Slashdot Mirror


Pokemon GBA Bugs Out, Internal Clock To Blame

Thanks to 1UP for their article revealing the popular GameBoy Advance titles Pokemon Ruby/Sapphire have a time-unlocked glitch that's just been activated in Japan, since the game has features based on how long it's been played, and Nintendo have discovered there's "...an issue with its internal clock that can disable certain gameplay systems after a year's worth of playtime." Specifically, you can plant trees in-game which "eventually bear fruit, which you then feed to your pet monsters to cause them to evolve in useful and interesting ways." Unfortunately, after a year from the game's start date, "those trees are unable to grow." Nintendo has "...invited Japanese players to bring or send their game cartridges to one of many service centers around the country. The service centers will apply a patch that corrects the issue and return the fixed copy of the game free of charge." Finally, Nintendo of America have commented "The earliest the issue could appear [in the U.S.] is March 2004, which is the one year anniversary of the first sale in North America."

83 comments

  1. I guess this explains how console titles patch by Qzukk · · Score: 5, Insightful

    Personally, I'm glad Nintendo of Japan is providing this service to their users. Maybe things like this will get fewer buggy console titles out the door if it becomes expected that you'll exchange them for working titles.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  2. regaurding the bug by Dreadlord · · Score: 2, Insightful

    sounds like a variable is used to store how much time has passed since the beginning of the game, after a while (a year in this case), the variable will reach its limit and things start to go wrong, something similar to Y2K bug.

    --
    The IT section color scheme sucks.
  3. Here we go by Syncdata · · Score: 2, Interesting

    First X box live allows it, and now gameboy games are getting patched. I think it's great that Nintendo is going the extra mile for it's customers, but as soon as console game makers get the idea they can rely on patching, shipping games broken will be as prevelent as on the PC.
    Hooray. At that point, consoles get added to the list of vices i'll be able to cut out of my budget.

    --
    "Inattention makes clowns of us all" -Bean
    1. Re:Here we go by Anonymous Coward · · Score: 5, Insightful

      Dude, you are missing the point. On PC or Xbox a lazy publisher can release an unfinished game, because you can release a patch with minor inconvenience.
      This is going to be massively expensive for Nintendo. I expect they just copy the savegame to the latest version of the cartridge. As the game code is stored in a masked rom, there isn't much they can patch.

    2. Re:Here we go by Mighty+Eris · · Score: 2, Interesting

      I doubt that the practice of patching broken games will be that widespread. I imagine that this is going to cost Nintendo a significant amount of money, and that they're mainly just doing it for goodwill. Sure, X-Box live is already starting to cause some issues with that system, but I don't think it's going to become a console-wide problem until every system has a hard drive and internet access standard.

    3. Re:Here we go by JFMulder · · Score: 1

      On PC or Xbox a lazy publisher can release an unfinished game
      You must be smoking some really good crack dude because there is NO SUCH thing for the Xbox. Downloadable content only adds to the experience, it doesn't fix it if it's broken. Otherwise we'd have seen a patch for KOTOR months ago, since it is LIVE enabled.

    4. Re:Here we go by unclethursday · · Score: 4, Informative
      because there is NO SUCH thing for the Xbox. Downloadable content only adds to the experience, it doesn't fix it if it's broken. Otherwise we'd have seen a patch for KOTOR months ago, since it is LIVE enabled.

      Please see Unreal Championship, Capcom Vs. SNK 2 EO, NFL 2K3, Crimsons Skies, and a host of other Live games that have been patched. UC and CvSNK were the only two games that were publically announced as having patches (tarnishing MS' promise of no patches on XBL); but Microsoft does mandate that all XBL games have the ability to be patched.

      Instead of announcing a patch, publically, what will happen when you try to connect to XBL when a patch is available is that you will get is a screen that says "Xbox Live has an update available, you will not be able to connect to Xbox Live until this update is installed." Yet, if you pop in another XBL game, you can connect fine. That's how they're hiding the patches now.

      XBL has patches. You just didn't realize you were seeing them.

    5. Re:Here we go by KyolFrilander · · Score: 1

      (Score: -1, Redundant)

      So what's getting patched, though - XBL content, or single player gamecode? I could probably excuse XBL content, as patching to update network issues or work around discovered client/server problems, etc, doesn't bug me too much. I can understand it, anyway. But SP stuff darn well ought to be correct out the door, yeah. I'm not trying to be confrontational - I don't actually know.

      --
      Buddha says, "Shut your karma hole."
    6. Re:Here we go by KyolFrilander · · Score: 2, Insightful

      Yeah, but that's what, the next generation of consoles there? I haven't been keeping up in the rumormill specs, but I'd be shocked silly if Sony wasn't planning on including some form of large storage in the PS3, and MS taking it out of the Xbox2 would be truly unique. I'm not sure whether or not Nintendo is planning on putting a drive in their next gen hardware (codename: Snarf), but I'm not entirely sure they count.

      --
      Buddha says, "Shut your karma hole."
    7. Re:Here we go by orthancstone · · Score: 1

      When it comes to updates, the worst of them is stuff like the PS2's DVD playing which has had several updates over time...but to get them, most often the best option is to buy a new version of it.

    8. Re:Here we go by Snowmit · · Score: 3, Interesting

      First X box live allows it, and now gameboy games are getting patched. I think it's great that Nintendo is going the extra mile for it's customers, but as soon as console game makers get the idea they can rely on patching, shipping games broken will be as prevelent as on the PC.
      Hooray. At that point, consoles get added to the list of vices i'll be able to cut out of my budget.


      Every time someone talks about this bug or that bug on a console game it seems like people start complaining in the way that you are now complaining. "Oh no, patching will mean that formerly bug free console games will now have bugs. Why oh why are PC game makers so lazy? Blah blah blah."

      Bugs have been with us in consoles for a very long time. Remember Enter the Matrix? It's not alone. SSX Tricky has bluescreened my GameCube, people have already mentioned KOTOR and Crimson Skies, the list goes on.

      And it's not limited to modern games. Bugs have been around for ages, just we called them 'glitchs' and wrote them up in FAQs as cool things that people could explore. Here are a few, to refresh your memory:

      NES Metroid
      On most levels with the doors you shoot to cause them to open you can use a door to climb up many many walls/levels above. Simply shoot the door and stand with the front 1/2 of Samus wedged where the door will reform. After you are partially ''sealed'' by the door just quickly tap up and down on the control pad. You will slowly climb up the wall. It is possible to get stuck while using this trick.

      Super Mario World
      Go to World 1-2. At the pipe that leads to the flag, break two blocks so there's one at the end touching the pipe. Now duck and jump backward toward the brick (don't break it!). You should go through the wall and pipe into a warp zone. Jump down the first pipe you see and you will be in the Negative World (-1)!

      And so on and so on.

      Which brings me to my second point. The reason that there are more bugs on PC games is because there are a lot more ways that things can go wrong. On a console you have one set of hardware and maybe a few different controllers. You have a very small OS and no other programs running.

      PCs have untold billions of possible configurations, countless types of inputs, a very large and complicated (and buggy!) OS competing for RAM and mediating between your program and the hardware and who knows what other programs running in the background. There is no way that you can adequately test for this wide a variety of conditions and it is inevitable that you will run into unexpected problems when you ship the game.

      What have we learned today?
      1) Console games have lots anf lots of bugs. Anyone who says they don't is lying to you or stupid.
      2) PCs have more bugs than consoles because they do not have a unified configuration and there is lots that can go wrong.

      Thanks for coming out.

      --
      I have a lot of opinions about Cyborgs and Architects
    9. Re:Here we go by PainKilleR-CE · · Score: 2, Informative

      http://fasastudio.com/games/crimsonskies/Update+Ne ws.htm

      One of the big issues we addressed was a problem with losing progress in the single player game if you adjusted settings in multiplayer. You should now feel free to adjust all the settings in multiplayer without worrying about affecting your single player game.

      Other fixes we've provided in the AutoUpdate include:
      Made Invert settings persistent for all controllers.
      Updated to the latest and greatest Xbox libraries (new and shiny is always good).
      Fixed incorrect turret scoring in multiplayer (kills and deaths were not always scored correctly).
      Fixed a sporadic hard lock in the stats screen that occurred when the trigger was pressed.

      --
      -PainKilleR-[CE]
  4. I hope... by quandrum · · Score: 4, Interesting

    this problem doesn't appear in March. To play a single game for a substantial portion of a day everday for a year is... yikes.

    How many people can his possibly affect? How much can you do in a video game in a 8,544 hours? It boggles the mind.

    1. Re:I hope... by Unholy_Kingfish · · Score: 5, Funny
      How many people can his possibly affect? How much can you do in a video game in a 8,544 hours? It boggles the mind.

      I guess you have never seen a child playing Pokeman?

      --
      Fear Is the Only God
    2. Re:I hope... by Guppy06 · · Score: 4, Interesting

      "To play a single game for a substantial portion of a day everday for a year is... yikes."

      Um... the internal clock is there so you don't have to play the game every day of the year for the game to know it's been a year since you first set the clock.

    3. Re:I hope... by 31+Flavas · · Score: 1
      How much can you do in a video game in a 8,544 hours?

      Playtimes of about 200 hours for not obsessed people is not uncommon, there is a lot more to do than just the story.

  5. It must be said. by Lord+Bitman · · Score: 0

    I guess this is the Y-PoKe bug..

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
    1. Re:It must be said. by cgranade · · Score: 1

      Why Pokemon, indeed.

      --

      #define DRM chmod 000

  6. In their defense... by Bagels · · Score: 2, Insightful

    In their defense, it must be said that this is the sort of bug that's somewhat hard to predict... obviously the playtesters didn't have an entire year to test the game, or we'd only just now be getting it. And at least it isn't a show-stopper - only certain parts of the game stop working, not the whole thing.

    --
    --- Bwah?
    1. Re:In their defense... by Random832 · · Score: 1

      They knew there were time-dependent features... there should have been some mechanism to "fast-forward" the clock to after each unlock point and thoroughly test at each one.

      --
      We've secretly replaced Slashdot with new Folgers Crystals - let's see if it notices.
  7. For the love of Mew... by watashiwananashidesu · · Score: 1

    It seems like Nintendo is intent on breaking, Pokemon, doesn't it?

    I mean, first they restrict the stat EXP system, which I felt was a jab at older, more serious players. Now, this. I had always hated the berry system of Ruby-Sapphire--I prefer the Gold/Silver/Crystal setup (Trees stay static, one berry a day). And now, this.

    I mean, I know they didn't forsee it... But somehow I feel cheated. In adition to the $24.99 my mother, stepfather and I paid for each game, we're going to have to pay extra money for shipping, and that's assuming that Nintendo of America follows Nintendo of Japan's footsteps.

    And I can live without the berries and stuff. But my little cousins will be devastated. There isn't a single child under 12 in my family who doesn't like Pokemon, and the group to which I'm especially close is particularly fanatical. The fact is, even if NOA does offer a patch, their mother will probably never send in their carts. Heck, the kids will probably never agree to it.

    My little cousin Brett, whose birthday is in March (if I recall correctly) is not going to have a happy one, methinks.

    I hope NOA handles this well. I really, really do.

    1. Re:For the love of Mew... by Anonymous Coward · · Score: 0
      It seems like Nintendo is intent on breaking, Pokemon, doesn't it? I mean, first they restrict the stat EXP system, which I felt was a jab at older, more serious players.
      I never thought I'd hear the words "older, serious player" and "Pokemon" in the same sentence.
    2. Re:For the love of Mew... by dancingmad · · Score: 1

      I wouldn't worry, NOA is spectacular at tech support. If the bug's in the American version, I figure you'll be able to either send the game at no cost to you or take it to an authorized repair center for free.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    3. Re:For the love of Mew... by Quobobo · · Score: 1

      Christ. If your little cousins are going to be devastated because of the loss of berries in a Pokemon game, they have bigger problems than that. Even if they are devastated, they'll probably just be able to send their carts in. Get over it.

    4. Re:For the love of Mew... by shoptroll · · Score: 1

      1) Postage should be somewhere between $1-$5. 2) You might have to send it away to a regional center, since NOA has a bunch of local places certified to do hardware servicing. 3) The bug will probably exist here, as all NOA really does is localization, unless they caught it in their testing, start saving now. 4) Nintendo cares about their customers, heck they still carry hardware stuff for all the old consoles (not including Game n Watch)

      --
      Insert Sig Here
    5. Re:For the love of Mew... by Anonymous Coward · · Score: 0

      Stat EXP has always been restricted. Every Pokemon game ever so far has been restricted like that. The only difference is that with R/S they fixed the box stat recalculation bug (previously you had to train and then box to raise the stats for statexp) so now you have to be careful how you train.

      As for sending back, it hasn't even been confirmed that it applies to the U.S. Version or that all carts have the problem. So let's get the facts before deciding this is a disaster.

    6. Re:For the love of Mew... by Joeno · · Score: 1

      Stat EXP has never been restricted in that not all stats will get the full possible stat experience, but instead only get a limited number for each stat, that is usually reached before fully training (it's one of the obtainable ribbons). In the new system, there is a 255 cap per stat, and 511 points (or something near that) to spread around over the six stats. In the older game, you could max out all of them, now you can't.

  8. Interesting insight to the cartrridge... by stienman · · Score: 4, Interesting

    Sounds like the cartridge might be flashable, then? If so, it's a cheap way to get a flash cartridge, if we can figure out how to program it.

    Is the real time clock in the cartridge itself? It must be if you can use the game on one gameboy, then resume gameplay on another gameboy. Could make for some interesting hacks.

    -Adam

    1. Re:Interesting insight to the cartrridge... by bigbigbison · · Score: 1

      I've never played the game, don't own a gamepby, so i may be completely wrong, however, my guess is that you can save games on the cartridges and they are using part of the save game space to apply the patch.

      Didn't the original Zelda have a battery in the cartridge to keep saved games on it?

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    2. Re:Interesting insight to the cartrridge... by DeadScreenSky · · Score: 1

      That would be my guess as well. Won't know until people get the cartridges back, but I can't imagine them literally replacing the hardware.

      And yes, original Zelda used a battery. One of first (if not the first) catridge game to do so. Probably the only real advantage to catridges that is taken advantage of anymore (the ability to add custom CPUs, a la original NES and occasionally SNES, just isn't taken advantage of anymore).

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    3. Re:Interesting insight to the cartrridge... by KyolFrilander · · Score: 1

      You go knock yourself out in that massive 256K flash rom that's the biggest I think is available as a game save flash size. That's the same size as the WRAM (?) internal to the GBA that you can write to from your USB port with little fuss. Since the smallest games are 4MB, you're only 1/32nd of the way there!

      (Seriously. Buy the F2A - $100 isn't too much to pay to spend the rest of the GBA's lifespan avoiding true stinkers, and the homebrew scene is really pretty good this time around.)

      --
      Buddha says, "Shut your karma hole."
    4. Re:Interesting insight to the cartrridge... by dq5+studios · · Score: 2, Informative

      It is not flashable. They simply copy the saved game over to a new cart.

    5. Re:Interesting insight to the cartrridge... by psp · · Score: 1

      The NES did not have custom CPUs. It did have a universe of different ways to do bank switching (mappers) though.

      The SNES on the other hand, had many games with custom chips (SuperFX, etc). This can be read about here.

      To keep to the point, Nintendo will most likely have to replace the cartridges. The ROM in GBA cartridges is pretty fast, since most of the code is run directly from the ROM. Flash chips with that kind of performance is prohibitively expensive for games that cost about $40.

    6. Re:Interesting insight to the cartrridge... by PainKilleR-CE · · Score: 1

      The NES did not have custom CPUs. It did have a universe of different ways to do bank switching (mappers) though.

      The MMC5 chip had a math module and replaced some other CPU functions (though admittedly most of it is simple things like the clock). Konami developed an LS1 chip that produced better sound and graphics. Of course most of the MMC chips were just that, Memory Mapping Chips.

      The SNES on the other hand, had many games with custom chips (SuperFX, etc). This can be read about here.

      The point still stands, although the NES was the system in which Nintendo and it's various developers (1st, 2nd, and 3rd party) learned that they could use hardware in the cartridge to massage the data before sending it to the console (thereby making the game look and sound better), the SNES is where they really made significant gains in this. That being said, these chips cost money, and I still remember paying $60-70 for certain NES games because of this and the large chunks (relatively speaking) of memory needed for some save games.

      To keep to the point, Nintendo will most likely have to replace the cartridges. The ROM in GBA cartridges is pretty fast, since most of the code is run directly from the ROM. Flash chips with that kind of performance is prohibitively expensive for games that cost about $40.

      Exactly, the cost of fast ROM chips that they could simply flash would be prohibitive. That being said, it is possible that they found a method that could load the fix onto existing carts through saved games or that they have additional space for the patch in the same RAM that holds the saves. It's still much more likely that they'd simply move the saved games over to a new cart with the patch applied and then bury all the old carts or recycle any reusable parts.

      --
      -PainKilleR-[CE]
  9. Postage Paid? by Chuck+Chunder · · Score: 2, Interesting

    When my xbox controller died (the right analogue stick thought it was going left all the time) MS covered the postage and it was all handled easily and quickly. I too was expecting it to be somewhat painful, especially as I was within the last month of my warranty, but it ended up showing that customer service can be done right.

    --
    Boffoonery - downloadable Comedy Benefit for Bletchley Park
    1. Re:Postage Paid? by Anonymous Coward · · Score: 0

      How is this flamebait if its true?

      Taken from their own website

      The hardware warranty is 90 days from the date of purchase.

      If your system was purchased from PlayStation.com and arrived damaged or defective, you may return it to PlayStation.com for a refund or replacement under our normal return policy, provided that you return the product within thirty days from the ship date on your invoice.

      If you did not buy your product from us, check the return policies of the retailer from which you purchased your PlayStation product. If the return policy has expired, you will need to send your unit to a Sony Service Center (follow the "Obtaining Service" instructions below).


      Nintendo systems carry a twelve-month warranty. no matter where you buy it.

  10. MOD PARENT UP!! by Anonymous Coward · · Score: 0

    mod him up

  11. Re:pokimon..... by GaimeGuy · · Score: 1

    Because the single player is a long, enganging quest and multiplayer is a blast. Breeding the perfect pokemon with the right moveset and the maximum stats with the right IV numbers is ridiculously fun.

  12. Wow, apologizing for nintendo, what a surprise! by Mike+Hawk · · Score: 0, Troll

    Nonsense. This is exactly the type of bug the QA team should be looking for. It IS possible for them to adjust the time to their whim because they (both the developer and test team) would be doing early testing on an emulator. A debug tool would be provided to allow them to change many features of the game, instantly give items, basically anything a game shark type device can do, and more.

    Does the whole of the slashdot crowd here actually believe they didn't know about this bug? This is quite an obvious thing to test. They must have tried advancing the year at least once.

    This is a major failure. Either their development and test teams are ENTIRELY incompetent or they knowingly released the game with this bug. Which do you believe?

    P.S. Any feature ceasing to function entirely should be a showstopper.

    1. Re:Wow, apologizing for nintendo, what a surprise! by jjhlk · · Score: 1

      "Nintendo is aware of a minor issue .... It affects only very minor areas in the game (such as growing certain berries) after one full calendar year of game play."

      It sounds like an easily missed thing. Advancing time is one thing, but advancing time and using every feature is different - these features don't depend on the game being a year later, just time in general. However, they'll no doubt pay much more attention to time features in the future.

      I just don't think it's a "major failure" or that their "test teams are entirely incompetent."

    2. Re:Wow, apologizing for nintendo, what a surprise! by Mike+Hawk · · Score: 0, Troll

      Actually, it is one hundred percent failure if this test was not performed. This is exactly why QA exists. This is such fundamental functionality it should be part of a checklist that would be completed with every new build.

      To put it another way, if this test wasn't done, the test lead should be fired. His test plan failed.

      Personally, I'm still of the opinion that they knew of this bug and shipped anyway...

    3. Re:Wow, apologizing for nintendo, what a surprise! by Farscry · · Score: 1

      You're absolutely right. In fact, it's a horrific failure that their QA testing methods didn't include the following tests:

      * Use a time advance function to test every game function for every minute of the next fifteen years
      * Test every possible button combination on every possible tile location for the player to have their character standing on
      * Create a character for every possible alphanumericsymbol name combination and play through the entire game with each of them with the aforementioned testing methods to ensure no possible character could become corrupt due to unexpected naming
      * Hire a man named Mike Hawk to propose a reasonable budget for implementing this QA testing plan, as it is a one hundred percent failure of QA if they cannot test every single possible bug that could theoretically exist in this game.

      Yes, we need true visionaries like you running QA departments. I don't know how they get by without you. What possible job are you working where your grand intellect is being wasted?

      --
      Mmmmm.... Pigeons. Sometimes, they come with notes attached...it's like...a fortune cookie with wings.
    4. Re:Wow, apologizing for nintendo, what a surprise! by Anonymous Coward · · Score: 0

      I dunno if their entire time is incompetent, but you are right...they should've been testing for specific stuff like this.

      But this is /., and Nintendo zealots must make sure Nintendo looks ok in the end. Every GBA in existance could simultaneously combust at the same moment and there would be someone here to defend Nintendo.

    5. Re:Wow, apologizing for nintendo, what a surprise! by shoptroll · · Score: 1

      We're only human. Granted this will probably be the biggest 1st-party title bug Nintendo has seen, we all make mistakes. They still have a better track record than most PC companies.

      --
      Insert Sig Here
    6. Re:Wow, apologizing for nintendo, what a surprise! by Anonymous Coward · · Score: 0

      Mike, shut the fuck up you high UID having troll.

      This is not a normal QA test. You can not test everything in QA, it'd be too damned expensive. You test what you can. And this type of bug should be caught during the development process, it wasn't.

      It's a silly, simple programming bug that wasn't caught in review.

    7. Re:Wow, apologizing for nintendo, what a surprise! by Anonymous Coward · · Score: 0

      Knowingly released a bug? Which causes them to have to foot the bill to manufacture and replace carts for free? You're not making any sense.

    8. Re:Wow, apologizing for nintendo, what a surprise! by Anonymous Coward · · Score: 0

      So says the software store clerk, because he develops so much software and has so much experience in the industry.

      Shut your piehole idiot.

    9. Re:Wow, apologizing for nintendo, what a surprise! by Mike+Hawk · · Score: 1

      I'll say it once more for the slow witted.

      If one of the QA Project Leads that works for me right now missed this bug, there would be serious questions.

      But as my other 2 posts stated, I don't think they missed it. I think they knew and shipped anyway.

      They shipped with a bug that they knew would cause their product to fail in 1 year. They did this because they felt noone would be playing Pokemon anymore, and the few that still are would be such rabid fanboys that they would do things like flame people who call them on it and mod them down. Well it looks like they were 99% right. Slashbots win again.

      Why am I pissed? Because I was playing Pokemon Ruby not 5 days ago here at work and now I know that eventually it will not work properly. Teaches me a lesson about their products though. Have you learned anything?

    10. Re:Wow, apologizing for nintendo, what a surprise! by Anonymous Coward · · Score: 0

      I've learned to ignore you. Gratz on being the first person who ever proved himself enough of an idiot for me to foe just so I don't need to read their tripe. That took effort man, real effort. Pat yourself on the back.

      So now you work in QA huh(as a supervisor no less)? What happened to being in the Retail Industry jockeying a register? Or was that a lie? You have to be consistant Mike, consistant.

      I also find it hard to believe that anyone who so loves to rip into Nintendo everytime they can would ever own one of their products.

    11. Re:Wow, apologizing for nintendo, what a surprise! by Anonymous Coward · · Score: 0

      Wait, are you reading my tripe or not? I could give you my real name, and then you could look me up in the credits of several titles you own, but then I would have to stop posting here. Then what tripe would you read?

  13. 03/'04 - Nevar Forget by Mr.+Darl+McBride · · Score: 3, Funny
    It was March of 2004. The start of the Pokecaust.

    Food would not grow, and Pikachu began to look for new food sources...

  14. From an Older, Serious Player.... by watashiwananashidesu · · Score: 1

    When I first began playing at age 11, I didn't think I'd hear that phrase either, much less from myself.

    Pokemon is a mathematically complex game and, thanks to some of these "older, serious players" who have even less of a life than I do, anybody can understand the inner workings of any Pokemon game with a year or two of Algebra and a little work with probability and Hex.

    That mathematical complexity and availbility makes it appeal strongly to many "nerds." It's also a veritable treasure trove of cute characters, annoying puzzles, and cheesy plot and dialogue. What's not to love?

    Seriously, though, if you want to know about "older, serious players" of the game. just check out Azure Heights or my old stomping grounds, Pokemon UK. There are others, of course, but I don't remember the URL to the ones that were any good.

    1. Re:From an Older, Serious Player.... by buffer-overflowed · · Score: 1

      You're a youngin' you are. Pokemon Red/Blue came out in 1998. This would put you at 16.

      Hell, I can remember my quite littler brother obsessing over the infernal fad, and having to chase him around NYC while he ran off after any street vendor hocking the damn cards. Which was just oh so much fun btw, thanks Nintendo.

      I hardly think that you can qualify yourself as an "older, more experienced gamer."

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    2. Re:From an Older, Serious Player.... by Joeno · · Score: 1

      Actually, within the community of serious players, 16 is quite young. Most of the younger ones are 18-25 years old (an age group I belong too), and were people who picked up the game before the commercialization happened. Others picked it up for their little brother/nephew/children, and checked it out for themselves, and found that it was pretty good - much more indepth that for example the anime is.

      I know of a number of people among them who are around the age of 40 who also enjoy it, and who have contributed to the enormous amount of research that has been done - and believe me, it is a lot. Check out places like Hexagonal Research and the afore-mentioned Azure Heights for examples of that. I know most of you will now say Get a life, but then again, what's the difference between this and say, checking whether there's a new post on a newsgroup, or Slashdot, or whatever, every fifteen minutes, and making unfounded flaming insults to whoever you don't agree with.

      I won't disagree that most of the fad is indeed lame - I'm not a fan of the anime series myself, and never bought any of the merchandise myself, but the games are certainly not only meant for kids - I doubt most of them would even get the fullest out of it.

    3. Re:From an Older, Serious Player.... by PainKilleR-CE · · Score: 1

      My girlfriend is 22, and spends some serious time on each Pokemon game (though I will note that she doesn't pay attention to anything else Pokemon-related, and she doesn't bother with each version of the game (ie she has red, gold, and ruby, but not blue/silver/sapphire, etc)). It's one of the few games she plays rather seriously (Animal Crossing is another).

      I've considered giving it a run myself just to see why she spends so much time with it, but frankly I have enough games to play without picking up another series that might be hopelessly addicting.

      --
      -PainKilleR-[CE]
    4. Re:From an Older, Serious Player.... by PipianJ · · Score: 1

      I'm just going to drop another link regarding serious play of Pokemon... There are a few Japanese sites out there that I'm not going to get into, but one of the more serious American sites would be Pokemon Forever (other than Azure Heights), if you haven't seen it.

      On a more personal note, I am a little bit more of one of the "younger" old fans (17 here, picked it up right as it hit the states, and right after my brother got a Game Boy for the first time. I picked up much of the Japanese games (including the Gold and Silver a good while before they came out here). And while I have not nearly spent as much time on it of late, I must admit that it still is a good game. I've always said that Pokemon the GAME isn't bad. It's Pokemon the commercialization that is.

  15. Besides... by watashiwananashidesu · · Score: 3, Informative

    Pokemon Gold/Silver/Crystal and Ruby/Sapphire have two internal clocks actually--one records total playtime, and the other regulates the day cycles in the game.

    The berry system in either case is dictated by the Daily clock, and in all the history of Pokemon, I can't think of a single thing based on the total playtime. I think it's just there to remind kids when they've been playing too much and for bragging rights.

    In fact, most of the game's timed functions are either based on the daily clock or the number of steps taken between the trigger of one event and its resolution. I remember, in the first series of games (Red/Blue/Yellow), the step number system was the only way they could keep track of time for game functions.

    So the amount of gameplay is completelty irrelevant... though that other reply is right: If you give a kid a Pokemon game, they don't put it down. When I was little I played constantly--while on the toilet, while eating, while on the computer (though after a week or so of that I'd leave it alone for a month or so). And even in the last year there was an incident where I played for a total of over 80 hours over the course of six days.

    And for the record, it takes a long time to truly conquer a Pokemon game. You have to spend hours outside of the main plot training for boss battles, organize all your 150+ Pokemon into neat boxes, and of course collect all 151/251/182, many of which are nearly impossible to obtain.

    1. Re:Besides... by shoptroll · · Score: 1

      Most RPGs have a total game play time clock. I believe its intended as a how far in the game you are progress thingy.

      --
      Insert Sig Here
  16. Nintendo has always had excellent tech support by dancingmad · · Score: 5, Interesting

    Of course I'm talking about NOA, but every experience I've had with them has led me to believe that the NOA tech people really put the customer first. They'll chat with you about games, etc. and tell you whats up with bugs and things on the line. They even replaced a couple of N64 controllers for me (one with out me even having to send it back!)

    My personal favorite console tech support thing is when Capcom's Super Street Fighter 2 Turbo for the SNES would freeze older SNES machines; they sent me a new model SNES and asked for the old to be shipped back to them, all free of charge for me. I did so and they sent a little token; coins featuring the SF2 characters. It's a cheap little thing, but I was a kid back than and really enjoyed it.

    It's not the same thing, but PC publishers could learn a thing or two from the guys over on the console side.

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    1. Re:Nintendo has always had excellent tech support by Anonymous Coward · · Score: 0

      PC publishers could learn a thing or two from the guys over on the console side.

      PCs do have the advantage that in a case like that you can patch the game instead of the hardware...

  17. If only PC support was as good by bmnc · · Score: 2, Insightful

    This sounds like a fairly minor problem, one in which a small parrt of the game ceases to function coorrectly after the player has played the game for a *year!*. And Nintendo are going to absorb a massive cost to fix this!

    There are many PC titles released this year which did not function correctly out of the box (including ETM, Halo, DE2, etc etc etc...). They have had varying levels of support which range from "deplorable" to "barely scraping through". Maybe some of these titles will be fixed over the next six months, maybe not. But one might argue that the cost of diistrivutting upadtes to PC consumers is far less than that to GBA players, so one might aargue patches to fix major, much less minor issues would be far more readily available.

    If only the PC developers would a take a leaf out of Nintendos book.

    1. Re:If only PC support was as good by PainKilleR-CE · · Score: 1

      This sounds like a fairly minor problem, one in which a small parrt of the game ceases to function coorrectly after the player has played the game for a *year!*. And Nintendo are going to absorb a massive cost to fix this!

      Note that it's not after the player has 'played' the game for a year, but rather a year after the player first played it. It's mostly a semantic issue, but the player doesn't really have to have played the game long, they just have to have had it for a long time, and played it at least once soon after they got it.

      There are many PC titles released this year which did not function correctly out of the box (including ETM, Halo, DE2, etc etc etc...). They have had varying levels of support which range from "deplorable" to "barely scraping through". Maybe some of these titles will be fixed over the next six months, maybe not. But one might argue that the cost of diistrivutting upadtes to PC consumers is far less than that to GBA players, so one might aargue patches to fix major, much less minor issues would be far more readily available.

      The real difference is with the hardware. When you release a GBA game, you have 3 hardware platforms to support, and they are functionally equivalent (in other words, a GBA, GBA-SP, and GB Player should all work the same way anyway). When you release a PC game, you have no idea what the end-user will have, so you test for what you can afford. On the other hand, replacing a few million Pokemon carts is a lot more expensive than emailing a few news sites the FTP to download a patch the nite before you let the whole world know that your patch is ready, and then paying for the bandwidth while your server gets crushed by the load (then again, maybe that's only Half-Life, which outsold any Pokemon game anyway).

      --
      -PainKilleR-[CE]
    2. Re:If only PC support was as good by bmnc · · Score: 1

      Dear god my typos in the parent are bad! Anyhoo...

      Exactly. One would think that PC developers could afford to be a lot more gracious about patching games than Nintendo can afford to be because we are forgiving upfront since we know we mighht have some bizarre collection of outdated hardware and because it's 'relatively' cheap and fast to hand out fixes.

      But for some reason PC teams really don't seem very interested in this "patching till it's fixed" idea and a lot appear to basically have the attitude "We already have your money, and you'll buy next time because our marketing machine is good at lying and you will be desperate by then, so too bad for you".

      This clearly isn't representative of ALL dev teams, but enough this year have had this attitude to make a mockery of QA in general.

      Once again, Kudos to Nintendo for anteing up with the goods even on such a trivial issue and shame on those PC companies who don't give a crap about paying customers who have large and valid concerns.

    3. Re:If only PC support was as good by Tojo-Mojo · · Score: 1

      Plenty of PC titles work out of the box for plenty of people. I've installed over two dozen games on this machine and all save one (Final Fantasy 7) worked right out of the box (that list includes Halo btw). But then again, you can't play FF7 at all on a gamecube - there's no issues with backwards compatibility save with the ps2, and there's absolutely no cross platform (aside from different versions of the same program). I know how to use my PC, how to configure it, and how to install games. And when I do, they work.

      So what's the leaf to take? There should only be one CPU, one OS, one HDD mfg, one graphics card, and one source of software? Aka communism? I mean, you'd probably whine your heart out about "M$" but you adore Nintendo for doing the same?

      I run an AMD, not an Intel. I use linux (on one pc). I have a choice in the matter. I wouldn't surrender all my choice so that novices have an easier time playing games.

    4. Re:If only PC support was as good by bmnc · · Score: 1

      I absolutely did not suggest that there be one PC configuration with one OS! And plenty of PC titles work for me out of the box as well. 2 dozen? Since you include FF7 I can only assume this is a dozen since the start of time. I have installed hundreds, and dozens HAVEN'T worked. Its just that on occasion a game won't work out of the box and the developer has been tardy to patch it if at all and has in some cases has just told the community to figuratively screw themselves. This is contrasted with Nintendo who are going to a silly amount of effort to patch a minor bug. And Halo works, but it is BADLY in need of patching for reasons including hardware issues and multiplayer functionality. I also run AMD. I also have two comps, one with winxp annd another with redhat9. I am not a novice . I am suggesting that life should be easy for them though. If they pay US$50 for a game, it should damn well work!

    5. Re:If only PC support was as good by Tojo-Mojo · · Score: 1

      I actually meant in the last three months (this is a brand new PC I built myself).

      So you are saying Halo needs patches for Hardware issues? Doesn't that prove my point? If everyone had one set of hardware, you woudn't need a patch for hardware issues would you? That's not an issue for Nintendo.

      Multiplayer problems? Again, not an issue for 99% of Nintendo games.

      The PS2 game Xenosaga has a glitch that causes it to freeze up if you return to a certain point in the game, preventing players who didn't get an item at that point the first time through from mastering the game.

      Final Fantasy 3 for SNES was full of glitches, many of which were related to specific party members, for example having Umaro and Relm in the same party would often cause the game to lock up. Nintendo later released another version of the cart, presumably with this problem fixed. Unfortunately all the people who got the game first, all the fans who shelled out $50 for it, were the ones who didn't get the completely playable game.

      This bug is sad. How many Sim games have been released where, after you play them so long, your city just stops working?

  18. Patching can do a lot by dancingmad · · Score: 1

    Have you never seen an IPS patch for a Gameboy or Gameboy Advance game? You can actually patch a lot to GB/A games; Metroid 2 for the GB was fan patched into a color DX version (or even a couple of them) and there are numerous translation patches for various Japan only games.

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    1. Re:Patching can do a lot by Anonymous Coward · · Score: 1, Insightful
      Yes you can patch the ROM images; however, these are burned ROMs in the actual cartiage.

      Nintendo is most likely just copying the save data over to a new cartiage without the bug. You can't really rewrite write once ROMs. If GBA games could be rewritten why are people spending so much on flash cards when they can just buy a retail game?

  19. Digital bug by MMaestro · · Score: 1
    A Digimon in a Pokemon game!? Madness!

    (For those who don't know, Digimon is short for digital monster with the entire anime series taking place in the cyberworld, specifically depends on which season you're talking about.)

  20. Re:pokimon..... by Anonymous Coward · · Score: 0

    Uhhhhhhh..... u'r a fag.......... stfu...........

  21. Pokemon Fanatic.... by herrvinny · · Score: 2, Interesting

    Before I start, I have to say that I am a pokemon fanatic (and proud of it too). I own a copy of Ruby, a copy of Sapphire, two Golds, one Crystal, one Silver, one Yellow, Blue, and Red. The wallpaper on all my computers is Pokemon themed, and I'm currently listening to the song "The Game" from the Totally Pokemon music CD.

    Okay, rant mode on.

    As soon as RS (Ruby/Sapphire) were released, I just *knew* there were going to be problems with the internal clock. I mean, how long could that battery last? And now we find out that there is a year limit to the berries? What idiot thought this up, or didn't plan for the eventuality that the game could surpass a year in usage? I have several thousand hours of play on my games (split among all my games, of course). For those of you who don't know, berries are a VERY important part of the game. Berries allow a pokemon to regain health by itself; otherwise, you have to skip a turn in battle to pull a potion out of your pack and apply it. And berries have to be mixed to create PokeBlocks, which up a Pokemon's stats. The PokeBlocks are also necessary in the Safari Zone, where you can't battle pokemon - pokemon to capture a pokemon, you have to throw stones and pokeblocks to entice the pokemon into getting into a pokeball.

    *deep breath*

    Okay, rant mode off

    1. Re:Pokemon Fanatic.... by Anonymous Coward · · Score: 1

      uhhh someone really needs a life.

    2. Re:Pokemon Fanatic.... by horcy · · Score: 1

      Interesting story but i suggest you stop snacking on some of the local mushrooms man. But it gives me a fresh perspective on what's going on in pokemon world. Far more then i though =) Ok i'm off looking for that Safari Zone.

      --
      Check my site: http://pixel.pagina.nl
  22. Simple minds by Anonymous Coward · · Score: 0

    Awwww little Mike Hawk has a bug up his ass again. Haven't you found any new hobbies yet?

    Is is a bug that should have been caught? Yeah, but if i recall Mr. Mike Hawk you are a fan of X-box, and we could go on for some days with the number of bugs that have plagued a number of their best titles. The point is, that this sort of thing does happen, and at least nintendo has offered to fix the bug at no charge.

    Just look at mech assault, now there was a game that they didn't even bother to finish when they shipped it out the door and now they charge you $5 to get the rest of the game a year later. but then you wouldn't care about that would you, because you get them all free or something as you are so very fond of saying. Maybe the years of working at a min. wag software store clerk job have made you a little bitter?

  23. Older is a relative. by watashiwananashidesu · · Score: 1

    I'm merely older and more experience compared to most Pokemon players I know. Most Pokemon players that I know are under 12, and I'm one of perhaps three I know who've been playing since the series' American debut. Most of my relatives and friends who play didn't pick it up until the Gold/Silver/Crystal era.

    Compared to most people, no, I'm not an older, experienced gamer. I'm actually quite green. But for the vast majority of the Pokemon fandom, I'm quite long in the tooth.

  24. Re:pokimon..... by GaimeGuy · · Score: 1

    Gee, I give a valid response to a question and all I get is flaming with anti-homosexual insults. People these days have no manners. :(

  25. Super SF2 Turbo on Super NES? by tepples · · Score: 1

    is when Capcom's Super Street Fighter 2 Turbo for the SNES would freeze older SNES machines

    I had a Super NES console from the first 3 months of the system's USA release. I also had a copy of Super Street Fighter II (no Turbo; Super Turbo never made it to the Super NES). No freeze.

    1. Re:Super SF2 Turbo on Super NES? by Azerphale · · Score: 1

      There was a Super SF2 and a SF2 Turbo on SNES.

      Super SF2 included a "Turbo" mode and 4 new fighters like Cammy, the bruce lee rip off, T. Hawk, and that one jamaican kickboxer guy.

      Check it out.

    2. Re:Super SF2 Turbo on Super NES? by tepples · · Score: 1

      Super SF2 included a "Turbo" mode

      True, Super SF2 included all twelve SF2 Turbo characters, the four new characters, and variable game speed, but it didn't include Akuma, the new boss of Super SF2 Turbo, nor any of its other new features. Capcom claimed that at the time Super SF2 was released, before the SDD-1 compression chip was invented, the 32 megabits of the largest available Super NES ROM weren't big enough to hold Super SF2 Turbo.

  26. Crap, just bought the game for my nephew for X-mas by boy_afraid · · Score: 1

    HOLY CRAP! I just bought the game yesterday for my nephew, who plays these games religiously. I hope he doesn't play it too long or I'm going to have to get his mother to tell him his Chinpokomon won't work!