NWN - Hordes of the Underdark in Stores
morcego writes "BioWare has done it again. Another expansion pack for Neverwinter Nights has been released. This time, it's Hordes of the Underdark, in case you haven't been following. Reviews are already available, including it being rated 4.5/5 on GamesDomain.
Atari (the publisher) also have a press release about it."
More camera control...finally Small level compared to previous expansion or original module, but still fun... Mostly a developers/builders set of tiles/creatures.. One of the funnest games (NWN) I've played in years...
I absolutely love this game. I think it's the whole D&D type genre that does it for me (I've never actually played with a pencil and paper though). The thing that does kind of get me down is the camera angles. I much prefer the way morrowind was done. The graphics in NWN have better resolution, but morrowind was just stunning. It's too bad they can't mix the two.
What I really wish is that someone would make an ungodly beautiful game that's made with multiprocessor machines.
*drools*
Was anyone else disappointed at NWN? I haven't played any of the expansions, but I found the original game lacking in many ways to BG and Torment. You can definitely tell that Black Isle's story telling abilities are sorely missed. It never seemed to draw you in or give you any "cool" story experiences.
Secondly, the henchmen were utterly lacking. Part of the fun of the Infinite Engine games were the companions. I loved the companion interactions and definitely made the store much more enjoyable and meaningful. It wasn't just that you beat some badguy, but you had a journey. NWN henchmen seemed like a hack. Something bolted on as to not make it Diablo
Third, the tile engine was way too obvious. In many ways the Infinity Engines looked better. How many random identical looking caves can someone go through?
Lastly, the fights sucked. Mostly slashing weak monsters and an occasional boss. Of course, with only two companions there is only so much you can do.
I do think Bioware redeemed themselves with Knights of the Old Republic. While still a bit contrived, they have improved in their story telling and the combat and companion systems are greatly improved.
Brian EllenbergerI really enjoyed Neverwinter's game engine, and found it expounded upon all others, but storyline still hasn't evolved beyond 'pick the response which you think will lead to another exchange between this character'
They throw Alignment in there, and then give you 'good' and 'evil' roles to play, which consist basically of:
Good? Offer to do everything for free, see most of the game.
Evil? Push for a bit of profit in every encounter, get shut out about a third of the time. Miss that much of the game.
You'll find me buying the expansion pack where player's choices are the axial decision in gameplay, not the plot-designer's.
I have Baldur's gate on DVD......what a fucking relief to never have to change the CDs! How come they haven't done that since then? If they packed all the expansions onto one DVD I'd buy it....till then I'll pass.
... and that was some negative remarks that quickly became considered as flames by NWN zealots. :-)
:-D (with a beautiful model with skeleton parts floating inside its body)
So I'd just like to say that HotU seems to be great! In the end, after these two (?) years, BioWare has produced a VERY feature rich system for creating campaigns. I haven't played it for long, but already noticed lots of new major features in the Toolset:
- Skies depending on tileset
- Robes realistically flowing as the character wearing them walks around
- Beholders, mindflayers, dracoliches, even OOZE
- Weapon and armor crafting, potion brewing, oh my...
- Support for epic levels, with epic feats and all
- Lots of new prestige classes
- Attachable demon/angel/dragon/butterfly/bird wings to characters, attachable tails of several variations as well. Making cool celestial, demonic and draconic humanoids just became so much easier.
Beware: In C++, your friends can see your privates!
What I'm looking for is something that would help me work with multiple people on the same project. I'm accustomed to using CVS or similar all the time, is there anything similar for NWN?
I lost a lot of interest when I was told the solution was basically a design by contract and people essentially worked on zones separate from each other. This gives each person a vertical slice of the world. I'd like a horizontal slice where I could do coding someone else do mapping, someone else do dialog...etc.
This is the one aspect of the development that fell short, and that I'd like to see in some future game. Make the tools assuming that several people will be working on it at once and using source control.
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