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Blender Adds Raytracing

rastachops writes "Blender, the Open Source 3D modelling tool has recently added Raytracing to its extensive list of features. 'Believe it or not, but Ton has integrated the raytracer from Blender's predecessor, Traces into Blender. He said "the algorithm has been optimized and is now ten times faster. Combine that with a PC that's forty times faster than in the early 1990's and raytracing is almost usable". For a comparison checkout the before and after screenshots.'"

5 of 233 comments (clear)

  1. Hah... by The-Bus · · Score: 5, Funny
    "raytracing is almost usable"


    Well, at least we've got someone that is being truthful about their software's feature set... A bit too refreshing, if you ask me.
    --

    Small potatoes make the steak look bigger.

  2. Impressive but ... by KRYnosemg33 · · Score: 5, Funny

    they still have a long way
    Compare: www.whitehouse.gov
    &
    blender.org
    Judge for yourself :)

  3. Re:Wow! Almost Usable! by penguin7of9 · · Score: 4, Funny

    You should upgrade to a 24bpp graphics card from your current 8bpp graphics card and the banding will go away. Really.

  4. Has to be said... by Anonymous Coward · · Score: 5, Funny

    Bite my shiny metal ass.

    Oh, you said Blender...

  5. Oh please!..... by Billly+Gates · · Score: 4, Funny
    Emacs has supported raytracing for years.