Open-Source Cube Engine Gets Major Update
An anonymous reader writes "Cube, the Open Source (ZLIB) multiplayer and singleplayer FPS game and engine for Windows/Linux, has finally put out a new release. New features include demo recording/playback, new arena multiplayer modes, jumppads, improved mapmodel physics and configurability (bridges), mp3/ogg playback and a completely new cube soundtrack, many cool new maps and more! Get this 'Doom/Quake-style [engine] with some uncompromising brutal oldskool gameplay' at cubeengine.com."
I'm waiting for Sauerbraten before i start getting excited. ('Oldskool' doesn't do anything for me, anyway...)
but isn't this engine a bit too old? i mean, we've seen millions of boring quake 3 clones. why yet another more?
Quite tidy source. Lots of fun macros to decode.
What is wrong with FPS nowadays, every game gets darker and darker. I have my brightness maxed out on my monitor and gamma way up.
I heard a myth that game engines can generate more polygons in the dark. Can someone verify if this is complete BS?
Any news of a mac port for this?
How does this fare against Ogre (http://www.ogre3d.org/), the other major open source rendering engine?
It's 10 PM. Do you know if you're un-American?
while there's a thread on the subject of opensource fps engines...
QFusion is an open source quake3 client, written from scratch.
Just thought i'd post a link to it,
cause it's an impressive accomplishment,
and the source code is beautiful...
and the engine's speed compares favorably to the real Q3 client.
Pop onto channel #cube on server: irc.gamesnet.net
for help and finding other players to duel with.
Candle burns its brightest in the dark
You can buy pre-written ROMs for the GBA in many shops, and they're guaranteed not to have any compatibility problems.