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On The Future Of PC Games At Retail

Thanks to GameSpot for their article debunking rumors that EBgames and GameStop would entirely remove PC titles from their stores in the New Year, but still painting a somewhat bleak picture regarding the PC game's strength at retail. The article cites recent GameStop SEC filings showing "...just seven percent of its total sales were PC games, compared to 64 percent of revenues coming from console games." A games analyst also commented that, while a complete denuding of PC racks was probably out of the question: "It wouldn't surprise me if there was a pretty serious cutback in shelf space though, as that demographic is really only served by a handful of games." Although EBgames' top policy-maker clearly states: "PC games are and will continue to be a very important part of our business", with such a relatively small market share, where does the PC gaming market go from here at retail?

98 comments

  1. Console Computer by The-Bus · · Score: 5, Interesting

    Let's see, a quick run-down...

    1. Consoles are cheaper over the long-run. A new PS2 or Xbox is cheaper than most bleeding-edge video cards.

    2. You can rent and borrow console games. $5 gets you a couple of days to try/beat a game.

    3. Console games are more social. You play with friends along side you. Outside LAN parties, it doesn't happen often with PC games.

    That said, PC games still have some definite advantages (internet, mods) and strengths in certain games (RTS, RPGs, FPSs), but that's slipping all the time.

    My $0.02.

    --

    Small potatoes make the steak look bigger.

  2. One word possibility by Dark+Nexus · · Score: 2, Insightful

    Online.

    Seriously. Shelf space is in a warehouse is probably cheaper than shelf space in a retail environment. Plus, you can choose a location for the warehouse where rent is cheapest, and still cover all the markets.

    Also less shipping fees (pass the shipping charges for delivery to the person buying the game directly), not necessarily needing as much stock on-hand (expect 2-3 weeks for shipping kind of thing).

    It may not be out of the question for someplace like EB to reduce their in-store stock to a minimum and have a "Find more games at www.ebgames.com!" sign above the shelves.

    --
    Dark Nexus
    "Sanity is calming, but madness is more interesting."
    1. Re:One word possibility by Zathrus · · Score: 2, Insightful

      This would require game makers to seriously rethink how they do copyright control -- obviously SafeDisk and similar protection schemes wouldn't work if you never get physical media.

      Of course, there's the issue that not everyone wants to download several gigs worth of data (especially modem users -- yes, there are people who still can't get broadband. One of my coworkers is among them... he's simply too far from the CO).

      I suspect for the copyright issue everyone would move to a key authorization system like MS and XP, or to an online registration system like Steam is supposed to offer.

      I still think the reality is that the mall stores simply aren't where people go to buy PC games. After all, how many people bought their PCs from a mall store?

    2. Re:One word possibility by Anonymous Coward · · Score: 0

      You misinterpreted the original poster's idea. He meant that you'd buy physical games, but through a website instead of a walk-in store, and have them shipped to you. Not a bad idea if they keep the shipping charges down, but I have to wonder if cutting retail shelf space wouldn't cause more people to move away from buying PC games than would be gained from internet sales.

    3. Re:One word possibility by leviramsey · · Score: 1

      He's talking about storing boxes at a warehouse, taking orders online, and shipping the boxes.

      Try reading a post before replying, buddy.

    4. Re:One word possibility by Anonymous Coward · · Score: 0

      Well then Why do Games I buy online cost more than those I buy from retailers..

      Oh yeah, cause the only thing that cheapens the price of games is time. If a game company can charge you 59.99 no matter where you buy it, then its gonna take a year of nobody buying it before they realize that they can't charge 59.99.

      Sigh... Damn them all to hell

    5. Re:One word possibility by BTWR · · Score: 1

      good point. If there's a game I must have right now (Mario Kart: Double Dash) then I buy it for the full $50. If there's a game I'd "really like" but there's no compelling reason why I must-have-it-this-second, (example: Simpsons Hit n' Run), then I'll wait a year. I'll eventually get it for $20 somewhere (classified, ebay, half.com, etc).

    6. Re:One word possibility by BTWR · · Score: 1

      Only problem with this is the power of the "browse." When you go to the Gap and you try on a shirt and it's nice but they don't have it in your size... boom, they give you the item # and you go right on gap.com and buy it in the correct size (free shipping, too).

      But it's different with items you don't know you want. A lot of times people (myself included) will go into a store just to "browse," and depending on a number of factors I may choose to buy a game which I had 0% intent to buy upon entering. Whether it be the 2 kids next to be yappin' about a game, the recommendation of the employee or the box-art (well, usually the game screens on the back) on the actual game. You just don't get that online. Banner ads to get my attention turn me OFF of a product, and it I don't know some no-name gme, I'm not going to find it online. (the 1-inch by 1-inch icon from a search with 25 results will not likely grab my attention).

  3. PC Games bought elsewhere by Zathrus · · Score: 4, Informative

    I suspect that most people simply don't buy PC Games from EB or GameStop, but instead from CompUSA, BestBuy, or similar.

    Why? Because they're cheaper. Almost every game will come out at one of the mall stores for $50 and be available at CompUSA, etc. the same day or a few days later for $40. And they rapidly fall to $30-35 (except for the hottest titles), while the mall stores keep them at $50.

    I don't question that console gaming is more popular than PC gaming, but I don't think that's the whole picture here.

    1. Re:PC Games bought elsewhere by neglige · · Score: 2, Insightful

      Because they're cheaper.

      Yep, I always find that games in stores are much more expensive than in any online shop (Amazon, for example). Maybe personnel, rent, heating etc. all increase the price somewhat, but I don't need any advice on games and I buy from whoever offers me the best price.

      Anyway, I always check out other offers from the store while I'm there, so I may not buy a game but instead pick up a DVD or CD. And I think this is common behaviour. Removing PC games completely from a store is probably not a smart solution.

      --
      My cats ate my karma. They also wrote this comment.
    2. Re:PC Games bought elsewhere by PainKilleR-CE · · Score: 1

      I'm not sure about cheaper, unless they're on sale for one reason or another at that particular time, but I do know that the local BestBuy carries a hell of a lot more PC games than any of the local EBGames or GameStops. Therefore, if I'm looking for a PC game, I usually go to BestBuy. All of the local EBGames, GameStops, etc have had their PC games down to a very small amount of space (compared to the 3 major consoles) for the last several months, and they don't seem to keep games around as long as they used to.

      If I'm looking for console games, I go to them, because they have a better selection than BestBuy and usually better prices (especially if I can find them used, or if they're a month or so old). BestBuy keeps multiple copies of each title on the floor and yet still has less space dedicated to console games than most of the others.

      --
      -PainKilleR-[CE]
    3. Re:PC Games bought elsewhere by BTWR · · Score: 1

      wasn't that the pre-internet-boom hype? That cheap prices online, whose stores didn't need to pay rent, lighting, uniforms, etc would mark the end of the brick-and-mortor store?

      I especially seem to remember this idea being whispered at that first $billion-plus holiday season...

    4. Re:PC Games bought elsewhere by hymie3 · · Score: 2, Informative

      My EB and CircuitCity both price match BestBuy. Unless I know for *CERTAIN* (ie, i've already got a pirated copy) that a game is going to be good and will work with my system, I *REFUSE* to buy from BestBuy. Their return policy is the pits. Basically, if it doesn't work or if you don't like it, tough. They'll be happy to give you another copy to replace the working merchandise, but woe to those who get suckered in by lousy games (FF7 for PC was one that really nailed me) while shopping at BestBuy.

      EB's one week no-questions-asked exchange policy is a clear win for me.

    5. Re:PC Games bought elsewhere by May+Kasahara · · Score: 1
      Although I appreciate the great selection of the EBs and GameStops of the world, I can't stand their markup, especially for console games. In many cases, a new console game at GameStop, costs an average of $5 more than at Toys R Us, Best Buy, or a number of other places. Even the mom and pop game stores here in Manhattan have better prices than either of these two national chains. Sure, game stores are still great for used games, but even then, there's Blockbuster; though there's less selection, if you find what you're looking for, the prices are pretty reasonable. And of course, ther'e always Amazon and eBay...

      For PC games, I pretty much stick with CompUSA, for the reasons others listed: prices and selection.

    6. Re:PC Games bought elsewhere by macrom · · Score: 1

      I think you also need to look at Gamestop's stores after the Funcoland buyout. They now have thousands of strip mall stores that cater mostly to console games. The few in my immediate area probably only have 7% of the store dedicated to PC gaming, so it makes sense that their filings would reflect the same.

      Most of the mall stores around here have a larger portion of the store dedicated to PC gaming, but the console-oriented strip mall stores definitely outnumber the mall ones so perhaps this is another reason for Gamestop's numbers.

    7. Re:PC Games bought elsewhere by Unholy_Kingfish · · Score: 1
      Why? Because they're cheaper. Almost every game will come out at one of the mall stores for $50 and be available at CompUSA, etc. the same day or a few days later for $40. And they rapidly fall to $30-35 (except for the hottest titles), while the mall stores keep them at $50. I think that price is one factor, but I feel as though location is another.

      Look at where EB shops are at ... Malls. Where are GameStops? Strip malls.

      Most people who play PC games aren't going to be regulars at malls, and if they are they know they can get PC games cheaper elsewhere.

      But now if you are a 15 year old kid who wants to get the latest FPS for Xbox, you will get it where you can. And the mall is the place parents drop off kids for 6 hours and get them later. They wouldn't do that at Best Buy. Plus, the prices for console games don't vary much from store to store, even IF that mattered to them as much as the ability to purchase the game at all. So what ends up happening is that the EB will sell more console game since the clientele for games at the mall tends to be young.

      --
      Fear Is the Only God
    8. Re:PC Games bought elsewhere by captainktainer · · Score: 1

      What CompUSA do you go to? I'm in Manhattan and haven't found any of these places... 'course, I could just be really, really unlucky.

    9. Re:PC Games bought elsewhere by May+Kasahara · · Score: 1

      The one I frequent is on 57th and Broadway (entrance on 8th Ave.). There's also one on 5th Ave. and 37th St., but I've never been inside that one.

  4. Wow by gasaraki · · Score: 4, Interesting

    I had no idea the market share for PC games was so weak. I guess I understand it, but I still don't like the sounds of it. I own consoles now, and probably always will, but there are just some games that work best on a PC... and it'd suck to have those sort of games die out. I suppose with all the recent controversy about bad "console to PC conversions" (e.g. Insible War) it should have been more obvious. In the olden days it was all about crappy PC-to-console conversions, now it's starting to go the other way around.

  5. Bargain Bin by Anonymous Coward · · Score: 3, Interesting

    I buy plenty of PC games, but most of them at discount prices a year or two after they are released. I went into EB the other day and picked up Civ 3 (with full manuals) and Civ 3 Conquests for AU$60 (about US$40).

    I also got Deus Ex for AU$10, Thief 2 for AU$5 and Return To Castle Wolfenstein for AU$20.

    The full-price PC games sit on the shelves for ages, but as soon as they hit the bargain bin, they sell like crazy.

    I haven't paid more than AU$40 for a game in a long time, and I know a lot of people who do exactly the same thing. The games may be older, but the value for money is a lot higher.

    1. Re:Bargain Bin by inkless1 · · Score: 1

      Well naturally, but don't think you're doing the industry any favors. Waiting for the bargain bin of a title is virtually like not buying it at all for the market. All you do is help EB recoup some losses.

      Not that I'm slamming it, I've bought plenty of old games.

      At the same time, there's all this outrage that DX:IW was "restricted" by it's XBox version, and yet I bet most people bought the original Deus Ex for about $10 as well.

      Like a game? Great, vote with your wallet.

    2. Re:Bargain Bin by g051051 · · Score: 1

      I vote with my wallet, and my vote says "No game is worth more than $29.99". That's my cutoff for buying a new game that I REALLY, REALLY want. Most other games, that I'm interested in but not drooling over, don't get purchased until they're at $19.99 or less. That means that I buy most games at the bargain bin.

      I simply refuse to pay $50 for a game. The times I've broken that rule have been disasters. I was very excited about "Tron 2.0". I paid $49.99, and was totally disappointed.

      Sadly, I'll probably cave again when "Doom 3", Duke Nukem Forever", and "Half-Life 2" come out.

  6. PC games will never leave by Jetboy01 · · Score: 1
    theres always going to be a market for good PC games.

    FPS and RPGs are hell to play on a console, it just doesnt feel right without the mouse and keyboard combination. While the mouse and keyboard make for useful console addons (and are always helpful when you want a play with xbox linux), they just look 'out of place' sat in the living room under a TV

    1. Re:PC games will never leave by jcenters · · Score: 1

      I've found a pretty good solution for playing those games on a console.

      You'll need:

      1. USB Keyboard
      2. USB Trackball
      3. A board of some sort big enough for 1 and 2. (Portable desks, marketed at laptop owners usually work for this, and they have nice padding on the bottom!)
      4. Velcro
      5. A PS2 and/or X-Box. (Duh.)

      Stick the softer velcro on top of the board. Stick the hard half of the velcro on the bottom of your keyboard and trackball. Now, you can rest the keyboard and trackball on your lap easily. Works for regular mice too, but you need a big enough surface to move it around.

      This may be old hat, but I've never heard of anyone else doing it.

      Oh, and as far as looking "out of place," I don't see how a keyboard and mouse look any more out of place than regular controllers.

      --

      vi ~/.emacs

    2. Re:PC games will never leave by Mike+Mentalist · · Score: 1

      FPS and RPGs are hell to play on a console, it just doesnt feel right without the mouse and keyboard combination.

      No, you mean that it doesn't feel right to you. I have no problems playing those games on a console if they have been designed with that control method in mind.

      I can go from playing three hours of Wolfenstein: Enemy Territory online to shooting the Covenant in Halo on the xbox without batting an eyelid.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    3. Re:PC games will never leave by PainKilleR-CE · · Score: 1

      Since I use a 'MS Natural' style keyboard and a trackball anyway, I've always found that if I just put one or two pillows on my right and set my trackball on that, and then put the keyboard in my lap, I'm just fine. I could see needing a board or something, though, with the smaller straight keyboards, and know that at least one friend of mine does this with a plain old board (that came from a desk he had fall apart after roughly 6 months with a 30" TV sitting on it).

      --
      -PainKilleR-[CE]
  7. End of shrinkwrap PC games positives by techiemac · · Score: 2, Insightful

    Ok well I love PC games just as much as the next guy (LAN Parties, RPG, BF1942, etc) but the end of PC Games could be a positive for Linux and a negative for Microsoft. Lets look at a big driver of PC sales... games. Driver of PC hardware... games. Why home users often use Windows vs Linux... games.
    Before I get flamed about "yada yada games exist for Linux", there is only a small number of commercial Linux games and those are not available in your local Best Buy/CompUSA/GameStop/etc. Joe Blow wants to have his games run on his PC with a minimal amount of fuss. So that's why Windows is often seen on home user's PCs. Governments are moving away from Linux since they don't have a large investment in gaming where as you average home user does. That and they're sick of dealing with the security holes on Windows
    The one issue that I see with the movement away from PC games to Console games is the modding community, which, as we all know, is becomming an industry unto itself. This could be mitigated with modding tools on the PC (developer mode) and network based distribution to the console.

    1. Re:End of shrinkwrap PC games positives by mr_mischief · · Score: 1

      I think you mena they're moving towards Linux, not away.

    2. Re:End of shrinkwrap PC games positives by BTWR · · Score: 1

      that's incredibly insightful. I remember in the early/mid 90's, a commentator in MacUser (I think his name was Guy Kawasaki) was the ONLY person who got it right. While everyone was scratching their heads and had stupid ideas about why the Mac was a distant #2, this commentator had it EXACTLY RIGHT. He said it was "all about games." Yeah yeah, Mac had Myst and a port of some Sierra games, but it didn't have x-wing and all the random crap games the PC had. There was a reason that NONE of my friends had Macs. When they'd talk about Star Wars: Rebel Assault, I'd mention Mac Manager. Maybe now that games aren't as much of an issue anymore it may affect gaming dynamics industry-wide.

  8. Surprise surprise. by Anonymous Coward · · Score: 3, Funny

    EB, Gamestop, and Babbages have filled their stores with console games, joysticks, movies, action figures, magazines, and loads of other crap.

    Whereas PC games used to take up 95% of the shelf space, they now take up maybe 10% of the space in the store if you're lucky.

    So is it any wonder that PC games make up only 7% of total sales? People re still buying PC games, they're just not going to EB or Gamestop to GET them, because the selection is so poor.

  9. I don't know about that by Wyatt+Earp · · Score: 1

    Out here in Portland OR, EB, CompUSA and Bestbuy are all the same price when games come out and the price sticks around for a while. Halo for PC is still 45-50 bucks everywhere but Target/Walmart/Costco for example.

  10. Online is the future! by Mantrid · · Score: 1, Interesting

    Let's take a game like X2: The Threat, after two weeks of messing around trying to get it at EB - I order it from gogamer, and have it the next day. Mind you it cost me a fair chunk in shipping (being the impatient Canadian gamer that I am), but I could've gotten very cheap shipping or now shipping.

    Used games seem to do well on eBay, and I've gotten better deals buying and selling then I'd ever get at an EB (especially on console games).

    But I think most interestingly is that of my last year's software purchases, nearly 50% of them were on-line!

    - EV: Nova (on-line only)
    - Bookworm (on-line only)
    - X2: The Threat (on-line order of boxed game)
    - many downloaded and purchased software utilities, Dameware, Translucency Pro, Mesh Surgery, Game Maker
    - plus a bunch of eBay purchases (and sales)

    I've purchased a few games and software titles at retail, but a lot of them were impulse buys. I think on-line sales direct from developers will take over more and more, including a lot more of downloaded titles, that you never actually receive anything in the mail for- and heck then you don't have to worry about stupid CD security programs and the developers get a lot more money.

  11. Re:Console Computer by jcenters · · Score: 1

    Those are all very valid points. Additionally, there is a huge gap between hardware requirements for most working purposes (Word Processing, Spreadsheet, E-mail, Web, etc.) and for gaming purposes.

    I can buy a PC for most things for around $200. Why the heck should I put hundreds of dollars more into a system just to play games that could more reliably be played with a $99 Gamecube?

    --

    vi ~/.emacs

  12. Why whine? by SuperMo0 · · Score: 2, Insightful

    PCs have an advantage that works against their retail sales, in that you can always go and make your own game if you feel like it. It's a LOT harder to get your hands on an SDK for a console than it is, say, for Flash or Half-Life. The software development community for PC, and the sheer NUMBER of games available for free download, is what people are always going to be attracted to on computers.

    That being said, I think that's the main "problem" with retail sales. I think that people are becoming more and more content with downloading their games (legally or not) rather than buying them in the store. It's easier, cheaper, and doesn't require you to get up off of your ass. Steam is headed in the right direction. You need to charge for DOWNLOADING the game. You'll get a helluva lot of people who are willing to let the game download overnight rather than go out and buy the game. Laziness RULES!

  13. Piracy by krelian · · Score: 2, Insightful

    One of the main reasons why PC games are less popular is that they are very easy to pirate. While consoles use their own media format (gamecube) or DVD (ps2,xbox), games that are shipped on regualr cd's are easier to pirate.
    In order to run a pirated game on a console you'll have to limit your self to a chopped version of the game either because DVD downloads are very big or because of the lack of a DVD burner. Gamecube piracy is even less common than the other two consloes because it uses a special format speciefically designed for that console. It is currently rumored that sony and ms will also use a unique media format for their next gen consoles as well.
    Besides, in order to run a pirated console game you need to buy a third party Mod Chip that will cancel your warranty the second it is installed on your console.
    Even though i see piracy as the main reason for weakness of PC gaming at retail their are of course other easier to point reason:
    - Consoles are cheaper than a mainstream PC
    - PC's have to be upgraded regularly in order to
    achieve optimal performance.
    - Console games are run right out of the box - no
    configuration needed.
    - Console games are less buggy. Many PC games
    require numerous patched until they are finally
    working the way they are meant to be.

    Personally i am sorry to see this decline in PC game sales. As much as like console gaming, some genres will never work on a console , not to mention the user created content that is only available on a PC.

    1. Re:Piracy by Naffer · · Score: 1

      a third party Mod Chip that will cancel your warranty You must own a different console then everyone else in the world because my PS2 only came with a 90 day warrenty. Ask the tens of thousands of people who had to buy new PS2s because of faulty lasers in the v1-v3 PS2s how good their warrenty service was. I think if I had any intention of installing a mod chip, the warrenty would be the last of my worries.

  14. agree 100% and more. by *weasel · · Score: 5, Insightful

    your missed points are:

    4. Stability. You don't buy a console game on its release day, and then go home and download a 1.1 patch.

    5. Ease of Use. Consoles require you to merely pop in the game and go. there are never patches, drivers, installs, video/sound configs, or any of that stuff PC gamers put up with.

    6. Glitz. Console games are optimized to their fixed hardware. Halo on my xbox looks just like Halo on your xbox. I never have a friend tell me how awesome a ps2 game is, but find out my ps2 isn't fast enough to play it well.

    7. Integrity. in online console gaming, it is possible to guarantee that no-one is cheating. Add to that the consistant matchmaking interface and features across a console, and it's no wonder that MS can successfully charge for their online service. It's miles above the average quality level of PC internet gaming.

    8. Return Policy. Should a console game be found to be buggy, or even just not what it was advertised to be -- you can return it. This can not be downplayed. PC games cannot be returned in almost any case, yet console games can. Regardless of why (and we all know why) the point is that consumers will always gravitate toward the solution that is the most friendly. being able to rent, borrow, and return games is a gigantic benefit.

    At the core though, consoles and their games are intentionally refined for the mass market. Very smart people spend alot of time making sure they are as refined as possible. they are more like appliances than tools. It just shouldn't be surprising to anyone that consoles are the preferred mechanism for gaming for the mass market.

    PC games seem to have a market despite themselves. the hoops that fans jump through, the costs they deal with, the hassles of the menus and setup options, the limitations on the product the paying customer faces (in the name of 'copy protection') -- it shocks me daily to see how PC game fans put up with it.

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:agree 100% and more. by h0mer · · Score: 1

      Since you decided to bold it up and make it your most important point, I'll tell you now that you're flat out wrong. Game return policies are getting to be the same as CDs and DVDs, if it's open, it's not coming back or only getting exchanged for the same thing. Of course, this has always been the policy of big retail chains (Best Buy and Toys R Us to name a couple). The specialty chains are going the same direction too, they'd much rather have you trade in your games than give you full price back.

      --


      I'm on top of my game like I'm standin' on Xbox.
    2. Re:agree 100% and more. by CompressedAir · · Score: 2, Insightful

      It's the truth.

      When someone comes out with a major console that lets me play using mouse and keyboard (or mouse and "keyboard"), I will buy it and probably never play on the PC again.

      Until then, though, PC all the way. My favorite games are strategy and FPS, which just bite on those twisty controllers. I'll gladly put up with all the PC patching and upgrade crap to play my favorite games in the manner I want to play them.

      The low res on TVs bug me too, but that's a transitory problem.

      If you could play the XBox with mouse and "keyboard," it would be the perfect console.

    3. Re:agree 100% and more. by Zathrus · · Score: 4, Insightful

      4. Stability. You don't buy a console game on its release day, and then go home and download a 1.1 patch.

      And you damn well better hope that it's stable and bug free. Because if it isn't -- well, too bad. You can't patch. Xbox changes this for Live games, but not for the majority of games.

      6. Glitz. Console games are optimized to their fixed hardware. Halo on my xbox looks just like Halo on your xbox. I never have a friend tell me how awesome a ps2 game is, but find out my ps2 isn't fast enough to play it well.

      And it still looks far, far worse than a PC game. You don't have the resolution, you don't have the polygon draw, or the fill rate of even a cheap PC video card. Resolution is a huge issue -- even HDTV resolutions aren't as good as PC resolutions (although ATSC realistically provides good enough resolution, it's still possible to do better on PC). Color depth sucks deeply too (NTSC just plain bites; ATSC is good though).

      Playing on a big screen is nice, but you can do that with a PC too. Works best if the TV has VGA or DVI inputs, obviously.

      7. Integrity. in online console gaming, it is possible to guarantee that no-one is cheating.

      No it's not. SOCOM2 on the PS2 is a perfect example of this. Xbox Live isn't hacked yet, but if you think it won't ever be then you're living in a dream world. Punkbuster, Steam, and other anti-cheat measures have made significant inroads on the PC as well.

      8. Return Policy. Should a console game be found to be buggy, or even just not what it was advertised to be -- you can return it.

      Really? That's certainly not the policy that was given to me the last few times I bought a console game -- from EB, GameStop, or BestBuy.

      the limitations on the product the paying customer faces (in the name of 'copy protection')

      Oh that's a laugh. Yes, there are annoying limitations put on games in the name of copy protection. Are you even trying to tell me that it's better in the console world? Last time I checked, all the console makers made it pretty damn well impossible to backup your media without going through some amazing contortions. Sure, it's the same thing in the PC world, but to try and list this as an "advantage" is complete and utter BS.

      the costs they deal with

      The much discussed costs are BS. My previous PC (Athlon 750 w/ GF2) cost me around $1000 and lasted for nearly 3 years. Every game I bought was $35 or less, and the system was used for far more than just playing games.

      If you buy a console when it's brand new then it's about $500 with a memory card and second controller. Each game is $40 or $50 and doesn't drop in price for months or years. Used games are often no more than $5 cheaper than new. It'll last you about 4 years, but since you need a $500 PC as well (if you want to surf the net, do taxes, balance your checkbook, or anything else a PC can do that a console can't) then you're going to come out about even once you factor in game prices. If you're smart, you'll sell games once you're done with them and come out ahead -- but that's about the only way the numbers come better for the consoles once you look at the whole picture.

      Oh, and the games probably won't be playable on the next generation console -- the PS2 and Gameboy Advance are the only ones that have broken that mold, but the next generation consoles aren't currently looking compatible (the Xbox2 almost certainly won't be). That's rarely an issue on PCs (yeah, there's ancient DOS games that have problems running under Windows, but there are workarounds available; and that PC can also run the ancient arcade and console ROMs too via emulation).

      I'm both a console and a PC gamer. People who try to spouse bullshit about one platform or the other just show how little they know. There are a lot of positives to the console experience, but there's a lot of negatives too -- particularly in the lack of configurability and controls. Certain game genres, like F

    4. Re:agree 100% and more. by Anonymous Coward · · Score: 2, Insightful

      RTS is about the only genre left that can appropriately leverage the keyboard in a good control scheme, and just a controller approximation doesn't quite cut it. (though goblin commander has an applaudable attempt at good-enough RTS controls. but their scheme does limit the scope of the combat through a too-low group-limit.)

      well that and the perfectionist sims, which have always been less 'game' than 'training module'.

      but, imo, the primary reason that MS doesn't push the keyboard+mouse is mainly perception. people already thought it was a cheap trojan to bring over lazy PC-ports. and console gamers are notorious for not putting up with bad control schemes (something the keyboard allows more than the controller).

      though i always thought that if i could get a wireless keyboard and mouse, and they put a web browser and email client on my xbox - i don't know how often i'd even use my PC after that.

      particularly since the karaoke widget they have allows me to browse pictures and listen to mp3s from a network share.

      now if they'd just let me run mpg and avi, it'd be heaven.

    5. Re:agree 100% and more. by Anonymous Coward · · Score: 0

      i've never had that experience. I returned True Crime just the other day because it locked up 4 times in the 2 hours i tried to play it.

      I was given no hassle. granted they wouldn't refund to cash, only a best buy card or an exchange for a same or higher priced item -- but they didn't force me to keep it or just grab another copy of the same broken game.

      Similarly with my experience with one of my girlfriend's new copy-protection-broken audio CDs that wouldn't run in her old portable player. And a few years back when someone gave me a 'Se7en' DVD. during my viewing of it, i realized it was the single-layer first release (had to flip the disc) and being lazy i returned it. no hassle.

      I've heard the 'friend of a friend' stories of such treatment, and it's possible it may be a policy to try such a statement to see if it works, to dissuade attempted returns. But it's never happened to me.

      If it happens to you, I'd recommend you remind them of your rights as a consumer, and how the better business bureau feels about such treatment. 1 firmly worded letter and I'd be willing to wager you could even get a cash refund. Though i'm sure they have a bit of wiggle-room depending on the time between sale and return. i believe 30 and 90 day sales finality policies are legit.

      The specialty chains (which really is all just rebranded gamestop outlets now) would certainly -prefer- you trade in a game for much less, so they can make money off it twice, instead of having to deal with the distributor. And I can imagine them giving you a rougher time. But they have no more a right to refuse a return than anyone else.

      Though there's a definite line between returnign a game that is broken, or isn't the game that's advertised on the box, and returning a game because you happen not to like it.

    6. Re:agree 100% and more. by *weasel · · Score: 1

      my points were to support the core argument that the console is a better solution to the mass market gamer.

      Glitz
      glitz per dollar, for the mass market - i stand by my assertion. a console does better for less with 640x480. you also forgot to note that the console cost -includes- the cpu, and mobo, but your 'graphics card' cost doesn't take that into account.

      even today i'd have to spend $200 to get a cheap-as-possible cpu, mobo and graphics card to get HALO to look better and play as good at 8x6 on my PC as it does on my xbox at 6x4. and i've had my xbox for 2 years now. my 2 year old geforce3 and 1ghz p3 would not come close to running HALO at 8x6 at a playable rate. and it cost more than twice as much as the xbox.

      yes, if you have the money, pc gaming will -always- look better. but we're talking about -why- the mass market chooses the console at such high preference. and the cost difference to get the better graphics is a big part of that.

      Integrity:
      Sony's online service is a joke to console gamers. It provides the worst aspects of multiplayer gaming to the least tolerant crowd. They made a mistake.

      Microsoft does have a cheat-free network. Hell the quality is so damned high they can -charge- for it. and it keeps growing. punkbuster hasn't been doing much for keeping netgames from being a pos compared to what i get on the xbox. and now that cstrike has hit the xbox, i doubt i'll even be up-to-date on how 'good' things are going in pc network gaming in a year.

      Return Policy:
      you're the second person to disagree that they haven't had the experiences trying to return console games that I have. I dunno. I just don't have a problem. Who cares, I'll give you that point, and I'll even waive the grandparent's point about console games allowing you to loan games out easier. but can you argue the strength of being able to -rent- games? it's a pure, undeniable advantage for any gamer. and particularly the mass market who do not research games to the degree that pc gamers do.

      Costs:
      your $1000 athlon cost more than twice as much as my xbox, and my xbox is still going. even if you count the cost of the second controller, and hell even a memory card for good measure. (though i wouldnt need it, harddrive and all) and including the controller isn't even fair, as PCs don't have quite the same analogue, and when they do, it also costs a second controller. Your claim that one must automatically include the second controller only gives strength to the grandparent's assertion that console games are much more social.

      again, i'm an xbox guy, so you can't toss harddrive and network adapter costs at me. truth be told, i probably wouldn't be on this side of the argument if it -wasn't- for the xbox. the limitations of the ps2 are the same as the ps1, and the same reason i didn't get one of those either.

      but roll into the equation that i've never had to update video or sound drivers, or directx or any of that other stuff in the same time period just to make a game work. sure, it ain't much of a hassle for a pc gamer - but the mass market just doesn't do this, nor do they want to.

      Again, I'm not arguing consoles 'best solution for everyone'. I'm arguing 'It's bloody obvious why the -mass-market- is choosing consoles, consider their needs, costs, and benefits'.

      --
      // "Can't clowns and pirates just -try- to get along?"
    7. Re:agree 100% and more. by JediSB · · Score: 2, Informative

      The specialty chains (which really is all just rebranded gamestop outlets now)

      Not entirely true. EB and Gamestop are competitors. It is true that Gamestop owns Babbage's, Funcoland, Software Etc., and Planet X. And Gamestop Inc. is owned by Barnes & Noble. As a part time GS employee we heard rumors last year that GS was going to buy EB but it never happened.

    8. Re:agree 100% and more. by Hott+of+the+World · · Score: 1

      Considering my video card just cost me 289 dollars of my christmas money (not counting the rest of the darn computer I'm about to buy), I'd have to agree.

      So much more than games to a computer. Believe me, if it just played games, we wouldn't be having this argument. But with a DVD burner, Broadband, and the right know-how, you can do 10x more than what you can do with a console.

      Thats why we love our PC's. You just can't do anything on a console besides what they want you to do.

      --
      | - | - |
    9. Re:agree 100% and more. by unclethursday · · Score: 1
      I'm not going to get into the big parts of this argument....but you did say:

      Hell the quality is so damned high they can -charge- for it. and it keeps growing.

      Um, how is not being able to mention signifigantly higher subscriber numbers since late APRIL able to be said as "keeps growing?"

      Microsoft's last numbers were ~500k worldwide. Those numbers were mentioned in late April 2003, and in the 8 months since then, it hasn't seemed to grow. MS hasn't released new numbers, and just maintains the ~500k worldwide number.

      We all know when something MS does isn't doing as well as they hope, they don't talk about it. They aren't talking about Live subscriptions at all. They were all press releases and comments when it was going strong... but sales do seem to have flatlined on Xbox Live over the past 8 months. They're giving away 2 free months with every Xbox now, in the hopes of getting more subscribers.

      If they can't even say ~600k worldwide, in total, in 8 months since the last numbers were given, well, it just looks like it certainly isn't growing.

    10. Re:agree 100% and more. by scot4875 · · Score: 1

      Your prices for consoles are greatly inflated.

      You spent about $1000 on your PC, lasted 3 years. We'll call that $333/yr.

      My Gamecube (which I bought on release day, 2001), cost me $200, + $90 for controllers, +$20 for memory cards = $310. It would be substantially cheaper I bought it today, but it also wouldn't have the same 'lifespan'. So, anyway, I'm looking at having to replace it in 2005, so that's roughly $80/yr it cost me. I saved $253/yr. And that's not even counting the fact that I can play 4-player games on my 'Cube. If I want to have 3 friends over to play PC games, the price difference skyrockets.

      I won't argue that PC titles depreciate in value much faster than console titles. But I will argue that you can generally get $15 towards a trade-in with a console game, where you're lucky to ever sell a PC game on consignment (at least at the mom'n'pop game store I frequent). The Gamecube has a limited budget line of good games, the PS2 has a larger budget line (but also far more crap), as does the XBox.

      However, this is all a moot point for me since I generally just buy games (PC and console) when they come out, and pay the price premium for having them immediately. I can typically pick up good games that are a year or so old at larger retailers for $20 if it wasn't something I had to have right away, even if they aren't on the official budget line. (Tony Hawk 4, Dead to Rights, Timesplitters 2 come to mind)

      My biggest issue with PC games is patching. Other than buggy pieces of crap (which devout PC gamers love to point at) like the latest Tomb Raider (which any intelligent gamer would have avoided based on reviews or word of mouth), there are very, very few significant bugs in console games.

      I also have a somewhat psychological aversion to PC games any more ... I spend 8 hours a day coding in front of a PC. If I play WC3 at home, I just feel like I'm working. I don't have that problem with console games. :)

      --Jeremy

      --
      Jesus was a liberal
    11. Re:agree 100% and more. by *weasel · · Score: 1

      which is true enough. but the mass market consumer only -wants- to play games ;p

      besides, they have computers too, they just don't have the time/patience/expertise to deal with PC gaming in most cases.

      again, i'm just pointing out the logic from the perspective of the mass market consumer, to show that no-one should be surprised that consoles are ruling the commercial genre.

      but i agree with you completely as well, and that's why i have both.

      --
      // "Can't clowns and pirates just -try- to get along?"
    12. Re:agree 100% and more. by *weasel · · Score: 1

      well i can't argue with the numbers. or lack thereof.

      i spoke from my own perspective about the number of people i find online playing any given new release (much easier to find a game of cstrike today than unreal 12 months ago) - and honestly I didn't even know they had 500k. last i heard it was 350k. ::shrug:: there seems to be plenty for me, and xbox live doesn't have the rampant cheating and much more inconsistant lag levels of sony's solution, or pc gaming.

      so i dunno. maybe it isn't growing. maybe it's limited by their relatively small (compared to the ps2) share of the console market, and the relatively small penetration of broadband into the home. but who cares.

      lets assume it -ain't- growing. I can find a cheat-free game of cstrike whenever i want it. I can find a game for any new title out whenever i rent them. so long as that doesn't change, i'm happy as a clam.

      though i could use an online rpg... even diablo-style, though i think something daoc-ish would go over well.

      --
      // "Can't clowns and pirates just -try- to get along?"
    13. Re:agree 100% and more. by maxgilead · · Score: 1

      Maybe it's different where you live but here console games have one disadvantage. One but so serious I'm never going to buy any console until it changes. Problem is console games are 5-6 times more expensive than PC games. And consoles themselves are only 40-50% the price of a decent PC so it's not that big deal either considering that you can do other things on PC than play games. I'd buy a console, why not? But I don't want hardware on which I can play pirates only...

  15. PC games purchases will move online by shunnicutt · · Score: 2, Interesting

    I've been a Macintosh owner for years, so a dearth of software titles at retail locations is a familiar situation.

    If this trend continues, PC gamers will be doing the same thing that Mac owners have been doing -- they'll get their goods online or through the few retail outlets that continue to offer them.

    I doubt very seriously that PC gaming is dying because less retail shelf space may be devoted to PC games. As the Mac shows, a platform's survival is not dependent upon a single sales channel.

  16. Why wine? by August_zero · · Score: 1

    SDKs? How many gamers really take adavantage of those? I would be willing to bet that far less than 1% actually use the tools. Couple this with the fact that most user created content sucks major ass. This is not to say that all user created content is bad, I am simplly saying that most of the people that try and make their own mods and so forth lack the skill and or patience to make anything worthwhile.

    Now as for the content, it goes without saying that some users have produced some really good additions to existing titles, Half-Life, BF1942, and many others have some professional quality stuff that has been authored by people in their spare time. I am not trying to trivialize the roles that some members of the mod community have played in sustaining the PC gaming market. I have bought half-life 3 times now, it seems that right after I lost a copy, something new would come along that made me want to play it again.

    What is working against PC gaming, is the proliferation of consoles. Sure, a bazillion people own PCs and Macs but how many of those people are on the cutting edge of hardware? Among slashdot readers I would say quite a few but average Joe PC owner is probably still using that Dell they bought 4 years ago. Many of these potential customers do not posses hardware capable of even running the newest titles. On the otherhand, every console owner can play any title released for that console.

    Store chains are just adapting to the situation. The PC market makes them less money, so they expand their console offerings. I don't think it is as much a case of the PC market failing, as much as it is that it isn't doing as well.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  17. Cheating on consoles by raygundan · · Score: 4, Insightful

    Actually, cheating on consoles is a bit of a mixed bag. If someone DOES find a cheat, the unchangeable hardware and software make the cheat unstoppable. SOCOM for the PS2 is a prime example of this-- the game has been ruined for online play by rampant cheating. And there's no way to issue a patch to fix it.

    That "fixed platform" is both a blessing and a curse-- if the software/hardware isn't perfect, you've got cheats set in stone.

    1. Re:Cheating on consoles by SuiteSisterMary · · Score: 1

      Hence why Microsoft makes such an issue of controlling the back end of Xbox Live, and, of course, the joys of a hard drive to hold those lovely anti-cheat patches.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  18. Maybe it's a "Catch-22" by g051051 · · Score: 5, Interesting

    My local game stores (EB Games, GameStop, etc) have a small PC section, in the back, with the games lined up like books so you just see the edge. They aren't sorted by name, developer, or genre. They're just shoved up there randomly. On any slightly busy day, you can't even get back to them to browse because of the crowds.

    The console games take up the front, well lit areas. They are laid out facing the customer, with decent spacing between the titles. Each console has more wall space than the PC games. Until relatively recently, even the Dreamcast had more space in some of the stores.

    Even in the larger stores (Best Buy and CompUSA), the PC game section has been shrinking while the console section has been growing.

    So, it's been getting much more difficult to buy PC games at these stores. So what does that do to sales? Sales go down, the stores stock less PC games, leading to lower sales, etc.

    On the other hand, these stores are very tiny. PC games are in large, non-uniform boxes (this has been changing in recent years, but not enough) compared to the standard size of console game packaging. They can store more product more efficiently with console games vs. PC games.

    1. Re:Maybe it's a "Catch-22" by Acidic_Diarrhea · · Score: 1
      I think it's safe to assume that if PC games were selling at a rate close to console games, the PC games would be featured much more prominently. PC games sections have been relegated to the back because their sales are so much lower.

      I mean really, if PC games sold at a level near console games, do you think they'd be off in the corner, far out of sight?

      --
      I hate liberals. If you are a liberal, do not reply.
    2. Re:Maybe it's a "Catch-22" by g051051 · · Score: 1

      I think it's more a case of storage, staging, and sell-through.

      The stores simply don't have the room to accomodate the larger boxes, either in the back room or on the shelves. It's much easier to stock the CD cases that modern console games come in.

      I also think its easier to sell an older console game than an older, "B-list" PC game. I can still go into EBGames and find new copies of "Hyperblade" selling for $1.99. They can't unload it, even at that price.

      So, they push the console games, which are easier to manage, and the PC games suffer, and sales start to drop, and it goes into a "death spiral".

    3. Re:Maybe it's a "Catch-22" by Acidic_Diarrhea · · Score: 1

      I disagree. Do some research and you'll see that online retailers have a similar sales percentage in PC vs. console - space obviously isn't an issue here. There are a hell of a lot more console games released than PC games.

      --
      I hate liberals. If you are a liberal, do not reply.
    4. Re:Maybe it's a "Catch-22" by g051051 · · Score: 1

      No way. There's way more PC games out there. You have to count educational games, kids games, and things that you simply can't do with a console. There's lots of little game developers that release for the PC, but will never get enough traction to get a console deal.

      Think of companies like Spiderweb Software. They make some moderately popular RPGs tha would be difficult to port to a console, and tough to sell in the console market.

    5. Re:Maybe it's a "Catch-22" by Acidic_Diarrhea · · Score: 1

      I do not have to count those types of titles. The original discussion was about EBGames and the like. Therefore I am limiting my scope of games released to the types of games that sell at these types of stores.

      --
      I hate liberals. If you are a liberal, do not reply.
    6. Re:Maybe it's a "Catch-22" by g051051 · · Score: 1

      The whole point of this thread is that those stores aren't stocking enough PC game titles. They limit stuff to the "blockbuster" (or hoped-for blockbuster), and bypass a lot of the PC games that are released. Your earlier statement was that there are more console titles released compared to PC games. What you're saying now is that those stores stock more console games than PC games, which is what we've all been commenting on.

    7. Re:Maybe it's a "Catch-22" by Acidic_Diarrhea · · Score: 1
      They bypass a lot of the PC games that are released because they don't sell. You think if EBGames suddenly had a huge stock of educational titles, they'd be the top sellers?

      EB stocks what sells. Go ahead and believe that the PC Games market is thriving and it's all because of the packaging that EB doesn't care about PC Games anymore - if that's what you need to do.

      I'm done replying to you.

      --
      I hate liberals. If you are a liberal, do not reply.
    8. Re:Maybe it's a "Catch-22" by g051051 · · Score: 1

      My original statement was that the PC games were harder to stock and manage, so the small mall-sized stores stock less of them than the easier to manage, uniformly packaged console games.

      You're saying that there aren't as many PC games, so naturally EBgames stocks more console games.

      I follow that up with the fact that there are MORE PC game releases, and of types that console games can't do as well.

      Your reply doesn't address the facts, just makes some kind of non-sensical declaration, and proclaims the debate closed.

      If you have pertinent facts that apply to this discussion, please share them.

    9. Re:Maybe it's a "Catch-22" by Anonymous Coward · · Score: 0

      Don't worry - "Acidic_Diarrhea" is a troll. I've noticed his trolling around Slashdot especially in the last few days.

      He's a pretty successful troll... he gets a lot of people biting, but just look at his name and .sig - they're a bit of a giveaway.

  19. Should go to online sales by indros13 · · Score: 2, Interesting
    With a broadband connection, I'd just as soon purchase a PC game over the internet. Either ship me the retail box or let me download the game file (maybe a CD image).

    The disadvantage is primarily in marketing...you can't get people to impulse buy a computer game as easily if they have to go searching for it on a website as you can if they are browsing a store rack.

    --
    Under capitalism man exploits man. Under communism it's the other way around.
  20. boy i can smell the hickery sent already ;) by vanillacoke · · Score: 4, Insightful

    9. Lack of options. There's one thing that everyone loves/hates its options. I like how the option of playing a game at 1600x1200 at a very high refresh rate with eye candy set to max. Standard TV's, while big are still outdated. My monitor is bright, large and less eye damaging then your average 24 in TV. (To be fair the xbox does theroticly support 1080i but you could not seriously play a game like halo on that setting. the reality is its can handle 720p)

    10. Controllers. They aren't the best input devices for every game. Have you tried playing a FPS on console?

    11. half-decade self life's. Face it. Consoles are going to die out ever 3-5 years. That's a 300-400 dollar investment in one shot. Some systems are slowly letting you play older games, but that may or may not catch on. Current unsubstantiated rumors of the xbox2 all indicate that Microsoft's going towards a largely proprietary system then glorified pc.

    12. Different systems. Hell you don't know what's going to be around in a year or so. Sega, 3DO Atari all died out leaving everyone high and dry... Plus now that games are shipped to all 3 systems which one do you get? The game cube get systematically jew'd with options that the Xbox and ps2 get (example: XIII. Of the 3 systems Xbox got xbox live support and downloadable content, ps2 got a lot of multiplayer features, and gamecube got nothing).

    13. Content lockout. I don't know about you. But I know I can buy a game from Europe and know it will play on my PC here in America. Not so with consoles. Either physical or software lockouts inhibits us from buying from other regions (say Europe or Asia) in attempt to preserve profits. The only modern system i know that doesn't lock people out is the gameboy...

    --
    The secret to getting modded up is to allways say i've got karma to burn in your sig..
    1. Re:boy i can smell the hickery sent already ;) by JediSB · · Score: 2, Insightful
      11. half-decade self (sic) life's. Face it. Consoles are going to die out ever 3-5 years. That's a 300-400 dollar investment in one shot.

      And new video cards come out about every 6 months or so, and cost just as much, if not more. Plus, a new version of DirectX is released every year to 18 months and you have to have the new cards to use the new DX features. At the very least your still looking at a "required" upgrade about every two years to keep up. Not to mention possible CPU upgrades, which could lead to mobo and memory changes as well. I really don't think your point is valid.

    2. Re:boy i can smell the hickery sent already ;) by Anonymous Coward · · Score: 0

      Vavle had a long running voting page to tell them which video cards they had the most. Most of them were runnin the TNT2 M64 (or whatever that was) video card. The eqvilent to todays Geforce4mx.

      With the PC you can buy the trickle down hardware that the enthuist bought 6 months ago at resonable prices. Hell you can still get a Radeon 8500 (then 9000 now 9200) and get 2xAA at a reasonable speed.

      All the parent was saying was that there allways going to be a battle between the consoles and PC's. Ones allways going to up the other and vice versa.

  21. The Price Problem.. by JavaLord · · Score: 2, Interesting

    PC games have two problems in my eyes. The first is they are overpriced, and the second is piracy. As much as the game industry would like to jump up and down and blame piracy for their prices, it's BS.

    Here is a real life example, a friend of mine went to EB to buy Jedi Acadamy (A game that came out a few months ago). He wants to play Jedi Acadamy online, even though there is a small community (maybe about 30-50 players online at a time on all of the servers put together). They told him it was $50. He asked for a used version and they told him $44. He promptly told them he was going to buy it from ebay or pirate it.

    I think PC games should go the way of ITunes. Cut out the middleman and sell the games for $15 - $20 a piece. Most of the documentation that comes with games nowadays is incomplete or poor. Gamefaqs usually has better documentation than most games ship with.

    1. Re:The Price Problem.. by neglige · · Score: 1

      Interesting enough, I still remember the words from the game companies regarding C64/Atari ST/Amiga pirated copies: if the piracy does not stop, no more games will be developed for that system. Granted, the development for those systems has ceased, but I doubt it was because of illegal copies ;) And today the companies sing the same old song.

      Is anyone aware of companies offering their games at a substantially lower price? One major argument for piracy has always been the price - is there any proof that this is right or wrong? STEAM from Valve may not be perfect, but it sure is a step to remove the middle man. I'm eager to find out if it will fly...

      --
      My cats ate my karma. They also wrote this comment.
    2. Re:The Price Problem.. by JavaLord · · Score: 1

      Is anyone aware of companies offering their games at a substantially lower price? One major argument for piracy has always been the price - is there any proof that this is right or wrong?

      I think it's right in some cases, wrong in others. There are always people that will pirate games and not buy them, even if the price is $1. But there are also people that will pirate games just because the think they are too expensive, or just because it's easier to pirate the games than it is to earn the money to buy the games or hop from store to store looking for a copy.

      So of those three groups of pirates you can get rid of two groups by making games easier to get, and cheaper. What percentage of people fall in those groups? I have no idea.

      STEAM from Valve may not be perfect, but it sure is a step to remove the middle man. I'm eager to find out if it will fly...

      I tried it months ago for a counter strike update, and it was pretty bad. Still, I'm hopeful for STEAM and the idea behind it. I'll take downloading a game over mail ordering or going to the store to buy it anyday.

    3. Re:The Price Problem.. by slaker · · Score: 1

      The Serious Sam games from Crotean retailed for $20 new. I don't know how much those games were pirated but Crotean did well enough to release a second volume.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    4. Re:The Price Problem.. by blincoln · · Score: 1

      Here is a real life example, a friend of mine went to EB to buy Jedi Acadamy (A game that came out a few months ago). He wants to play Jedi Acadamy online, even though there is a small community (maybe about 30-50 players online at a time on all of the servers put together). They told him it was $50. He asked for a used version and they told him $44. He promptly told them he was going to buy it from ebay or pirate it.

      I don't see your friend's problem. Halo has been out for the XBox for how long? It *just* dropped from the $49.99 price point recently, because it's been so popular.

      I fail to understand why it's unreasonable for a retailer to charge $50 for a 1.5-month-old game that is very popular (maybe not online, but off). If your friend wants it for less, he can wait six months.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  22. Rolled in one by MMaestro · · Score: 2, Interesting
    All your points, and the parent post's, are correct but I think you're wrong when it comes to the core. I think the core issue is people's the ability to invest and finance their money in something over a long period of time. When you get right down to it, what is Joe Average going to leap onto first?

    A) A budget PC for net surfing and a console for gaming. Average cost of Budget PC : $500 USD. Average cost of console : Between $100-$200 USD depending on which system you get. If you want you can throw in an extra $100 to get some more games and the total comes out to be about $600-$800. Damn near some of the high end video cards, but not even a scratch on the ultra-powerful gaming PCs (which have been known to hit the $5000 mark).

    B) A mid-range gaming PC for both surfing the net and gaming. Average cost of mid range PC : $2000. Lets be generous and say he gets all his games for free from his "friend". Total cost : $2000.

    Simply put, unless Joe Average gets the computer bought for him or for free, hes not going to make the PC his system of choice for gaming. Now if you're pulling in a serious cash flow, $2000 isn't much, but I can tell you right now, for anyone under the age of 21, dropping $2000 for a system which you KNOW will be outdated in about 1-2 years (I say 1 since Doom 3 and Half-Life 2 will kill most off) is no easy task.

  23. Upgrading myth by mr_mischief · · Score: 1

    PCs don't need to be upgraded. This myth has no basis in fact or logic.

    My 8-bit Nintendo Entertainment System is the same system it was when I bought it. My Sears Video Computer System is the same as when my parents bought it for me. My 286-20 (after all the upgrade parts were built into a separate 386) is again the same 286-20 it was when I bought it. My Cyrix 6x86 150+ is still identical to the way it was bought. All of these systems play the same games now as they did then, and just as well.

    What you can't do with a PC is use a five year old PC to play a game which requires the features of a brand new PC. But guess what... you can't play a game for a brand new console on a five year old console either!

    What you can do with the PC, if you choose, is sometimes find parts from an older system still worthwhile to use in a new system or to upgrade one part at a time so you don't have to pay for the whole thing again with each generation of games.

    Don't tell me you can play Playstation 2 games on a PSOne, or that you can play Nintendo 64 games or Gamecube games on an NES or a SuperNintendo. You can, however, slap a new (not necessarily top-of-the-line sometimes) video card or processor in a lot of motherboards and play a lot of games you couldn't before.

    Depending on the particular hardware, you may or may not be able to upgrade a PC to the newest processor or the fastest video card. Most games these days don't really need either, even when the game is brand new. OF course, both do help with the majority of new games.

    Also, you can't base the value of a PC on the value of a console unless you use the PC for nothing but games. Have you ever typed a report, designed a web page, done serious photo editing, or balanced your checkbook on your Xbox or Playstation?

  24. Bullshit console owner doubletalk by SmallFurryCreature · · Score: 2, Insightful
    No patches. Yup indeed. If a game has a bug on a console then you are screwed. So bugs don't happen right? Well Knights of the Republic had a very long list of bugs on the X-box. They just left them? Or do they patch them via x-boxlive? I personally walked into the bug on the game "broken sword" on the gameboy. NO FUCKING FIX and NO MONEY BACK. If a pc company tried that they would be lynched. Nintendo. Oh well they are so cute.

    Further more certain games come with enhancement patches on the tv. They fix game inbalances that only come to light after thousands of people have played it. Or add new features like maps, skins or levels. Or in the case of my favorite racer, grand prix legends, new drivers to support hardware that came out after the launch of the game.

    But sure consoles are better and cheaper. Cheaper eh? Well lets discuss that one. Wich console did you type this post one? So you own both a console, a tv and a pc with monitor? Perhaps the same price in total as my pc geared to playing the latest games? (No I don't have tv now you mention it)

    Also check in the shops for the prices of console and pc games. Over here in the netherlands pc games retail between 40 and 50 euro. Console between 60 and 70 euro. Mmm, be a bit hardcore in you playing and it adds up. Also pc games drop far sooner in price then console games.

    Sure the gamecube is now dirt cheap and yes vidcards are very expensive. But if you truly calculate the cost I think pc can be a far greater deal. At least if you play the kind of games that get user modifications.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Bullshit console owner doubletalk by *weasel · · Score: 1

      first off I'm not saying console gaming is better than PC gaming. I'm saying it makes more sense for the casual, mass-market consumer.

      next, i am not a european, so i can't relate to the cost woes. in the states console games are the same price as pc games, and get price discounts much sooner. perhaps the price difference there explains why the european console market is so much smaller than japan or the US.

      knights of the old republic i managed to play through without encountering any bugs. so i'm sorry. saying it had a 'long list' needs to be qualified with 'long list of bugs you'll probably never encounter with known work-arounds'. that doesn't make up for having the experience ruined by a bug, but -some- bugs are unavoidable. at least the game didn't refuse to run because you had the wrong drivers installed. or an old CD-ROM that's incompatible with their copy protection.

      i can rent games, and i (though i do seem to be the minority here) have never had a problem returning a console game that didn't work. so again, i've never experienced the problems you have there.

      content downloads and gameplay fixes do exist on the xbox for xbox-live enabled games. yes, it used to be the exclusive domain of pc games - but that isn't the case now.

      aside from that, i'd argue that the mass market doesn't even download the content when it's available. so having downloadable content on the PC isn't going to entice any consumer to choose PC gaming.

      and yes. console gaming is vastly cheaper.
      consoles have a 3-5 year life cycle.
      pc's -may- get to 3 years if they're extremely lucky.
      every american home has a tv. including it in the cost of the console is silly. no-one's including the cost of a monitor with the computer cost.
      hell, i wouldn't even remove the need to have a computer from the console owner equation. most homes -will- have a computer either way.

      so the equation becomes:
      console + home computer for surfing, email, home office, and digipics is cheaper than home computer for surfing, email, home office, digipics, and gaming.

      this brings the initial price much closer for a fictional family with neither of these two items.

      because a pc that doesn't have to be up to date for gaming is ludicrously cheaper and easier to maintain than one that does.

      --
      // "Can't clowns and pirates just -try- to get along?"
    2. Re:Bullshit console owner doubletalk by blincoln · · Score: 1
      So bugs don't happen right? Well Knights of the Republic had a very long list of bugs on the X-box.

      ...almost all of which had easy workarounds. I played through it twice on the XBox and encountered one random bug. It cost me all of two minutes of game time.

      I personally walked into the bug on the game "broken sword" on the gameboy. NO FUCKING FIX and NO MONEY BACK. If a pc company tried that they would be lynched.

      Uh huh. Try reading the Homeworld2 forums. There is a fatal bug in multiplayer which makes it not worth playing online, as well as possible issues with the dynamic difficulty that make it next to impossible to play through certain levels for about half of all players. There is no patch, and the game has been out for two months.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  25. i don't quite get the hickory crack. by *weasel · · Score: 1

    I was not always a console gamer. In fact, I hated consoles for quite some time. My passions were always FPS, RTS, RPG and massmog. the linear eastern-stylized RPGs on consoles didn't appeal to me, and the other genres weren't represented. I didn't even own a console between the SNES and my XBOX.

    but i don't have the time or money to justify the kind of attention being a pc gamer requires anymore. and so i can easily see -why- console games dominate.

    and that's all i'm saying. i'm not saying why consoles are better for everyone. i'm saying why consoles are better for the mass market.
    why, by next year, game shelf space will be about 80/20 console to pc compared with 60/40 right now.

    but to your points.

    9. Options? remember, this is the benefit for the mass market consumer we're talking about. the person whose gaming budget does not support a rig that can run -last years- games at 16x12 and 30fps, let alone the latest.

    the hardcore pc gamer who spends the money every 14 months to have a rig that can achieve playable speeds at the highest resolutions on the newest games will -always- have a better picture than a console gamer. but the console does a hell of alot better with the latest games than an average pc spec does, for so much cheaper.

    10. i have played FPS on my console. and quite frankly i absolutely -hated- the controller for the first 90 minutes i played halo. thank goodness that game was good enough to keep me playing - because once i stopped wishing for my optical mouse and dealt with it, i got used to it in a hurry.

    It doesn't even bother me anymore, and I actually -prefer- FPS on the console, mostly because of the broadband only netplay and the no cheating thing. (i mostly only play fps for the multiplayer anyway. not like a decent single player fps has come out for the pc since halflife)

    that, and being able to play doom3 and halflife2 when they release on the console i bought 2 years ago is much preferable to upgrading my 1ghz + geforce3.

    11. shelf-life -- how can this be a PC advantage? you update your computer for security purposes, or install a new OS to play the newest games, and your old stuff is gone. ever tried playing a dos4gw game lately?

    i can turn on my SNES no problem and play super mario 3. and i do. yet i can't boot up Syndicate Wars or XCOM Apocalypse as easily, and had to jump through hoops to get XCOM UFO Defense itsel running.

    and the new trend in consoles toward backward compatibility resolves this so neatly it's not a remote issue, and is a -better- pro. my $300 console lasts at least 4 years. how long does your $300 video card last? how long can you play the latest games on a computer you bought 4 years ago?

    I got my xbox and my 1ghz pc around the same time. guess which one plays the newest games at an acceptable speed?

    12. different systems -- only applies at the end of a console's life cycle. the beauty of consoles is not only do you get 3-5 years out of $300, but at the end of it, when something better comes out - you can buy into it for the same price. You can always boot up your old system and play it. You can always boot up your new system and play it. A stark contrast to PC gaming where the cost of maintaining a 'frozen in time' PC to play an old game is so much higher.

    13. Content lockout. My DVD player has content lockout via region coding and it doesn't upset me so much. I don't make it a habit of buying out-of-region discs, and if i did, it seems to me it'd be smarter for the -manufacturer- to change his region coding than ask his customers to.

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:i don't quite get the hickory crack. by Anonymous Coward · · Score: 0

      You cant play SM3 on a SNES, unless you get SM Allstars.

      I know.

    2. Re:i don't quite get the hickory crack. by *weasel · · Score: 1

      my mistake, there was an extra 'S' in there.
      i meant NES ;p

      though i did nearly consider buying a GBA SP -just- so i could play SM3 wherever i want. and so i don't have to deal with cleaning the damn NES all the time. American NES == bad design.

      --
      // "Can't clowns and pirates just -try- to get along?"
  26. but what about the future by zwanglos · · Score: 0

    I think this conversation is running too much in terms of the present. Obviously, as long as the PC is used for internet and office work there will remain a market for PC games, but with the trend of progressively more powerful consoles I think eventually the two will come together in one machine - eliminating both the PC and the independent console. Once consoles acquire larger harddrives, the graphics capability of the system (including future VR integration) is going to make office users want to use the same technology to give presentations and maniuplate data (3D databasing). Once this happens I think the two will begin to come together for an all-around family computer/gaming system.

  27. MOD PARENT DOWN -1 ANTI SEMITE by Acidic_Diarrhea · · Score: 0, Offtopic
    Come on moderators, look at this garbage:

    "The game cube get systematically jew'd with options that the Xbox and ps2 get"
    We're modding up comments that have racist statements in them now?
    --
    I hate liberals. If you are a liberal, do not reply.
  28. Xbox Live! is the solution. by Inoshiro · · Score: 1

    Once you have a service which is the single-sign-on point, you see that you can ban cheaters. You also get an audit log of everything and can require updates to games before letting people online. Beyond that, you can also require that the consoles which connect aren't modified to play edited game data (look around for the infamous Super Enzo Ferrari from PGR2 which lifts off the ground when it accelerates).

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Xbox Live! is the solution. by PhoenixOne · · Score: 1
      I agree that XBox Live! is great for busting cheaters (I don't play online anywhere else :)), but the downside is, how long with Microsoft support a title? They say "forever" but I find that unlikely. I don't think you will be able to dust off MechAssult 5 years from now and play it online (but, in most cases, you probably wouldn't want to).


      www.sugarskull.com

      --
      Spell cheek you've failed me four the last thyme!
  29. Some of your counter arguments are flawed by Inoshiro · · Score: 1

    "And you damn well better hope that it's stable and bug free. Because if it isn't -- well, too bad. You can't patch. Xbox changes this for Live games, but not for the majority of games."

    Since most of the games are stable and fine, I don't have to sweat the few that are broken. Rental stores let me know ahead of time that a game is broken for a very small fee. I can't rent PC games, and I certainly can't return them if they require a patch -- because everyone has patches on their games! Advantage: Console.

    "And it still looks far, far worse than a PC game. You don't have the resolution, you don't have the polygon draw, or the fill rate of even a cheap PC video card. Resolution is a huge issue..."

    640x480 is what you see on the TV. If you have HDTV, it's progressive scan (ala your monitor). I don't know about you, but I usually end up playing at that resolution anyways just to keep a steady framerate in 3D games. The graphics chips in the Xbox and GameCube are GeForce 3.5 and Radeon8500ish respectively, and do have a pretty decent fill rate. Enough for filling your TV up nicely :) I don't see how the colour depth sucks, since the only console I've seen anything like banding on is the PS2 -- and that's only on some textures that were downsampled to fit in the PS2's tiny vram. I still think that Final Fantasy X-2 is a sexy looking game, far more sexy looking than any PC game I've played in memory. Advantage: Console.

    "Xbox Live isn't hacked yet, but if you think it won't ever be then you're living in a dream world."

    Yes, but since it is a money operation for Microsoft, I think you're living in a dream world if you think that Microsoft won't address the situation.

    "Sure, it's the same thing in the PC world, but to try and list this as an "advantage" is complete and utter BS."

    I think it's an advantage. I never have to worry or wonder if the disc I have from the store will be read by my console, because the console has a standardized format. PC CD games all use different anti-piracy techniques, which break in various ways and just end up messing up your normal customers. I just plain don't worry about that on any of my console games :) By the time I start to need to think about backups of it, I see that I can download one off the internet (like all my NES games I play via emulator now, rather than plugging my cartridges into my NES). Still an advantage: Console.

    "If you buy a console when it's brand new then it's about $500 with a memory card and second controller. Each game is $40 or $50 and doesn't drop in price for months or years."

    Or if you buy a console about 2-3 years into its life cycle when the console is about 220$ CDN, with many greatest hits games at 30$ as well as budget titles around the same point... along with the fact that all the fancy new games coming out are starting to actually push your console hardware to the limit. Don't be a foolish early adopter -- just buy a little later. The price dropping isn't a big deal, either. FFX came out late last year -- a year I've been busy with all the re-released Resident Evils on GameCube, a few more games I've added to my Dreamcast selection, Xbox Live! games, and litterally hundreds of games purchased for under 40$ CDN. By the time it went Greatest Hits, was about when I had time to play it anyways ;) Unfortunately, I didn't like it and got rid of it towards FFX-2 which has a much more fun battle system. Yea, it was full new-release price, but I'll get more than 40 hours of play out of it (like KOTOR, which was my part-time job for a few weeks this summer). I don't recally very many PC games that came out and were worth a damn this year, especially not compared to the flood of awesome console games. Advantage: Console.

    "Oh, and the games probably won't be playable on the next generation console"

    Fine by me. I have plenty of consoles (13), as well as emulators for

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  30. Parent using racist comments... MOD down by zaqattack911 · · Score: 1

    "The game cube get systematically jew'd"

    eat shit you racist fuck

  31. EB & GameStop confirm PC gaming is dying! by Anonymous Coward · · Score: 0

    Come on, enough with the "PC gaming is dying" comments, these are just as absurd as the "BSD is dying" trolls.

    Yes, I do understand that the PC game market isn't as good as it use to, but it is a long way from being dead. As some people here pointed out, there are lots of good reasons as to why some of us prefer to play PC games, just as there are for why some perfer to play console games.

  32. Doubtful. by Inoshiro · · Score: 1

    As long as games bring in money, the company will support the games that bring in the money. PSOv2 notwithstanding, the lack of payment was why the Sega Dreamcast online stuff shut down. I don't see Microsoft retiring a service that continues to generate profit.

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Doubtful. by PhoenixOne · · Score: 1
      But will they continue to host "my game" (whatever game I want to play at the moment) if only 2 people want to play it in the whole world?

      --
      Spell cheek you've failed me four the last thyme!
  33. Awesome! by Snowmit · · Score: 1

    The best thing about this story is that it strips away all pretense and just says "Let's have a console vs PC flamewar on Slashdot".

    As far as I know, console games have always outsold PC games. But PC games have continued to thrive anyway. If you're a developer, it doesn't matter which has the higher percentage market share, it just matters whether or not you can make money off of it.

    My understanding is that it goes in cycles too. We're nearing the midpoint of this generation of consoles so we should be seeing an increase in PC games marketshare over the next three years until the next generation of consoles comes out and starts eating up marketshare again.

    There are things that consoles do well, there are things that PCs do well and there are places were they overlap. None of this matters. What matters are the games. There are great games available for all of these systems. Carry on.

    --
    I have a lot of opinions about Cyborgs and Architects
  34. Blame ATI and Nvidia by superpulpsicle · · Score: 0

    I recently purchased an ATI radeon 9800 pro. I cannot tell you how aweful the out-of-box experience was. On the other hand I had a friend who purchased a geforce 5900 and he struggled nearly as bad.

    Without a doubt, we fiddle around with drivers all the time and consider each other experts if not damn close to nirvana. Probably the only person better is the programmer who wrote the drivers.

    I cannot tell you the ridiculous amount of troubleshooting we went through to get some of the most common games to stablilize so they don't crash: battlefield 1942, rtcw enemy territory, call of duty, delta force BHD. I must have bookmarked a thousand forums, and made a hundred tweaks to the driver features in the process.

    It would be a miracle if the pc gaming industry exist 10 years from now at the rate consoles are progressing.

  35. Cost is still a function of the labour involved. by Inoshiro · · Score: 1

    If there are only two people in the game, labour's probably going to be very light. If you're running a big, dynamic server farm, having one node run that particular daemon's not that big of a deal.

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  36. Can't get games at retail by BandoMcHando · · Score: 1

    Far about the last 9 months I have only been able to find the game I was actually looking for about 1 in 5 times, as the area for PC games in GAME has shrunk so much. (GAME bought EB in the UK a while ago for non UK people.) So I end up buying something else which I don't really want, since I'll be back the following week, and I can then exchange it for the one I actually want. (10 day no quibble exchange/refund.) I have still not been able to find Homeworld 2 in the shop since it came out, and the first time I went in it was in the official top 10 chart, and wasn't in stock.
    I could order it specially, but if I'm going to do that I might as well get it online. And this is probably why PC game sales are dropping in those shops. CD/DVD shops like HMV tend to have a better selection than the pure game shops, which probably doesn't help either.

    1. Re:Can't get games at retail by Oakey · · Score: 1

      I'll agree on this. HMV's selection is far wider than my local GAME's selection. In fact, their console section is bigger than GAME's too. Granted the HMV store is bigger, but the area the games are in is about the same size as the GAME store.

      GAME annoys the shit out of me. "Lowest Price Guarantee" stickers on every game. What a load of shit, the prices are exactly the same as any other shop I visit. Try telling them you can get the game cheaper online and they'll tell you their guarantee only covers locally.

      --
      "Dre don't get as high as me.... I'm Cheech and Chong" - Snoop Dogg
  37. Who's buying by jonahjoris · · Score: 1

    My friends and I are turning 30 this year (or next) and we are and have been die-hard PC gamers. We own consoles, but none of us has as many console titles as we do PC titles, and none of us devote as much time to consoles as we do to the PC. My nephews are in their pre-teens, teens or early 20s, and they don't even OWN computers. However, they have scads of console games. My wife plays console titles more than she plays PC titles, and most of what we own for the consoles appeals mostly to her. I'm not sure of the actual demographics, but as a 30 year old with a family and a house, my gaming budget is limited. My teen-age nephew's budget, however, is almost 100% expendable. He can spend at LEAST 3x the cash on console titles as I can spend on PC titles (which is almost fair, considering both A-list PC titles and pretty much ALL console titles are priced about the same). Between the two of us, on a chart, the console graph trumps the PC graph in purchases.