3D Modelling From a Sketch
hargettp writes "Happened to be skimming through the December BoingBoing and I noticed this link to research into 3D modelling by interpreting sketches. Basically, with a pen and tablet and a good Java applet, a user can start digitally modelling 3D structures about as easy as if they were molding clay with their bare hands. It was the demonstration video that made my jaw drop. Impressive!"
Post an avi file on slashdot...Great going! I hope you warned them this was happening!
Very old news. "Teddy" was developed by Takeo Igarashi at the University of Tokyo, and presented at SIGGRAPH 1999. 8-13-99 Schedule
And then people complain that we don't read the articles!
Hmm, now why am I suspicious of a link to a video called "smoothteddy.avi"? Oh yeah, because this is Slashdot.
In Soviet Rush, today's Tom Sawyer gets high on you.
maybe this will give some purpose to tablet pcs. sounds pretty sweet, but it was already /.ed so i couldnt read it. kinda dissapointing. either that or the link was bad.
Google Cache to the rescue. What do I win?
Open source 3D for GIS : vterrain.org
See also openscenegraph.org
Both can use Remote Sensing data.
Animoog.org
"God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
So, what happens if you feed it an M. C. Escher drawing? Or a drawing of a Klein bottle?
Although geared toward architectural sketching, SketchUp might serve some of these needs. (Disclosure: I've not used the software, but I do walk past their office on a near-daily basis).
Two wrongs don't make a right, but three lefts do.
This sounds like it might have a lot in common with the Priceton 3d model search engine covered on slashdot a while back.
This one using Squeak (Smalltalk) [Google Cached]
It was a 48 megabyte AVI file! Nobody got a chance to see it.
.torrent, or used open cache. Now none of us can see the video, and the poor guy has probably had his site shut down by his providor (at least temporarilly).
That really is inexusable on slashdot's part. They should have at least posted a
The Future of Human Evolution: Autonomy
When will people learn that linking to a video from a Slashdot article is almost always a bad idea? Think about it, 40MB+ times 100,000+ people is easily into the area of multiple tens of Terabytes! That's abso-fucking-lutely nuts!
If you really want to have people see a video, at least get a friend to setup a bit torrent tracker for it in advance or something, then the site will at least have a chance.
Damn straight. Reading
Trolling is a art,
I don't understand; if it's as easy as modeling in clay, why not use clay? The tactile feedback while using clay has to be much more than using a pen tablet. There is technology that can scan something in 3D.
Perhaps I'm old fashioned...
Dada Mail - Program, Art Project or Absurdity?
He was also an excellent speaker, very entertaining. He had used his program to draw characters from the movies shown in the Electronic Theatre during the show.
The program I thought was brilliant. It is what user interface should be, not a thousand menus and "toolbars" but an empty window that you click on and it "does what you want". Too bad there is no sign of such interfaces showing up in real-world applications, either open or closed...
Check out Atrform's curvy 3d . It is quite similar to teddy but much more advanced. You can create very complex shapes with just a few strokes. The gallery and tutorials are very impressive.
I have seen this demoed at CMU it was cool but for the most part it was useless, just a toy. I do have a back ground in 3D so I know something of the subject. Any one looking into 3D animation or modeling for a hobby would be bored with this in 10 minutes. You have no control over fine details, it is worse then trying to sculpting clay with boxing gloves on. If there is a program out there that looks like it can make it so easy to make a 3d model then it falls into one of two groups niche or toy.
Niche; being that it works great on one thing, programs that can take a set of photo pictures into a 3D model.
Toy; like smooth teddy. Microsoft had a 3D program back in the day it was so basic it was more a tool / demo of what Windows 3.1/95 could do , this was before they owned Softimage.
That is my two cents.
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In this game, you used a variety of different brushes to draw a monster. You had different options, such as picking a "head" brush to signify the object you were drawing was part of the monsters head, etc...but, for the most part, the game just saw the lines you were drawing. The AMAZING part of this game was that it would take your 2d sketch and, for the most part, flesh it out in 3d. Not only that, it would also fully animate the model through a built in algorithm.
The impressive part was how well this worked. Not only did it do what it was supposed to do but, in most cases, it actually realistically animated the monster. It's a little cutesy, but you guys who are into this kind of thing should check it out!
Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
I downloaded SmoothTeddy when I first saw it on boingboing and have been playing with it a little. It's nice being able to create 3D images so flexibly, but there are bugs in the system. The interface has many elements of gestures (delete a shape by drawing a line from it to a trashcan, cut it apart by drawing a line across it, mirror it by drawing a line from a shape off into the air). However it's written in Java and it shows. It's more of a technology demo than something that can be used for real work at the moment. The program's only export format is to Alice, a combination 3D modelling/programming system (well... that's technically true at least, heh). The guy's page said that there's a commercial product in Japan that uses the Teddy technology, but that it's Japanese-only.
Ignoring the bugs (many of which cause the program to freeze if an incorrect stroke is drawn), there are some cool elements to this. Most things you can draw end up looking almost exactly like a big pillow. You can draw objects on the pillow that intersect it and then adjust their location on the pillow's surface. When it gets where you want it you can "merge" it with the pillow. The program tries to create smooth meshes wherever it can, and making sharp corners is almost impossible without creative use of the cutting tool.
Verdict: fun to play with if you have a good tolerance for bugs and don't mind that you won't be able to easily get your work into another program.
From me, to you. But I don't except the server to survive a real slashdotting, so behave.
the video