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Game Music Continuing To Gain Recognition

Thanks to Yahoo/Chicago Tribune for their article charting the continued rise in popularity of videogame music. The piece quotes a music agent as saying: "Record companies are realizing that this is the new radio", and another commentator points out: "Consumers would rather download than pay $15 for a CD, leaving the record industry scrambling for revenue. How do they monetize music? License to video games." However, when it comes to stand-alone game soundtrack CDs, "sales aren't earth-shattering yet", and specific numbers are referenced for the Grand Theft Auto: Vice City soundtrack, of which "...the most popular CD, 'V-Rock,' sold 42,300 copies."

57 comments

  1. Even so... by Anonymous Coward · · Score: 5, Interesting

    Call me the worst kind of geek, but about all I listen to are Game soundtracks. However this is ill news for myself and others who have similar taste, because it sounds more like companies targetting game platforms for their contemporary licensed crap, rather than original music from various titles getting recognition.

    I hope this doesn't phase out the querky and strange genre that is video game music, because it's definitely unique to itself. I'll take classic Zuntata over the lastest hot hits of record-label-X anyday, and I'll cry myself to sleep the next time I play a title who's full score is by some craptacular pop-group. (The Final Fantasy Series is well on it's way on that one).

    1. Re:Even so... by Servo5678 · · Score: 3, Insightful
      However this is ill news for myself and others who have similar taste, because it sounds more like companies targetting game platforms for their contemporary licensed crap, rather than original music from various titles getting recognition.

      I agree. At times like these we need more Koji Kondo (composer of some of the most classic Nintendo tunes including music from Zelda, Mario, and more) and less corporate synergy and licensing deals. I feel like I'm watching the lowly commoners invade another of my interests. First AOL brought the unwashed confused masses to the Internet, then Big Business moved in with its advertising and scumware, and before I knew it the good 'ol days of the anything-goes mostly-civilized web were gone.

      This just goes to show that when something goes mainstream, it starts to become crap. Koji Kondo, come home!

    2. Re:Even so... by Guppy06 · · Score: 1

      "and I'll cry myself to sleep the next time I play a title who's full score is by some craptacular pop-group"

      Don't worry, they can do their worst and they'll still never be able to take our EarthBound away!

    3. Re:Even so... by Anonymous Coward · · Score: 0

      What really bugs me about game soundtracks is that the most famous ones are orchestral ones. I totally don't understand all the raving about the Japanese/Nintendo/FinalFantasy/whatever scores - it all sounds the same to me, violins and stuff. The soundtracks i'd like to buy are the more danceable ones, stuff like Command & Conquer, OMF2097, Doom, etc. There is some great game music out there that is truly memorable rock/techno/industrial, but it's ignored because it's not the traditional classical stuff and not considered "serious" enough to be good music.

    4. Re:Even so... by Anonymous Coward · · Score: 0

      You can go even further with that and look at games like Gradius, Megaman, etc. These games have such insanely catchy tunes and great melodies. There's just something about the psychological effect of a song that get's stuck in your head so easily, and nearly everyone of the classical tracks do. These games have the greatest music, it's like a completely untouched genre from mainstream point of view, but this style will fade away the more video games become pop-culture.

    5. Re:Even so... by WWWWolf · · Score: 1

      Yeah, same here. I really love soundtrack music, especially game music and game music remixes (RKO and OCRemix being my favorite music sites), and it's 90% of the music I listen to. And I've always thought that adding "external" music is nice, but the focus on the soundtracks should always be on the original score, not on these hit singles or whatever's on the radio. Recognizable tunes have their time and place, but that place isn't All Over The Thing.

      Personally I wish that there would be a Big Music Hit sleeping in some game music composer's mind. An original song featured in a game that would become popular. I mean, I hear songs originally featured in movies all the time, where are the popular songs that originated in games? *sigh* I wish the Masses had loved Ultima games as much as the geeks, or even get themselves computers at that time...

  2. Personally, by blankmange · · Score: 1

    I liked the Gran Turismo soundtracks -- they make great driving soundtracks (in real life).

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    1. Re:Personally, by Anonymous Coward · · Score: 0

      I'd die to have Gran Turismo packaged with an orchestrated soundtrack. It would be hilarious to see what all the racing fans think when suddenly driving in some Mozart-ridden European-BMW-comercial atmosphere. Heheh.

      And in all seriousness would lend a completely different theme to those games as well, but the initial reaction would be worth it alone.

    2. Re:Personally, by shadowcabbit · · Score: 1

      I'd die to have Gran Turismo packaged with an orchestrated soundtrack. It would be hilarious to see what all the racing fans think when suddenly driving in some Mozart-ridden European-BMW-comercial atmosphere. Heheh.

      And in all seriousness would lend a completely different theme to those games as well, but the initial reaction would be worth it alone.


      Kinda like how when I (briefly) played GTA, the only radio station I would listen to was the classical one.

      Relating to the parent post, in the Japanese releases of Gran Turismo there were some very good instrumental tracks-- "Moon Over The Castle" especially. It's a shame Sony always replaces these tracks with licensed garbage (sadly, not actually Garbage; I like Shirley Manson's voice).

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  3. Umm.. by eddy · · Score: 2, Interesting

    Not sure what to add to that, but Machinae Supremacy is inspired by game music and they've done game music. But since you've reading this story you knew that already ;-)

    As for stand-alone soundtracks for Games I think that's going to be a niche for a very long time, but one that I think is worth having. Jeremy Soule and Inon Zur have done a lot of good music for games (BG, IWD, etc). Robert Holmes did good work on the GK games too (also available on soundtrack in the now somewhat-hard-to-get Gabriel Knight Mysteries (Limited Edition) package).

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  4. Game Inspired Bands? by Gothic_Walrus · · Score: 5, Informative
    Just a heads up for those of you who don't know...there are plenty of great bands that do covers of video game music.

    The Neskimos do punk rock covers of NES songs

    Te Minibossses are more of a ska band. Like the Neskimos, they mainly cover NES era game music.

    Hard rock more your style? Try Game Over, a self-described "Nintendo Metal" band. Not very much up for download on their site, but what's there is good.

    And let's not forget OC Remix, the unofficial hub for remixes of game music.

    The cool thing is, a lot of this music is actually quite good. Give it a shot. And by the way...yes, all of the MP3s on these pages are legal to download. Enjoy. :)

    --
    Goo goo g'joob.
    1. Re:Game Inspired Bands? by lvdrproject · · Score: 1
      Te Minibossses are more of a ska band. Like the Neskimos, they mainly cover NES era game music.

      Umm... what? Ska generally involves some sort of reggae influence, and is almost always accompanied by brass instruments. The Minibosses do not have brass instruments in any of their songs, and they don't have any reggae either. :/

    2. Re:Game Inspired Bands? by Gothic_Walrus · · Score: 1

      Sorry about that...early morning brain fart at work.

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      Goo goo g'joob.
    3. Re:Game Inspired Bands? by Anonymous Coward · · Score: 0

      Actually, the defining attribute of ska is that the guitarist emphasizes his or her upstroke. While many ska bands do make use of brass instruments, they don't have to have them to be considered ska bands.

    4. Re:Game Inspired Bands? by Anonymous Coward · · Score: 0

      "Machinae Supremacy is a swedish new frontier band with a love for games and game music and that's reflected in their music." http://www.machinaesupremacy.com/

    5. Re:Game Inspired Bands? by bitrott · · Score: 1

      feh.

      Check out Minikon. Handsdown the best band out there for vg-like music

      Also: Super Madrigal Bros (chamber music meets vg)

      Also: The Advantage (surf guitar rock nintendo cover band from SF.)

  5. Game Sndtrks by shione · · Score: 1

    I would buy more game soundtracks if they were available here. Residing in Aust, the only game soundtracks I have come from imported titles or came bundled with some PC games. I know for a fact that a lot of japanese games have soundtracks launched in conjunction with the release of the game, like how soundtracks come out in parallel with Hollywood movies. importing the soundtracks of out of the queston because they are just so damn expensive... yesasia has many japanese cds but check out the prices.

    Another thing, this one concerns Riaa, if they intend to cash in on song revenues in games they better up their standard or they will be facing the same problems they have with selling cds. The original matrix sndtrk was awesome, the second was not.

    1. Re:Game Sndtrks by ledestin · · Score: 1
      When I did research it seemed that cdjapan was the cheapest. There's also animejungle shop for used stuff, it can turn out somewhat cheaper. I'm not sure if they carry game OSTs, but probably cdjapan does.

      But yes, the new ones are quite expensive, around $24-30. However, the older are around 2000Y ~ $16-18.

    2. Re:Game Sndtrks by th3space · · Score: 1

      Even if you try to cut out the importing portion of acquiring game soundtracks...you end up dropping mad coin. There's a store here in the Dallas-area that sells a lot of soundtracks, but they're generally 20-30 USD. It's called Anime POP!, if anyone cared...

      --
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  6. Link got muddled up by shione · · Score: 1
  7. VGM = Pop music in U.S. by Webapprentice · · Score: 4, Interesting

    As the other poster said, it seems the majority of game players, who are not hardcore gamers, don't care for original game music. Some people even turn the sound off and play their own music.

    Using licensed pop music that was not originally created for a game can create a mismatch with the game environment. I've often thought, "How does this song relate to the game?"

    I think using licensed soundtracks will apply mostly to U.S. created console games. The Japanese games will most likely still have
    original music. My musical tastes lean heavily toward Japanese game music, so I will ignore U.S. created game music.

  8. How about original music instead of covers? by Webapprentice · · Score: 1

    Remixes and covers are nice and all, but I want to see these bands write original music that could be used in a game. I don't want to keep hearing covers or remixes of existing music. If people continue to do this, they are doing what the RIAA bands are doing right now: re-doing older songs. Doing remixes and covers heavily leverages the original composer's creative talent, so "half the work is done for you" in a way. Western game musicians need to practice more with composing game music on their own. They can always use an existing game and write *new* music for it. The Japanese fandom does this, and they produce some spectacular results (for example: http://www.risingsun.net/mushi/index/index.htm) Currently, I find the West's approach to game music (Tommy Tollarico, et. al.) to be very different to Japanese approach. The Japanese seem to be able to use a variety of musical styles, while Western composers seem to use fewer styles.

  9. Sorry, this one with line formatting by Webapprentice · · Score: 0, Redundant

    Remixes and covers are nice and all, but I want to see these bands write original music that could be used in a game. I don't want to keep hearing covers or remixes of existing music. If people continue to do this, they are doing what the RIAA bands are doing right now: re-doing older songs.

    Doing remixes and covers heavily leverages the original composer's creative talent, so "half the work is done for you" in a way. Western game musicians need to practice more with composing game music on their own. They can always use an existing game and write *new* music for it. The Japanese fandom does this, and they produce some spectacular results (for example: http://www.risingsun.net/mushi/index/index.htm)

    Currently, I find the West's approach to game music (Tommy Tollarico, et. al.) to be very different to Japanese approach. The Japanese seem to be able to use a variety of musical styles, while Western composers seem to use fewer styles.

  10. Well, there's always by IshanCaspian · · Score: 0, Flamebait

    vgmix. Only trouble is the guys who run that site are a real bunch of assholes....some clown named Jake (virt) and his girlfriend. There are some good tunes there, but the admins are the ideal pimply-faced nerds who have nothing better to do than go on lock posts and send you nasty PMs whenever you don't agree with them. They also had the exceptionally retarded idea of making the entire web site into a MMORPG, so they'll prohibit you from doing certain things on the site if you haven't "gained enough levels." Go, leech his bandwith for some occasionally cool tunes, but when it comes to the freaks that inhabit that site, stay far, far away. If you don't believe me, just check out this picture. And if it's at all believable, he's one of the more normal ones...Yowzer. Tights...

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  11. Jeremy Soule... by Anonymous Coward · · Score: 0

    is a musical genius...

    1. Re:Jeremy Soule... by Anonymous Coward · · Score: 0

      i second that. his scores to Total Annihilation, Dungeon Siege, Icewind Dale and others kicked my ass.

    2. Re:Jeremy Soule... by DaveCBio · · Score: 1

      He is an incredible composer and soon you will be seeing his name on the big screen I am sure. The music he has done for us has worked so well with our games that it seems like a natural part of them. Can you imagine NWN with licenesed musc like Limp Bizkit? No thanks.

  12. Good artists by Anonymous Coward · · Score: 0

    A couple people I found on mp3.com a long time ago have some great game music. Edgen Animations (www.edgen.com/music/) and David Allen Young (can't find a Web site anymore, search for Swords and Sorcery).

  13. Not the new radio, but the new CD by aminorex · · Score: 1

    Videogames are not the new radio (a free
    distribution channel which provides exposure
    to bands to sell a distinct medium), but the
    new CD (primary delivery vehicle for content
    licenses).

    --
    -I like my women like I like my tea: green-
  14. How about no, Scott by lvdrproject · · Score: 5, Insightful
    I hate to be an elitist, but most of this crap isn't 'game music', any more than DMX and 50 Cent are 'movie music'. What's happening is not game music gaining recognition. What's happening is (mostly American) game developers recognising that stealing songs off MTV and sticking them in games is profitable. HOORAY. I would have never guessed that the trash that stays at number one on TRL is the same kind of music that people would like in games!

    The real game music artists are the people like Nobuo Uematsu, Motoi Sakuraba, Sound Team jdk, and Yasunori Mitsuda. While the article mentions the Call of Duty and Medal of Honor soundtracks (composed by Michael Giacchino and Chris Lennertz, respectively), which is cool, those are definitely not the focus of the 'recognition' that game music is supposedly gaining. Compilations of licensed rubbish are the kind of 'game music' that's gaining recognition.

    The American game developers (primarily EA, of course, but EA probably owns 80% of the American game industry anyway) have discovered that it's not only easier and cheaper to license music, but it's also more profitable, because now they can make money off the compilation albums. When they start selling even the basest of real game soundtracks (like Final Fantasy) domestically, then we can talk about game music gaining recognition. :(

    1. Re:How about no, Scott by DaveCBio · · Score: 1

      There is a whole world of music out there composed for North American games. Of course there is good music in Japanese games, but they have a different market and and game music soemtimes becomes pop tunes. Don't discount North American game music. Check out http://www.music4games.net/

    2. Re:How about no, Scott by lvdrproject · · Score: 1

      Aye, there certainly is some good non-Japanese composing done. I can think of several domestic soundtracks that i've liked (SimCity 2000/3000, MoH, Earthworm Jim, &c....). If i came off as though i don't appreciate North-American composers, forgive me; i was focussing more on the licensed-music issue. Either way, good though American composers may be, the fact remains that most people don't care. There are no 20-inch rims and blunts and thongs in any of this sort of music, so nobody wants to listen to it. Alas~

    3. Re:How about no, Scott by falcon5768 · · Score: 1
      was going to post the SAME thing but im glad to see domeone else is smart out there, this isnt game music... its FUCKING 80's songs on a CD.

      Now dont get me wrong I love 80's tunes, but if you want to find good honest to good music in a game now you have to look at the FF series or some other games where a guy sits down and composes music.

      and while some movie sondtracks do work with pop songs in them... they can NEVER beat any original composition soundtracks like Star Wars, Star Trek TMP (yes the first one beautiful music even if the movie was slow), LOTR, Harry Potter, Dances with Wolves. etc

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    4. Re:How about no, Scott by asjk · · Score: 1

      Amen to that. My personal fav is Uematsu who looks a little different than I thought as seen in this photo from Time's 100 innovators.

  15. That's odd..... by Sxerks · · Score: 1

    people like game soundtracks? The music or muzak is the first thing I turn off when I install a game. It distracts me from the SFX.
    Its OK in cutsceens.
    But if the music is from pop or rock or whatever artists, it gets repetitive, thats where my own collection comes in.

  16. Even domestic real game sountracks are butchered by Webapprentice · · Score: 1

    For some reason, U.S. publishers don't seem to want to release the *entire* Japanese soundtrack (minus vocals, which often have separate licensed examples)

    If you remember, TokyoPop used to release some game Square soundtracks, but they were all not complete soundtracks. Final Fantasy 9 is a 4 CD soundtrack in Japan, but when TokyoPop published it in the U.S., it was a 1 CD "Best of" album. Likewise, they did the same thing to Final Fantasy Chronicles. Instead of releasing the entire soundtracks to those two games (FF4 was 1 CD in Japan; Chrono Trigger was 3 CDs in Japan), TokyoPop releases 1 CD for both.

    With that kind of mentality from U.S. publishers, how can Japanese game music EVER get a foothold in the West? People are missing out on a lot of music, and to the ones that play these games, they will notice the domestic soundtracks are missing music.

  17. Re:Even domestic real game sountracks are butchere by lvdrproject · · Score: 1
    Yeah, they sometimes do release chopped-up soundtracks. They did that with Final Fantasy N Generation and Final Fantasy S generation. They had a small soundtrack with Final Fantasy Anthology, as well, and Silent Hill 3 also comes with a soundtrack (which is almost exactly the same thing as the Japanese OST, minus a song or two, i think). The thing is, i don't think it would matter, even if they did start releasing full OSTs to the 'general' public, especially in America. It would end up being a waste of money for them, because most people don't want to buy real game music.

    The ones that do are pretty content with ordering them from overseas, i think. (I am, anyway.) It's $10 shipping that way, or $10 over-priced at your local EB. Take your pick. :/

  18. Mario Bros orchestral style by carndearg · · Score: 1
    Have you ever heard the Mario Bros. theme done by a 90-piece orchestra? It's beautiful.

    No, as it happens.
    A quick Altavista search delivers the goods, I must try it out on my classical-music-snob associate, ask him if he can identify it:)

    1. Re:Mario Bros orchestral style by Afromelonhead · · Score: 1
      I must try it out on my classical-music-snob associate, ask him if he can identify it:)

      No need to check with him... the most common orchestrated version found on the Internet is from the Tokyo City Philharmonic Orchestra's Orchestral Game Concert series of CDs (I think CD 1). Unfortunately... finding a legal copy of this is very hard... Soundtrack Central rates it as being "extinct."

      --
      Procrastination sucks.
  19. Original soundtracks by DaveCBio · · Score: 1

    Are far better than licensed music in my opinion. Licenced music does take some talent and creativity to select suitable tracks, but it's nowhere near the talent adn work that goes into making a good original soundtrack. That's why I'm glad that all of our games have had music composed specifically for them. It makes the experience more immersive.

    1. Re:Original soundtracks by WebGangsta · · Score: 1
      Some of the best game soundtracks were for 7th Guest and 11th Hour, courtesy of The Fat Man. The music really added to the creepiness of the games.

      It's not often that the music developer is given as big a credit as George was given in these games' liner notes. It does help that he... wrote the first General MIDI soundtrack for a game, the first direct-to-MIDI live recording of musicians, the first redbook soundtrack included with the game as a separate disk, the first music for a game that was considered a "work of art," and the first soundtrack that was considered a selling point for the game.

      Other games that Fat Man composed for include:

      • Wing Commander
      • Cyberstrike
      • Ultima Underworld
      • Castles II
      Interesting to note is that George is starting up a "game music licensing program", for developers and musicians to use to share/trade music created specifically for games: GamePlayMusic provides high-quality, finished music for Game Developers through the use of an easily searchable database. The database contains game music by many composers and covering a wide variety of styles. The database has been structured to support searches by all of the criteria associated with game music development. Several custom options are available to assist the developer in obtaining the perfect music for his or her product.
  20. It'll be cool when game music sales reflect.. by Inoshiro · · Score: 1

    game music, rather than music related to a game.
    " Grand Theft Auto: Vice City soundtrack, of which "...the most popular CD, 'V-Rock,' sold 42,300 copies.""

    I don't recall V-Rock being loaded with comositions I'd be familiar with if I played MegaMan, Devil May Cry, Contra, Castlevania, Metal Gear Solid, Mario, Zelda, etc. In fact, I think it was loaded with that pop music stuff from the 1980s which I don't really care for except for nostalgia.

    Wake me when people know the composer for MegaMan's music without me having to explain what MegaMan is and then tell them.

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  21. This Usenet post sums up my thoughts by Pluvius · · Score: 1

    "If anyone musically-oriented actually thought Uematsu was any good, don't you think he'd have moved on from composing goddamn video game music?"
    --Jonathan McArthur

    This, of course, refers to actual video game music, not music that was just put into a video game.

    Rob (waits patiently for VG music fans to mod this post down)

    1. Re:This Usenet post sums up my thoughts by shadowcabbit · · Score: 1

      He is. He only contributed a few tracks to the past couple FF games.

      Contrast this with the absolutely brilliant Yasunori Mitsuda, who delivered amazing work with Chrono Trigger, Xenogears, and a little for Xenosaga... but has largely moved on as well.

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    2. Re:This Usenet post sums up my thoughts by WWWWolf · · Score: 1

      Um, I didn't know video game music was such an disreputable field that artists were hurried to "move on" from it. The game music is probably just as interesting to do as movie music, and probably just as challenging and artistically rewarding.

      Nobuo Uematsu is probably more than competent if he can create music that's memorable enough on a freaking NES. That box didn't exactly have the capacity to distract people with kewl soundz and composers needed to get the melody right. Horror.

      And back in the NES days, we had more competent trolls too... =)

  22. Crapradio! by MGrie · · Score: 1

    And Kids, remember Crapradio!,
    your friendly-neighborhood-game-related-only-streaming- radio.

  23. and for rock fans theres by cyrax777 · · Score: 1

    The Guilty Gear series has some awsome music.

  24. Jesper Kyd by Anonymous Coward · · Score: 0

    Jesper Kyd is one of my favorite game music composers. In fact, recently I just bought an original cart of Sub-terrainia, which is one of my favorite games of all time, partially becasue of the great soundtrack.

  25. I don't buy, I download. by Anonymous Coward · · Score: 1, Interesting

    I don't buy game sountracks. I download them. WHY? because they're not AVAILABLE TO BUY.

    The only game soundtrack I own is the one from Wipeout XL. And I only own that because by some stroke of luck I just HAPPENED to come across it once by accident.

    There IS no game sountrack section in music stores, and if you are lucky there will ONE game soundtrack available in the whole store to purchase. If you're VERY lucky you might find five.

    With no selection, I have no inclination to constantly go to the music store and see what random game music CD they happen to have in stock this month, if any. As I'm not interested in 95% of game music soundtracks that means my chances of actually finding a game soundtrack I want are incredibly slim.

    So is it really a surprise that game soundtracks sell so poorly? THEY'RE NOT AVIALABLE TO BUY!

    And I don't buy stuff online. I want instant gratification. If I can't download it immediately upon purchase, without any kind of copy protection potentially preveting me from moving my soundtracks to another PC or putting them on a CD so I can listen to them in my car, then I'm NOT INTERESTED.

    God the music industry is so stupid. How can they not realise these simple facts.

    The best way to sell game music CD's would be to get them into the game STORES. Put them right alongside the games they're for so people see them when purchasign the game and so may come back for them later if they like the soundtrack.

    Of course I would much rather just get a CD with the game I buy that has the music on it. And I would pay $5 more a game to get that.

    Of course I will not pay $15-$20 for a soundtrack for a game I have purchased. No way. $9.99. That's it. Any more and I'll download it instead. I wouldn't listen to a CD often enough to justify a higher price, but I do listen to my game music MP3's a lot.

    Of course a thriving game music market would mean that I would not be able to have the 5,000+ game songs which I have right now sitting on my hard drive, because then the game comapnies would shut down sites which distribute the songs. And I wouldn't like that at all. I don't have time to play even 1% of the PC games out there so I'd never hear the music to games I have not played if I could not download them for free to hear them and decide if they are worth keeping.

    1. Re:I don't buy, I download. by WebGangsta · · Score: 1

      As mentioned earlier on Slashdot in a similar discussion on videogame music and soundtracks and how music companies need to change their gameplan to survive, videogame soundtracks are available at your local Best Buy, Amazon.com, and other retail outlets. BB even advertised the SSX3 soundtrack in their sales flyer the week that it was released.

    2. Re:I don't buy, I download. by XellDx · · Score: 1

      Right. Either the million sellers or the Niche* title which people spend money on importing anyway.

      Trying going into Best Buy and finding the Black Mages CD. And thats one of many, many things that will more that likely never see a release stateside until VG music becomes profitable over the counter.

      *Read: Final Fantasy

      I don't have a problem downloading music for games I technically own. No one should have to pay 50$ just to hear music they technicaly own. I do try and import fun things like that, but I rarely get the money/chance to.

      --
      X
  26. NFS: Underground by kernelpanic77 · · Score: 0

    Yes, I know its an EA Game. However, here they actually did a very decent job of picking good music. The menu music I am not too thrilled about, but the rock/alternative/punk that plays while you drive is awesome, adds to the feeling of the game. Titles like Crystal Method: Born Too Slow and Rob Zombie: Two-Lane Blacktop are great to listen to, have a fast beat that goes well with the game, and you can easily relate to the lyrics while driving. I don't know about you, but listening to the Crystal Method vocalist yell "Born just a little too slow" when you whizz past someone and leave them eating your dust (or smelling NOS fumes) is just great.

  27. Uh huh by XellDx · · Score: 1

    Sure, its easy to point out the growing importance of music on the continental side of things. Some how though I think the person who wrote this thinks that all games are either made for America or made to suit Americas need.

    The quote:"Once an afterthought in the production process, video game soundtracks increasingly use original music to reach new listeners who blur traditional entertainment boundaries", followed directly by "Record companies are realizing that this is the new radio," and the use of sales figures for GTA vice city, a game who's precursor has semi-recently seen light of day in Japan are all figures in this line of thought. Also, all the companies mentioned are American. Well, not Namco, but even then consider Namco's (dwindling)arcades.

    I will grant that the entire article isn't writen from the slant that I noticed, but focusing on how this is a 'starting' trend is an sign of ignorance. We're catching up to Asia if anything.

    An interesting note is that digicube , Sqaure-Enix's own Sam Goody, went bankrupt. Or whatever the hell chain died over here recently. Goes to show that one markets up is anothers down. I'm just surprised that more people arn't reporting that.

    --
    X
  28. Re: Makes a game dated by Anonymous Coward · · Score: 0

    Unfortunately, as time passes, such licensed music makes a game feel "dated". Also, the novelty wears off fast, since the the tracks included I've already heard hundreds of times on the radio. If the tracks were original, I wouldn't tire of them so fast...

  29. My Opinion by MooKore+2004 · · Score: 0, Troll

    I've had some fun sniffing the network around the office, around town, and at O'Reilly OSXCon, and I think the biggest security risk I see on wireless networks are plaintext POP passwords going out in-the-clear. It's amazing how many people who should know better are still using plain POP for grabbing their mail. Since most mail client recheck for mail every few minutes, it's quite simple to grab passwords. Using those password, a hacker can then try the same password to enter the network, read the person's e-mail to do subsequent social engineering, or just fish around the person's e-mail for interesting information. The second thing I think most people don't realize is that on a standard wireless network all the HTTP url's they are surfing to with a web browser are public. This may not be a security risk, but companies also may not want a hacker in the parking lot to know that a server named secretinternaldata.mycompany.com exists. I set up an SSH tunnel from my laptop to my squid proxy at home just for fun to see if I could fix the issue. It worked well, but of course it's not something the average end-user with a laptop on wireless could manage. Anyway, that's my .02.