Slashdot Mirror


Technology Of Current, Future Consoles Analyzed

ban25 writes "There's an interesting article at Ace's Hardware with an in-depth analysis of the technology behind the PS2, Xbox, and GameCube, plus hints to the future. It covers the CPUs and GPUs of each of the systems, and also has an interesting discussion about embedded DRAM and its role in consoles compared to the high-speed discrete memories found on all of today's top PC graphics cards. The other part of the article covers the next generation of systems and, in particular, the Xbox 2 and PS3. The recent IBM/MS agreement is discussed, as well as the chances of the Xbox 2 having a PowerPC inside, or perhaps even a CELL derivative. On the PS3 side of things, the piece goes into some detail about the patent that turned up last year on CELL."

8 of 44 comments (clear)

  1. Why can't console makers by Kethinov · · Score: 4, Interesting

    Why can't console makers start making their high profile games for the PC? I'd love to be able to play Metroid Prime or Final Fantasy 10 on my computer and no matter how good those games are I'd never buy a game console. They're too limiting. I realize that I'm in the minority, but I think there'd be profit in this.

    --
    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    1. Re:Why can't console makers by Nasarius · · Score: 4, Informative

      Because they sell a lot more to console gamers than PC gamers. It's just not worth changing all your code, except maybe for XBox games, which use DirectX.

      --
      LOAD "SIG",8,1
    2. Re:Why can't console makers by GaimeGuy · · Score: 5, Insightful

      Uh, because there'd be pretty much no point in buyinig consoles if all the great console games were on the PC. Plus, it's not worth it to change the code for the PC, and then release it, when games don't sell nearly as well on the PC as they do on consoles. A title selling 700,000 on the PC is like a title selling a couple million on a console. It just isn't worth it to spend the resources to port console games to PC and give the consoles less value.

    3. Re:Why can't console makers by Mike+Mentalist · · Score: 4, Insightful

      I'd love to be able to play Metroid Prime or Final Fantasy 10 on my computer and no matter how good those games are I'd never buy a game console. They're too limiting.

      Sorry, but this makes absolutely no sense at all. In what way is a console limiting? It plays games as that is what it was designed for.

      A TV is no different in that respect and neither is a chair or a cheese sandwich.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    4. Re:Why can't console makers by cgranade · · Score: 4, Insightful

      I find consoles much less limiting, since game makers can make assuptions about what's going on and just focus on the game. On a PS1/2/X, for example, everyone has a controller with four triggers, four shoulder buttons, two analogs (excepting early PS1s) and four directions, plus a start-select pair. No need to detect if there's a joystick or keyboard or what. Furthermore, all PS2s are equally compatible, so the game makers don't have to "scale down" graphics for less capable systems.
      The end result? Less time spent on interface details and hardware detection, and more time spent making good games.

      --

      #define DRM chmod 000

    5. Re:Why can't console makers by Alaric42 · · Score: 5, Interesting

      "Furthermore, all PS2s are equally compatible. . . ."

      Tell that to Enix and Namco and their Star Ocean 3 and Xenosaga, respectively, both of which ran into problems with some models of PS2s being incompatible because of changes Sony introduced into later runs.

    6. Re:Why can't console makers by gl4ss · · Score: 4, Insightful

      ..and that's where it's heading already quite fast, doing almost everything on high level languages and through libraries provided by hw maker, so there's less and less lowlevel freaking with newer consoles and going to be even less with the coming crop of new consoles. so basically what this ends up in if you're smart when doing the design decisions is that you don't lose anything by going with doing the game so that it will be very easy to port.

      however, as artificial limitations on where you release the game have already shown up i don't think they'll ever release all the games on all the systems(even if porting it was just one day effort by one guy). many current games come now though with release for all ps2,xbox,gc and pc(with these games the marketing seems to be the biggest budget hurdle though, so it makes only sense to sell it for every system at the same time).

      --
      world was created 5 seconds before this post as it is.
    7. Re:Why can't console makers by Jad+LaFields · · Score: 4, Interesting

      That's neat... you just entirely missed his point. Or angrily made it for him while insulting him. If he wanted to play "374732 tactical ego shooters" then he wouldn't be complaining about console game makers not porting their software like "Metroid Prime or Final Fantasy 10", would he? Dumbass.

      And to throw my own two cents in about the "limitations" of consoles that some people have been complaining about: I remember eagerly awaiting the port of GTA: Vice City to the PC after playing it on a friend's PS2 -- I already have a decent computer (its over 3 years old, but runs modern PC games fine) so I wasn't about to run out and buy a PS2 (and hell, I guess I'd need a TV, too) just to play the game. Anyway, once I got it, I realized that it really feels like the game was meant to be played on a computer. I could crank the resolution to the max, up the texture detail, aim with a mouse which is so much better than the stupid aiming system on the PS2 (which takes absolutely no skill), no loading times.... I can't play the game on my friend's PS2 anymore, it's too painful. What's more, if I were so inclined I could go and download the multiplayer mod for the game (which may be only for GTA3, don't remember).

      Yes, there are limitations to the PC, most notably the QA nightmare that so many different setups creates, but having "all current PC games" suck shouldn't be one of them. Sure, Soul Caliber 2 would be crap without a gamepad... but I'd immediately go out and buy one if they released the game for the PC.

      Damn, imagine if they had designed that game like the best PC developers do and make it easily moddable (and maybe they did, I don't know). Imagine if they had a simple scripting engine you could use to make up new moves and combos... or if you could go to some site and download new skins, costumes, or even new fighters that enterprising players created?

      Consoles are moving in this direction, with hard drives and internet access, but they are not there yet. And until they are, it would be nice if more developers took advantage of the strengths that the PC platform has.

      --
      [SIG] It's like putting a moose in the blender -- a recipe for disaster!