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Take Two/Rockstar Reveals Plans, Designer Sues Over GTA

Thanks to Yahoo for reprinting the latest financial results of videogame publisher Take Two/Rockstar, including much information on new titles and plans. The company has announced Red Dead Revolver, "a stylish, western themed, gun-fighting extravaganza" for PS2/Xbox which was originally created for Capcom before developers Angel Studios became Rockstar San Diego and the project was handed over. Also noted is the "expected March release of Grand Theft Auto: Vice City... in Japan", after the licensed-to-Capcom GTA 3 "has sold approximately 300,000 copies... making it one of the most successful debuts of a Western video game in Japan." The company also announced the return of the Army Men franchise on their budget Global Star label, following the dissolution of creator 3DO earlier this year. However, there are also a few issues, as the SEC are unhappy with previous financial dealings, and "plan to recommend civil action against the company for alleged accounting violations", and elsewhere, a Scottish game designer has filed a suit claiming he, uncredited, inspired the design of the Grand Theft Auto series.

3 of 83 comments (clear)

  1. Re:Why does the Cube get screwed? by musikit · · Score: 2, Informative

    although i agree with you.

    1. final fantasy is a PS title
    2. GTA Vice City fits in under 2 PC CD ROMs AFAIK given most CD are 700 or 1.4 GB 1.5GB CD that gamecube has
    3. games are getting close enough to need multiple DVDs!!! FUCK! Final Fantasy XI on PS2 comes pre-installed on the HD why?
    a. people don't want to install games.
    b. it's too big. it took 5 PC CD ROMs and 2.5 hrs of updates on cable/dsl

    so yes multiple disks are "difficult" for developers to handle but they've done it before.

  2. Take 2 is a billion dollar company now... by cdneng2 · · Score: 2, Informative

    It's interesting to note that Take Two has net sales over the BILLION dollar mark.

  3. Re:Why does the Cube get screwed? by Yaztromo · · Score: 2, Informative

    Gamecube disks hold only roughly 1.5GB of data. Here is what a quick scan of the GTA3 and GTA:VC DVDs for the PS2 claim under some disc scanning:

    • GTA3: 4 640 997 376 bytes
    • GTA:VC: 4 667 004 928 bytes

    I think you have your reason right there as to why there isn't a GameCube version of either title.

    If you want to blame someone for this, blame Nintendo -- in an era when their competitors were releasing consoles that could handle ~8GB discs, they came out and released a console that can only handle ~1.5GB per disc. To me, that just seems extremely short-sighted.

    Yaz.