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Razer Develops 1000 DPI Optical Gaming Mouse

gameaxx writes "Back in 2002, Slashdot ran a piece on what the best mouse for precision PC gaming was, and there was a debate over whether the optomechanical Razer Boomslang running at 2000 dpi was the uber gaming mouse, or the optical mice from Logitech or Microsoft Intellimouse Explorer 3.0 running at 800 dpi were the best precision gaming mice to have. Now, Razer has just announced (PDF link) the upcoming February 2004 release of a ultra-precise 1000 dpi gaming mouse called the Razer Viper. At 1000 dpi, this breaks all the boundaries set by bigwigs like Logitech and Microsoft, whose mice max out at 800 dpi. Whether this settles the optical 800 dpi vs Boomslang optomechanical 2000 dpi debate once and for all with the release of a 1000 dpi gaming mouse remains to be seen until we actually get our hands on it."

65 comments

  1. Good performance and reasonable price... by metallicagoaltender · · Score: 1

    I'm impressed at the price...considering its stats set it at the top of the niche, I honestly would have expected more than an "under $50" price tag.

  2. Like using a pancake for a mouse by Gr33nNight · · Score: 3, Insightful

    If you have seen the Razor, you know what Im talking about. Imagine trying to use the xbox controller as a mouse. Ugh.

    1. Re:Like using a pancake for a mouse by Alkaiser · · Score: 1

      I don't know how this got marked as a Troll...I hated the Boomslang. Two of my friends had that mouse...it was huge and unwieldy, I could understand getting adjusted to it...but I was far better with my normal mouse...and it didn't cost nearly as much.

      --
      Netjak.com independent reviews of domestic & import video ga
    2. Re:Like using a pancake for a mouse by BW_Nuprin · · Score: 1

      This guy should not be modded down as a troll, he's just stating an opinion, and indeed, its one that many people share.

  3. Optical mice... by Anonymous+Cow+herd · · Score: 1

    Those stupid SUN optical mice jaded me for a very long time. My ancient ball mouse died a year or so ago, so I decided to pick up a replacement. After a bit of shopping around, I decided on the Logitech mx700 cordless optical. The batteries give it a nice solid feel, it has a very ergonomic shape, and the control is excellent. I've never looked back. I've heard some complaints from people that installed the logitech drivers, but I've never had an issue with the standard drivers that WinXP automagically installs.

    --
    Ita erat quando hic adveni.
    1. Re:Optical mice... by Anonymous Coward · · Score: 0

      i had this once, but had no fun with it ...

      to heavy, and the worst thing: if you move straight from left to right, the mouse cursor on the screen moves up. Unusable for 3D shooters and confusing when you work on the desktop. And this for a 79 Euro mouse ... Of course its all imho, maybe you had better experience

      thanks to the shop that i got my money back.

      btw: it was my 2nd optical wireless mouse, the first runs out of power to fast (not the logitech one). Im now happy with a cheap logitech optical/wheel usb-mouse and newer saw another type which can really satisfy me.

    2. Re:Optical mice... by Spokehedz · · Score: 3, Informative

      I myself use the MX700 on a daily basis, and I'm looking to get the MX900 mouse. Its the exact same 'optical bits' but it uses Bluetooth instead of the 900MHz radio frequency that the MX mouse uses now. The batteries supposedly last 2 weeks now, and with my 2500mAh batteries (instead of the 1700mAh ones that come standard) mine should last about 32% longer than that, which would be about 2 and-a-half weeks. Or thereabouts. I'm not too worried with it, as the recharging time only takes about 45 minutes... and I can use the keyboard shortcuts for that amount of time--easy.

      The best part is that the base station (which still includes the recharging bits) is a Bluetooth hub. So you can use to sync your phone or anything else that uses Bluetooth. Headsets, cameras, keyboards, PDA's, etcetera, etcetera.

      But back to those mice... There simply too big and flat. Its like trying to mouse with a portable CD player. The ball is also too far back, so that the move that I've seen everyone do at one point or another (flicking the front of the mouse while lifting it off the table) just plain doesn't work at all.

      Not to mention that the tiniest piece of dust in the inside of those opto-mechanical bits makes your mouse behave as if it were designed by rhesus monkeys on crack.

      And this is not a 5-minute review. I used it for a week, and the hype of "more frags!" was pure bunk. It was a pain in the ass to use in Windows as well. The settings--while you could change them on the fly with a wacky 4-button hotkey--were always too fast for me in windows. I have it fast, but this thing was like my mouse was dipped in Teflon... I sometimes use IceWM, so it was like Teflon on Ice. *rimshot*

      So, myself personally (when my rebate check comes from Uncle Sam), I'm going to be buying the following combo for myself. Its time for me to update my desktop keyboard as well, and I hear good things about it so far... not to mention that it looks tons better than the Microsoft USB keyboard I have now... And I like the detached keypad/calculator/media pad. that's a nice touch, I think.

      Dinovo media desktop

  4. How much accuracy is really required? by Anonymous Coward · · Score: 4, Interesting

    I've got an old, three-button Logitech serial mouse I found in a cupboard somewhere. It's definitely old technology, but it can still report movement even when I give it teeny-tiny nudges. How much accuracy is really required?

    300dpi is a lot - try printing something at 300dpi on a laser printer and then move your fingernail over each individual pixel. Finding it difficult? 1000dpi is a pixel every 25.4 microns, and I'm pretty sure my muscles aren't that accurate.

    Plus, there's quantisation effects to take into effect in games. The player yaw/pitch/roll angles in Half-Life, for instance, are quantised into comparatively large steps - thus making this hyper-accurate aiming thing a bit complicated.

    There must be a good reason for it, though - but what is it?

    1. Re:How much accuracy is really required? by __aatgod8309 · · Score: 1

      Bigger numbers are better, aren't they? (If you can't see the sarcasm in my comment i'm not going to highlight it for you)

    2. Re:How much accuracy is really required? by alan_dershowitz · · Score: 1

      When you factor in for example, the lost precision overcoming static friction on the ball in a ball mouse, your response time drastically improves using an optical mouse. This is of course unless you can keep your ball mouse perfectly clean, and free from any wear at all, which isn't possible.

      Furthermore, while the DPI might not make a huge difference, the polling rate between a serial mouse and an optical mouse is insane. I can say unequivocally that if you are a hard core gamer, that an optical mouse is the way to go.

      As for whether that difference in DPI between two optical mouses is significant, I can't say. I've never tried that. But I say with confidence that optical is measurably better than mechanical.

  5. Resolution isn't the only factor by Distinguished+Hero · · Score: 3, Informative

    With optical mice, the rate at which they scan is also quite important.

    --
    Uttering logically derived and empirically supported truths to the disciples of the orthodox establishment.
  6. Cordless mouse = bad idea for gaming by SamSim · · Score: 1

    I use the Logitech MX700 cordless optical as well and I have to say it is a quality mouse for generally working on the computer.

    However I'm not a gamer. I was of the impression that cordless mice, though immensely practical, were generally a bad idea in the gaming arena, because of the lower refresh rate - you'll get ~80Hz with a cordless mouse compared with ~200Hz for a corded one. Also, I've found that you can't really get pixel-perfect precision using the MX700 - this is evident just on the desktop.

    1. Re:Cordless mouse = bad idea for gaming by Zed2K · · Score: 2, Informative

      I have had zero problems playing games with the MX700 mouse. I initially was a little concerned before I got it how it would work, but it is absolutely awesome. Paired it with the cordless elite keyboard and I am completely happy.

    2. Re:Cordless mouse = bad idea for gaming by Anonymous Coward · · Score: 1, Informative

      Except that both of those statistics do not apply with the mx700. It has a much higher refresh rate, and pixel precision as you so call it, is not an issue, if you are having it on the desktop it is becasue you have your mouse speed up too high. The refresh and higher DPI garauntee that the mouse does not flutter but does not prevent pixel skipping associated with high mouse speeds.

    3. Re:Cordless mouse = bad idea for gaming by jabberjaw · · Score: 1

      In addition to this coredless mouse = poor security . This article pertains to Logitech mice, however it can be generalized to other wireless mouse. Bluetooth is security weak as well, so those with a MX900 can seek no refuge. I shall crawl back to my Faraday cage now...

    4. Re:Cordless mouse = bad idea for gaming by bhtooefr · · Score: 1

      Hmm, I'd think a wireless mouse would be best for gaming, as I get killed a lot by the mouse cord stopping.

    5. Re:Cordless mouse = bad idea for gaming by __aatgod8309 · · Score: 1

      So get a Mouse Bungee...

  7. where are buttons 4 and 5? by fireduck · · Score: 1

    maybe slightly offtopic, but...

    somewhere in one of the links on the razor site they mention that the mouse has the 4, 5 buttons (although there isn't a single picture in which they are obviously evident). How accessible are they given that they apparently seem that hidden?

    My current MS optical (i presume it's the most recent version) has what I consider a fairly good 4,5 placement. They protrude nicely (little bumps), on the left side below the 1 button, just slightly north of where the thumb rests so there's no accidental pushing. Previous MS optical mice had horrible 4,5 buttons (flush with the side so you weren't sure if you had depressed it and of course exactly where your thumb rests; one version even had the 5 button on the right side).

    Guess this is more about ergonomics than dpi, but that's probably just as important than how fast you can move thing.

    1. Re:where are buttons 4 and 5? by anon*127.0.0.1 · · Score: 1

      Depends on how often you use the 4 and 5 buttons, I suppose. I hardly ever use them for just plain computing, and only a little more often for gaming. Usually it's just some obscure little-used function that I might nevertheless need to pull out in a big hurry.

      What I'd really like to see is a mouse which has the wheel moved down to where my thumb rests. That just seems like a really easy and obvious place to locate it. I generally have my index finger on mouse1, and my middle finger on mouse2, so I have to move one of them to access the wheel on standard mice.

      Yeah, I could retrain myself. I'm still using the keypad instead of the arrow keys for UpDownLeftRight, though, so I don't expect to get that part of my brain rewired for a while yet.

      --
      I am NOT a man!
      I am a free number!
    2. Re:where are buttons 4 and 5? by MBraynard · · Score: 1

      They are on the sides. I own one, trust me, they are there.

  8. Interesting by skinfitz · · Score: 3, Interesting

    Regarding using such mice for gaming, I can see how this would be of benefit in something like Unreal Tournament for sniping etc.

    However does the higher DPI mean that one needs more mouse mat "real estate" to use it effectively?

    Could a similar effect be achieved by simply turning down the mouse sensitivity in the game for a "regular" mouse?

    1. Re:Interesting by Firehawke · · Score: 1

      Similar effect, but more hand movement and you lose the sensitivity for quick movements. Higher DPI just means it's more precise on the extremely tiny hand motions. I bet that if you took the time to adapt to it, you'd have a hard time using a standard mouse afterwards.

    2. Re:Interesting by Tom7 · · Score: 2, Informative


      However does the higher DPI mean that one needs more mouse mat "real estate" to use it effectively?

      On the contrary; you need much less mat real estate, unless you turn down the mouse "sensitivity" in your games.

      Could a similar effect be achieved by simply turning down the mouse sensitivity in the game for a "regular" mouse?

      As long as you don't mind moving your mouse really far in order to turn around. The point of a high res mouse is that you get precision without having to move very far, which makes for quite quick, accurate sniping.

  9. Advertising by Anonymous Coward · · Score: 0

    What the hell is this? It's even worded like a press release.

    And for the record, there are many, many more important things on this planet to worry about than getting your mouse an extra 200 dpi of resolution. Most magazines, IIRC, are printed at 600 dpi. Anything finer is indiscernible to the human eye. What's the fucking point?

  10. Re:Blatant advertising by falcon5768 · · Score: 0, Offtopic
    bullshit that this is a Troll post, he's EXACTLY right.... THIS IS A AD PURE AND SIMPLE. Human's cant tell the difference between 300 dpi and 1000 dpi anyway, its just the industry TELLING you can that makes people think you can.

    When it comes to gaming a higher DPI mouse simply will not make you a better player, gaming does.

    This is the same bullshit the Audio industry uses half the time, there comes a point where our sense's are just NOT accute enough to tell the difference between one thing or the other.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  11. Logitech by Lord_Dweomer · · Score: 1
    One of the important features of the logitech mouse I believe was that it had two optical sensors instead of one, which helped prevent the cursor from jumping all the way across the screen. Does anybody know how many sensors this new Razer mouse will have?

    Also, I'm too lazy to RTFA and the blurb didn't hinted at, but didn't say that the new Razer 1000dpi mouse will be full optical, so is that the case?

    --
    Buy Steampunk Clothing Online!
  12. This is good stuff, but not for everyone by MBraynard · · Score: 2, Informative
    This is not for the typical /. crowd (I guess that's why it's just on the games sub-page). But for a select few, this is big news.

    The Razor Boomslang Mice (I have a 2000 DPI one) were a big deal for first person shooters with a very noticable difference for intermediate to advanced skilled players. Additionally, the shape of the mouse was very unique in that it allowed greater precision control. True, it wasn't for everyone, but speaking for myself, it was a big improvement once you got over the week it took to become accustomed to it. It was also manufactured with very high quality parts, was shipped in a very cool 'cookie tin,' and introduced a brand new mouse technology that I am surprised has not been copied.

    This was the 'sensitivity on the fly' adjustment, where you could hold down the side button and use the mouse wheel to adjust sensitivity, and a green meter would super impose on the screen to show you how high you had set it. Very useful for going from apps to games, and for going from standard to sniper-style weapons within games.

    It was endoresed by the top ranked FPS player of the time (Thresh). Unfortunatly it went bankrupt, then was again able to sell some mice, and is apparently re-constituted.

    I used both this mouse and the MS Intellimouse Explorer Optical Wireless. I would say the wireless was better because it was wireless, but the Boomslang was great because it was more precise (in my hands).

    Anyway, if you are not an intense FPS player, yes, this looks like advertisements for garbage. If you are an intense FPS player, this will be a must-have.

  13. I forgot to mention by MBraynard · · Score: 1

    This thing also has really quiet buttons. Great for lans where you don't want the opponent to hear what you are doing. Again - only of use to those who are extremely competitive and will listen to mouse clicks across the room to gain an advantage.

  14. Microsoft Intellimouse by BrookHarty · · Score: 1

    I was sure versions 1&2 of Intellimouse was 800dpi and version 3 was 1500dpi. But a search in google says version 3 is 6000dpi.

    btw, I use 5 buttons all the time, im not going back to a 3 button mouse (or 2 and a wheel/button). In games, I always map +4 and +5, very handy. In CS, I can switch to knife when I need that quick kill and back to rifle. In other games, works nice for sniper rifle, very quick, switch fire, and switch back.

    And for windows and linux, forward/back in webpages.

  15. Note to all you gamers by Transcendent · · Score: 2, Funny

    Just a reminder: Even if you get the uber mouse, you'll still suck at playing the game ;)

    1. Re:Note to all you gamers by __aatgod8309 · · Score: 1

      But you'll look l33t while you do it...

  16. Mouse pad for optical mice? by Lord_Dweomer · · Score: 1
    I have a very old ball mouse. I am very interested in the outcome of this because I am in the market for a good optical gaming mouse.

    However, I also need a new mousepad as my current one is chewed up beyond belief. So, what makes an excellent mouse pad for an equally excellent optical mouse? I know some have issues with reflecting the light and such.

    --
    Buy Steampunk Clothing Online!
    1. Re:Mouse pad for optical mice? by Firehawke · · Score: 1

      You really don't even need a mousepad at all on many surfaces. If the surface isn't rough enough to make mouse movements feel abrasive or reflective enough to play with the optics, the surface should be just fine for mouse use. I've used the surface of a old, scarred wooden table with an optical mouse and even with the dents and grooves across its surface it was just fine for use.

    2. Re:Mouse pad for optical mice? by Sparr0 · · Score: 1

      a diploma, with a nice flat pseudo-leather cover. awesome mouse pad for ball or optical.

    3. Re:Mouse pad for optical mice? by WhiteDragon · · Score: 1

      I have a desk with a cheap fake wood verneer, and my optical mouse was detecting patterns in the woodgrain and getting confused. I printed out a random pixel bitmap, and taped it to my desk, and now my optical mouse works great!

      --
      Did you mount a military-grade, variable-focus MASER on an unlicensed artificial intelligence?
  17. I use the Microsoft Intellimouse by MURD3R3R · · Score: 1

    I have played with many mice, I am a huge counter-strike/star wars galaxies fan. Star Wars doesn't need the accuracy as much as counter-strike does. With some low quality mice, if you move too fast, the screen jumps around, if you get little hairs in the optical screen, basically your screwed. And for some reason, I have never had this problem with the Intellimouse. I think it is a great mouse, as matter of fact, I went to the mall a week ago and bought me a brand new one, now I have a spare. It is a cheap mouse too, definetly a must buy for the serious gamer.

  18. Re:Blatant advertising by Firehawke · · Score: 1

    Hate to break this to you, but the more "hardcore" gamers can definitely feel the difference. When you get to know a game so intimately as some of the FPS players do, ANY adjustment in the preciseness the mouse shows can be felt intuitively. The better players will only play better with the improved feel of the mouse. Average players may see an improvement, but it's doubtful.

  19. Re:Blatant advertising by falcon5768 · · Score: 1
    but by a a few pixels???? no the truth is your preceive a difference but Im sure if you where to do a test where you where told it was a better mouse, but it actually was just the same, you would feel it was a better mouse, but infact be tricking yourself into that feeling.

    there comes a point where its scientifically impossible to preceive a difference, its just that simple our senses are not that good, even people with handicaps whos body has learn to compensate with another sense still dont have senses powerful enough to preceive a change after a point. Your fooling youself if you think you can, cause there is plenty of scientifc evidence that proves you wrong

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  20. Boomslang is awesome by Tom7 · · Score: 1

    I have a Boomslang and I don't intend to switch. I hardly have to move my hand at all to use it! What is the point of optical mice?

    1. Re:Boomslang is awesome by Anonymous Coward · · Score: 0

      The boomslang is for idiots who haven't figured out trackballs yet.

      "I hardly have to move my hand at all to use it!"

      Heads up, dickhead, you don't have to move your hand at all with a trackball, either. And you won't feel like a dope for spending $200 on a gaming mouse and then getting your ass kicked by me, the guy with the $20 Kensington Orbit. Oh wait, I guess it's too late for that now.

      See you online, chump.

    2. Re:Boomslang is awesome by illuminata · · Score: 1

      Optical mice have no balls.

      --


      Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
    3. Re:Boomslang is awesome by Tom7 · · Score: 1

      ok, whatever. Also, the boomslang cost $100 three years ago, so I doubt that it has doubled in price since then.

  21. Re:Blatant advertising by Anonymous Coward · · Score: 0

    but the more "hardcore" gamers can definitely feel the difference

    Right, just like hardcore audiophiles can tell the difference between a $100/m cable and a $1000/m cable...

  22. Maybe not. by TheLink · · Score: 3, Interesting

    Actually higher dpi can help - you set the mouse sensitivity lower, then you have finer level of control.

    I don't know about 2000dpi but 300dpi is pretty coarse.

    If you are going to quickly put a crosshair on a particular pixel on a 1024x768 (or higher) screen (there are people who can physically do that), 300dpi doesn't seem to be as good as you make it out to be. You want some extra precision so that a little shake/sensor noise won't bump you off to the wrong pixel when you are sniping someone far away.

    e.g. if you have a 300dpi mouse, then 1000 mickeys would be 3.33 inches, and with a 1:1 mapping - 1 mickey to 1 pixel. Which doesn't leave you much room if there is a 1 mickey error in sampling.

    With a 2000dpi mouse, 1000 mickeys would be half an inch but you can now reduce the sensitivity to say 5:1 - 5 mickeys per pixel or even lower, so that you have extra precision per pixel at a comfortable enough mouse-travel - e.g. 2.5 inches for 1000 pixels.

    The game could also have more res than screen res. Or your screen res could be 1600x1200. If you have a 300dpi mouse to maintain precision you may have to move the mouse nearly half a foot in order to move from one screen edge to another - which seems uncomfortable to me. And then when you do the 170-180 degree turns in first person games (e.g. spin around to shoot at something you know is there but is currently out of sight), you really start running out of mousepad. If you don't maintain precision e.g. 1 mickey = 4 pixels then you could end up frustrated at not being able to hit someone far away- crosshair refuses to end on the relevant pixel.

    Of course if you play games at 320x240 then the extra dpi is unlikely to help as much ;).

    That said there's one more thing that can affect mice more than dpi when it comes to game play - samples per second. If the optical sensors don't take enough sensor samples per second, optical mice could get lost with very quick movements - the mouse doesn't know which direction you have moved because the first and second positions are too different. Also if your fps is 100 and your mouse only gives you 40 output samples a sec, it really sucks. output samples != sensor samples. output samples = sent to computer, sensor samples = for the mouse to figure things out.

    --
    1. Re:Maybe not. by falcon5768 · · Score: 1

      (rolls eyes) you have GOT to be kidding.... I have seen trekers have more of a life not to do calculations like this... Its a) a FREAKING MOUSE b) a FREAKING GAME man what ever happen to Pac Mac where half the challenge was making sure the joystick worked!!!!!!

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    2. Re:Maybe not. by Anonymous Coward · · Score: 0

      The response curve for mice often isn't linear - it's what this 'mouse acceleration' thing is about. Small movements effectively stay the same, while larger ones get magnified, which means that you can move individual pixels on a big display with ease, but still get to the other side of the screen without a mouse mat that's a full kilometre across.

      If the response curve isn't right, then change it. It might be stuck somewhere deep inside the drivers, or there might be a useful control panel setting - you don't have to buy a new mouse to get it moving how you want it to...

    3. Re:Maybe not. by TheLink · · Score: 1

      "The response curve for mice often isn't linear - it's what this 'mouse acceleration' thing is about. Small movements effectively stay the same, while larger ones get magnified, which means that you can move individual pixels on a big display with ease, but still get to the other side of the screen without a mouse mat that's a full kilometre across"

      Yes but you lose a lot of precision if you do that. If you set your acceleration so that if there is a rapid motion and 1 mickey goes to 10 pixels, it's a lot harder to point to a specific point immediately - the math is pretty obvious. You can rapidly point to somewhere _around_ there, but it will be hard to be exact. Could be ok if it's stuff like firing rockets etc, but not ok for precision tasks - railgun, sniping etc.

      We're talking about rapidly moving a crosshair to a particular pixel. Or even to a point off the screen but you know exactly where in the map the target has to be (by sound/etc), and you know exactly where you are, and therefore you need to point that direction in the next frame. Taking more than a frame to do it may not be good enough.

      I'm not that good that it makes much of a difference. But I've seen a number of players where it does make a difference. Even watching them do their warmups is enlightening.

      --
    4. Re:Maybe not. by TheLink · · Score: 1

      Well you were saying it doesn't make a difference, that humans can't tell the difference between 300dpi and 1000dpi. I'm just suggesting why that statement may not be true at least for some humans and that 300 dpi is pretty coarse anyway.

      BTW I'm not even taking these things that seriously - it's just that it is pretty obvious to me.

      Heck, the serious people choose mousepads that don't generate crud that ruins precision (esp for mechanical mice - crud builds up in the rollers), choose mice that don't make audible clicks just so their competitors don't hear them.

      For example if you are playing Quake, 1 vs 1, and you are about to enter a doorway, then you hear your opponent's mouse click. If you know your opponent doesn't use the mouse for directional movement and only for shooting or stuff like that, it is likely to mean your opponent has fired off a shot. If you know for certain that the way behind you is clear, you might as well back off rather than risk smacking into a rocket.

      That could make the difference between winning USD50K or coming second with USD20K.

      Heck a more than 300dpi mouse may even help you have a more enjoyable game of minesweeper. But whether it's worth a Razer...

      I'm pretty happy with my mechanical QDK made in China 3 button scroll mouse, so much so I bought another one as a spare.

      --
    5. Re:Maybe not. by scot4875 · · Score: 1

      With a standard mouse sensitivity, there are 8 mickeys to 1 pixel. (Source: PC Programmer's Sourcebook, MS Press)

      --Jeremy

      --
      Jesus was a liberal
    6. Re:Maybe not. by Anonymous Coward · · Score: 0

      Yes but you lose a lot of precision if you do that. If you set your acceleration so that if there is a rapid motion and 1 mickey goes to 10 pixels, it's a lot harder to point to a specific point immediately - the math is pretty obvious. You can rapidly point to somewhere around there, but it will be hard to be exact.

      Hadn't thought of that - and it's possibly the most reasonable explanation I've heard so far. I still don't think a 1000 dpi mouse is worth it, but still... :-)

    7. Re:Maybe not. by TheLink · · Score: 1

      "I still don't think a 1000 dpi mouse is worth it, but still... :-)"

      Well, I wouldn't buy one either - I'm sticking to my trusty USD1.30 QDK. But I don't think a P4 3.2GHz EE is worth it too.

      I think the mouse may depreciate less ;).

      --
    8. Re:Maybe not. by TheLink · · Score: 1

      But without mouse acceleration at 8:1 sensitivity you have to move 27 inches to travel 1000 pixels using a 300 dpi mouse.

      With acceleration you will lose significant precision. Whether that amounts to a significant impact on accuracy is another question.

      I dislike mouse acceleration. I prefer a linear response - so that same spot on mousepad = same spot on screen unless I lift mouse.

      I hope that the mouse max deltas allow for large enough values ;). Otherwise there'd be too low a limit to how fast you can move the mouse.

      --
  23. NO NO DINOVO by beernutz · · Score: 1

    Having bought one, i can honestly say: Do yourself a favor and skip the dinova. the keyboard is just a laptop keyboard in a wireless case. If you LIKE laptop keyboards go for it, but realize, that it is a VERY short stroke, and has almost NO feel, and is a lot smaller then usual. It is a cool IDEA, but it really is bad in practise.

    --
    (stolen from DaBum) I am dyslexia of borg - your ass will be laminated.
  24. Yeah, but can it print labels? by Kris_J · · Score: 2, Funny
    1. Re:Yeah, but can it print labels? by Anonymous Coward · · Score: 0

      Do you have stairs in your house?

    2. Re:Yeah, but can it print labels? by Kris_J · · Score: 1

      No, but I frequently get stares. Does that count?

    3. Re:Yeah, but can it print labels? by Anonymous Coward · · Score: 0
      Do you have stairs in your house?
      OMG whatever you do, don't talk about the BitTorrent Barnyard or No MP3s!!
  25. Razer is inconsistant by TitaniumFox · · Score: 1

    The very first Boomslang mouse I got was from their first run of mice. The mouse performed well, so I ordered 2 more, but they came from a second production run, and both had X or Y axis problems due to the rollers being out of round. Because of the complaints, they ended up getting their eBay account suspended (that sold their mice through their razerzone.com store). Fast forward through e-mails and many phone calls and I ended up returning them both, getting one of the very same mice back (I wrote down the serial numbers), and another mouse with an X axis problem. From that point on, I could never get in touch with them. They had problems with the second batch of mice and through them out into the marketplace to see how many would go unnoticed. When Razer went into dormancy, I got fucked in the drive-through with 2 expensive mice that weren't even comparable to your average Microsoft $4 mouse.

    Their business ethic sucks major shit.

    --
    -- I'd say your post was about 3 monkeys, 18 minutes.
  26. Yay but not by billcopc · · Score: 1

    I had a Boomslang 2k about four years ago.

    Awesome precision. Piece of shit manufacturing company. The thing broke within a few months because of cheap soft thin plastic. The 2 year warranty ended up being a jipp because nobody at Razer could get their act together to ship me the replacement, all I ever got was a UPS brokerage receipt that they never paid off. And then they went under. I still remember the pure joy of that lightning-fast mouse tracking. It was great for Quake, and even better for Photoshop/3DStudio. Just hold down the side button and spin the wheel down (turn down the pointer speed and you get hyper-precise oversampling for dead-on accurate pixel editing).

    And now that they're back I'm feeling all giddy again to see their new product, but I remember how I was burnt the first time (for a $130 mouse, no less!). I'd rather see them get financially and logistically supported by a big guy like Logitech, or even one of the asian knockoff companies. They could do it cheaper, better, and with decent support (as in non-beta XP drivers!!).

    I'm glad they're back in production, but I'm keeping my fingers crossed until I see an in-store demo or something.

    --
    -Billco, Fnarg.com
  27. BFG by Anonymous Coward · · Score: 0

    BFG, the video card markers, are the ones distributing the Boomslang these days. The ones from BFG also come with a big warranty.

  28. Don't forget graphic design! by netfool · · Score: 1

    Higher DPI Mice are great for graphic design as well.

    --
    Left 4 Dead Gaming Group - http://www.l4dgg.com
  29. Re:Blatant advertising by falcon5768 · · Score: 1

    exactly my point.. you cant no matter what the company tells you.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  30. you'll need the mouse if... by pooman · · Score: 0

    if you ever want to beat this game: http://www2.b3ta.com/bunnygame/

  31. Re:Blatant advertising by Firehawke · · Score: 1

    Wouldn't know about that, but I can see refresh rates pretty well in monitors. 60hz all the way up to about 85hz or so flickers, and possibly even higher rates (never tried personally)-- especially white. I can glance at a monitor and tell you what your refresh rate is.

    The flicker is so bad that I have to change the default color schemes on any machine I use because the default large concentrations of white give me headaches very quickly.