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First Nintendo IQue Reviews

Major Payne writes "I have found two reviews for the exclusively in china released Nintendo IQue Player which is capable of emulating Nintendo64 as well as SNES Games hardwarewise. English one is located over at Dextrose.com and is a bit more technically advanced than the German one. Both reviews are very detailed though and interesting to read. I also think those two are the world first reviews for this new hardware and there is also some interesting leads on how to hack the device to make it even more interesting to the rest of the world."

52 of 261 comments (clear)

  1. Ugh. Nice idea but... by Amiga+Lover · · Score: 5, Insightful

    That thing looks horrible. It's very cool keeping old tech alive for so many reasons. The games were good, the price can be good now, 10 years later, and it's VERY good to have newer geeks see what was possible on limited hardware

    But damn, for a device that's going to sell in the millions, getting the design right first go doesn't cost any extra afterwards.

    Games may have a reputation of being just "kids toys" but they don't have to look like a fisher price gadget

    1. Re:Ugh. Nice idea but... by Guppy06 · · Score: 4, Insightful

      "That thing looks horrible."

      You're not supposed to look at it, you're supposed to hold it and watch the TV. So long as it's comfortable to hold in your hands, why do looks matter?

    2. Re:Ugh. Nice idea but... by Anonymous Coward · · Score: 3, Insightful

      Anyone who believes that aesthetics only have a place on a wall probably own a wide and diverse range of black t-shirts.

    3. Re:Ugh. Nice idea but... by TruelyGeeked · · Score: 3, Informative

      A new Nintendo System?
      When Nintendo announced a lowcost-videogamesystem for China in September 2003 freaks from all over the world wondered what type of hardware they planned to release. The very first rumours expected sort of a 'GameCube Light' but on TGS 2003, a few weeks later, Nintendo stated that they will release a system to distribute localized classic SNES and N64-Games in China on 21st November 2003.
      The Name of that videogamesystem is 'IQue Player' (roughly translated: God's Toy)
      Nintendo's strategy is quiete simple, they want to sell lowcost hardware and cheap games to the chinese whose economy is going very well over the last years. More and more chinese people earn good money and want to spend it, still, they dont earn as much as the usal worker in western countries. Thats why the idea is to sell a affordable hardware and classic games. The Games can be transfered to an IQue flashcart in a lot of stores in the big cities in China where they only cost around $6 per download. By using a digitally signature they lock a flashcart to the bought unit. That fact, together with the ridiciolous low prices on the game downloads is Nintendo's strategy to prevent people copying the games. If you think about it, its a good idea to offer games for download at only 10% of the usal price. Its about to be prooved though, that this distribution channel is being accepted by the chinese people.
      We ordered the System from import gamers first choice store, Lik-Sang.com. They sell two versions of the system which differ in the content on the bundled flashcart. In the Bundle priced $99 you would receive the full games Dr. Mario and Mario64 as well as 3 trial editions of Zelda: Ocarina of Time, Wave Race and Starfox64. Bundle #2 costs $199 and features the full versions of all 5 games. The games are the good old Nintendo64-Versions but in chinese language.
      Why would this IQue Player be of interest to western gamers?
      IQue combines some very neat features on a very small space. Actually the complete system is integrated in the controller unit, this means. there is the reader for the bundled 64Mbit-flashcart, a multi I/O-port for video/audio and a USB-connector, probably supposed for linking-capability. All you have to do, is to connect the device directly to the TV-Set. Technically its an advanced Nintendo64-System which is capable to hardware-emulate SNES-Games too. However, don't cheer too early. Before we can call this a portable V64/SWC with integrated N64/SNES there is going to be some hacking required by someone.
      Let's take a look first at everything and speculate afterwards about possibilities some people might already thought about including a few starting points.
      When ordering at Lik-Sang.com, you get a package with the following:
      - IQue Player
      - 64Mbit Flashcart with the pre-stored games (differs depending on the type of bundle you have chosen).
      - Power Supply
      - chinese instruction manual
      (we have a scanned version of that manual on Dextrose)
      - one AV/Sound-cable (incl a neat power supply connector)
      - four scratchcards you would use to download new games in china
      Funny thing is, that the controller pretty much looks like a Dreamcast-controller rather than a N64-controller. One also notices that the former Z-Trigger has moved from the bottom of a N64-Controller to lower left side of the IQue Player beneath the shoulder button. The flashcart is being inserted in the slot at the frontside of the IQue while the AV/Sound-Cable is being connected to the backside where it doesnt disturb the gaming experience at all. Above the Multi I/O-Connector there is small USB-Connector. The rest of the button layout has been transfered from the N64 and extended by a on/off-button which is also being used to reset games and exit to the main menu of the IQue Player.
      After connecting the IQue to the TV-Set, you will notice that all menus are in (simplified) chinese language. Its not a big problem though, since there are only two menu options. First one leads to th

    4. Re:Ugh. Nice idea but... by greygent · · Score: 4, Interesting

      It probably looks nice to the Chinese. Nintendo has a good habit of developing different case designs for specific markets.

      For example, the Japanese version of the NES was a rounded, shiny cherry red case. The US version was a more conservative boxy gray.

      The Japanese version of the SNES was an ugly... well can't even describe it. I owned one and didn't like the shape at all. The American version was much more appealing to me (an American).

    5. Re:Ugh. Nice idea but... by carpe_noctem · · Score: 4, Funny

      You're not supposed to look at it, you're supposed to hold it... So long as it's comfortable to hold in your hands, why do looks matter?

      That's not the first time I've heard THAT this weekend!

      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
    6. Re:Ugh. Nice idea but... by Wolfier · · Score: 3, Interesting

      That's the thing. When I saw the US version of the SNES I went "WTF is this ugly box".

      To me the Japanese design of the SNES box is way more aesthetical.

    7. Re:Ugh. Nice idea but... by nervous_twitch · · Score: 2, Insightful
      But damn, for a device that's going to sell in the millions, getting the design right first go doesn't cost any extra afterwards.

      Think of how long it was before Nintendo made a Game Boy System with a lighted screen. :P

      --
      Trees everywhere, and not a forest in sight.
    8. Re:Ugh. Nice idea but... by cfuse · · Score: 2, Funny
      It probably looks nice to the Chinese. Nintendo has a good habit of developing different case designs for specific markets.

      How 'bout a red star?

    9. Re:Ugh. Nice idea but... by Black+Hitler · · Score: 3, Interesting

      I've heard rumors Nintendo used a "boxy" shape for the U.S. version of the SNES/Super Famicom (instead of the rounded Japanese/European versions) because they figured players would set drinks on top of it. Supposedly they were worried that folks in the litigation-happy U.S. would accidentally spill their drinks and sue Nintendo for it; by making the system box-shaped they could claim they had already done everything they could to prevent spills and thus inoculate themselves from lawsuits. That's what I've heard, anyway -- it sounds too ridiculous to be true if you ask me.

    10. Re:Ugh. Nice idea but... by Anonymous Coward · · Score: 2, Informative

      "Think of how long it was before Nintendo made a Game Boy System with a lighted screen. :P"

      Yeah, the GameBoy Light came out in what, 1998? Not great time-wise, but still long before the GBA hit and rocketed handheld gaming through the roof.

      Maybe you're talking about the GBA SP, in which case Nintendo waited just long enough for WLED technology (for front/side-lighting) to become cost effective WRT manufacturing costs, battery life, and gaming performance.

      Backlit color LCDs are still expensive, still eat away at battery life, are still relatively poor displays for fast sprite movement, and definitely look worse in the sunlight than an unlit color LCD (which what a GBA SP screen is, when you turn the light off - a feature that is itself unavailable with backlit LCDs).

    11. Re:Ugh. Nice idea but... by Anonymous Coward · · Score: 2, Informative

      You probably read the Nintendo Power interview which described why the top of the cartridge slot was curved. The reason you state is mentioned as the exact reason why they curved it.

      That same interview detailed why the SNES controller has two concave buttons along the thumb's tip and two convex buttons under the rest of the thumb: instant blind thumb positioning. Great idea, something I thought was a definite improvement over the orignal Super Fami controller's design.

  2. Nintendo's Winning Strategy by Anonymous Coward · · Score: 4, Insightful

    With ideas like this, Nintendo's shaky position in the console game world will be strengthened. Look for them to follow this up with a version that places Original 8-Bit Nintendo games, which is just what the gaming world is clamoring for.

    Saving up for a PSX? Forget it. Nintendo is the future of the gaming world.

    1. Re:Nintendo's Winning Strategy by Troed · · Score: 3, Insightful

      Nintendo's shaky position in the console game

      Nintendo's position in the console game is extremely strong. They're collecting heaploads of money on the GBA and on games for the GC.

    2. Re:Nintendo's Winning Strategy by Troed · · Score: 5, Informative

      1) Nintendo has sold more Gamecubes than Microsoft has sold Xboxes. Official numbers are available from Nintendo and Microsoft.

      2) The top selling games for the GC are outselling the top selling games for Xbox. There's nothing to do about PS2 and GBA.

      3) Several multiplatform games sold better on the Gamecube than other consoles, and for a hard core gamer there are several exclusive non-Nintendo titles not found on Xbox or PS2.

      4) In Europe, the average buyer of a Gamecube at launch was 23 years old. Mature games like Resident Evil sold above Capcom's expectations.

      I can back up everything above, it's easier if you just admit to being clueless and posted what you _thought_ was true.

    3. Re:Nintendo's Winning Strategy by Troed · · Score: 5, Informative

      The games-part of Sony is about just the only one supplying them with money. Nintendo has 8 billion dollars in the bank and have a positive cashflow. Their first ever loss was due to the weak dollar - since that's now adjusted for they'll keep on making money.

      Hanging by a thread? Really - why post when you don't know what you're talking about. Guess why they were voted one of Japan's most successful companies ever ... ?

      Now consider Microsoft - losing money on the Xbox, only making money on Office and Windows. If there's any one company of these three that's going to stop making consoles it's Microsoft.

    4. Re:Nintendo's Winning Strategy by NanoGator · · Score: 4, Insightful

      "Yes, but that's Nintendo's *only* source of income. Unless they have a Plan B somewhere in headquarters, they are hanging by a thread."

      When did this myth that Nintendo is dying start to proliferate out there? Is it because Nintendo's not in the lead anymore? If so, why's it so difficult to believe that you can be quite successful even though you don't have your game machine in every household?

      Nintendo is making money hand over fist. They're surviving quite nicely. Are they vulnerable? Sure. If thye fail to keep innovating, they'll be forgotten. I've got news for you, though: Sony and Microsoft are in the same boat. They're completely vulnerable to anybody who comes along with whizzbang hardware. Niether company makes their own games, and has NOTHING to maintain brand loyalty. The closest thing they have is the backwards compatbiliity.

      --
      "Derp de derp."
    5. Re:Nintendo's Winning Strategy by irritating+environme · · Score: 3, Insightful

      PS2 is a fraction of their assets? Maybe in accounting land, but in the heydey of the PSone, the profits from that division were solely responsible for the profitability of the entire company.

      I haven't seen things on PS2, but I imagine it is on the same scale.

      --


      Hey, I'm just your average shit and piss factory.
  3. Emulation for 7000 games.. by Anonymous Coward · · Score: 5, Interesting

    Somewhat off topic but, I was recently in the mall with a friend when we came up to a small shop thats near the food court. Some shady guy in a suit was running it, and they had 6 TV's with these little game controllers. They boasted a selection of 7200 games, which was amazing. It played just like the real game plays, new controller. What was more interesting was it seemed to have NES, SNES, and ATARI games. I just don't see how thats legal, and even more, how is it legal to sell something for $49.99 with 7 thousand titles?

    1. Re:Emulation for 7000 games.. by RyuuzakiTetsuya · · Score: 3, Informative

      the original copyright owners are either broke or don't care.

      I've seen these "7000-in-1" combos myself, and they're mostly like, 20 or so games with different code hacks where you'll start on different levels or so.

      --
      Non impediti ratione cogitationus.
    2. Re:Emulation for 7000 games.. by wud · · Score: 2, Interesting

      how is it legal to sell something for $49.99 with 7 thousand titles?


      Just Because its in the mall doesnt mean that its legal. The comic shop in the mall near me used to install the Play Station Mod Chips for 50 bucks, and if you knew the guy he would burn games for 10. The Funcoland had a working famicon and super famicon for you to goof around with. Plus plenty of record stores sell cdrs of live performances.

      Not everyone follows the rules, and im glad they dont.

      --
      wud
  4. Emulation, eh? by Deraj+DeZine · · Score: 2, Insightful

    So does it have a fast-forward button, then? What about saving states? If it can't do either of those, it's useless to me =)

    --
    True story.
  5. 64Mbit flash cart? by tomstdenis · · Score: 2, Interesting

    Um, aren't most N64 games just a tad bigger than that?

    Tom

    --
    Someday, I'll have a real sig.
    1. Re:64Mbit flash cart? by Troed · · Score: 4, Informative

      Built in compression maybe? I agree that 64Mbit (8 Megabyte) is a bit small. Zelda : Ocarina of Time is 32 Megabyte (256 Mbit)

      Translations between Megabyte and Mbit not meant for you Tom - I know you know the difference ..

      The largest N64 game is 512-megabit (64MBs) -- titles like Resident Evil 2 and Silicon Knights' forthcoming Eternal Darkness put that baby to use.

      http://ign64.ign.com/mail/2000-10-09.html

      Maybe it's a 64 _Megabyte_ flash?

  6. Memory cards for OUR games by kyndig · · Score: 5, Interesting

    Well someone definately had their thinking cap on when they developed this idea. It'd be interesting to see if Nintendo can port that technology to their current systems sold here in the US. Being able to download a video game onto a blank cartridge for playing might just get me back into gaming. The pricing for the games are outstanding, I'd definately pay $6.00 for a game. These current prices of $40.00+ for just one game though is a definate turn off.

    --
    My Thoughts, Kyndig
    1. Re:Memory cards for OUR games by TheSpoom · · Score: 3, Insightful

      Indeed, I would too :^)

      I really hope they bring this thing over here, if they have a nice, fast, and functional distribution scheme it would be worth it. I'd prefer it to be able to link via USB to my laptop, but I kinda doubt they'd do that, it would probably be hacked quite quickly ;^)

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    2. Re:Memory cards for OUR games by Deraj+DeZine · · Score: 2, Insightful

      Keep in mind that China also gets new games, DVDs, and a variety of other products for significantly cheaper than here in the US as well. I believe they're trying to curb piracy by introducting realistic prices.

      But then again Nintendo used to be big on the ultra-expensive cartridges. Eliminating all of the ROM chips or whatever they used should bring the manufacturing costs way down. Whether this will actually matter (or they'll just pad their pockets with the extra money) I'm not sure.

      --
      True story.
  7. Dextrose's webserver... by Anonymous Coward · · Score: 2, Funny

    ...was just caramelized.

  8. Huge Controller by LordoftheFrings · · Score: 5, Funny

    Is it just me, or does that controller look bigger then an XBOX controller? I mean, I'd enjoy the portability, but I'd like to be able to, you know, move my HANDS after playing some Zelda for a few hours.

  9. The Name by worst_name_ever · · Score: 2, Interesting

    I wonder what Garmin will have to say about Nintendo ripping off the name of their existing product...

    --

    In Soviet Rush, today's Tom Sawyer gets high on you.
    1. Re:The Name by stienman · · Score: 3, Informative

      I wonder if Garmin even sells the iQue in China. Chances are good they don't, and they probably don't have a trademark for the name there. Even if they did, the devices are in two seperate markets, and could easily coexist with the same name.

      -Adam

  10. The Fish by TheRedHorse · · Score: 2, Informative

    A translated link, using The Fish for the German article is here.

  11. Luckily, it is not for the Spanish market... by koali · · Score: 5, Funny

    The name is pronounced roughly like "Y que?", that's "So what?" in Spanish.

    Cue-in Mitsubishi Pajero and Nissan Laputa jokes...

  12. I personally don't get this by mcc · · Score: 5, Insightful

    I unfortunately can't comment on the articles, as one is in German and the other is currently squashed flat by the Slashdot Effect. But I've looked at the iQue and I honestly just do not see the attraction. I mean, for the specific case of the Chinese market it makes a lot of sense, it looks really cool, and it was a neat idea from Nintendo's perspective. But for the rest of the world, I can't understand why people would want one. An iQue is, what, $115-$150? Go on Ebay, you'll consistently find an N64 with something like 12 games for $80 or so and a Super Nintendo with a few games for probably less than $30.

    Meanwhile the iQue will not ever be able in the end to play *all* the games for either of these systems, and at the moment it can only play a handful. And as new games are released for the iQue, as I understand how the system works, you will only be able to add them to your memory card if you can somehow get it to China. No?

    The N64 controller really sucked, but just having a better controller doesn't seem worth paying lots more money for a much more limited console.

    If my commentary here is made obsolete once the linked articles become readable, I apologize.

    1. Re:I personally don't get this by Jace+of+Fuse! · · Score: 2, Insightful

      for the specific case of the Chinese market it makes a lot of sense

      Maybe that would be part of the reason why it's currently intended only for the Chinese market.

      Even if Nintendo DID decide to release this thing in other countries (which they haven't actually announced) I don't expect it would be without some changes.

      Keep in mind that Nintendo's consoles were often at least slightly different from region to region until the N64.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
  13. Small observation ... by phoxix · · Score: 5, Informative

    For those of you that don't know, Nintendo holds an infamous patent on the D-PAD. (The directional pad). This is the reason, why only on Nintendo gaming pads will you find a prefect cross as the D-PAD. Other systmes will include clumsy circles (X-BOX) or individual buttons (Playstation).

    Keeping this in mind .... its rather interesting to see that the iQue doesn't have the D-PAD .........

    Sunny Dubey

    PS: Some of you might be thinking: "Hey, the Sega dreamcast had a D-PAD just like the Nintendo ones!". Which isn't true, you just have to flip open the controller to see why that is so.

    1. Re:Small observation ... by EvilFrog · · Score: 3, Informative

      Uh, no. False.

      I've opened up many, many controllers, and the directional pads all work the same. They may look a little different, but underneath the outer casing all of them use the exact same premise. All a directional pad is is a solid piece of plastic that is able to tilt in order to press one or two of the four buttons in the controller. That goes for the Playstation controller too- it only looks like they're separate buttons, underneath they're connected.

  14. Portible in the making by MilenCent · · Score: 3, Interesting

    I didn't know that the entire system was the controller! Snap an LCD screen onto that video-out and you'd have a portible N64/SNES! Of course if they sold that the might cannibalize any market for the GBA in China.

    I'd love to own one of these, but alas, not in Chinese. And the controller is a bit clunky as well. But the possibility that it can run SNES games is really cool, and it makes real sense. I'd imagine that it wouldn't cost Nintendo very much to just throw in the entire SNES hardware, though space considerations in the controller would counteract that I suppose.

    I wonder if it's possible to buy "dumb" controllers to hook up to it in order to play multiplayer games? Dr. Mario 64 had multiplayer as a primary draw. With just two out ports (one of thise for video), I'd imagine for more than two players you'd need some sort of hub. But that could get expensive if you needed a separate iQue for each player.

    On the other hand, it'd make possible interesting games of Goldeneye and Perfect Dark, in which not only did each player have his own screen, but his own graphics hardware.

  15. "Emulate"? by oberondarksoul · · Score: 5, Insightful

    Sorry, but the IQue doesn't 'emulate' an N64. It is an N64, albiet one downsized into a controller and using flash cards instead of cartridges.

    In response to other posts: yes, it is switchable to use PAL or NTSC - just solder the correct points on the PCB and you're away. Hopefully though, we won't need to - I would love to see these in shops outside China as a budget games solution, much like those Atari Controller-esque machines. Of course, with much better games...

    --
    And tomorrow the stock exchange will be the human race
  16. Nintendo's D-pad patent? by tepples · · Score: 4, Interesting

    For those of you that don't know, Nintendo holds an infamous patent on the D-PAD

    What's the U.S. patent number? It's not listed in the embossed text on the back of my NES controllers, just "Nintendo controller, model no. NES-004, made in Japan", and I don't have my original NES packaging. I need to know the number in order to know when it was filed.

    Other systmes will include clumsy circles (X-BOX)

    Clumsy? The Microsoft implementation of a circular D-pad may be clumsy, but I've tried several other brands of controllers with a circular D-pad with a cross-shaped raised portion, such as the Gravis GamePad Pro USB, and they weren't as clumsy as you seem to claim.

    or individual buttons (Playstation).

    (Tepples grabs a PS1 controller.) The PS1 digital pad is actually one piece of plastic, not four like on the WonderSwan. When it's under the player's thumb, the "break" between the four raised portions of the pad feels more like a recessed area than a break because the size of the average player's thumb fills in the gap.

    "Hey, the Sega dreamcast had a D-PAD just like the Nintendo ones!". Which isn't true, you just have to flip open the controller

    Then how exactly did Sega get away with a + shaped D-pad on the Dreamcast controller? I'm too lazy to take apart my Dreamcast controller at the moment. If you're referring to the fact that the cross juts out from a disc hidden under the plastic housing of the controller, that can't be it. I've taken apart a Super NES controller, an N64 controller, and a Game Boy Advance system, and Nintendo D-pads jut out from discs as well. However, I can see that there are small sloped faces on the inside corners of the plastic of the Dreamcast D-pad. Does that have anything to do with it?

    1. Re:Nintendo's D-pad patent? by phoxix · · Score: 4, Informative

      What's the U.S. patent number? It's not listed in the embossed text on the back of my NES controllers, just "Nintendo controller, model no. NES-004, made in Japan", and I don't have my original NES packaging. I need to know the number in order to know when it was filed.

      Though, I'm not sure of the exact patent number, but the following I *think* is it: http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PT O2&Sect2=HITOFF&p=4&u=/netahtml/search-bool.html&r =186&f=G&l=50&co1=AND&d=ptxt&s1=nintendo&s2=direct ional&OS=nintendo+AND+directional&RS=nintendo+AND+ directional

      (Tepples grabs a PS1 controller.) The PS1 digital pad is actually one piece of plastic, not four like on the WonderSwan. When it's under the player's thumb, the "break" between the four raised portions of the pad feels more like a recessed area than a break because the size of the average player's thumb fills in the gap.

      I believe the "breaks" are all one needs to avoid this patent.

      Then how exactly did Sega get away with a + shaped D-pad on the Dreamcast controller? I'm too lazy to take apart my Dreamcast controller at the moment. If you're referring to the fact that the cross juts out from a disc hidden under the plastic housing of the controller, that can't be it. I've taken apart a Super NES controller, an N64 controller, and a Game Boy Advance system, and Nintendo D-pads jut out from discs as well. However, I can see that there are small sloped faces on the inside corners of the plastic of the Dreamcast D-pad. Does that have anything to do with it?

      I don't remember too well. Either in some old edition of "EGM" or "Next Generation", one of the editors specifically spells out why the DreamCast controller doesn't violate Nintendo's patent.

      I would just like to add: This has to be the one of the most annoying patents in video gaming ever. I've played with too many irratating and badly designed "directional circles", heh :^) Sunny Dubey

  17. Re:Emulating N64 and SNES by drinkypoo · · Score: 2, Insightful
    None of the N64 emulators emulate all games properly. Therefore, none of them really have accurate emulation. As such I would never trust any of them to really emulate any game perfectly. However, since the GC came out, I have no reason whatsoever to keep an N64, and got rid of mine a little while back. The only games I care about on N64 are Rogue Squadron (I have the sequel for GC), Super Smash Bros. (A superior version is available for GC) and the Zelda games - which now come with the GC for $100 (I actually traded in my used (I got it used), scratched up GC for $50 credit and got a shiny new GC for $99 with the zelda promo disc; Legend of Zelda, Adventures of Link, Ocarina of Time, and Majora's Mask. Pod racer was also kind of fun, but I have it for dreamcast. The N64 has no real hacking value, as the 64DD never came out and there's no ethernet capability, so I basically don't care about it at all.

    It's cool that people are trying to emulate the N64 but I'll be a lot more impressed when they succeed more brilliantly. Right now I'm too busy playing emulated SNES games on the Xbox (And Wind Waker on my GC) to even get into any emulated N64 games :)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  18. Nintendo's Backup Income is LICENSING by Webapprentice · · Score: 2, Insightful

    Have you seen the tremendous amount of products with Nintendo character brands? Licensed products are all over. Licensing is also a way to generate revenue.

  19. Multiplayer? by Quobobo · · Score: 2, Interesting

    Okay, okay.. I only skimmed the linked article, but I'm wondering how the iQue supports multiplayer games. I didn't see any mention of controller ports on the controller (well, the system) in the article.

  20. Just what the gaming world is clamoring for? by I(rispee_I(reme · · Score: 2, Interesting

    Check this out!

  21. kudos by bartyboy · · Score: 2, Insightful

    Kudos to the moderator(s) who gave this a +1, Insightful. I think your tolerance level for sarcasm has become so high that you don't even know when you read sarcasm anymore.

  22. did i miss something? by neoThoth · · Score: 2, Funny

    From page 4 of the article:

    The Player, as stated before, is based on N64 Hardware and assembled on very small place using nano technology on a single chip.

    does this mean it can make new games out of materials it consumes?

  23. you seem to forget by Dave_bsr · · Score: 2, Insightful

    Slashdot is always first predicting who/what is dying...

    All it takes is one sign that an entity is struggling and WHAM! they're SOOO DEAD!!!

    Remember, while there are a lot of smart people on slashdot, there are also a million retarded ones.

    //obvious

    --


    Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
  24. DRM and Nintendo by Dave_bsr · · Score: 3, Interesting

    I think the most important thing about this whole story is that this is probably workable DRM on Nintendo's part.

    Write-once chips, downloadable content, closed "player" system. Sounds just like DRM to me. And it goes for super-cheap in China.

    I think this is a good idea on Nintedo's part. They make money (using old content that is now "free" to them) and the people in china theoretically get a cool new mini-system. Nintendo breaks into the Chinese market...

    Very interesting.

    --


    Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
  25. Re:Hmm... by Black+Hitler · · Score: 2, Informative

    What do you mean "start"? Nintendo is probably the most actively anti-emulation video game company out there.

  26. If they'd added a display it would be ideal by Feoh · · Score: 2, Insightful

    To me a portable video game that requires a TV
    is like a car with no wheels.

    If I have access to a TV I can just play my console.

    I love the N64 + SNES idea though. I'd buy one in a minute if it had a display like the GBA or GP32.

  27. Re:That was quick by darc · · Score: 2, Informative

    Interestingly, UltraHLE's source was leaked and made available on the internet, so that's not entirely true.

    Note that there was a first source leak was a dissasembly, but the second one was clearly workable and real. A group is working on it too for pc, but not sure how it is, haven't tested it.. http://www.ultrahle2064.com

    Someone has ported it to the XBOX, which means that they ported it to directX. I suppose you could backport it in reverse yet again, if you really wanted to run it, but there are other emulators around, such as the excellent Project64.

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