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Technology Of Current, Future Consoles Analyzed

ban25 writes "There's an interesting article at Ace's Hardware with an in-depth analysis of the technology behind the PS2, Xbox, and GameCube, plus hints to the future. It covers the CPUs and GPUs of each of the systems, and also has an interesting discussion about embedded DRAM and its role in consoles compared to the high-speed discrete memories found on all of today's top PC graphics cards. The other part of the article covers the next generation of systems and, in particular, the Xbox 2 and PS3. The recent IBM/MS agreement is discussed, as well as the chances of the Xbox 2 having a PowerPC inside, or perhaps even a CELL derivative. On the PS3 side of things, the piece goes into some detail about the patent that turned up last year on CELL."

16 of 44 comments (clear)

  1. Why can't console makers by Kethinov · · Score: 4, Interesting

    Why can't console makers start making their high profile games for the PC? I'd love to be able to play Metroid Prime or Final Fantasy 10 on my computer and no matter how good those games are I'd never buy a game console. They're too limiting. I realize that I'm in the minority, but I think there'd be profit in this.

    --
    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    1. Re:Why can't console makers by Nasarius · · Score: 4, Informative

      Because they sell a lot more to console gamers than PC gamers. It's just not worth changing all your code, except maybe for XBox games, which use DirectX.

      --
      LOAD "SIG",8,1
    2. Re:Why can't console makers by GaimeGuy · · Score: 5, Insightful

      Uh, because there'd be pretty much no point in buyinig consoles if all the great console games were on the PC. Plus, it's not worth it to change the code for the PC, and then release it, when games don't sell nearly as well on the PC as they do on consoles. A title selling 700,000 on the PC is like a title selling a couple million on a console. It just isn't worth it to spend the resources to port console games to PC and give the consoles less value.

    3. Re:Why can't console makers by Mike+Mentalist · · Score: 4, Insightful

      I'd love to be able to play Metroid Prime or Final Fantasy 10 on my computer and no matter how good those games are I'd never buy a game console. They're too limiting.

      Sorry, but this makes absolutely no sense at all. In what way is a console limiting? It plays games as that is what it was designed for.

      A TV is no different in that respect and neither is a chair or a cheese sandwich.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    4. Re:Why can't console makers by wed128 · · Score: 2, Insightful

      Not to mention the price difference...$199 vs $2k

    5. Re:Why can't console makers by cgranade · · Score: 4, Insightful

      I find consoles much less limiting, since game makers can make assuptions about what's going on and just focus on the game. On a PS1/2/X, for example, everyone has a controller with four triggers, four shoulder buttons, two analogs (excepting early PS1s) and four directions, plus a start-select pair. No need to detect if there's a joystick or keyboard or what. Furthermore, all PS2s are equally compatible, so the game makers don't have to "scale down" graphics for less capable systems.
      The end result? Less time spent on interface details and hardware detection, and more time spent making good games.

      --

      #define DRM chmod 000

    6. Re:Why can't console makers by Alaric42 · · Score: 5, Interesting

      "Furthermore, all PS2s are equally compatible. . . ."

      Tell that to Enix and Namco and their Star Ocean 3 and Xenosaga, respectively, both of which ran into problems with some models of PS2s being incompatible because of changes Sony introduced into later runs.

    7. Re:Why can't console makers by SuperMo0 · · Score: 3, Insightful

      That's not what he was talking about. This is about a console game FIRST, such as Final Fantasy X or Metroid, being ported to PC. The ones you mentioned were PC games being ported to consoles, which happens all the time. Not EVERYONE has computers powerful enough to run all these neat new games, including myself, so there's a market in getting people to get them on a console when they couldn't otherwise play it.

    8. Re:Why can't console makers by KAMiKAZOW · · Score: 3, Informative

      I'd never buy a game console. They're too limiting.

      What do you think a game console is for? Cleaning your dishes?
      I find desktop computers too limiting. Yeah, I can surf the internet, write letters and so on, but in my opinion ALMOST ALL CURRENT PC GAMES SUCK. I don't need 374732 tactical ego shooters. I don't need as many sport games.
      That's why I bought a GameCube. I want fun games - not the same crap over and over again. In this autumn/winter season more great games have been and will be released for GameCube than for PCs in a year. Soul Calibur 2, Viewtiful Joe, F-Zero GX, SSX 3, Tales of Symphonia, Metal Gear Solid - Twin Snakes, Baten Kaitos, Mario Kart - Double Dash, Sonic Heroes, Final Fantasy - Crystal Chronicles, Phantasy Star Online 3, Zelda - Four Swords Plus, True Crime, Prince of Persia - Sands of Time (also available on PC),...
      And GB Player owners can even add lots of GBA games to the list.

      Yeah right, tons of great games are very limiting....

    9. Re:Why can't console makers by SuperMo0 · · Score: 2, Insightful

      OK, maybe they're not all COMPATIBLE, but they all have the same processor speed and shit. Try running UT2003 on a Pentium II with 400 mHz of speed (which isn't all that old, really).

    10. Re:Why can't console makers by gl4ss · · Score: 4, Insightful

      ..and that's where it's heading already quite fast, doing almost everything on high level languages and through libraries provided by hw maker, so there's less and less lowlevel freaking with newer consoles and going to be even less with the coming crop of new consoles. so basically what this ends up in if you're smart when doing the design decisions is that you don't lose anything by going with doing the game so that it will be very easy to port.

      however, as artificial limitations on where you release the game have already shown up i don't think they'll ever release all the games on all the systems(even if porting it was just one day effort by one guy). many current games come now though with release for all ps2,xbox,gc and pc(with these games the marketing seems to be the biggest budget hurdle though, so it makes only sense to sell it for every system at the same time).

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      world was created 5 seconds before this post as it is.
    11. Re:Why can't console makers by Jad+LaFields · · Score: 4, Interesting

      That's neat... you just entirely missed his point. Or angrily made it for him while insulting him. If he wanted to play "374732 tactical ego shooters" then he wouldn't be complaining about console game makers not porting their software like "Metroid Prime or Final Fantasy 10", would he? Dumbass.

      And to throw my own two cents in about the "limitations" of consoles that some people have been complaining about: I remember eagerly awaiting the port of GTA: Vice City to the PC after playing it on a friend's PS2 -- I already have a decent computer (its over 3 years old, but runs modern PC games fine) so I wasn't about to run out and buy a PS2 (and hell, I guess I'd need a TV, too) just to play the game. Anyway, once I got it, I realized that it really feels like the game was meant to be played on a computer. I could crank the resolution to the max, up the texture detail, aim with a mouse which is so much better than the stupid aiming system on the PS2 (which takes absolutely no skill), no loading times.... I can't play the game on my friend's PS2 anymore, it's too painful. What's more, if I were so inclined I could go and download the multiplayer mod for the game (which may be only for GTA3, don't remember).

      Yes, there are limitations to the PC, most notably the QA nightmare that so many different setups creates, but having "all current PC games" suck shouldn't be one of them. Sure, Soul Caliber 2 would be crap without a gamepad... but I'd immediately go out and buy one if they released the game for the PC.

      Damn, imagine if they had designed that game like the best PC developers do and make it easily moddable (and maybe they did, I don't know). Imagine if they had a simple scripting engine you could use to make up new moves and combos... or if you could go to some site and download new skins, costumes, or even new fighters that enterprising players created?

      Consoles are moving in this direction, with hard drives and internet access, but they are not there yet. And until they are, it would be nice if more developers took advantage of the strengths that the PC platform has.

      --
      [SIG] It's like putting a moose in the blender -- a recipe for disaster!
    12. Re:Why can't console makers by Thing+1 · · Score: 2, Interesting
      A title selling 700,000 on the PC is like a title selling a couple million on a console.

      I don't understand. Are you saying margins are better on the PC? Or are you saying that, given equivalent marketing dollars, the PC sells less units?

      And are the two circles really similar sets, or somewhat disjoint? I.e., if you release for both, might you sell a couple million on the console and 700,000 on the PC?

      --
      I feel fantastic, and I'm still alive.
    13. Re:Why can't console makers by Thing+1 · · Score: 2, Funny
      A TV is no different in that respect and neither is a chair or a cheese sandwich.

      I find my cheese sandwiches very limiting. They take a lot of work to cook just right, and I can't have them and eat them too.

      --
      I feel fantastic, and I'm still alive.
  2. Evolution? Nay! Revolution! by Peoii · · Score: 2, Insightful

    There's the same ol' same ol' in most of those.... They point at "more power", well duh. Of course systems are going to get more and more powerful, otherwise I'd wait for things to come out still on my good ol' Atari 2600.

    What we really need is a revolution in gaming technology for the console. Something that provides a new level of interactivity, be it from a 3D projection, to a Virtual Helmet set. ANYTHING would be an improvement over the joystick games of current. I mean look at it this way, we've had the same type of games coming out for years now, nothing new, nothing challenging as far as pushing the limits of what we can do. Why not give the home console gamer something they'll be addicted to? Perhaps an interactive environment where we're pumping sensations to them that they actually FEEL, SMELL or even TASTE. To long has the gaming world been in our rumble packs, ears, and eyes, something has to push forward, and I just wonder when the gaming companies will notice that.

  3. Well... by hookedup · · Score: 2, Informative

    The future of the xbox has many unknowns, latest rumor going around is the xbox2 will have a proprietary disc format, much like the GC's. Why you ask? To prevent piracy.

    According to an ad on microsofts career website, the Microsoft's Xbox team is seeking an engineer "to manage the design and development of the Xbox Game Disc for the next generation Xbox console", with the job description going on to mention anti-piracy as the first in a list of key factors for the new game disc specification.

    Article here about it