Then get a good vectorizing compiler like vectorc. Which can often produce much faster C/C++ output compared to gcc.
Then you have far better speed than java, more readable code, in less time. Yah! multiple languages win again:)
Of course for a distributed FP program, maybe java is better for the results, as I heard earlier the fp ops are equivalent on different architectures. Whereas even on x86 different machines give you different fp results.
Now if only I/someone could get around to finishing that runtime assembler optimizer for numeric...
I would like to capture it and then broadcast with icecast2.
Found you could use a winamp plugin to source icecast2. However winamp can not capture sound(I think?).
Start drinking lots of water. If your water tastes bad, put a dash of lemon or lime cordial in it. Or get a water filter.
Coffee dehydrates you. If you can not stop drinking, always get a glass of water with every cup of coffee.
The soda drinks also have massive amounts of sugar which is by far the worst part.
So at the least stop drinking the soda drinks, and drink coffee without sugar.
Write down everything that you put into your mouth for a week. Then see someone about your nutrition.
You need to not have any for a month. Stick it through, and give up all caffiene.
Perhaps try drinking tea instead to start with. Or hot water with a little bit of ginger. That way you can still drink something warm.
The soda companies are fucking evil imho. They get kids addicted before they know what is good for them. Thier teeth rot, they get fat, they loose bladder control, and they buzz big time;)
Coffee/caffiene is one of the socially acceptable drugs that lots of people use at work to get through the day. It does *not* increase your performance, unless you always work whilst using it. You get used to working in the coffee hazed state, so you will actually work better that way. Only way to fix that is to stop drinking it entirely for quite a while. The first week will be hell, and you may get little done.
A mathematician solves part of the universal puzzle, then dies. Not leaving any notes, or telling anyone.
The world has forever changed, although not in the way you allude to.
A mathematician solves part of the universal puzzle, and does make notes of it. However does not realise any significance to it, and doesn't tell anyone that it is solved.
Solving a piece does not neccessary mean that anything of significance comes from it. Even though the significance of that piece is immense(however maybe not obvious).
A mathematician living in a cave somewhere may solve a piece of the puzzle without learning of any of the other pieces. One reason could be because the other pieces were not there being distracting.
My mother and father both use linux.
Take time to set the computer up so they can do things they want to do. Help them out on how to do things.
You can easily customise the system for them. Thus making it much better than an off the shelf system.
For example, set up their digital camera to copy the pics into a dated directory, make smaller versions for sending to family via email, and/or for upload to the web.
Try and figure out what programs they would like,
Set up the apps they use the most on their desktop.
Put all their music into ogg format so they don't have to fire up their CD player each time they want to listen to music.
Have fun!
I often submit patches to random projects. It's nice when the authors thank you and give you credit.
Some people may take your patch or bug report as a personal attack. The project is probably their baby after all. So make sure when you report a bug, or patch that you are humble about it.
Thank people for their bug reports. They are doing you a favour. If you are nice to them they will probably help you out in the future.
If you can, try and make a patch for the problem rather than make a bug report. Allthough bug reports are still quite useful:)
Some groups don't apply a patch. If this happens ask them why. Common problems are they can't test your patch, they don't know how to apply it, or there are 500 other patches and they just don't care. Perhaps they don't understand your patch. Maybe they are hiking in Nepal;)
If you respond to user problems quickly, and fix them your work will decrease. If lots of people ask the same questions on a mailing list, instead of making a FAQ try and answer their questions when they use the software. Then you don't have to get angry and tell people to rtfm.
Credit people for their work. Some projects get lots of patches yet basically claim all of the work as their own. I have make bug fixes, added features and made optimizations to projects that didn't even recognise me as doing those. Made me think twice before spending weeks working on their software.
Some bug fixes, or features take weeks to make. So try and give a little time to help people get their changes into your code base.
Have a Features list on your site. Also have a Problems list. Having the problems list/limitations list can save a lot of disapointment, and time for people. Listing that a function is buggy on such and such a platform, or is slow, etc can be really helpful for people.
One nasty person in an irc channel, or on your mailing list can ruin the reputation of your project, and send away lots of users. Try and persuade that person not to be uncool and heavy;)
Any other things you can do for a better open source project?
Maybe it was Reservoir Dogs:) I think Quentin Tarantino said it about PF though. Couldn't find where he said it though, so I can't check.
However neither of them were popular at the time of PF; John Travolta and Sam Jackson. Samuel Jackson was pretty much unheard of, and John Travolta was having a big slump in being in big movies at the time. Harvey Keitel produces movies, in that way he is more of a force, not just his appearance in the movie.
Anyway I think the point is that if there is a bigish name making something, then it leads to other people taking notice, and it can snow ball from there.
"""The games biz has nothing like this; we have hobbyists who slap together amateur efforts, and we have big-time people who develop the mainstream products. There's nothing in between, which is one reason why the games industry is so creatively stagnant."""
I do not think that is so true. There are a few independant groups which make wildly popular games. eg Doom, snood, various other 'indies'. Over the last few years the indie game scene has really taken off. I think these people make games for a lot of people not into the mainstream games. For example many of them make games which will run on many computers, not just the latest ones.
A game like snood, for example has gotten very wide public attention(In the multi millions). I've meet a number of non gamer types who have played it. The same with the doom/quake series of games. People who didn't normally play games at that time gave it a go because it was so interesting.
Indie game developers can also afford to make games which do not sell lots of copies, because they are running more efficient businesses. For example instead of making 3-5% of each copy sold they can make 70-90% of each copy sold, and generally make games with much smaller budgets. They rarely do not sell as many copies as the publisher distributed.
Take a look at the igf.com, dexterity.com/forums/. From there you will find lots of indie games, and evidence of such a scene. Check out gametunnel.com, indiegammer.com for reviews of indie games. There are really good original games in there, but also a number of crap games(like other indie, and publisher funded entertainment areas). Also check out ludumdare.com where there are occasionally 48 hour game making comps. Some very interesting ideas have come from there.
Something like the Harvey Keitel effect*1 in pulp fiction is happening in other indie games. One occurance is where one/some of the makers of ufo XCOM are selling a game: Laser Squad Nemesis, http://www.lasersquadnemesis.com/.
*1 Harvey Keitel effect - Having a big name giving more reputation, expertise and funds to an almost unknown group, drawing more attention to it. Like what happened in pulp fiction with Harvey Keitel. Because people knew he was on board, other people agreed to work with them.
Check ouy pygame.org and pyzzle. You can play video, sounds, etc on PC, Mac, linux, freebsd, and solaris. I think someone even got it running on a zaurus.
pyzzle is a game engine made with pygame for myst style games.
Does Mr Adams want all the technology people to be given twinkies and be locked in a cave?
Using technology, be it a pencil, a brush, a new algorithm to make beutiful art work is well established. For example when the printing press came around, many more people were able to write things others could read. Resulting in many good books. Without computers masses of art work would not exist. The list is massive.
I think instead of seperating the 'art' people from the 'music' people and the 'game designers' from the 'programmers' games houses should be integrating them. Come together!
Allowing people to work on multiple aspects of the game gives them a much better overall view of the game.
Technology can and often does drive game play. Sometimes for the better. Mr Adams says in free reg required """It represents exactly the sort of thinking that the our medium needs more of, thinking that begins "What if..." rather than "How much money..." """.
Btw, check out the competitions on ludumdare. The general idea in the past is you make a game mostly from scratch, doing everything yourself. You have 48 hours, and as the competition goes on you compare ideas with about one hundred other game makers. Then you submit your game, and all the game makers vote and comment on each others games. Some very experiment, fun, different games result from it. Some people concentrate on technology, others game play, some music, sound. Some people manage to do well in all areas(bastards!). The idea is to get something finished in the short time period. You submit your executable(for as many platforms as you like) and your source code. Source code is there so other people can learn "how did he do that!", and so people can tell if they used some existing code. It is amazing how many games get made in so short a time. If your game sucks, you have only wasted a weekend(and a monday morning;) If it is good some people enhance and polish the game further. If you are into making games, or want to learn I highly recommend entering. You'll learn more about actually making a game quickly than spending years coding your great big idea. Mr. Adams, if you are reading this, it would be awesome if you entered this comp! A chance to play with some game design ideas:)
I think a major problem with games these days is that games are too big, not polished enough, and are made by a mass of people. Ie they have no soul. Flashy graphics sell, so that is what is concertrated on. Also a lot of people getting into games think their first games need to be as good as some of the big titles. However even John Carmac wrote 2d platform games. People need to learn with small games first. Get all the new people making games and some which have been trying for years making some small games. They'll get an idea about different parts of game design, and what people find fun in games. Without spending two years working on one game which never really gets finished, and which doesn't turn out very good in the end anyway.
Small groups, less than ten people, still make some of the better games around. How many games from 'the industry' can claim to run on more than 50% of computers out there? There are people which strive to fill this niche. Using older technology, sometimes pusing it very far, to make thier games. Some of these games made by one or two people have sold hundreds of thousands, or millions of copies. Others have had their demos played by similar amounts.
Success means different things to different people. Some people are happy to have finished a game by themselves, as an expression of themselves. Even if lots of people do not like the game. For others success is about money. For others it is about making a game some people will enjoy. Or maybe it is seeking geeky fame. Then there are lots
Doom one, and two had comedy.
I liked the secret wolf level. The john romeros head on a stick with his voice playing backwards.
The bunny rabbit in the ending scene.
Ah. Gore and comedy together. Doom was like a bad horror movie that takes the piss.
Hello!
please try out our comedy game... Zanthor.
http://www.imitationpickles.org/pyweek2
Zanthor likes flowers and killing.
You need python, and pygame to play it. Which are available on most distros. It works on windows and macs too.
Fascists.
The USA does not own people in Australia(not directly yet anyway). Which ever people let this happened should be ashamed to be Australian.
It is over information as well. Something that can be duplicated infinitely for no cost to the original.
At least they are giving this Australian a trial. Unlike other Australians they are holding without even a charge.
Composers and artists can be money crazed too. Although most are simply in it for the fame ;)
Funny. I have a gigabit card connected to a 10 mbit hub.
Has massive money from microsoft corrupted certain individuals to pervert a certain OS?
This should go quite well.
As now there a few decent games for it(and some experienced developers), it's cheapish, and actually usable.
I just hope it is compatible with the old games.
Have fun!
http://www.holepit.com/
The more readable code comes from python. Not C++. Cheers.
You can also compile your numeric code into blitz(optimized C++ templated libraries) which are pretty speedie(2-4* faster than numeric).
:)
http://www.scipy.org/site_content/weave
Then get a good vectorizing compiler like vectorc. Which can often produce much faster C/C++ output compared to gcc.
Then you have far better speed than java, more readable code, in less time. Yah! multiple languages win again
Of course for a distributed FP program, maybe java is better for the results, as I heard earlier the fp ops are equivalent on different architectures. Whereas even on x86 different machines give you different fp results.
Now if only I/someone could get around to finishing that runtime assembler optimizer for numeric...
Have fun!
Read as '''We have been threatened with legal action because our cheats can reduce corporate profits! So no more cheats for you.'''
Google used to have a webemail service. Called deja. Then they canabalised it and made it all googley, losing the email service(and other bits).
Interestingly I am often treated better when with a woman.
More women approach me when I am out with some friends who are girls.
Whether it is at the pub, or shopping.
I think one reason is that girls are less afraid, and guys are attracted to the women.
As for women being treated better with a guy, probably something similar is happening. For some reason couples are just treated better.
Or it could be that the people serving hate women. Or women are worse customers to the servers. Or all of these reasons and more.
People treat me a lot better when I don't have a beard too.
The world is a strange place. Lick a mirror with your tongue.
Anyone know how to capture windows sound output?
I would like to capture it and then broadcast with icecast2.
Found you could use a winamp plugin to source icecast2. However winamp can not capture sound(I think?).
Have fun!
holepit; a winders game.
Some interesting info in their blog
I wonder if djbdns can use SPF records.
Have fun!
holepit
JUST STOP DRINKING IT.
;)
Start drinking lots of water. If your water tastes bad, put a dash of lemon or lime cordial in it. Or get a water filter.
Coffee dehydrates you. If you can not stop drinking, always get a glass of water with every cup of coffee.
The soda drinks also have massive amounts of sugar which is by far the worst part.
So at the least stop drinking the soda drinks, and drink coffee without sugar.
Write down everything that you put into your mouth for a week. Then see someone about your nutrition.
You need to not have any for a month. Stick it through, and give up all caffiene.
Perhaps try drinking tea instead to start with. Or hot water with a little bit of ginger. That way you can still drink something warm.
The soda companies are fucking evil imho. They get kids addicted before they know what is good for them. Thier teeth rot, they get fat, they loose bladder control, and they buzz big time
Coffee/caffiene is one of the socially acceptable drugs that lots of people use at work to get through the day. It does *not* increase your performance, unless you always work whilst using it. You get used to working in the coffee hazed state, so you will actually work better that way. Only way to fix that is to stop drinking it entirely for quite a while. The first week will be hell, and you may get little done.
Have fun!
A mathematician solves part of the universal puzzle, then dies. Not leaving any notes, or telling anyone.
The world has forever changed, although not in the way you allude to.
A mathematician solves part of the universal puzzle, and does make notes of it. However does not realise any significance to it, and doesn't tell anyone that it is solved.
Solving a piece does not neccessary mean that anything of significance comes from it. Even though the significance of that piece is immense(however maybe not obvious).
A mathematician living in a cave somewhere may solve a piece of the puzzle without learning of any of the other pieces. One reason could be because the other pieces were not there being distracting.
Quite tidy source. Lots of fun macros to decode.
My mother and father both use linux. Take time to set the computer up so they can do things they want to do. Help them out on how to do things. You can easily customise the system for them. Thus making it much better than an off the shelf system. For example, set up their digital camera to copy the pics into a dated directory, make smaller versions for sending to family via email, and/or for upload to the web. Try and figure out what programs they would like, Set up the apps they use the most on their desktop. Put all their music into ogg format so they don't have to fire up their CD player each time they want to listen to music. Have fun!
I often submit patches to random projects. It's nice when the authors thank you and give you credit.
:)
;)
;)
Some people may take your patch or bug report as a personal attack. The project is probably their baby after all. So make sure when you report a bug, or patch that you are humble about it.
Thank people for their bug reports. They are doing you a favour. If you are nice to them they will probably help you out in the future.
If you can, try and make a patch for the problem rather than make a bug report. Allthough bug reports are still quite useful
Some groups don't apply a patch. If this happens ask them why. Common problems are they can't test your patch, they don't know how to apply it, or there are 500 other patches and they just don't care. Perhaps they don't understand your patch. Maybe they are hiking in Nepal
If you respond to user problems quickly, and fix them your work will decrease. If lots of people ask the same questions on a mailing list, instead of making a FAQ try and answer their questions when they use the software. Then you don't have to get angry and tell people to rtfm.
Credit people for their work. Some projects get lots of patches yet basically claim all of the work as their own. I have make bug fixes, added features and made optimizations to projects that didn't even recognise me as doing those. Made me think twice before spending weeks working on their software.
Some bug fixes, or features take weeks to make. So try and give a little time to help people get their changes into your code base.
Have a Features list on your site. Also have a Problems list. Having the problems list/limitations list can save a lot of disapointment, and time for people. Listing that a function is buggy on such and such a platform, or is slow, etc can be really helpful for people.
One nasty person in an irc channel, or on your mailing list can ruin the reputation of your project, and send away lots of users. Try and persuade that person not to be uncool and heavy
Any other things you can do for a better open source project?
Have fun!
ja
Maybe it was Reservoir Dogs :) I think Quentin Tarantino said it about PF though. Couldn't find where he said it though, so I can't check.
However neither of them were popular at the time of PF; John Travolta and Sam Jackson. Samuel Jackson was pretty much unheard of, and John Travolta was having a big slump in being in big movies at the time. Harvey Keitel produces movies, in that way he is more of a force, not just his appearance in the movie.
Anyway I think the point is that if there is a bigish name making something, then it leads to other people taking notice, and it can snow ball from there.
Have fun!
holepit.com
Very interesting article :)
"""The games biz has nothing like this; we have hobbyists who slap together amateur efforts, and we have big-time people who develop the mainstream products. There's nothing in between, which is one reason why the games industry is so creatively stagnant."""
I do not think that is so true. There are a few independant groups which make wildly popular games. eg Doom, snood, various other 'indies'. Over the last few years the indie game scene has really taken off. I think these people make games for a lot of people not into the mainstream games. For example many of them make games which will run on many computers, not just the latest ones.
A game like snood, for example has gotten very wide public attention(In the multi millions). I've meet a number of non gamer types who have played it. The same with the doom/quake series of games. People who didn't normally play games at that time gave it a go because it was so interesting.
Indie game developers can also afford to make games which do not sell lots of copies, because they are running more efficient businesses. For example instead of making 3-5% of each copy sold they can make 70-90% of each copy sold, and generally make games with much smaller budgets. They rarely do not sell as many copies as the publisher distributed.
Take a look at the igf.com, dexterity.com/forums/. From there you will find lots of indie games, and evidence of such a scene. Check out gametunnel.com, indiegammer.com for reviews of indie games. There are really good original games in there, but also a number of crap games(like other indie, and publisher funded entertainment areas). Also check out ludumdare.com where there are occasionally 48 hour game making comps. Some very interesting ideas have come from there.
Something like the Harvey Keitel effect*1 in pulp fiction is happening in other indie games. One occurance is where one/some of the makers of ufo XCOM are selling a game: Laser Squad Nemesis, http://www.lasersquadnemesis.com/.
*1 Harvey Keitel effect - Having a big name giving more reputation, expertise and funds to an almost unknown group, drawing more attention to it. Like what happened in pulp fiction with Harvey Keitel. Because people knew he was on board, other people agreed to work with them.
Have fun!
holepit.com
Check ouy pygame.org and pyzzle. You can play video, sounds, etc on PC, Mac, linux, freebsd, and solaris. I think someone even got it running on a zaurus.
pyzzle is a game engine made with pygame for myst style games.
Have fun!
http://www.holepit.com
Does Mr Adams want all the technology people to be given twinkies and be locked in a cave?
;) If it is good some people enhance and polish the game further. If you are into making games, or want to learn I highly recommend entering. You'll learn more about actually making a game quickly than spending years coding your great big idea. Mr. Adams, if you are reading this, it would be awesome if you entered this comp! A chance to play with some game design ideas :)
Using technology, be it a pencil, a brush, a new algorithm to make beutiful art work is well established. For example when the printing press came around, many more people were able to write things others could read. Resulting in many good books. Without computers masses of art work would not exist. The list is massive.
I think instead of seperating the 'art' people from the 'music' people and the 'game designers' from the 'programmers' games houses should be integrating them. Come together!
Allowing people to work on multiple aspects of the game gives them a much better overall view of the game.
Technology can and often does drive game play. Sometimes for the better. Mr Adams says in free reg required """It represents exactly the sort of thinking that the our medium needs more of, thinking that begins "What if..." rather than "How much money..." """.
Btw, check out the competitions on ludumdare. The general idea in the past is you make a game mostly from scratch, doing everything yourself. You have 48 hours, and as the competition goes on you compare ideas with about one hundred other game makers. Then you submit your game, and all the game makers vote and comment on each others games. Some very experiment, fun, different games result from it. Some people concentrate on technology, others game play, some music, sound. Some people manage to do well in all areas(bastards!). The idea is to get something finished in the short time period. You submit your executable(for as many platforms as you like) and your source code. Source code is there so other people can learn "how did he do that!", and so people can tell if they used some existing code. It is amazing how many games get made in so short a time. If your game sucks, you have only wasted a weekend(and a monday morning
I think a major problem with games these days is that games are too big, not polished enough, and are made by a mass of people. Ie they have no soul. Flashy graphics sell, so that is what is concertrated on. Also a lot of people getting into games think their first games need to be as good as some of the big titles. However even John Carmac wrote 2d platform games. People need to learn with small games first. Get all the new people making games and some which have been trying for years making some small games. They'll get an idea about different parts of game design, and what people find fun in games. Without spending two years working on one game which never really gets finished, and which doesn't turn out very good in the end anyway.
Small groups, less than ten people, still make some of the better games around. How many games from 'the industry' can claim to run on more than 50% of computers out there? There are people which strive to fill this niche. Using older technology, sometimes pusing it very far, to make thier games. Some of these games made by one or two people have sold hundreds of thousands, or millions of copies. Others have had their demos played by similar amounts.
Success means different things to different people. Some people are happy to have finished a game by themselves, as an expression of themselves. Even if lots of people do not like the game. For others success is about money. For others it is about making a game some people will enjoy. Or maybe it is seeking geeky fame. Then there are lots
After looking through five stores I can not find a suitable sized cod piece!
Also MUD mariages should be able to be consumated. If not, what kind of marriage is it?
Let there be shiney black fuck off metal cod pieces!
Have fun!
holepit