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Game Piracy Results in Lower Prices?

meejahor writes "The BBC reports that Sony will soon launch the PlayStation 2 in China, following Nintendo's lead with the GameCube. Most interesting about the story is the news that, because of widespread piracy in China, PS2 games 'will cost far less than they do in the US or the UK, but still be slightly more than pirated discs.' We've always been told that pirate games push prices up, but doesn't this news suggest that piracy in China has in fact pushed prices down? The story also notes that 'only two or three games will be available at launch' which seems crazy considering the likelihood that people will pirate imported games instead of waiting for them to be released officially." While the Chinese launch of PS2 has been known for a while, the pricing of Chinese games is pretty interesting, given their long history of piracy. I imagine this sort of thing would be considered in the U.S. and other countries were pirated games as widespread as they are in China.

104 of 453 comments (clear)

  1. Lower prices by Pingular · · Score: 4, Insightful

    come from competition, not piracy.

    --

    When anger rises, think of the consequences.
    Confucius (551 BC - 479 BC)
    1. Re:Lower prices by Lemmy+Caution · · Score: 5, Insightful

      Piracy is competition.

    2. Re:Lower prices by saden1 · · Score: 5, Insightful

      maybe, just maybe, the games are way overpriced to begin with?

      --

      -----
      One is born into aristocracy, but mediocrity can only be achieved through hard work.
    3. Re:Lower prices by trompete · · Score: 4, Insightful

      Hopefully, we will break the circle of piracy. By this, I am speaking of the battle between consumers not being able to afford software and creators jacking up the prices to make up for the piracy rate.

    4. Re:lower prices by Sexy+Bern · · Score: 5, Insightful
      I think a lot of people think this way. The gap between a legitimate product and a pirate copy is too wide.

      It's a bit of a smack in the face to the rest of the world though. Play by the rules, stay legitmate, get shafted (price-wise). Pirate to your heart's content, get discounts. Nice.

    5. Re:Lower prices by Raindance · · Score: 4, Insightful

      Other than the obvious answer,

      "No, lower prices do come from rampant copyright-infringement, RTFU",

      It seems you're trying to apply canned economic theory to this situation. Is that a good idea? I'd assert that:

      1. What people call 'intellectual property' breaks canned or conventional economic theory, and that
      2. China, in particular, is hardly the playground of Western Economic Theory.

      RD

    6. Re:Lower prices by TheSunborn · · Score: 4, Interesting

      Are you sure about that? Console games which are diffucult to copy have always been more expensive then normal pc games. It's been that way as far as I can remember and the only explanation I have found is that they lower prices to combat piracy. And based on the games I have bought it might even work.

    7. Re:Lower prices by Troed · · Score: 5, Insightful

      Not really. The problem is gamers expecting motion capture animations, life-life textures, life-like physics etc - without wanting to pay for the amount of person-time that has to be put into such a project.

      It's easy to do the math. The only way out if you want cheaper games is to accept simpler games. Look at toonshading on the Gamecube - or games as simple and fun as ZooCube, Super Monkey Ball etc.

      If you want a life-like Star Wars : KotOR - expect to pay a _lot_ for that pleasure. Development takes time, and costs a lot of money.

    8. Re:Lower prices by tomstdenis · · Score: 3, Insightful

      True dat. My grief is that uber-graphics does not make for uber gameplay. That's a totally different topic though....

      One thing that beef's me though about netplay games is that you can't make your own server. If I pay 80$ for an xbox game I should be allowed to make my own server so Idon't have to play with the asshat 12 yr olds that are going to whoop my ass anyways

      Tom

      --
      Someday, I'll have a real sig.
    9. Re:Lower prices by Tim+C · · Score: 5, Insightful

      Open Source isn't more efficient, it's just cheaper, because (almost) no one is being paid.

    10. Re:Lower prices by Junior+J.+Junior+III · · Score: 4, Insightful

      Obviously, using the law to combat piracy hasn't worked. So now we're on to economic solutions.

      The idea behind economic solutions to piracy is to make the technical challenge of pirating the games so difficult that it is both easier/cheaper to buy the game from the legitimate manufacturer. This can be done via copy protection and product activation, but these anti-piracy measures have technical countermeasures which, once discovered, return the advantage to the pirates once more.

      However, if the cost of the pirated game is not a great deal cheaper than the cost of the legit copy, then it makes sense to just buy the game and forget about pirating it. This kills piracy as a business model.

      Of course, if the anti-piracy technologies hamper the legitimate purchaser's ability to, for example, play the game or make backup copies of the media, then from a consumer standpoint it may still make sense to make use of piracy.

      So the pirate's tools may yet have some legitimate uses even for players who bought legit copies. Ironically, it's for the very techniques the manufacturers use to deter piracy!

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    11. Re:lower prices by LostCluster · · Score: 2, Insightful

      Yep... we're now seeing what would have happened in the USA should the DMCA not have been passed. Giving copyright holders more power increases the value of their content, giving them less power decreases the value...

    12. Re:Lower prices by penguinoid · · Score: 2, Informative

      It depends. Open source debugging is more efficient because people have a tendancy to be blind to bugs in code they are familiar with. Same as others can find spelling errors in your paper even though you checked and rechecked it.

      Is there any way openness could be less efficient than closed?

      --
      Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    13. Re:Lower prices by October_30th · · Score: 3, Interesting
      Ok, so where is the first open source tactical shooter (Ghost Recon, Rainbow Six, Operation Flashpoint,...)?

      I didn't play games for the a bout six years when I was running Linux only. Then, out of a whim, I bought and installed Ghost Recon and was completely blown away by the experience. I just could not believe how immersive a game could be.

      If anything, that - and experimenting with user created GR scenarious with abyssmal voice-acting and scenarios - taught me that sometimes it just is worth paying for quality game software.

      --
      The owls are not what they seem
    14. Re:lower prices by cnkeller · · Score: 4, Interesting
      It's a bit of a smack in the face to the rest of the world though. Play by the rules, stay legitmate, get shafted (price-wise). Pirate to your heart's content, get discounts. Nice.

      It worked for music. Thanks to Napster and other P2P systems, I can legally get virtually all of the music I'm interested in for $.99/song or $9.99/album at iTunes. Beats the old days of Record & Tape Traders, Waxie Maxies, and the incredibly price-bloated Tower Records.

      --

      there are no stupid questions, but there are a lot of inquisitive idiots

    15. Re:Lower prices by n.wegner · · Score: 2, Insightful

      >Console games which are diffucult to copy have always been more expensive then normal pc games

      PC developers do not pay to make a licensed game, are not charged royalties per copy, and do not need special equipment to burn and test their product. Developing for the PS2, as an example, requires a license from Sony, royalties to be paid to Sony, and a PS2 developer's kit.

    16. Re:Lower prices by GigsVT · · Score: 5, Informative

      Some gamers might jizz their pants over the eye candy, but I think a lot of people would much rather good gameplay to life-like graphics. I know most of the people at LAN parties turn down the graphics options to get smoother gameplay, even the ones with high end video cards.

      The graphics might be what sells a game, but it's not what keeps people playing it.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    17. Re:Lower prices by segmond · · Score: 4, Interesting

      Greed is real.

      The creators are greedy for profit, their excuse of jacking up prices because of piracy is bull! If they can sell a $5 item for $500, and people will pay, why not?

      The consumers likewise are greedy, afterall the best things in life are free, their excuse of stealing because of high cost is bull! If It is worth $50 and you sell it for $25, and they can get it for free with little effort and without getting in trouble with the law, they will do it guilty free!

      Greed is the problem, has been with us since the beginning of time, and it is not going away, anytime soon, so wishful thinking.

      --
      ------ Curiosity killed the cat. {satisfaction brought it back | it didn't die ignorant | lack of it is killing mankind
    18. Re:Lower prices by GoofyBoy · · Score: 5, Insightful


      >Is there any way openness could be less efficient than closed?

      Set timelines. (Closed: I can set a deadline and everyone will work towards that goal. Open: Its done when its done.)

      Definite commitment to the project. (Closed: people have alot invested to make sure that the project is a sucess. Open: I can leave the project at a drop of a hat and have very little repercussions)

      Startup (closed: I just have to convince upper management that people should be working on my project. Open: I have to convince everyone that they should work on it)

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    19. Re:Lower prices by Anonymous Coward · · Score: 5, Insightful

      So suppose you have a store which sells TV's. On the nearest street corner, a guy sells stolen TV's from the back of his car for half the price of yours. He's committing a crime, does that mean he's not competition?

      What the original poster meant was that piracy is competition, not that the competition commits piracy (there's a difference). Just the basic fact games in china will sell for less is proof that piracy IS competition.

    20. Re:Lower prices by Kleedrac2 · · Score: 2, Insightful

      I would argue a slightly different point;
      Piracy doesn't affect price, price affects piracy!

      Here's my explanation. I have Windows XP on my main machine (I play games ... sue me) and I would buy Windows XP if it cost $100~$200CDN. But the fact that Windows XP Home costs a ridiculous $300CDN I pirate it. I really don't need support. So why the hell would I buy something when I can pirate it and support it myself? If the price were dropped to a reasonable rate I would buy it. I bought MS Office 2003 because they're new "Student & Teacher" edition that costs $200CDN and liscenses 3 computers is worth it. Why would I pirate it when this is easier and a reasonable price. Of coarse if I wanted access the price shoots up to $600 (MS Office S&T $200 + MS Access 2003 $400) and that is retarded. But I try not to use access anyway. I believe the same can be held true for games. When Freedom Force was new I tried the demo and really enjoyed the game! But at the time it was new it was selling for $80CDN and I couldn't justify that to complete the game. Now that it's in the bargain bin for $15CDN I picked it up and am enjoying it again! I know this is a petty excuse to justify software piracy. But I do believe I have a valid point.

      Kleedrac

      --
      Sure we wang, can.
    21. Re:Lower prices by silas_moeckel · · Score: 2, Insightful

      In the US this is the way it's supposed to be but China is still officialy communist where it's from the people to the people paying for something intangable like IP is absurd in that mindset sure pay for the copy even pay enough to cover the salery of the people that made it but paying millions to sockholders and ceo's isn't inside there political mantra.

      --
      No sir I dont like it.
    22. Re:Lower prices by jfholcomb · · Score: 3, Insightful

      I don't think that people that buy alot of pirate games would buy the retail versions if the bootleg ones were not there. I mean I might try a game for 5 bucks but 50? No way. The game compaines need to reduce the price to what the market will pay or pay the price. Peace.

    23. Re:Lower prices by Lemmy+Caution · · Score: 4, Insightful

      Dead on. Also, consider that the prices of goods like games are not determined strictly by the cost to produce them, but by a complex network of considerations, including the size and wealth of the target market (costs are substantially lower in China, which puts them in the odd situation of having electronics hardware made locally which are far, far cheaper than the imported software and media products that get played on them) and the effect that a price-point has in communicating market expectations (if people get - legally, even - a great game for $3.00, it will be harder to sell them another one for $40.00).

      After all, the SRP for a game in US is higher than the average monthly salary in most of China - or in much of Latin America, for that matter. You might think that would mean the game companies would simply give up on those areas, but insofar as the marginal costs of a game are virtually negligible, there's real reasons why they might not want to.

      It's a tricky situation for game developers, who want to access the economy of scale on those other markets while still protecting the high mark-ups in cash-rich countries like the US and Japan.

    24. Re:Lower prices by Raindance · · Score: 4, Insightful

      To respond to each of your attacks,

      1. "Economic theory is very happy with property rights... property in the abstract including IP, your house, the local park or the outback."

      You missed my point, friend. I'm saying that the existence of non-material, non-intrinsically-scarce, copyrighted works challenges the very idea of property.

      2. "This is the same 'Western Economic theory' that came up with Marxism (err, Marx was the economist in question) which led to consumism [I believe you meant communism- RD] etc... and that China in its communist heydey, the USSR etc employed orthodox economic theory just as the FED or EU does today."

      Perhaps my point is that Classical Economics, as the above poster appeared to be using, has difficulty during periods of transition- doubly applicable to China, as both China itself and the items we're talking about, copyrighted works, are undergoing significant change. If this was a long-established, unchanging-in-nature market item in an economy and system not undergoing rapid evolutionary change, I'd give you your point. As is, I withhold it.

      I appreciated your comment on the nature of economics. For your first and last snide comments, however, STFU Troll.

      RD

    25. Re:Lower prices by danrees · · Score: 3, Interesting

      Mod parent up.

      Speak to any economist and they will tell you that Microsoft isn't a monopoly because it can only charge about 1/16th of the monopoly price of Windows. Why? Because piracy undermines its monopoly position and therefore acts as competition.

      The same applies with games. The greater the extent of piracy, the more price elastic is demand and so consumers are more willing to switch from the legal to illegal alternative. Thus in countries with a high acceptance of piracy, the "legal premium" of paying for the official product is small, and companies can only charge a price a little higher than the blackmarket pirates charge.

    26. Re:Lower prices by Coryoth · · Score: 4, Insightful

      The creators are greedy for profit, their excuse of jacking up prices because of piracy is bull! If they can sell a $5 item for $500, and people will pay, why not?

      The consumers likewise are greedy, afterall the best things in life are free, their excuse of stealing because of high cost is bull! If It is worth $50 and you sell it for $25, and they can get it for free with little effort and without getting in trouble with the law, they will do it guilty free!


      Yes, both sides a greedy for their own gain. The principle is, however, tht there is some agreeable middle ground where supply and demand meet nicely.

      Currently either side is busy pushing the extremes. The publishers keep pushing prices up, and the consumers keep balking and pirating. Someone needs to take a step back, realise this is a self perpetuating cycle, and agree to step into the middle ground. It looks like this is what is happening in China. Sony may make a loss having to sell their games a little below cost, but the people might decide it's worth spending the few dollars extra to get a proper version of the game. Eventually, hopefully a balance can then be struck.

      Jedidiah

    27. Re:Lower prices by Art_Vandelai · · Score: 3, Interesting
      Why is it, that whenever companies based in other countries sell something in the U.S. cheaper than what it cost to make (steel, softwood lumber, textile products to name a few), it's considered "dumping" and the U.S. puts up punitive duties.

      However, it's OK for U.S. movie and media producers to sell their products overseas at prices that American consumers can only dream of?

    28. Re:Lower prices by nyseal · · Score: 2, Insightful

      I love the economic debate in 'piracy'. The bottom line is if people can obtain something for free they will. Econ 101 folks.

      --
      [SIG] Remember Mattel handheld games?
    29. Re:Lower prices by Anonymous Coward · · Score: 3, Insightful

      I love the fact that people dont know about China's Bootleg industry. We arent talking about getting it for free piracy. We're talking about buying a crap copy from the street corner for 3 bucks.

    30. Re:lower prices by flink · · Score: 2, Insightful

      Civil disobediance means you break an unjust law in full view of the authorities, and potentially go to jail for it. The rest of society sees your plight, and hopefully becomes sympathetic to your cause. I don't really see this happenning with music downloading. Nobody is sitting outside the Whitehouse with a wireless laptop, downloading music, and getting arrested in front of the press.

      It's one thing to get the crap kicked out of you by the police for sitting at the wrong end of the lunch counter, it's another to get slapped with a tort for violating copyright. The first paints a sympathetic picture in the press, the second does not.

      I don't like the current system of music cartels anymore than anyone else here does, but I don't think blithely ignoring the laws is going to do much good, especially in parts of the world with a strong copyright regime. I think change really has to come from the ground up, because I don't see the RIAA getting hit with any serious ani-trust penalties anytime soon.

      And I think things are changing a bit. I think indy labels are stronger and more popular than they were 10 years ago, thanks partly to online purchasing and freely downloadable MP3s. Maybe it means artists won't make huge bucks from their music, but very few do with the big labels anyway.

    31. Re:lower prices by TekReggard · · Score: 2, Insightful

      I dont see anyone who is posting how this works. Piracy as a way to decrease sales cost is a known thing. In the US companies are trying to fight it because it is not something the public is familiar with, and therefore *wont understand*. (Ya right.)

      I've seen pictures of markets in china lined with pirated CDs and other such material. Games included. If someone in China can buy a Pirated game fo 2$ (US), as compared to 50$ (US) they will no doubt buy it for 2, even if it is pirated. I myself will not buy pirated games, or download them, because its not the same as having a legit copy. I dont care for the handful of people who say "well thats not how it is." Sorry I know lots of gamers from working at gamestop, most of them really _enjoy_ the stuff in the box. -- Although, when it really comes down to it, if they can save 96% of their money, they will.

      So that brings me to the next part of the point I'm trying to make. Sony still has products with original box art, manuals, discounts, etc. The pirates most likely do not, unless they are really tricky and have printing presses and the like. Sony can drop the price down within a reasonable range from 2$(US) to say 5$(US) and sell it on the basis that it is a legit copy with more goodies.

      This is a piracy fighting technique. This is not just sony being dumb brained and thinking dropping prices will attract the sales of people who out and out do not want to spend money on anything.

      -TR_v

    32. Re:lower prices by kscguru · · Score: 4, Interesting
      Nobody is sitting outside the Whitehouse with a wireless laptop, downloading music, and getting arrested in front of the press.

      Well, maybe someone should :-) (perhaps a mass of a thousand college students? I'm sure that would at least make a splash in the press...).

      But I'd be quite happy to get slapped with a tort for violating copyright. I would go to court to fight it, probably lose, then happily pay the fine. Can I look "sympathetic"? Maybe, maybe not: I'm just a college student downloading the music he can't hear over the radio, because I don't have a radio and I can't find a good webcasting radio station I like; downloading to the tune of maybe twenty songs. The way I figure, if I lose I'm out a whole $20 (if that's the cost of downloading those 20 songs off iTunes legitimately) - I believe I could argue (in a civil court) that that's the value of the songs. And it would make for a rather entertaining story: "student sued for listening to music you're listening to on the radio right now". I feel that the potential punishment to me (getting hit with that tort) is worth the statement I'd be making - even if only to a small-time local newspaper.

      I'm not saying copyrights are completely wrong, and I won't advocate ignoring them without cause. But I will break the parts of the law I feel are wrong, and I am prepared for the costs of that belief. I ain't Gandhi and I ain't trying to go to jail, but I am not going to roll over and let a monopoly dictate how much I have to pay for music I can hear over the radio for free. That price is for market forces (e.g. iTunes) to determine.

      --

      A witty [sig] proves nothing. --Voltaire

    33. Re:Lower prices by Glock27 · · Score: 2, Interesting
      Hint: The printing press greatly lowered the price of books. Where is the corresponding lower price of digital products vis a vis the Internet?

      Still waiting... :-P

      Didn't a lot of people call it the "Internet revolution"? I wonder why they'd do that?

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    34. Re:Lower prices by Rob+Simpson · · Score: 2, Insightful

      Couldn't the United States stop blabbing on about free trade and NAFTA while slapping ridiculously high tariffs on imports so their industries can remain inefficient? (Softwood lumber, steel, etc...)

    35. Re:Lower prices by DeadScreenSky · · Score: 3, Insightful

      Like the economic failure of bottled water?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    36. Re:Lower prices by Beardydog · · Score: 2, Insightful

      Books uused to be a pain in the ass to write, and a pain in the ass to duplicate. Software is a pain in the ass to write, but it's never been as difficult to copy as copying a book by hand, even when it involved floppy discs and pretty boxes.

    37. Re:Lower prices by arose · · Score: 2, Insightful

      So where are my cheapass, unencrypted ebooks?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  2. lower prices by tuggy · · Score: 5, Interesting

    i think that piracy will actually help to sell more. i prefer to have a original boxed game with manuals and stuff than a pirated cd... only if the price is too high.. i'll get the pirated version.

  3. It will not change anything by gxv · · Score: 3, Interesting

    Even if game costs 2$ you can still find release of it on warez sites and p2p networks.

    1. Re:It will not change anything by mystran · · Score: 2, Insightful

      The thing is, if a game costs $2, you just might want to pay for the legal right to play the game, instead of loading it from a warez site. If it costs $40, you probably can't afford to try if the game is worth buying, and once you've already got the game, why bother to buy it anymore..

      --
      Software should be free as in speech, but if we also get some free beer, all the better.
  4. what an idot by bobbagum · · Score: 5, Insightful

    They are pusing down the price to combat the pirated games that's available cheaply, thus puttinng on the cost elsewhere ie. the western world, buy yourself some clue

    1. Re:what an idot by duncanmacvicar · · Score: 2, Interesting

      Do the games have some kind of geographic protection? is it possible to import original games from china and sell them cheaper here?

    2. Re:what an idot by Sexy+Bern · · Score: 2, Informative

      PS2 games are regionally coded.

    3. Re:what an idot by Rahga · · Score: 2, Insightful

      What cost? There's not a drastic ammount of difference between the cost of resources involved in publishing 10,000 CDs and 10,00,000... The real money gets absorbed by the publisher as profit, with additional bits going here and there to the developers, marketing folk, and retailers.

      While this makes the publisher sound like they've got a really sweet deal, a ton of games are indeed flops and don't make enough money to pay off the developers, marketing, and distribution efforts.

    4. Re:what an idot by Krapangor · · Score: 2, Insightful

      I suspect it is impossible to find a buyer who speaks Chinese to play the game.

      --
      Owner of a Mensa membership card.
    5. Re:what an idot by drinkypoo · · Score: 2, Insightful
      China will only get the proven titles. They're not releasing the full catalog over there or anything. I doubt they will port all their in-house games, let alone will everything else make it over there. Meanwhile we already pay more than games are "worth", in terms of how much it actually costs to make them, in almost all cases.

      All they have to do is translate a few games and they can pull in a bunch of cash. Sounds like a winning situation to me. In the old days that used to be hard, games didn't have a lot of space and if your translation was longer than the original text then you had to implement compression, and do it quickly on a machine which maybe had what, a 16MHz processor or less, maybe as little as 2 or 4MHz? And 8 bit I might add, though in this case that is probably a boon. :) But now games are on CDs and if you need 100MB or so you can just recompress the video at a slightly lower quality, or by the time you need to do this, the encoder may have improved enough to save you that much space. The game content for a console game has usually been pretty small, because they simply don't have room for large textures and such. A lot of games have used CD audio and that does eat up a lot of storage but that is not necessarily the case.

      They will probably also decrease the quality of the packaging, thus saving themselves more money. And the games are being played there already, they might as well make some money on it. They won't make as much as the pirates, of course, especially not considering ROI, but this is basically free money. You don't even have to advertise because there's practically nothing on the menu. Just put it in the stores and out it will go.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. If Piracy of PS2 games was so rampant... by clifgriffin · · Score: 2, Insightful

    and uncontrollable here in the US, it would push the prices down. Most piracy here in the US is of PC games...not exactly the same can of worms, or political situation. Clif

  6. Same differential pricing game as drugs by swb · · Score: 4, Interesting

    If the Chinese market makes enough money for selling there to be profitable, then you can be sure that the overall margins are being propped up by extremely high margin sales in richer countries.

    Isn't this also the same rationale used for region coding with DVDs? They're sold in high piracy markets for much lower prices, which are still profitable for their makers, and the region coding protects their high margin markets from imports.

    And the same is true for drugs and a host of other things sold overseas. Have the US/Japan/Europe make the real profit and subsidize low-margin (but not unprofitable) Third World markets. Use legislation to enforce this model. Profit!!

    1. Re:Same differential pricing game as drugs by GoofyBoy · · Score: 4, Interesting


      And just like how local US governments are going to Canada for cheaper drugs, so will they import these games to the US.

      Get ready to crack open that Manderin/English dictonary! :)

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    2. Re:Same differential pricing game as drugs by Blue+Stone · · Score: 2, Interesting
      I wonder if it would be possible to sue the companies who use region-encoding for price subsidy like this, for discrimination on the basis of nationality?

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    3. Re:Same differential pricing game as drugs by thisissilly · · Score: 3, Interesting

      I have wondered how the DVDCCA can get away with Mexico being Region 4, while Canada and the US are R1. Doesn't that fly in the face of NAFTA?

  7. Lower prices? or litigation... by gregoryb · · Score: 2, Insightful

    I imagine this sort of thing would be considered in the US and other countries were pirated games as widespread as they are in China.

    Or you might just end up with a situation like the one in the music industry. Some sort of video game RIAA that is formed and then proceeds to try to regain control via lawsuits.
    ~gb

  8. Profiteering by fleener · · Score: 4, Interesting

    >We've always been told that pirate games push prices up,
    >but doesn't this news suggest that piracy in China
    >has in fact pushed prices down?


    Ever hear of profiteering? It's easy to compete with pirates if your prices are bloated to begin with. In the bygone era, profiteering was a dirty, ugly word. Today it is heralded because it makes shareholders happy.

  9. China is communist by BillsPetMonkey · · Score: 5, Insightful

    and only capitalism details that IP and copyright are capital goods. Sure, they might make some concessions to attract investment but ultimately if it suits China they'll tear up any agreement to recognise Western-derived copyright. This is how it's always been.

    Piracy effectively becomes "exercise of the People's right to pool and share resources".

    --
    "It's not your information. It's information about you" - John Ford, Vice President, Equifax
    1. Re:China is communist by tehanu · · Score: 4, Insightful

      China is effectively a capitalist country now. Granted a very very very corrupt capitalist country but the Communist (as in party) in China has always been extremely corrupt from its earliest days (as my grandmother likes to put it, it was basically "Pay us, or we'll beat you to death."). Copyright and IP and capitalism are not necessarily tied together you know. Neither is democracy and capitalism.

      The reason why China doesn't really recognise copyright and IP laws right now is because it doesn't suit their developing economy. Just like why they don't float their currency. If you look at the past history of Europe and America, when those economies were developing, they had very loose IP laws (or loose enforcement). For example British authors used to be totally pissed off with the very widespread and blatant piracy of their books in America. It was only when their economies were developed enough to actually make them think they have something worth protecting from new upstarts that they started getting concerned with copyright. Stealing IP from smuggling plants out of a country to pirating entertainment seems to be the common way for developing nations to get a step forwards...

    2. Re:China is communist by Simonetta · · Score: 2, Insightful

      It was only when their economies were developed enough to actually make them think they have something worth protecting from new upstarts that they started getting concerned with copyright.

      I'm always amazed when the Chinese think nothing of copying every program offered for sale in the USA. But, when I want a program that does Optical Character Recognition on Chinese characters and converts them to Unicode, and just ask for a free copy, they're just stunned and amazed that I would assume that they would give it to me without my spending many hundreds of dollars for this precious resource.

      The willingness of the Americans to allow their software to be copied and distributed throughout Asia for the past fifty years must be viewed as a form of long-term investment in intellectual property. The assumption on the part of the Americans that they can copy and freely distribute amoung themselves advanced programs developed recently by the Asians should be seen as a return on this long-term investment.

      By the way, does any one know if OCR programs for Chinese characters really exist?

  10. Piracy is GOOD by Adolph_Hitler · · Score: 2, Interesting

    Piracy is whats lowering the price of music CDs accross the country. Piracy is what keeps Microsoft from selling Windows for over $500 a copy to college students. Its piracy that controls a monopoly and prevents the company from setting the price. Please support P2P and piracy so that we can force these monopolys to work via supply and demand. I'll never buy another RIAA CD, but I know alot of people would if they were $5 each

    --
    People don't exist to serve systems, systems exist to serve people.
    1. Re:Piracy is GOOD by drinkypoo · · Score: 4, Insightful
      You don't have to be moral or legal to be correct. While he is oversimplifying the case to further his own agenda, he is essentially correct. If there is no piracy then people will simply gouge for as much as they can get. Most people will pirate pushed hard enough, especially if they can get something cheap enough. Also, the used market would be much more significant; Used games, music, and all other copyright-protected media would have a higher value, so people would take better care of them, and there would be more used sales. Then, they really lose, because so many people will wait until they can get something used before they use it. Pushing out tons of cheap trash dilutes the value of media and keeps the system under their control, to some degree. A strong degree, while they own (All your playlists are belong to us) 75% of the nation's radio stations, for example.

      The best way to make money has always been to make a whole lot of something. The somethings get cheaper over time, if for no reasons other than that technology marches along, and that the research costs will eventually taper off to virtual nothingness alongside the cost (and benefit) of production. Only a few people will save up their pennies and buy one thing that will last them a long time. They're distracted by loud noises and flashing lights, and they'll buy the cheap crap. Besides, if you're poor you probably live somewhere where nice shit is in serious danger of being jacked when you're gone for the weekend. I don't even have anything particularly nice (Just a bunch of medium-nice things) and a whole bunch of not worth stealing items that a junkie would probably run off with anyway, and I'm concerned about my belongings. Don't give me that look when I say Junkie, this is a town that both makes and takes an awful lot of speed.

      Oh and stop bringing up Hitler. No one's getting out the Zyklon B. Commercial copyright violation surely deprives people of money and devalues their product, but the only reason they're upset about the latter is that it typically has little intrinsic value to begin with. They simply hype it up until it has spin value. Then they spin up the next thing and send it our way. They're treating us like pigs out for slop, and that's what we get, because we'll eat it... certainly this relationship works both ways.

      There are basically two ways you can go to fight them. You can go both ways at once, too. One way is to produce or promote (either with effort or money) independent media. You can buy shareware games, you can buy indie CDs, etc etc. And you can be a "pirate". One way is legal, one way isn't. One way is clearly moral, one way is murkier, but there's really no proof that anyone's getting hurt. It seems to usually be a good thing for artists; there are exceptions I'm sure but they seem to be in the minority.

      I think we can all agree that the saying about how people wouldn't buy the software anyway is about fifty percent bullshit. It's just easier to download music and not pay for it than it is to go to the store and find out your chosen music is out of fashion this week and they'd have to order it for you. The music industry has been promising us custom CDs for ages but they never have been able to agree on how to cooperate. Piracy has simply forced them to start selling music online, or be left behind. In this case it has driven progress; the technology has been there for some time, in fact it's a cheaper way to distribute music than making CDs in some central location and shipping them.

      Assorted businesses are now having to come up with new things to charge for, new items to market. Technology does that. People want information to be free, and conciously or subconsciously, they work toward that end. There are notable exceptions who have discovered ways to make money off making it not free.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  11. Naming conventions for piracy by EmCeeHawking · · Score: 5, Funny

    A pirate has come to mean something too cuddly and innocuous. In fact, the loose use of the term to describe otherwise ordinary people engaging in distribution of material copyrighted by others has done much to diminish the proud tradition of "pirate".

    From now on, all official BSA pronouncements will obide by a new naming scheme. Opponents of BSA will be referred to as "digital terrorists", "hackers", and "pedophiles", preferably in the same sentence

  12. Piracy does lower inflated lower prices by nodwick · · Score: 4, Interesting
    We've seen this in North America in the music industry. Look at iTunes and their 99c pricing. Before the music industry ran into the file-sharing phenomenon, the concept of a 99c single would have been inconceivable.

    It's only for products that are correctly priced that prices will rise, because costs will rise enough that the company can't afford not to raise prices. For products which have previously held monopoly-like protection, piracy essentially serves as market competition. I'd tend to think that video games are a competitive enough market that this doesn't apply here -- chances are it's just going to raise the price of games in Western markets, and the revenue from China will just be treated as found money -- but there certainly are cases where we've seen piracy lower prices.

  13. Money grubbing bastards by Anonymous Coward · · Score: 4, Interesting

    This shows that they CAN afford to make game prices cheaper. I was led to believe that almost every last penny is going into developing and distributing the product where there is very little profit. This shows that they actually have the power to make games cheaper. So the question now is, 'Why don't they?'

    And the most obvious answer is they're money grubbing bastards, which is why I'm happily pirating games. Prove me wrong and maybe I'll stop.

    1. Re:Money grubbing bastards by SirSlud · · Score: 3, Insightful

      The publishers make good money if the game sells appropriately .. the content creators, true to western economy form, get fleeced.

      AS usual, control over the distribution channels is where the money's at. It's the 1600's in England all over again. Guess what law they created to break the monopoly that the distributors had over the profits from publishing .. thats right .. Copyright law! (Probably the best way to prove that copyright law has long stopped serving the people it was meant to benifit - the content authors.)

      --
      "Old man yells at systemd"
    2. Re:Money grubbing bastards by HeghmoH · · Score: 3, Insightful

      You can divide the costs of a game into two pieces; one-time costs and per-unit costs. One-time costs include things like paying your programmers to code, electricity for the building they work in, marketing, etc. Per-unit costs are things like printing the manuals/booklets, making the cases, stamping the CDs. A pirate doesn't really have any one-time costs, he only has to pay per-unit costs.

      The problem comes in when you see how the costs are divided. A modern game will cost millions of dollars in one-time costs, but it costs maybe fifty cents per unit to actually duplicate the disc and produce the packaging. This means that, unless the game is popular beyond all belief, the one-time costs dominate, and so the game's price has to be set much higher than the per-unit cost in order to make money overall.

      The thing is, once your one-time costs are paid for, they're done. No more worries. Introducing games into, say, China, comes with nearly no one-time costs. They have a bit of marketing to do, and they'll probably want to do a translation, but these are very cheap compared to the original production costs of the game. Since those have already been paid for by customers in Japan, the US, and Europe, you can sell the game at a much lower price, the per-unit cost plus a markup.

      Pricing is a fundamental difficulty in industries like this, including software, music, film, and drugs, because in all of these industries the one-time costs are way higher than the per-unit costs. But the market doesn't like paying a large markup. People know that the $12 CD they just bought only cost 25 cents to make, and they don't like that.

      All of these industries see pricing structures like this. You spend a lot of money to create a product, then sell it at a very large markup in your primary market, which consists of people used to paying higher prices. Once your one-time costs are paid off, you can sell the same product for a much lower price in your secondary markets, and continue to make a profit. This happens with software, drugs, and media.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
  14. It is not about piracy! by segmond · · Score: 4, Informative

    DUH!
    What next, Sony reduces the price of PS2 games in Africa by a factor of 100 compared with US! If a the average household income of a country in Africa and China is say $1000. How the heck do you think they are going to buy a $50 game? Be realistic. People pay rent in those countries for say $10-$15 a month. What in the world will justify them to pay $40-$50 for a game? It is not fair to charge them $50 and deprive them, at the same time, yall will feel it is not fair to charge you $50 and charge them $5.

    This is all about what the market can afford. Even if there was no piracy, the prices will be far more cheaper, else they will only be selling 100 games a month. China has population, imagine if they can get to sell to 250,000,000 people at only $2. That's some major money right there!

    --
    ------ Curiosity killed the cat. {satisfaction brought it back | it didn't die ignorant | lack of it is killing mankind
    1. Re:It is not about piracy! by HeghmoH · · Score: 3, Insightful

      This would make sense if China were poor, but it's not. It's poorer than Japan, the US, or Western Europe, but it's not a particularly poor country. There is an enormous middle class with as much disposible income as your average middle-class American (as measured by the exchange rate, not compared to the cost of living). The absolute salary of a middle-class wage earner in China is lower, but the cost of living is incredibly low, so there's a lot left over. China is the second largest economy in the world, with a GDP of $5.7 trillion. A lot of that is due to the enormous population, true, but compare with India, which has nearly as many people, but a GDP of only $2.66 trillion. Africa and China are not even remotely comparable. You are correct that a US-like price will lead to few sales, but incorrect about the cause. It's not because nobody can afford it, plenty of Chinese people can. But buying a shiny round piece of plastic for $50 is looked on as total insanity. You can buy a nice DVD for $1 on the street, and games are priced similarly. Nobody will buy real games with pirated versions available at those prices, no matter how rich they are.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
  15. Re:We need a face-off with china now by vranash · · Score: 2, Insightful

    More importantly, think how much more expensive nike's will be without all that cheap chinese labor.. do you know what war with China would do to many of america's current businesses? There's a reason we haven't gone to war with china, and 'freedom' has nothing to do with it. -- vranash

  16. not only China, Eastern Europe too by incal · · Score: 5, Interesting

    pirated games (and other software) are widely spread here. even with punishments from fines to 5years of jail, pirates continue to support us in cheap copies. typical prices in poland:

    1 cd (game, productivity, OS - no difference): 2-3 euro.
    1 cd (movies, mp3) - 1 euro.

    licensed copy of windows XP - 100 euro.
    licensed, localised, new PC game from upper shelf - 30 euro.
    licensed game from bottom shelf - 12-15 euro.

    ticket to the new hollywood movie - 3 euro.
    new SF book - 8 euro
    cost of hiring a room for student - 60 euro.

    most people earn here about 250 euro monthly. (like math teacher, policemen, nurse...); best untergraduates can get 80-100 euro.

    I suppose reality in China is much closer to ours, than yours :). dont judge people who live in much poorer parts of the world, ok? maybe at the end of century China will be richest part of the world, and we'll be pirating from them :).

    [sorry for my bad english]

  17. Re:Yeah right. The matrix revolutions, $8 by Fnkmaster · · Score: 4, Informative
    That's absurd. The market for movies is huge, compared to the market for PC games. Game development shops, for the most part, run small, low margin businesses. Your calculation is absurd, because the game that sells a million copies returns about 2 million to the developer, 3-4 million to the publisher, 3 million to retailers, and the rest to assorted other folks. In short, you just released a huge new game, got a publishing deal, worked for 2 years developing it, it was a pretty big success, sold a million copies, and you lost a million dollars on the deal.


    As for whether publishers and distributers take a bigger cut in the gaming business than the movie business, that's a toughie - I don't know enough to say for sure. But a successful movie might take in 50-100 million dollars so there is more to go around. However, retail chains get much more favorable terms for PC games than for DVD movies, simply because return rates and compatibility issues are massive. Publishers have to deal with support issues, which are also massive.


    Try writing a 3D game, which has to run on EVERYBODY'S PC and compare to doing some animations in Maya, which just have to look good from one angle and get rendered once. Not dissing on the Matrix or other heavy-FX movies, but it's really a hell of a lot of work to support and distribute a modern 3D PC game.


    This, of course, is why nobody really wants to develop for the flooded PC market and why the console market exists, if you are well capitalized and can afford to hire the right people, get all the SDKs and negotiate good terms.

  18. The "more sales - lower price"-argument is flawed by boogie2600 · · Score: 4, Interesting

    Ever since growing up in the 1980s I have heard the game producers (then for the Amiga) claim that with less piracy they would sell more games and thus be able to sell them at a lower price.

    For me this has always been a flawed argument. It is economical theory: If somebody sells more of a product they will just reap the profits, not lower the prices to fix their profits at a certain (low) point. It is not like a company will go: "Damm, we are really selling a lot, lets lower to price so we don't earn too much money".

    If more people bought original games it would only mean that game companies would earn more money, not that the prices on games would change. It would probably have the side effect, though, of more games being produced as more companies would be willing to enter an industry where there is profit to be gained.

    As a real-world example we can just look at some of the PC top-sellers, like for example Quake 3. This game was relatively cheap to develop and everybody knew that it was gonna sell a shitload of copies. Does that mean it was sold at a lower price? Of course not, it just means that ID Software would earn more money.

  19. Re:Anyone remember Cartridges??? by Fancia · · Score: 3, Informative

    Then would you like to explain why piracy was so rampant on the NES and SNES in China? Cartridges make it more difficult, but they don't make it impossible. DRAM-based copiers that connected to the cartridge slots and loaded games from floppies weren't at all uncommon, and pirated games on floppies were sold by stores much like pirated CDs are now.

    --

    Bít, zabít, jen proto, ze su liska!
  20. We want it for FREEEEEE by The+Cat · · Score: 3, Interesting

    Farmers have been selling oranges for centuries while at the same time anyone equipped with a single orange could grow their own tree.

    Water comes out of the sky for free. When it's bottled it's a $5 billion industry.

    Piracy will have very little effect on the market.

  21. Golden Times of 8-bit Atari by SharpFang · · Score: 5, Insightful

    ...or story of authors and pirates coexisting peacefully.

    Shortly after capitalism was introduced in Poland, many software companies emerged, producing games for most common computers - primarily 8-bit Atari. I was a lucky owner of one at that time, and I recall that times with some nostalgy.
    Multitude of games was written. Some of them really exceptional. Spy Master, platform game with built-in 'DOS' in which you could launch mini-games from floppies you found thorough the game. Viki, a game with over 1000 rooms (on 64K RAM!), Barahir, really exceptional graphics, 'Dwie Wieze', gfx imported from Amiga, many, many more.
    And the companies were pretty successful, despite the fact piracy was widespread and legal. How?
    The games always did have some copy-protection scheme, but not uncrackable one. More skilled pirates did circumvent it. BUT the games were released at prices very comparable to the pirates. Usually one game costed the same as one disk (with 5 or so games) from a pirate. And people were buying them, because they were very available at affordable prices, and every Atari user held it as a point of honour to support the authors... Well, with exception: games that sucked ;)

    Time passed, Atari died and even best Atari games couldn't compete with Amigas and PCs. No local 'scene' for games for such appeared - all was either import or pirates.

    Once originals prices suddenly rose from like, 3 zl (our prices) to 100 zl (western prices), sales suddenly died. Despite introduced anti-piracy law, piracy was more widespread than ever before. It just wasn't legal, small firms that made profit on it, just mafia sindicates. Hardly anybody buys originals nowadays. "We suffer from low sales because of piracy" claim the releasers and increase the prices more to increase profit from the few games they sell even more. And users, just pissed off, "How DARE they to demand such money for that", just buy pirated games instead.
    And almost nobody remembers that selling and buying original games in Poland at one time was not only very comon, but quite profitable - and the key was LOW PRICES.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  22. If only ... by Carch · · Score: 2, Insightful

    I really wish some of you pro-piracy folks would work really hard on something that you care about for a long time and then have it stolen by thousands of people. Maybe then you'd wake up and smell what you're shoveling.

    --
    _/\ - Sturgeon's Law: 90% of everything is crud.
  23. Makes good sense by TyrranzzX · · Score: 3, Insightful

    High prices creat piracy. It can be plotted on a cartesian coord plane. The price on the y axis, and the number of people buying on the x axis. As the price goes down, more people will be able to afford and therefore, buy stuff. This is what the idea of a sale is; you normally sell your pants at $100, if you sell them for $90 demand will increase and if it's during a busy season, you'll move more merchandise and therefore, creat a higher profit than you could before.

    When prices are high, piracy/theft/ect are going to be high aswell. When prices are low, the same things are going to be low. Why do you think the p2p networks are so huge? Because people's opinions differ from buisnesses and the goverments , just about every one of them infact.

    The really sad part about this is that if the trend continues with people thinking that piracy is ok, xyz gaming corp will creat an awesome game and nobody will buy it, and they'll go out of buisness instead of making new games. After the RIAA and MPAA are deceased, cd's are cheaply baught at $2 and $3 a cd with extra's and a movie is around $5 opening night. Will piracy decrease or will it continue to rise?

    As for software, I'll agree as much with the next guy that when I go into a store and buy a software package and it sucks, I'm pissed and can't return it. As for games, there's a lot of cookie-cutting going on as there always has been in the computer industry. Doom came out, and then you got blake stone, duke nukem, etc. BF1942 came out, and now we've got mohaa and it's expansions, ET, call of duty. All of them are based off of the same engine (afaik) and all of them have similar gameplay.

    My worries aren't the monumental failures when corperations spend millions building a cookie cutter game and loose millions. My worries are when xyz corp creats the super ultra neato game and puts it out and the overall reputation and respect for gaming softare is so low that nobody will buy it for fear that, even though there's hype in the magazines, hype in the stores, hype in the forums and hype in the news and even a good playable demo (which everyone knows is bribed because they'v been burned before) will xyz corp be able to make any money for making a truely excellent game? Will xyz corp go out of buisness?

    Cartels like the riaa make a bad name for companies like xyz corp. The major reason people go out and buy anything is because they think it is good, well, if they're a thinking consumer.

    1. Re:Makes good sense by Simonetta · · Score: 2, Interesting

      My worries are when XYZ Corp creates the super ultra neat-o game and puts it out and the overall reputation and respect for gaming softare is so low that nobody will buy it...Will XYZ Corp go out of business?

      Perhaps the execs at XYZ should consider an alternative to spending tons of money on the development of "Neat-O" as a sealed product.

      Instead, they could:
      - Develop a detailed plan-pilot-concept of how "Neat-O" should look and play.
      - Sell ten or so "Neat-O" original developer subscriptions to developers for different sections of the game. These developers coordinate the algorythm, plot, and code development of the game.
      - The game is released on low-cost CD's ($3-5 each) in its primitive form along with its source code.
      - People playing the game develop suggestions and alternatives to the basic game on the CD. These improvements are uploaded to the XYZ website. XYZ charges $1 a year to access uploads received within the last two weeks and allows older uploads to be downloaded freely.
      - "Neat-O" develops hundreds of levels and secret rooms. Subscribers to the XYZ Neat-O website reach over 200,000 worldwide. Revenues from the $1 a year subscription are split half to XYZ corp and half to the original ten developers or people who have bought one of the ten original developer subscription registrations.

      This is one of many alteratives to business models that encourage 'piracy' by treating intellectual and cultural experiences as a product that can be marketed like a bar of soap.

  24. Re:Well, DUH! Pirated==free!! -- Not Really by SScorpio · · Score: 2, Informative
    In the way your thinking, yes it's free; however, that's not how it's normally done in China.

    In China they have stores that sell pirated "silver" disks. Look around the web for DVD Silvers and you can see what the problem is.

    In countries like the US you need to purchase a console, find someone to mod it, and then rent/borrow/download and burn copies of the games.

    In China, you buy a console and have it pre-modified, or modified while you wait (you can do that in the US, but it's not nearly as common), and then you can go purchase pirated disks for $5 a disk or so.

    The problem with pirating in China isn't that there are people downloading and burning games, it's that there is a whole production sector for them. Disk duplicating facilities produce the copies, they are then distributed to stores, and stores then sell them. Law enforcement does try to combat the piracy; however, it can be as bad as shutting down a store and conficating the goods, and another store will then open across town selling the same things.

    So no pirated in China does not normally equal free.

  25. Old Games by Apreche · · Score: 4, Insightful

    The game Sony is probably releasing over there are really old games. Games where the developer has already made back their development costs and profited. Games where the publisher has already made back their marketing cost and profited. The only costs of selling these old hits will be manufacturing and distribution. All revenue greater than that cost will be pure profit because the US, Japan and Europe have already paid for all of those other 1 time costs. Because of this they can afford to drop the prices like a rock.

    --
    The GeekNights podcast is going strong. Listen!
  26. We've always been told... by Tailhook · · Score: 2, Interesting

    We've always been told that pirate games push prices up

    A bunch of thieves (pirates) being lied to by a bunch of liars (publishers.) What's this "we" white man? I was never naive enough to believe what I have been "told" on this subject. What is said to discourage theft and what is done to sell products are two distinct matters.

    but doesn't this news suggest that piracy in China has in fact pushed prices down?

    This so called "news" suggests a lot of things, one of which is that publishers are attempting to establish themselves is a market on the hope that one day in the not too distant future that market will grow up and be worthwhile. It also suggests that, like the drug industry, there is a massive price differential between the US and everyone else. Of course, Chinese street vendors probably do not sell shelf space by the square centimeter, either. Much is suggested by this, and attributing all of it to the minor matter of thwarting piracy is either naive or dishonest.

    --
    Maw! Fire up the karma burner!
  27. Sounds like a breakthrough in economy by ceeam · · Score: 3, Funny

    You can sell goods only at so much as market is ready to pay. Who would've thought?

  28. Mass Marketing by BuckaBooBob · · Score: 3, Insightful

    Game Manufacturers don't seem to be following a business model for Mass Marketing... They seem to prefer to use a model where they are priced as high as possible to maximize profit per copy rather than a model where profit comes from mass copies.

    Its this business model that fuels the majority of piracy in North America.. If a game were 25$ and I could walk and pick it up in 15 mins at the game store near by.. Or spend 1-2 days downloading it... I would rather pay the 25$ if the company/game had a good rep for playability.

    Its hard to shell out 40-80$ for a game that may only have 2-3 days of playibility to it. That also fuels piracy... So they have a few obstices to overcome in that reguard.

    --
    Who needs WiFi when we can have Packet Over Sheep! http://datacomm.org/PoS-InternetDraft.txt
  29. Re: piracy and countermeasures by King_TJ · · Score: 2, Insightful

    Personally, I think the single most effective "leverage" game makers have found in recent years to combat piracy is the creation of multiplayer titles that require a server-verified key in order to allow online play.

    To be perfectly honest about it, that's what made me go out and purchase both Warcraft 3 and the Frozen Throne expansion. I really have a problem with Blizzard's legal attack on people creating freeware alternatives to their "Battle.net" servers, yet I was really looking forward to playing WC3. If it was as easy as just downloading a "warez" copy, I probably would have done so (justifying it in my mind as better than the alternative of contributing more funds to Blizzard). But alas, the "key generators" don't seem to make keys that their Battle.net server thinks are real, valid key codes. So to ensure I could play it against other people online, I had to go buy it.

    That said, though, lowering game prices would certainly help improve sales and fight piracy. The people "cheap" enough to keep wasting time downloading programs they could buy for $10 or less aren't really the "target customer base" to begin with. Eventually, they'll go out and get jobs - and start realizing that "time is money". Then, they'll become customers for the reasonably priced game titles too.

  30. Price comparisons direct from China by ThesQuid · · Score: 5, Interesting

    I live in China. If you go to the electronics market, people practically drag you into their stores to buy DVDs and VCDs. All software you can possibly imagine, and movies usually 3 days out of the theater. Average price: USD$1 for a movie, up to $10 for a really big software set. And the chinese only sell things when they make money on them, of course. Don't give me that "communist" nonsense. Sure, the substructure of the country is commie, but at the street level and more it's free-wheeling capitalism. The reason it's so cheap is they are paying production costs ONLY, obviously. That's what pirates do. And absolutely NO-ONE in China will buy legit games if they are not only marginally more expensive than copies (like 10-15%)

    Not sure where I'm going with this, but thought it might be interesting.

  31. Charging more by imnoteddy · · Score: 4, Insightful
    Of course it is obvious that no one RTFA (or at least was paying attention) because the article says:

    The console will go on sale on 20 December at a price of 1,988 yuan ($240), compared to $179 in the US.

    So Sony is raising the price of PlayStation 2 in China and lowering the price of the games.

    I'll restate this for the reasoning impaired: They're taking their money upfront on the console, rather than later on the games.

    --
    No electrons were harmed creating this post, though some may have been subjected to electrical and/or magnetic fields.
    1. Re:Charging more by OniOid · · Score: 2, Interesting

      I've suspected for a long while that, given pirating and open source, etc., it would make a lot of sense for software companies to diversify, such as getting into hardware and/or other markets and/or of course in this case, taking a bigger slice from their hardware pie.

    2. Re:Charging more by Leto-II · · Score: 2, Interesting

      Something a lot of people here don't know is that the PS2 has already been on sale in China *ever since it's introduction in Japan*. They've just been illegally imported instead of brought in by Sony. The really ridiculous part is that they're selling right now for less than that price Sony is listing. Can't remember off hand exactly how much but I seem to remember a price of around $200 US. As for games? So friggin what if Sony only "releases" a few games? They *already* have the full catalog available through the pirates! There's even lots of games that have been hacked up by Chinese to use (mostly) Chinese characters instead of English or Japanese.

      I think Nintendo's got it much better in China since there are no pirated versions of their games available. They simply don't exist. But Sony? How are they gonna make money when the pirated games cost less than $1 US and the imported systems cost less than they're selling them for!?!

      --
      Do not anger the worm.
  32. Re:Yeah right. The matrix revolutions, $8 by Adolph_Hitler · · Score: 2, Insightful

    That's absurd. The market for movies is huge, compared to the market for PC games. Actually the game and movie market are compareable. Do your research or shut the hell up. Game development shops, for the most part, run small, low margin businesses. Your calculation is absurd, because the game that sells a million copies returns about 2 million to the developer, 3-4 million to the publisher, 3 million to retailers, and the rest to assorted other folks. I said a game which costs 3 million dollars to make. This includes publishing and everything else. Games usually cost between 3-5 million dollars total, which means this is how much money the game company needs to make to break even. That includes paying for everything including marketing and publishing. As for whether publishers and distributers take a bigger cut in the gaming business than the movie business, that's a toughie - I don't know enough to say for sure. But a successful movie might take in 50-100 million dollars so there is more to go around. A successful game such as Final Fantasy, or an EA sports game like Madden can easily take in 50-100 million dollars. PC games like Starcraft which were very cheap to make, take in hundreds of millions of dollars. Starcraft is one of the best selling PC games of all time, sold well over 5 million copies, and at the time under 5 million to make. When each copy sells for $20, thats 100 million dollars from 5 million sold. Try writing a 3D game, which has to run on EVERYBODY'S PC and compare to doing some animations in Maya, which just have to look good from one angle and get rendered once. Not dissing on the Matrix or other heavy-FX movies, but it's really a hell of a lot of work to support and distribute a modern 3D PC game. What if I told you I have? Listen you do not know shit about the game industry. Game companies do not write 3d engines they license them from other companies, or use open source engines and add onto them. Sega was one of the few companies which did not do this and they went bankrupt after making games like Shenmue. Most smart and profitable game companies however use the same engine over and over again for all their games. This, of course, is why nobody really wants to develop for the flooded PC market and why the console market exists, if you are well capitalized and can afford to hire the right people, get all the SDKs and negotiate good terms. The problem with the PC market is the hardware keeps changing, and its the most competitive market. People do develop for the PC market, where do you think new companies start? The PC market is where you make your first couple of hits and then you move on to the console market, its rare for a company to start in the console market because you have to pay Sony, Microsoft and Nintendo a fee just to make games for their system. The fee is not small. Please do some research before you comment again. 1 Games cost around 3 - 5 million to make, except for the rare Sega game like Shenmue which costs 50-80 million to make and 50 million more to market. 2 Game companies license 3d engines from other companies and rarely develop their own. This is done to save money, you cannot do this in the movie industry. 3 Game companies make sequels which require almost no new code, with added levels, a new musical score, and some new marketing, its basically repackaging the same game over and over and profiting off of it. Check out Tomb Raider and Madden. 4 The PC market is the only market you can start in because the console market is for big compaines only. You will pay so much in license fees that you'd be better off making your game for the PC.

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    People don't exist to serve systems, systems exist to serve people.
  33. Not applied to the right market by ThisIsFred · · Score: 4, Insightful

    Okay, doesn't look like this is being applied to the right entertainment market. I don't have a problem with game prices at all. There is generally a lot of creativity and work that goes into them, and the prices do fall after the item has been on the market for a while, even if it's still popular. That doesn't seem to happen with music or movies (or Microsoft software).

    Still, it's backwards. High prices encourage "piracy". And lowering the prices enough will make casual users of illegally copied material say, "hey, it's more convenient to just buy it." Of course, there still has to be some enforcement of copyright for this to work. I see hints of this happening in the music biz, but I've yet to see real price competition between labels. Thank heavens we are seeing a real-world example of this, and hopefully it will give the anti-entertainment-cartel crowd some ammunition.

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    Fred

    "A fool and his freedom are soon parted"
    -RMS
  34. You'd fail in the gaming business by Adolph_Hitler · · Score: 2, Insightful

    You'd hire your own programmers, write your own 3d engine, spend millions of dollars writing it, and release a piece of crap game which has good graphics. Look, people can license a good 3d engine, and theres many to choose from. There is no reason to write your own realtime 3d engine when theres a million companies trying to license them to you. Turbine licenses 3d engines, pay them and you can use their state of the art engine. Basically, you need the eye candy to sell the game, but the eye candy support in the API layer is shitty and nonstandard. It's tough, so you try to make tradeoffs that will let you sell well to the high end gamer market without losing too much of the casual gamer market, and deal with undiscovered hardware dependencies though patches. Eye candy alone does not sell games. Quake does not sell because of eye candy, the game looks ugly, its in a closed in area, its dark, it sells because its a shooting game that people like. Look I could find an open source 3d engine, and hire programmers to make a game out of that. I admit the engine wouldnt be as good as an expensive licensed engine but i'm proving to you there are ways to save money. If you are doing a big budget 3D game you can afford a horde of testers with a sufficiently broad variety of test hardware to detect _most_ of the major issues up front, but this requires a substantial budget. You pay one or two testers, then you offer a demo or announce on your website you are looking for beta testers and let the world test it for free. You do not have to pay alot of beta testers.

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    People don't exist to serve systems, systems exist to serve people.
  35. That's unauthorized copying, not piracy. by Krunch · · Score: 2, Informative
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    No GNU has been Hurd during the making of this comment.
  36. not the first time by geighaus · · Score: 2, Interesting

    Such a practice scheme has been around for a while in Russia. Some publishers are wise enough to sell PC games for as low as 10$ per boxed version and 5-6$ per cd only (compare to 2-3$ for a pirated cd). And the most interesting part is that people do actually buy these licensed products. I guess if Sony gets their prices right, Chinese people will buy their products.

  37. Competing with Monopolies by cgenman · · Score: 4, Interesting

    Generally I would agree with you on piracy of copies of software and media that is single-source and significantly more expensive than it should be. In a system without viable competition, piracy is a compelling form of competition as a market reality. It can be argued that it's piracy which keeps people from examining alternatives, thereby continuing the monopoly.

    But I'd like to point out here that most gaming companies don't make money. Large publishers, who are in the best position to be raking it in, are merely scraping by. Nintendo and Microsoft lost money last quarter. Gaming companies are not greedy monopolists keeping prices high because they want to milk their position. Game companies keep prices high because they are afraid of losing money.

    A few gaming realities. %50 or more of a game's total sales will happen during the first two months of a game's release. This demand is relatively inflexible, and will not generally go up if you decrease the price. As they age, price becomes more of an issue for impulse purchases, though not generally for the people who have mentally chosen the game. As impulse purchase games are likely to be the "greatest hits," unless your game has some serious name recognition, it is in your best interest to sell to the choir who will purchase it at full or near full price.

    Assuming the retailer takes half, and half of what remains goes to paying the developer, for cheap 2.5 million dollar game to break even it needs to take in 10 million overall, or 5 million in the first two months. 5 million dollars is 100,000 copies during the first two months, assuming $50 per copy. Compared to movie tickets that's somewhat small, but for the pool of gaming that's pretty large.

    A given metropolitan area will have one to three game-specific stores where the cash registers ring every few minutes. They will also have music and mega stores where one can purchase games, but sitting down and watching that section for a day is like watching paint dry. On the other hand, there are at least 7 theaters here in boston, and those ticket counters almost always have a line. If you talk to your co-workers, the launch of Return of the King has entered public consciousness, but Metroid Prime barely registeres.

    We're in a small pool, in other words. To stay afloat, game companies need to keep prices high. I would like to believe that lower prices would increase demand, but I have seen companies attempt to go down that route with little success. The fact of the matter is that most people don't play games: they feel they are a "waste of time," and "for kids." One could argue the hipocracy of clinging to the puritanical belief in a lack of wasted effort in a society where the average person watches 4 hours of television per day, but it is (I fear) the latter perception is the more insidious and will only be overcome in a herse.

    But gaming companies to listen to sales. A few years back the Playstation 1 had a rigid price structure where every game was $50. Crash Bandicoot 2 was just released at $50, and as such SCEA decided to lower the price of the original to $45 as an experiment. The original Crash sold as well as Crash 2 that year, showing that indeed, price was an issue. From that we have our multi-tiered pricing system of today. Just in case you forget that it has been tried, there was (and remains) a rung on the pricing ladder below "greatest hits." Ball Breakers, and many other games were released at the $10 mark for the original Playstation. Yes, some of them were terrible, but some were rather good. Sadly, the increased sales didn't offset the decreased cost, and that experiment was largely abandoned.

    If you want to send a message to publishers, buy games on the cheap. They have no way of knowing that someone just pirated a copy of Max Payne 2 in protest, but they could see a thriving market in used games as a sign that they should lower prices. If there is a hot game coming out for $55 dollars, and an older one that you really

  38. A little knowledge is a dangerous thing by gradji · · Score: 2, Insightful

    There are some major misconceptions spread on this site in the name of basic economics. Often, the arguments are a partial application of economics, creating misleading conclusions.

    For this article, the misleading economic argument is that piracy has lead to lower prices and that this is a justifiable result of piracy as competition.

    First off, there are two basic types of costs driving the gaming industry: fixed and marginal. Fixed cost is the development and marketing cost incurred by Sony and the developers whose value roughly does not vary with the number of sales they make (obviously, the fixed cost differs if you plan to sell 1 million copies as opposed to 100 .. but the cost does not differ for 100,001 compared to 100,000). Marginal cost is the pure production cost, the incremental cost of pressing and retailing an additional copy of the game.

    For most console games (if successful), the fixed cost are recovered during the initial sales in fully developed countries with defined property rights, namely U.S., Japan, and Western Europe. Economics shows that once fixed costs are recovered, competition can drive prices such that they reflect only marginal cost ... this is the famous P=MC result.

    However, at P=MC, fixed costs cannot be recovered. While P=MC may be a competitive outcome in the short-run, with the fixed costs of existing games already sunk, it is not a long-run equilibrium as no firm would continue to operate under the prospect of not fully recovering it's fixed cost. Note: the fixed cost is often referred to as "capital cost" in some popular press ... this is what people usually refer when they say that they need to earn a reasonable rate of return on their capital ... they need to earn enough to cover the f ixed cost and the opportunity cost associated with sinking the fixed cost in this endeavor as opposed to another.

    Of course, this applies to other published products such as movies, books, CDs. This is why we see reduced prices for these items later on, after their initial release (bargain bin books/paperbacks, "budget price CDs," and second-run films): the idea here is that firms can charge closer to marginal price now because they had already largely recovered their fixed costs earlier with the more expensive first-run products.

    So the lesson for console games and China? Sony and Nintendo are willing to charge lower prices in China precisely because they were able to charge higher prices in the U.S., Japan, Europe earlier. This is also the same reason why pharmaceuticals are (sometimes) willing to offer drugs to Africa at a much reduced price (they're much less worried about drug "piracy" ... although it does happen to a much lesser extent in the form of generics).

    That said, are prices in these traditional publishing industries "too high" ? Absolutely. But let's use the right arguments instead of simply trying to legitimize piracy.

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  39. No surprise by localman · · Score: 2, Insightful

    Of course piracy pushes the price down. I guess most corporate leaders haven't thought this through. There is always a black market, and it grows in proportion to the price of the legitimate goods. Any company raising their prices to recoup profits "lost" to the black market is insane.

    Seems there are a lot of insane companies out there.

    It's funny how easily we buy into their story about evil pirating driving up prices. It's _their_ job to figure out how many people will buy a product at a given price, then spend less than that on developing the product.

    Cheers.

  40. Re:Free as in... by Carch · · Score: 2, Insightful
    Ask any maintainer of a high-profile Free Software package.

    Oh? What is this "Free Software" of which you speak? People should have a choice as to whether they want their software to be free. If you choose not to make your software free, piracy takes away both your software and your freedom to choose.

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    _/\ - Sturgeon's Law: 90% of everything is crud.
  41. Nothing to do with piracy by Alan+Cox · · Score: 4, Interesting

    Games are a monopoly product, you price them to get the largest profit the market will let you, and differently in each market. Chinese buying power is not yet on parity with US ones (or even UK) so the prices must be lower.

    Next you need to prevent grey market imports (region code etc) and then you finally have to find an excuse so that the other customers carry on buying the product and don't feel aggreived

    Piracy is IMHO the excuse, nothing more, to explain to US and EU customers why they are paying vastly more for the same games. Just like Americans being ripped off with drug and school text book prices, and EU people with DVD pricing.

  42. OT... I wonder how much the Chinese pay for... by Bob-o-Matic! · · Score: 2, Interesting

    Inkjet cartridges? Hell, my in-laws just blew about two-thirds of the annual spending power of the average person in East Timor on one printer (HP 2410xi for $220), replacement cartridges (~$70 for 2 tricolor and one black + ~$30 for the photo cartridge with freebie 4"x6" photo paper) and $20 after rebate for 100 sheets of glossy Kodak photo paper (second from top grade).

    Total is $220+70+30+20+taxes = ~$360... According to the CIA world fact book ET's per capita spending power is $500.

    Ok, I guess that it would make more sense to compare against PRC figures, but hey, this is /. and the figures from ET stuck in my head as my family and I enjoyed thanksgiving.

  43. Activision / id did this for PC games already... by aceh0 · · Score: 2, Informative

    a year or so ago (or whenever return to castle wolfenstein came out) activision had a cheap version of rtcw for sale in china. it came to ~10$ or something. anyway they gave you a disc and a number to call to register the disc and to obtain a cdkey that allows you to play online. a friend of mine who has friends over there picked up a few copies over there and send us the keys worked fine (online) for us over here in north america. as far as i know these keys are not pirated as ive never had a key conflict nor has the auth system for rtcw been cracked

  44. Re:Nothing to do with piracy by grover83 · · Score: 3, Insightful

    games are not a monopoly product. for a product to be a monopoly there must be 1 dominant software producer ie microsft which creates all games. This is not the case. there are westwood, blizzard, microsoft etc.......

  45. Re:Nothing to do with piracy by Anonymous Coward · · Score: 3, Informative

    US and EU customers why they are paying vastly more for the same games. Just like Americans being ripped off with drug and school text book prices, and EU people with DVD pricing

    Actually, this is called price discrimination and it's common business practice throughout the US and the world. Other forms of price discrimination which you may be familiar with are coupons and senior discounts. All business sell at whatever price the consumer will pay, which is why Americans get "ripped off" on text books.

  46. it comes down to simple economics by CAIMLAS · · Score: 2, Insightful

    piracy comes down to simple economics: if someone can't afford something, they won't buy it. Likewise, if they can get it in another fashion for less (off the street or via download), with a similar enough product to make it worthwhile, they'll do that too.

    For instance, if you make a single player game, and sell it in stores for $50, with the CD in a jewel case, no manual or game material (such as the books, maps, etc. that come with Baldur's Gate games), and just a couple pictures on the box, people have absolutely no motivation to purchase the game over pirating it. There's no functional difference, and there's hardly any perceived difference. The cost of finding it online (at most, several hours of searching online and then maybe a couple days downloading it - basically just your time to find it: say, 4 hours), or the cost of getting it from your friend or the guy down the street for a couple dollars, is negligable compared to the 50$ box price.

    There are several things that companies can do to increase both revenue and sales. Part of the equation is lowering the price so the investment differential between a pirated copy and a legit copy is less. The other half of the equation is providing game content that doesn't suck.

    Let's draw this scenario up in terms of the price of the product. On the 'buying legit' side, I would likely have to download a 200+Mb demo to find out if i like the game, play the demo, (and if I like it) go to the store, buy the game, come home, uninstall the demo, install the game, and (likely) play over the same exact part of the game that was available in the demo - and that's just not cool. I spend $50 of my money and invest (say) 3 hours of my time to get this game. I could also have just gone out and gotten the game and then been disappointed, and returned it, or not gotten the game at all after playing their wretched demo.

    On the pirating side of things, I could see an add for a game, read a review or two, and then either ask a friend for the game, or search the web for a little while for the full version - obscenely easy. I might invest a total of 4 hours of active seeking in trying to get the game. I'll install it, and if I like it, I'll keep playing it. At this point, I have no desire to pay for it, since i already have it, and buying it offers me no added benefit (more times than not). If the game sucks (which is much more than likely nowadays) I'll simply remove it and have only lost (say) 5 or so hours of my time. This second approach is the one that seems to be the most common among gamers in my experience: they're a highly social group of folks amongst themselves, and getting an ISO or CD from a friend is much easier and a LOT cheaper than going to the store to buy it, and there's much more benefit.

    Neither of these options seem terribly viable for the game producer, in my mind. Here are several options that, too me, seem to be much more viable - either by themselves or in combintion.

    1) Sell the games for a lot less money - $15 or $20, or maybe even $10 seems reasonable to me for most of the games out there. I'm much more likely to go to the store and pick out a cheap game for the hell of it on a rainy Saturday than I am ot pick out a $40 or $50 game. I, as well as most gamers aren't diehard gamers, and aren't willing ot spend an arm and a leg for a game unless it warrants it.
    2) Provide some sort of positive incentive to purchase the game. Note: the incentive must be positive! This means that throwing in some sort of 'required license key registration' into the installation process would not be a good idea. Instead, go the extra step (it's just a step, when you consider it, compared to the initial mile of actual development) and add some content into the box: maybe a sticker or two, maybe a poster, a nice game manual (whether the game needs it or not, if the game is good, people will read those manuals), and various other "we care about you" gestures. Adding in a license key requirement to get to the more significant part o

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    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  47. Where the money goes by EboMike · · Score: 3, Interesting

    Here's one for all of y'all "games are overpriced!" folks.

    First of all, a console game has three groups who'd like to have their share of the sale:

    1. The developer, obviously. Ironically, the developer does the hardest work and gets the tiniest slice - by far.

    2. The publisher. Takes the bulk of the money. I hate to see those greedy tie-wearing dipshits get rich off what developers make, but then again, publishers front the entire development costs. And you guys don't have the slightest idea how many projects do NOT get released. I have spent a total of more than three years working on projects that got scrapped. Just try to calculate how much money went down the drain there. So good projects have to pay for cancelled projects.

    3. Sony/Nintendo/Microsoft. For every media produced, Sony (PS2) or Nintendo (GC) want a substantial (!) amount of money. The thing is, they make barely any money through the consoles (just think about how much you'd pay for a PC with that kind of processing power) - the real money lies in the sale of games. So here they are and open up their hands. Naturally, they want money for every CD *produced*, not *sold*. Once again, the publisher is the one sucking it up if a game doesn't sell well.

    Yeah, games are expensive, but not overpriced.

  48. Re:Nothing to do with piracy by Sivaram_Velauthapill · · Score: 2, Insightful

    Actually, most of what hte original poster referred to are due to monopolistic practices. I will guarantee you that if a movie, for example, can be released by many companies, you wouldn't get the region encoding thing (which does very little from a fan point of view). Region encoding (in DVDs) is simply a marketing thing to control markets.

    Price discrimination is, for example, when a movie theater charges different prices for different ages. This, to me, is different from the above case...

    Sivaram Velauthapillai

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    Sivaram Velauthapillai
    Seeking the meaning of life... @slashdot of all places ;)