a the average household income of a country in Africa and China is say $1000. How the heck do you think they are going to buy a $50 game? Be realistic. People pay rent in those countries for say $10-$15 a month. What in the world will justify them to pay $40-$50 for a game? It is not fair to charge them $50 and deprive them, at the same time, yall will feel it is not fair to charge you $50 and charge them $5.

    This is all about what the market can afford. Even if there was no piracy, the prices will be far more cheaper, else they will only be selling 100 games a month. China has population, imagine if they can get to sell to 250,000,000 people at only $2. That's some major money right there!

    --
    ------ Curiosity killed the cat. {satisfaction brought it back | it didn't die ignorant | lack of it is killing mankind
  11. not only China, Eastern Europe too by incal · · Score: 5, Interesting

    pirated games (and other software) are widely spread here. even with punishments from fines to 5years of jail, pirates continue to support us in cheap copies. typical prices in poland:

    1 cd (game, productivity, OS - no difference): 2-3 euro.
    1 cd (movies, mp3) - 1 euro.

    licensed copy of windows XP - 100 euro.
    licensed, localised, new PC game from upper shelf - 30 euro.
    licensed game from bottom shelf - 12-15 euro.

    ticket to the new hollywood movie - 3 euro.
    new SF book - 8 euro
    cost of hiring a room for student - 60 euro.

    most people earn here about 250 euro monthly. (like math teacher, policemen, nurse...); best untergraduates can get 80-100 euro.

    I suppose reality in China is much closer to ours, than yours :). dont judge people who live in much poorer parts of the world, ok? maybe at the end of century China will be richest part of the world, and we'll be pirating from them :).

    [sorry for my bad english]

  12. Re:Yeah right. The matrix revolutions, $8 by Fnkmaster · · Score: 4, Informative
    That's absurd. The market for movies is huge, compared to the market for PC games. Game development shops, for the most part, run small, low margin businesses. Your calculation is absurd, because the game that sells a million copies returns about 2 million to the developer, 3-4 million to the publisher, 3 million to retailers, and the rest to assorted other folks. In short, you just released a huge new game, got a publishing deal, worked for 2 years developing it, it was a pretty big success, sold a million copies, and you lost a million dollars on the deal.


    As for whether publishers and distributers take a bigger cut in the gaming business than the movie business, that's a toughie - I don't know enough to say for sure. But a successful movie might take in 50-100 million dollars so there is more to go around. However, retail chains get much more favorable terms for PC games than for DVD movies, simply because return rates and compatibility issues are massive. Publishers have to deal with support issues, which are also massive.


    Try writing a 3D game, which has to run on EVERYBODY'S PC and compare to doing some animations in Maya, which just have to look good from one angle and get rendered once. Not dissing on the Matrix or other heavy-FX movies, but it's really a hell of a lot of work to support and distribute a modern 3D PC game.


    This, of course, is why nobody really wants to develop for the flooded PC market and why the console market exists, if you are well capitalized and can afford to hire the right people, get all the SDKs and negotiate good terms.

  13. The "more sales - lower price"-argument is flawed by boogie2600 · · Score: 4, Interesting

    Ever since growing up in the 1980s I have heard the game producers (then for the Amiga) claim that with less piracy they would sell more games and thus be able to sell them at a lower price.

    For me this has always been a flawed argument. It is economical theory: If somebody sells more of a product they will just reap the profits, not lower the prices to fix their profits at a certain (low) point. It is not like a company will go: "Damm, we are really selling a lot, lets lower to price so we don't earn too much money".

    If more people bought original games it would only mean that game companies would earn more money, not that the prices on games would change. It would probably have the side effect, though, of more games being produced as more companies would be willing to enter an industry where there is profit to be gained.

    As a real-world example we can just look at some of the PC top-sellers, like for example Quake 3. This game was relatively cheap to develop and everybody knew that it was gonna sell a shitload of copies. Does that mean it was sold at a lower price? Of course not, it just means that ID Software would earn more money.

  14. Golden Times of 8-bit Atari by SharpFang · · Score: 5, Insightful

    ...or story of authors and pirates coexisting peacefully.

    Shortly after capitalism was introduced in Poland, many software companies emerged, producing games for most common computers - primarily 8-bit Atari. I was a lucky owner of one at that time, and I recall that times with some nostalgy.
    Multitude of games was written. Some of them really exceptional. Spy Master, platform game with built-in 'DOS' in which you could launch mini-games from floppies you found thorough the game. Viki, a game with over 1000 rooms (on 64K RAM!), Barahir, really exceptional graphics, 'Dwie Wieze', gfx imported from Amiga, many, many more.
    And the companies were pretty successful, despite the fact piracy was widespread and legal. How?
    The games always did have some copy-protection scheme, but not uncrackable one. More skilled pirates did circumvent it. BUT the games were released at prices very comparable to the pirates. Usually one game costed the same as one disk (with 5 or so games) from a pirate. And people were buying them, because they were very available at affordable prices, and every Atari user held it as a point of honour to support the authors... Well, with exception: games that sucked ;)

    Time passed, Atari died and even best Atari games couldn't compete with Amigas and PCs. No local 'scene' for games for such appeared - all was either import or pirates.

    Once originals prices suddenly rose from like, 3 zl (our prices) to 100 zl (western prices), sales suddenly died. Despite introduced anti-piracy law, piracy was more widespread than ever before. It just wasn't legal, small firms that made profit on it, just mafia sindicates. Hardly anybody buys originals nowadays. "We suffer from low sales because of piracy" claim the releasers and increase the prices more to increase profit from the few games they sell even more. And users, just pissed off, "How DARE they to demand such money for that", just buy pirated games instead.
    And almost nobody remembers that selling and buying original games in Poland at one time was not only very comon, but quite profitable - and the key was LOW PRICES.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  15. Old Games by Apreche · · Score: 4, Insightful

    The game Sony is probably releasing over there are really old games. Games where the developer has already made back their development costs and profited. Games where the publisher has already made back their marketing cost and profited. The only costs of selling these old hits will be manufacturing and distribution. All revenue greater than that cost will be pure profit because the US, Japan and Europe have already paid for all of those other 1 time costs. Because of this they can afford to drop the prices like a rock.

    --
    The GeekNights podcast is going strong. Listen!
  16. Price comparisons direct from China by ThesQuid · · Score: 5, Interesting

    I live in China. If you go to the electronics market, people practically drag you into their stores to buy DVDs and VCDs. All software you can possibly imagine, and movies usually 3 days out of the theater. Average price: USD$1 for a movie, up to $10 for a really big software set. And the chinese only sell things when they make money on them, of course. Don't give me that "communist" nonsense. Sure, the substructure of the country is commie, but at the street level and more it's free-wheeling capitalism. The reason it's so cheap is they are paying production costs ONLY, obviously. That's what pirates do. And absolutely NO-ONE in China will buy legit games if they are not only marginally more expensive than copies (like 10-15%)

    Not sure where I'm going with this, but thought it might be interesting.

  17. Charging more by imnoteddy · · Score: 4, Insightful
    Of course it is obvious that no one RTFA (or at least was paying attention) because the article says:

    The console will go on sale on 20 December at a price of 1,988 yuan ($240), compared to $179 in the US.

    So Sony is raising the price of PlayStation 2 in China and lowering the price of the games.

    I'll restate this for the reasoning impaired: They're taking their money upfront on the console, rather than later on the games.

    --
    No electrons were harmed creating this post, though some may have been subjected to electrical and/or magnetic fields.
  18. Not applied to the right market by ThisIsFred · · Score: 4, Insightful

    Okay, doesn't look like this is being applied to the right entertainment market. I don't have a problem with game prices at all. There is generally a lot of creativity and work that goes into them, and the prices do fall after the item has been on the market for a while, even if it's still popular. That doesn't seem to happen with music or movies (or Microsoft software).

    Still, it's backwards. High prices encourage "piracy". And lowering the prices enough will make casual users of illegally copied material say, "hey, it's more convenient to just buy it." Of course, there still has to be some enforcement of copyright for this to work. I see hints of this happening in the music biz, but I've yet to see real price competition between labels. Thank heavens we are seeing a real-world example of this, and hopefully it will give the anti-entertainment-cartel crowd some ammunition.

    --
    Fred

    "A fool and his freedom are soon parted"
    -RMS
  19. Competing with Monopolies by cgenman · · Score: 4, Interesting

    Generally I would agree with you on piracy of copies of software and media that is single-source and significantly more expensive than it should be. In a system without viable competition, piracy is a compelling form of competition as a market reality. It can be argued that it's piracy which keeps people from examining alternatives, thereby continuing the monopoly.

    But I'd like to point out here that most gaming companies don't make money. Large publishers, who are in the best position to be raking it in, are merely scraping by. Nintendo and Microsoft lost money last quarter. Gaming companies are not greedy monopolists keeping prices high because they want to milk their position. Game companies keep prices high because they are afraid of losing money.

    A few gaming realities. %50 or more of a game's total sales will happen during the first two months of a game's release. This demand is relatively inflexible, and will not generally go up if you decrease the price. As they age, price becomes more of an issue for impulse purchases, though not generally for the people who have mentally chosen the game. As impulse purchase games are likely to be the "greatest hits," unless your game has some serious name recognition, it is in your best interest to sell to the choir who will purchase it at full or near full price.

    Assuming the retailer takes half, and half of what remains goes to paying the developer, for cheap 2.5 million dollar game to break even it needs to take in 10 million overall, or 5 million in the first two months. 5 million dollars is 100,000 copies during the first two months, assuming $50 per copy. Compared to movie tickets that's somewhat small, but for the pool of gaming that's pretty large.

    A given metropolitan area will have one to three game-specific stores where the cash registers ring every few minutes. They will also have music and mega stores where one can purchase games, but sitting down and watching that section for a day is like watching paint dry. On the other hand, there are at least 7 theaters here in boston, and those ticket counters almost always have a line. If you talk to your co-workers, the launch of Return of the King has entered public consciousness, but Metroid Prime barely registeres.

    We're in a small pool, in other words. To stay afloat, game companies need to keep prices high. I would like to believe that lower prices would increase demand, but I have seen companies attempt to go down that route with little success. The fact of the matter is that most people don't play games: they feel they are a "waste of time," and "for kids." One could argue the hipocracy of clinging to the puritanical belief in a lack of wasted effort in a society where the average person watches 4 hours of television per day, but it is (I fear) the latter perception is the more insidious and will only be overcome in a herse.

    But gaming companies to listen to sales. A few years back the Playstation 1 had a rigid price structure where every game was $50. Crash Bandicoot 2 was just released at $50, and as such SCEA decided to lower the price of the original to $45 as an experiment. The original Crash sold as well as Crash 2 that year, showing that indeed, price was an issue. From that we have our multi-tiered pricing system of today. Just in case you forget that it has been tried, there was (and remains) a rung on the pricing ladder below "greatest hits." Ball Breakers, and many other games were released at the $10 mark for the original Playstation. Yes, some of them were terrible, but some were rather good. Sadly, the increased sales didn't offset the decreased cost, and that experiment was largely abandoned.

    If you want to send a message to publishers, buy games on the cheap. They have no way of knowing that someone just pirated a copy of Max Payne 2 in protest, but they could see a thriving market in used games as a sign that they should lower prices. If there is a hot game coming out for $55 dollars, and an older one that you really

  20. Re:Piracy is GOOD by drinkypoo · · Score: 4, Insightful
    You don't have to be moral or legal to be correct. While he is oversimplifying the case to further his own agenda, he is essentially correct. If there is no piracy then people will simply gouge for as much as they can get. Most people will pirate pushed hard enough, especially if they can get something cheap enough. Also, the used market would be much more significant; Used games, music, and all other copyright-protected media would have a higher value, so people would take better care of them, and there would be more used sales. Then, they really lose, because so many people will wait until they can get something used before they use it. Pushing out tons of cheap trash dilutes the value of media and keeps the system under their control, to some degree. A strong degree, while they own (All your playlists are belong to us) 75% of the nation's radio stations, for example.

    The best way to make money has always been to make a whole lot of something. The somethings get cheaper over time, if for no reasons other than that technology marches along, and that the research costs will eventually taper off to virtual nothingness alongside the cost (and benefit) of production. Only a few people will save up their pennies and buy one thing that will last them a long time. They're distracted by loud noises and flashing lights, and they'll buy the cheap crap. Besides, if you're poor you probably live somewhere where nice shit is in serious danger of being jacked when you're gone for the weekend. I don't even have anything particularly nice (Just a bunch of medium-nice things) and a whole bunch of not worth stealing items that a junkie would probably run off with anyway, and I'm concerned about my belongings. Don't give me that look when I say Junkie, this is a town that both makes and takes an awful lot of speed.

    Oh and stop bringing up Hitler. No one's getting out the Zyklon B. Commercial copyright violation surely deprives people of money and devalues their product, but the only reason they're upset about the latter is that it typically has little intrinsic value to begin with. They simply hype it up until it has spin value. Then they spin up the next thing and send it our way. They're treating us like pigs out for slop, and that's what we get, because we'll eat it... certainly this relationship works both ways.

    There are basically two ways you can go to fight them. You can go both ways at once, too. One way is to produce or promote (either with effort or money) independent media. You can buy shareware games, you can buy indie CDs, etc etc. And you can be a "pirate". One way is legal, one way isn't. One way is clearly moral, one way is murkier, but there's really no proof that anyone's getting hurt. It seems to usually be a good thing for artists; there are exceptions I'm sure but they seem to be in the minority.

    I think we can all agree that the saying about how people wouldn't buy the software anyway is about fifty percent bullshit. It's just easier to download music and not pay for it than it is to go to the store and find out your chosen music is out of fashion this week and they'd have to order it for you. The music industry has been promising us custom CDs for ages but they never have been able to agree on how to cooperate. Piracy has simply forced them to start selling music online, or be left behind. In this case it has driven progress; the technology has been there for some time, in fact it's a cheaper way to distribute music than making CDs in some central location and shipping them.

    Assorted businesses are now having to come up with new things to charge for, new items to market. Technology does that. People want information to be free, and conciously or subconsciously, they work toward that end. There are notable exceptions who have discovered ways to make money off making it not free.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  21. Nothing to do with piracy by Alan+Cox · · Score: 4, Interesting

    Games are a monopoly product, you price them to get the largest profit the market will let you, and differently in each market. Chinese buying power is not yet on parity with US ones (or even UK) so the prices must be lower.

    Next you need to prevent grey market imports (region code etc) and then you finally have to find an excuse so that the other customers carry on buying the product and don't feel aggreived

    Piracy is IMHO the excuse, nothing more, to explain to US and EU customers why they are paying vastly more for the same games. Just like Americans being ripped off with drug and school text book prices, and EU people with DVD pricing.