NWN - Hordes of the Underdark in Stores
morcego writes "BioWare has done it again. Another expansion pack for Neverwinter Nights has been released. This time, it's Hordes of the Underdark, in case you haven't been following. Reviews are already available, including it being rated 4.5/5 on GamesDomain.
Atari (the publisher) also have a press release about it."
The expansion CD does not have a native Linux installer yet, and the binaries necessary to play this game on Linux haven't been released yet. Their ETA is "early next week", when they release the 1.60 patch for Windows users to get the games in sync. So if you're going to rush out and buy this expansion, don't expect to be able to play it immediately, as it will not work just yet.
There's no official Mac version of SoU, but it's possible to install the latest update for original NWN, then copy the SoU data files into it. I wonder whether this will also work for Underdark?
There is a camera hack for NWN, but it has not been updated to the latest versions.
Nwvault camera hack page.
smeat!
"Let's not bicker about who killed who." Monty Python
Their quality is from, I think, the timing of their first game. The first quality game from Bioware was BG1 - which had the good fortune of being released when there was backlash against poor quality/rushed cRPG's (Daggerfall, Descent to Undermountain, etc.) The attention to quality/immersiveness set them apart from other standard cRPG fare and gave them a market edge.
;)
The company, Bioware, was actually comprized of doctors in Canada who really enjoyed gaming. I know this because I used to be a regular poster to comp.sys.ibm.pc.games.rpg and when Bioware was in it's infancy Dr. Ray Mazurka (one of the founders) used to post all the time with updates to BG and whatnot. Fun guy
He doesn't post there much now, but Bioware has already established itself. BTW: I just started NWN a week ago and love the damn thing...
NWN by itself is an average game. What extends it as one of the most amazing games of all time is it's unprecedented "hackability". Nordock.net is an excellent example. It started as a small module written for the friends of the creater, Marc. It's since grown into a three server, persistant world with a user base of several thousand. There are typically 10-20 people in-game at any given time. This makes the game much more friendly, IMHO, than commerical MMORGs; there are much less powergamers and more role-playing. Plus they have about a dozen DMs, most of which are really cool and regulary run spontanious quests.
If you want to give it a shot, here are the server addresses:
nordock1.nordock.net:5121nordock1.nordock.net:5122
nordock1.nordock.net:5124
They all share the same character vault, so you can play on any of them.
Entrepreneur : (noun), French for "unemployed"
If you want an experience more like pen and paper D&D, play multiplayer with a Dungeon Master. The DM has a great deal of control over what happens in the game, and can directly control NPCs to help eliminate the bad Turing Test feel of some dialog scripts.
Thank you. Drive through.
IIRC, there is finally full control over the camera AND fog distance in HOTU and the upcoming patch for non-HOTU installs.
"You spoony bard!" -Tellah
I wasn't too thrilled with the "official campaign," (but I'm something of a game snob), but the module creation ability *really* mades this game. I even made a Roguelike module for the thing (though it required a lot of working around of Roguelike-unfriendly design assumptions, and I haven't had time to work on it much lately).
Also, I hear that the Hordes of the Underdark finally lets your characters advance to epic (over 20) levels. *That* is cool.
I (a big BG player back in the day) was stoked when I read about NWN. The day it came out, I pressured my roommate to buy the game at the same time, so we could run through the game together.
... sign, nothing better than being killed by a crazy cohort. And if I'd raise him, he'd immediately start trying to backstab me again. And I couldn't get a new cohort.
Then, two days later, we were both repeating:
"Never again."
"Never again."
It will be a cold day in hell before Bioware gets another hundred dollars out of us for a sequel to a product so inferior in every possible way.
I think the brightest memory I have of playing NWN was running around getting chased by my cohort, who had decided he wanted to kill me. "Run!" "Run, Bill, he's crazy!"
So I made a new character, this time the half-orc fighter, which in retrospect, was a bad mistake, since a couple hours later when this cohort decided to kill me as well, he did a lot more damage than the crappy thief.
And NWN had glowing reviews in the press, too. Underdark 4.5 stars my ass.
Never again. You hear me Bioware!
To unlock, go to console (tilde) and type "unlockcamera 1", or go to the talk bar and say "##unlockcamera 1".
To make it permanent, edit nwnplayer.ini - add "UnlockCamera=1" to [Control Options] section
Beware though, unlike the other two releases, the official Hordes Campaign cannot be played in multiplayer mode, so as far as i'm concerned the coolest part of these type of games, Roleplaying, isnt possible in this release (not in the official campaign anyway) If you check the bioware forums you'll notice alot of pissed off people posting.
People, the Bioware folks have worked hard to give us a strong, true-to-the-rules AD&D on our PCs, Linux support for a tier-one game, given us free toolkits, game servers, and modules for expansion; for Ghu's sake, open your damn wallets for once.
I'm all for file-sharing, but these guys deserve some support...
If you plan to play on Linux, make sure you either send in your registration card with windows scribbled out and Linux handwritten in, or buy from http://www.tuxgames.com/details.cgi?gameref=115 where we will report each sale as a Linux sale.
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