Slashdot Mirror


Take Two/Rockstar Reveals Plans, Designer Sues Over GTA

Thanks to Yahoo for reprinting the latest financial results of videogame publisher Take Two/Rockstar, including much information on new titles and plans. The company has announced Red Dead Revolver, "a stylish, western themed, gun-fighting extravaganza" for PS2/Xbox which was originally created for Capcom before developers Angel Studios became Rockstar San Diego and the project was handed over. Also noted is the "expected March release of Grand Theft Auto: Vice City... in Japan", after the licensed-to-Capcom GTA 3 "has sold approximately 300,000 copies... making it one of the most successful debuts of a Western video game in Japan." The company also announced the return of the Army Men franchise on their budget Global Star label, following the dissolution of creator 3DO earlier this year. However, there are also a few issues, as the SEC are unhappy with previous financial dealings, and "plan to recommend civil action against the company for alleged accounting violations", and elsewhere, a Scottish game designer has filed a suit claiming he, uncredited, inspired the design of the Grand Theft Auto series.

2 of 83 comments (clear)

  1. Re:Carmack suing all FPS developers... by Matrix272 · · Score: 1, Troll

    Carmack said: "All your FPS Belong to Me"

    Oh for Christ's sake, if you're going to make a joke, get the punchline right. It's "All your FPS are belong to me".

    --
    "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
  2. Re:Why does the Cube get screwed? by unclethursday · · Score: 0, Troll
    It should be obvious that the Gamecube would not support DirectX anything.

    And the PS2 does? I somehow doubt the PS2's OS and Graphics Sythesizer are DirectX compliant.

    Besides, the GC utilizes mostly OpenGL, which is a hell of a lot less bloated than DirectX. Most DirectX comands and code are 3x the size of the same OpenGL code.

    PS2 to XBOX is less of a problem because no "optimizing" needs to take place just to make it run.

    Proof? The PS2 uses prorietary graphics programs and OpenGL, not DirectX (which they would have to license from Microsoft to run, and I doubt MS would be licesnsig this to Sony). The only reason your statement is half true is because nVidia kept OpenGL drivers on the Xbox GPU, because nVidia is a supporter of both OpenGL and DirectX... but Microsoft does not make the OpenGL code easily accessible with SDKs. They want the games to run DirectX, you know, because the Xbox was originally called the DirectXbox...

    Of course, truth be told, its still all just about cash.

    Most intelligent thing I think you've ever said.