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Star Wars Galaxies - Jedi, Vehicles, Speeder Bike Racing

Thanks to GameSpy for their interview with Lucasarts staff about playing as a Jedi in Star Wars Galaxies. The article discusses the powers granted to the newly-unlocked Jedi in this PC MMORPG ("There are over fifty Force powers, ranging from Force Lightning, Force Weaken, and Force Throw, to Jedi Mind Trick, and a variety of lightsaber moves"), and the possibility your Jedi character could be lost forever ("We have partial permadeath for a Jedi. Basically, a Jedi is allotted a certain number of deaths before they lose all progress that character has made.") Elsewhere, player-owned vehicles were enabled in the game earlier this week, and the official SWG page has information on the types, including the X34 Landspeeder, Swoop bike, and Speeder bike, and even documents player-hosted races that are being attempted, showcasing an in-game reproduction of the Mos Espa Circuit from Star Wars: Episode 1.

21 of 49 comments (clear)

  1. The Grind by ziggles · · Score: 4, Insightful

    I don't know why anyone cares about becoming a Jedi. You'll be grinding through professions for countless hours and days.. just so you can get to a new profession to grind through. The game doesn't suddenly change once you're using a light saber instead of a pistol. I don't know anyone who has lasted more than 4 months in this game, even people who usually love MMORPGs get sick of the repetitiveness and lack of incentive to do anything other than grind. Such a pity too.. the Star Wars universe is a lot more interesting than the usual EQ/DAoC type thing IMO.

    1. Re:The Grind by kherr · · Score: 5, Insightful

      I don't understand why people feel a burning desire to max out at each profession by countless hours of grinding. That's why the game loses fun for them. If you just do stuff with your character (run missions, sell goods, whatever) eventually you get the experience to level up. But to make becoming a master your objective would get very old, very fast. No wonder people stop playing.

      With the player cities there are more places to go and the vehicles now make it easier to travel. These player communities are where the interesting interactions in the game are. They've also (thankfully) nerfed the creature handler stuff so the game is not so much "creature wars".

    2. Re:The Grind by YomikoReadman · · Score: 4, Informative

      I played for 4 months, never grinded a single profession, and dropped it with 3 masteries, having completed just about all the content available to me. I'd killed a Krayt Dragon, I've killed a Dark Jedi Master. People stop playing for all the reasons the grandparent poster gave. This game simply has no content at all. There are a few buggy, half broken themeparks, a handful of quests, and beyond that, there is 35 professions, not counting the Jedi classes. That is where all the content is, and it is no substitute for a storyline or any quests.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    3. Re:The Grind by JavaLord · · Score: 2, Interesting

      That is where all the content is, and it is no substitute for a storyline or any quests.

      And the sad part about this is, Star Wars has a huge universe which could have been used to make plenty of storylines and quests. It's sad that SWG was released before it was done in order to make more money for sony in a certain quarter. This game should have been the MMO that would have brought casual players/non mmo players in.

  2. Where are the spaceships? by Andy_R · · Score: 4, Insightful

    I think I'd rather fire up mame and play the original arcade game to get my star wars fix.

    Half the fun of the orignal film was the idea of flying around in cool spaceships, having battles, but that seems to be totally missing from this game. So they finally put in the vehicles that should have been there on day 1? All you get is a beaten up hovercar and two motorbikes that the wheels have fallen off.

    Get back to me when I can win a souped-up smuggling ship in a game of cards and use it to run empire blockades.

    --
    A pizza of radius z and thickness a has a volume of pi z z a
    1. Re:Where are the spaceships? by Gothic_Walrus · · Score: 3, Informative
      From what I've read, they're planning a space expansion for sometime in 2004. User owned space craft, gigantic space battles, free reign in space...the works.

      Be patient, young Padawan...

      --
      Goo goo g'joob.
  3. Jedi crap by Drunken_Jackass · · Score: 5, Informative

    If you don't know how the developers decided to allow you to unlock a force-sensitive (FS) character - let me give you the lowdown. The "top secret, dynamic, non-random, biological..." method they chose:

    You have to master 5 random professions that are assigned at the time of your character creation. That's 5 out of 32. Sound like long odds? Don't worry, the developers thought sooooo hard on this, they figured out a way to give people a leg up. That's right, they placed Holocrons across the game as loot drops on uber characters (well, uber to casual gamers, not really to hardcore grinders) that will tell you 4 out of the 5 proffesions your character must master in order for you to unlock the FS slot.

    What does that mean? Well, if you wish to unlock a FS (force-sensitive) slot, you have to grind up to a combat profession so you can solo these holocron dropping MOBS. Then you have to get a holocron (the drops are pretty rare). Then, you have to listen to the holocron on what profession you should next master.

    Soooooo, imagine you become a great pistoleer. What happens if your first holocron tells you to be a master weaponsmith? Well, you start the mindless grind to a profession that you are mastering for the sole purpose of filling a randomly assigned profession, so you can be 20% closer to unlocking a FS slot.

    Great.

    They've basically removed the ability for anyone wanting to be a Jedi on creating a character that they've invested a lot of time personalizing and leveling, because now you have to spend your limited profession points to master wild goose hunt professions.

    That's not even mentioning the fact that after you've completed four of the five professions, the holocrons you manage to pick up as loot stop giving hints and you're left blindingly hunting for the one last profession.

    It totally sucks. It ruined the game for many players that thought the dev's would be a litle more caring and have a little more thought behind the end-game. It completely de-values the intent and any sense of caring that you may have thought the dev's had for the game.

    Bottom line, the Jedi path is bullshit.

    --
    There are 01 types of people in this world. Those that understand binary, and me.
    1. Re:Jedi crap by Mike+Hawk · · Score: 5, Insightful

      Thanks for the info. Now based on what you said, there are a couple counter-points.

      #1 YOU DON'T HAVE TO BECOME A JEDI. Using your great pistoleer example: Be happy as a pistoleer. If you enjoyed the steps it took you to get there and the game as a pistoleer in general, stay that way. The grass isn't always greener, in life or fake life. Its worth repeating, if you aren't willing to bust arse to become a Jedi, don't worry about becoming a Jedi. I imagine it would be pretty hard to become a Jedi in Ultima Online, yet noone there is complaining how hard it is. This brings me to point #2...

      #2 Becoming a Jedi should be hard as hell and generally not a good time. Though I am not a hardcore fan of the movies, most of the characters seem pretty unhappy with the situation when they decide to follow the Jedi. They leave their families and loved ones forever. They just pick up and go. This is very similar to the profession issue. You stop what you liked doing and give it up for a tough road to hoe. Great sacrifice = great rewards.

      #3 Not everyone should become a Jedi. If it was easy or fun to become a Jedi, everyone would do it. The game would cease to function. It would just be stupid. Now 2 and 3 lead me to #4...

      #4 All of this is very consistent with the movie portrayals of Jedi. Other game inconsistencies aside, in the time of the movies (this is the time the game is set in, correct?) Jedi are rare. Being a Jedi in general seems to be pretty miserable. One guy lives in a cave or something, another lives in some swamp. Yeah, woo, being a Jedi rocks!

      Here's the deal, anything positive or desirable about being a Jedi is assigned by the individual. I do not play this game but a few guys at work do. They enjoy the game very much and have no desire to become Jedi. Turns out, the Star Wars universe can be just a pretty fun place to run around if one knows where to look.

      I'd also like to thank you for perpetuating the stereotype of gamer as whiny baby who wants everything handed to them and considers themself a game design god. You should reevaluate your own priorities in the game if you think the Jedi path is too hard, and maybe in real life if this is how you present yourself in general.

    2. Re:Jedi crap by Godeke · · Score: 4, Insightful

      While I admit that it seems pretty lame, they did explicit tell people that it would be rare to see Jedi. Frankly, it sounds like they made it too easy, with the holocubes giving 4/5s of the solution.

      The fundamental problem with licensed MMORPGs is that everyone wants to be the canonical characters. This was a problem back in the day of text muds - those who build upon a "hot property" (usually illegally, but lets ignore that for now) found that they had unhappy players because everyone wanted to be "character X" where X is the most power, cool and unbalanced character you can imagine. Its like a kingdom made of nobody but kings.

      In SWG, they *thought* they could avoid that by making the Jedi slot nearly randomly distributed. 32 skills, pick 5, means your chance of picking correctly is (5/32*4/31*3/30*2/29*1/28) = 4.9 in a million. So some clues were obviously necessary, and they could basically meter the Jedi slots. The holocrons difficult means only those who really want it are going to become Jedi. For the player who wants to be Jedi, this may suck, may force them out of the game and probably isn't worth it.

      The real error was revealing the secret formula. Now that it is clear how base and arbitrary the formula is, people aren't happy. Of course not: they all wanted to be Luke, and now that possibility has been taken from them.

      --
      Sig under construction since 1998.
    3. Re:Jedi crap by Anonymous Coward · · Score: 3, Interesting

      The system for getting a Jedi slot now isn't what it used to be originally. It used to take into account hundreds if not thousands of different character metrics ( numbers just about everything you do) to decide. Unfortunately this system just required way too many resources for today's technology, so they replaced it with the crap system we have today.

      However I must admit that the player cities and vehicles are cool. My swoop bike is very fast :)

    4. Re:Jedi crap by mccoma · · Score: 2, Insightful
      about point #4
      How about the game designer's pick something other than a set of random events, like I don't know - a set of great quests - for the player to become a jedi. 5 random professions seems as far from the movies as possible.

      Also, if it miserable to become /stay a jedi, why would I pay money to someone to continue doing it. This is supposed to be entertainment.

    5. Re:Jedi crap by Acidic_Diarrhea · · Score: 3, Insightful
      5 random events seem far from the movies? What event are you basing this on? And how do quests make this any more reasonable?

      Looking at it, the movies really don't have that much in the way of how a Jedi is selected to become a Jedi. The only characters from the movies whose training has been portrayed is Anakin and Luke; Luke was mainly selected because of family lineage and events far out of his control demanding that he train AND Anakin was selected to be trainined because of his high level of forceness in his blood. Both of these situations seem quite random to me - I mean, you certainly don't pick your family lineage. Would you rather that in the game when you created a character, there was a random number generator employed to determine whether you had the appropriate inclination to become a Jedi? I mean, if you're basing it on the movies - that seems the most like the movies. Anakin and Luke both picked to become a Jedi but two events out of their control had to occur first - they had to be born with that special Jedi specialness and a Jedi had to be introduced to them so that they could be located and picked - in the Star Wars universe, Jedi are quite rare. If you make it, complete a set of quests and there's no randomness to it, then everyone would become a Jedi.

      --
      I hate liberals. If you are a liberal, do not reply.
    6. Re:Jedi crap by Imperial+Tacohead · · Score: 2, Insightful

      Amen to the fact that you don't have to be a Jedi. Jedis aren't gods. It's just another character class. I think that the emphasis on Jedis stems from the lack of features in the game right now. Given the chance, I'd like to be Boba Fett or Han Solo over Luke Skywalker any day -- problem being that Han Solo ain't much without a ship to fly around in, and the bounty hunting in Galaxies is not as interesting as it might be.

  4. Maybe someday there will be... by cgenman · · Score: 3, Interesting

    Interestingly enough, with the ever-expanding star wars featurelist, it could someday achieve that beautiful glory of the original design doc.

    With staying power and adequate funding, who knows how far it could go. If Episode 3 doesn't incinerate the heart of the series that Episode 1 ripped out and Episode 2 stomped on, this MMPORPG could be in development for many, many years.

  5. Umm, Weren't We Promised... by dupper · · Score: 2, Funny
    ...a space expansion, by now? Not to mention that the game would not suck?

    Damn, I'm glad EBX was out of copies when I went to buy it.

  6. Just a quick mention by aztektum · · Score: 3, Informative

    To clarify a point that the blurb muddled (played the first couple months quit from lack of time. it's fun if u have enough friends.) anyway, to unlock the Jedi slot you have to take your regular character and get them on a specific (seemingly random from most accounts) career path.

    When you unlock a FS (force sensitive) character slot, you create a character that you level up through the Jedi tree. This Jedi can die after I think 3 or 4 deaths (regular character slots can be cloned and blah blah Jedi cannot.). However you don't LOSE the FS character slot. You do however have to create a new Jedi (you start sub padawan I believe, but this is 2nd hand from Sept, it could have changed by now). Unless you reach Jedi Master, then you become a blue glowy, but what impact you can have on the game, I dunno.

    I don't see a big problem with the way it works. It keeps to the idea there aren't a million true Jedi around during the OT, however I'm sure the Galaxy is full of force sensitives during the time period.

    Slightly Off Topic: I was thinking of buying a 30 - 60 day game card just to check out the new features, what I'm really lookin' for is a MMORPG that players run on their own. Setup your own servers and play with friends, like NWN Persistent worlds, but gameplay more along the lines of Zelda games or FF Crystal Chronicles. Anyone know of such a thing?

    --
    :: aztek ::
    No sig for you!!
    1. Re:Just a quick mention by Anonymous Coward · · Score: 4, Informative

      There's always the Everquest Emulation software. It lets you play Everquest without connecting to Sony's severs or having to pay a monthly fee. The folks at EQEmu have been doing a fine job for about 2.5 years now. It's still in development but enough is completed to enjoy playing on a few of the servers. All the code has been reverse engineered by packet sniffing pretty much everything. Just need Everquest classic which I believe is offered as a free download on Sony's servers or just about free at any software store.

    2. Re:Just a quick mention by Anonymous Coward · · Score: 3, Informative

      http://eqlive.station.sony.com/support/tech_suppor t/ts_new_patcher.jsp

      you will find the link on this page. just grab the exe and it will automatically download all of the files you need.

      FYI, i don't believe the emulators work with the latest patch. SOE usually throws in some code that renders the emulators inoperable until they are fixed.

  7. Re:Bah... by suyashs · · Score: 2, Insightful

    Actually, FFXI is a great MMORPG...it has things for you to do other than level...

    --
    http://chrono.posterous.com/
  8. Re:SWG must be revamped by Trillian_1138 · · Score: 2, Insightful

    First, my understanding is developers are now required by LucasArts to stay true to the SW canon. While this obviously does not happen 100% of the time, the more recent games that have come out either fit within the origonal trilogy (i.e. Rogue Squadrono) or are far enough outside that they don't 'matter' (the Jedi Knight games). There are no longer weird and rediculous games like Rebel Assault or Yoda Quests that throws the player a really weird and random storyline. (Although I really enjoyed Yoda Quests....but that's a different issue.) So while I agree that liberties need to be taken with a game based on a movie franchise (wasn't there a /. thread on this recently?) I believe it's possible to create a true-to-the-move game and still have it be fun.

    But lets, for the moment, assume that the developers are told, "You can only have a very small percent of the population become Jedi. You're not allowed to make any major deviations from what was shown in the origonal trilogy" Can't whine about it, it is what it is. So what's the best way to do that? I would agree that the requirement of random character developement is probably not the best way. As others have said, being a Jedi should NOT be easy, or the game would become rediuclous. Iif you want to play multiplayer Jedi Knight, go do that. So I don't think it's unreasonable for the game designers to have been expected to come up with a way to make Jedi difficult to obtain. And it's not totaly stupid that they made it slightly unpleasant.

    But...

    What others have said is correct: the game should be fun, even if not playing as, or playing to get to the point where you _can_ play as, a Jedi. The game designers were expected to make a game where it WOULD be fun to play as one of the "boring, ugly peons you see in the background of the SW universe." As the opening crawl said, it's a period of CIVIL WAR. It would seem to be an exciting time to be alive, and because the vaste majority of the people in the Rebelion, the Empire, or neither do NOT have the Force, they gotta live their lives too. Even some of the more exciting characters in the movies don't use the Force: Han Solo, Boba Fett, the 'droids, Princess Leia (ignoring her relation to Luke and Yoda's comment; for all practical purposes, in the origonal trilogy she's Force-less) and both the Rebel and Imperial armies...

    So rather than bitching that the designers should have ignored canon and created a game that broke as many rules as possible until it became a fun game that was only losely based in the SW universe, you should complain because they had a responsibility to create a fun game WITHIN THE CONSTRAINTS THEY WERE GIVEN. While that's a difficult job, they're being paid to do it. And it doesn't seem an insurmountable goal. The game should be fun for everyone, Jedi or not. And fun whether or not you WANT to be a Jedi. And, in fact, the game should be fun enough that being a Jedi, while cool, isn't the ONLY fun part of the game.

    I haven't played SW: Galaxies, but have been following discussions about it in hopes it will eventually appear 'finished' enough that I'll take the plunge. And from what others have said, it's not there yet. Make non-Jedi questing more fun. Allow more player-created content and events. Give people more enjoyable stuff to do! These are the complaints I hear. I hope the kinks get worked out of SW:G, I really do. I very much want to play and hope the game reaches the point where I can do so and love every minute of it.

    But don't bitch about what the how the game should have a major rules overhaul. Bitch about how the developers don't seem to be using the rules they have very well.

    -Trillian

  9. Re:SWG must be revamped by will_die · · Score: 2, Informative

    What thier is a system called the extended universe(EU) which is the general marketing/legal system where everything from SWG, to the books, to Yoda Games and the Christmas special belong to. Since according to lucas the christmas special does not exist it is not really in thier, but some other EU items do use characters created in the Christmas special so who knows.
    So along as you pay the money or get permission you are part of the EU and can do almost anything you want as long as you don't mess around with the films or upcoming offical lucas stuff.
    The problem with SWG was not that it did not have room to make itself a good game, look at KOTOR, it is just that it is a very poor game and very poor MMORPG. The reason for that must be placed with the main designer Raph Koster. Now that he has been promoted and is messing up EQ2 they are now removing stuff he designed and talking about implementing whole new systems. Give them 2 more years and it will be a decent shape and out of public beta.